Just want to take a second to clarify something here. while some of the
single player maps are difficult to get around in my opinion, several of
the deathmatch maps are extremely navigable.
The reality is that as this is a game which was created with the sighted
in mind, it's 3d environments have much of the character and diversity of
the real world environment, to make the game play more realistic. This is
obviously within reason of course; I mean when was the last time you saw a
pit of lava in a gothic castle?! lol!
My point is that the interface is fluid, unlike many of the strictly non
visual games which can be somewhat restricted in the range of a player's
movements, to make it easier to navigate.
When I played Techno Shock yesterday, I had a bit of trouble figuring
out the lay out of the room and such and the exact positions for what I was
after, but it just took a couple of minutes of practice and off I
went. smile In Reality, if I were to head for the door to the room I'm
in right now, I can't just wander in any old direction and expect to find
it, I need to know where it is and then go in a direction that will
eventually take me through the door. If I were unfamiliar with the room,
I'd first need to learn it for a couple of minutes to know where everything
is, so it might be a bit confusing but after that, I could then walk around
it as I do now, with complete confidence, with no hesitation. So I think
some of the challenges that people face in daily life, learning new
environments can come into play here.
In Techno Shock, there really aren't any queues for directions of
passages and such off of whichever one you might be in at the moment, as in
Audio Quake, so in that regard, Audio Quake's accessibility is much
better. (and by all means, correct me if I'm wrong in that regard, I
haven't gotten super far in Techno Shock so I don't want to make
assumptions that aren't true)
The above is just my opinion, and as I said, the Quake maps are much more
varied / diverse
So to me at least, aside from the obvious, the main difference from one
who is sighted taking in a new environment for the first time, vs one who
is visually impaired, is simply a matter of speed. Someone sighted can
scan a room almost instantly and get a really good idea of the lay out
whereas someone who can't may just take a bit more time. This is obviously
setting aside the obvious differences in taking in small details of an
environment that may not be important for navigation and may be missed
altogether by someone visually impaired...
Sighted people need to scan an environment too, and just because they
may take in a place faster, and with more detail, doesn't always mean that
a video game map is going to be easy to follow. I mean, the maps are
designed to be interesting, and not just give up their secrets right
off! smile So just because something takes a little work, doesn't mean
it's not doable!...
Anyway, -just my thoughts; I sure hope this all made sense!... Have a
wonderful day!...
Smiles,
Cara
At 03:12 AM 1/12/2007 -0500, you wrote:
You're not missing much, believe me. Most of the episodes are not navigable
at this time. The ones that are are barely so.
Ken Downey
President
DreamTechInteractive!
And,
\Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 9:42 PM
Subject: [Audyssey] full version of quake
Hi,
Since it seems like I need the full version of quake to take advantage of
all that audio quake has to offer, does anyone have the full version of
quake that maybe they could put on sendspace? If I have to though and
nobody
is first willing to share I'll just put out the $20 for it.
Josh
email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337
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