Re: [Audyssey] full version of quake

2007-01-12 Thread Ken the Crazy
You're not missing much, believe me.  Most of the episodes are not navigable 
at this time.  The ones that are are barely so.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 9:42 PM
Subject: [Audyssey] full version of quake


 Hi,

 Since it seems like I need the full version of quake to take advantage of
 all that audio quake has to offer, does anyone have the full version of
 quake that maybe they could put on sendspace? If I have to though and 
 nobody
 is first willing to share I'll just put out the $20 for it.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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Re: [Audyssey] full version of quake

2007-01-12 Thread Cara Quinn
   Just want to take a second to clarify something here.  while some of the 
single player maps are difficult to get around in my opinion, several of 
the deathmatch maps are extremely navigable.

   The reality is that as this is a game which was created with the sighted 
in mind, it's 3d environments have much of the character and diversity of 
the real world environment, to make the game play more realistic.  This is 
obviously within reason of course; I mean when was the last time you saw a 
pit of lava in a gothic castle?!  lol!

   My point is that the interface is fluid, unlike many of the strictly non 
visual games which can be somewhat restricted in the range of a player's 
movements, to make it easier to navigate.

   When I played Techno Shock yesterday, I had a bit of trouble figuring 
out the lay out of the room and such and the exact positions for what I was 
after, but it just took a couple of minutes of practice and off I 
went.  smile  In Reality, if I were to head for the door to the room I'm 
in right now, I can't just wander in any old direction and expect to find 
it, I need to know where it is and then go in a direction that will 
eventually take me through the door.  If I were unfamiliar with the room, 
I'd first need to learn it for a couple of minutes to know where everything 
is, so it might be a bit confusing but after that, I could then walk around 
it as I do now, with complete confidence, with no hesitation.  So I think 
some of the challenges that people face in daily life, learning new 
environments can come into play here.

In Techno Shock, there really aren't any queues for directions of 
passages and such off of whichever one you might be in at the moment, as in 
Audio Quake, so in that regard, Audio Quake's accessibility is much 
better.  (and by all means, correct me if I'm wrong in that regard,  I 
haven't gotten super far in Techno Shock so I don't want to make 
assumptions that aren't true)


The above is just my opinion, and as I said, the Quake maps are much more 
varied / diverse

   So to me at least, aside from the obvious, the main difference from one 
who is sighted taking in a new environment for the first time, vs one who 
is visually impaired, is simply a matter of speed.  Someone sighted can 
scan a room almost instantly and get a really good idea of the lay out 
whereas someone who can't may just take a bit more time.  This is obviously 
setting aside the obvious differences in taking in small details of an 
environment that may not be important for navigation and may be missed 
altogether by someone visually impaired...

   Sighted people need to scan an environment too, and just because they 
may take in a place faster, and with more detail, doesn't always mean that 
a video game map is going to be easy to follow.  I mean, the maps are 
designed to be interesting, and not just give up their secrets right 
off!  smile  So just because something takes a little work, doesn't mean 
it's not doable!...

Anyway, -just my thoughts; I sure hope this all made sense!...  Have a 
wonderful day!...

Smiles,

Cara

At 03:12 AM 1/12/2007 -0500, you wrote:

You're not missing much, believe me.  Most of the episodes are not navigable
at this time.  The ones that are are barely so.
Ken Downey
President
DreamTechInteractive!

And,
\Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 9:42 PM
Subject: [Audyssey] full version of quake


  Hi,
 
  Since it seems like I need the full version of quake to take advantage of
  all that audio quake has to offer, does anyone have the full version of
  quake that maybe they could put on sendspace? If I have to though and
  nobody
  is first willing to share I'll just put out the $20 for it.
 
  Josh
 
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
 
 
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  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 
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  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007
 
 


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[Audyssey] full version of quake

2007-01-11 Thread Josh
Hi,

Since it seems like I need the full version of quake to take advantage of 
all that audio quake has to offer, does anyone have the full version of 
quake that maybe they could put on sendspace? If I have to though and nobody 
is first willing to share I'll just put out the $20 for it.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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