Re: [Audyssey] games we'd like to play: circus charlie

2014-07-11 Thread Charles Rivard
Firstly, as I have never created a game, I'll say that what is below are 
just thoughts.  Here goes:


In the first stage Charlie rides on the back of a lion and must jump
through rings of fire. The difficulty here is to center Charlie so he
could jump through the rings without being burned.

As far as accessibility goes providing realistic sounds would be no
problem. The problem would be in trying to come up with a way to make
sure Charlie is centered in the ring and to guide him through the ring
without being burned. It was not easy to do when someone could see it,
and it would be even trickier to do using only audio.

Thought:  If Charlie is riding straight toward the ring, I would think that 
all you would have to do is to make sure that the sound is centered in your 
speakers or headset for enough time to indicate that you are riding in the 
right direction.  As for when to jump, how about a clicking indicator or a 
rise in pitch, and you either count clicks or jump at the highest pitch. 
With practice, it may be possible.


In stage 2 Charlie has to walk or run along a tightrope with monkeys
constantly trying to knock him off. The idea here was to jump over the
monkeys or avoid them knocking Charlie off the tightrope.

As far as access goes once again coming up with sounds is no problem.
My biggest concern with access is jumping over the monkeys. When you
jump over the monkeys you had to see where the tightrope was to land
on it else poor Charlie went splat on the ground. So knowing where to
land on the tightrope was crucial to that stage.

Thought:  If the tight rope is tight enough, would it stay stable?  Jumping 
over the monkeys would be a matter of timing.  As long as you jump straight 
forward, it might not be a problem.


In stage 4 is the rolling balls you mentioned. They are basically huge
rubber balls, like giant beach balls of different colors, that Charlie
has to jump from ball to ball. The trick here is the balls are
constantly rolling, constantly moving, making them hard to land on and
you can't stand on them long before Charlie gets flattened by the ball
he happens to be standing on.

Accessibility wise I have to do some thinking about this one.
Representing the balls themselves in audio is no problem. The problem
is there is no way to accurately represent the various angles as the
ball turns to let you know when to jump and where you landed on the
ball etc. That particular stage relied heavily on hand and eye
coordination, and isn't suitable for an audio representation that I
can see here.

Thought:  Sounds like a form of log rolling.  Staying on top of a rolling 
ball would be timing.  Maybe the speed of the roll is controled by Charlie? 
Not sure about how to determine the status and direction that other balls 
are in relation to the ball that Charlie is currently on, though.  Maybe 
each ball makes a ticking sound, and you could center that sound in your 
sound field for aiming the jump's direction?


Stage five is not as you described it in your message. Charlie is
doing some bareback riding on a horse not a donkey. Charlie jumps from
the back of the horse onto a trampoline, flips over, and then back
onto the horse. Later in that stage Charlie on horseback jumps walls
and other obstructions.

I suppose from an accessibility standpoint this stage could be done in
audio.  My concern is trying to identify when Charlie bounces into the
air and how to time his bounce so he will land on the horse correctly.
Again another one of those things that required hand and eye
coordination.

Thought:  This might be one of those times when practice makes perfect.  He 
would hit the trampoline and bounce.  To jump forward might be done with a 
combination of keystrokes, for instance, the up arrow and the space bar.  If 
the sound of the horse were directly in front of you, and the space bar were 
held for the right length of time, you would land on the horse's back. 
Maybe, as an audio cue, the horse could rhythmically neigh?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 10, 2014 7:13 PM
Subject: Re: [Audyssey] games we'd like to play: circus charlie



Hi Nicol,

A few thoughts, comments, and corrections here. While you did a fairly
decent job of describing the game I did notice some mistakes, and also
wanted to point out some things you missed. I certainly don't hold it
against you since I know you could not see the game, and probably base
your descriptions on what you have been told rather than firsthand
experience.

To begin with yes Circus Charlie was for the original Nintendo
Entertainment system. While the original Nintendo is no longer
available any more commercially Circus Charlie is available for newer
Nintendo platforms. I do know for sure it is available for the
Nintendo DS as part

[Audyssey] games we'd like to play: circus charlie

2014-07-10 Thread Nicol
HI all
For those of you who are looking for a new game idea, especially now that
bgt is freeware, there is a game I would very much like to play.
Its called circus charlie.
It might be a nintendo game; I'm not sure.
I played this game as a kid on a small console connected to a television set
with the help of my sighted friends.
I no longer have this console.
My mom gave it away accidentally and I can  no longer find such a console in
south african shops.
I doubt if the original game was a side scroller but I  think for bgt the
easiest way to code it might be  to make it a side scroller.
The game had 5 stages.
In stage1 the player is standing on the back of a lion and  must  jump
across fiery  pots and fiery  rings.
In stage2 the player is running on a rope high in the air.
The player must jump across monkeys walking on the rope.
The monkeys will try their best to knock the player off the rope, especially
an occasional big blue monkey.
In stage3 the player have to jump from ball to ball.
AS far as I can remember, these are huge balls.
They are like gymnastic balls and they are colored.
The color does not affect game play . its simply eye candy.
The ball  on which the player stands is rolling quickly and then the player
must make it onto the next ball before the ball on which the player stands
rolls from underneath him and knocks him to the ground.
In stage4 the player is standing on the back of a donkey and must jump onto
a trampoline as soon as the donkey passes the trampoline.
Once on the trampoline the player must then again jump back onto the
donkey's back once the donkey passes the trampoline.
When the player doesn't make it onto the trampoline in time the donkey will
throw the player off his back.
If the player does not jump onto the donkey's back in time the trampoline
will throw the player onto the ground.
Then the pattern repeats until the end of the stage.
In stage5 the player is on a high swing like  a trapeze.
IN circus charlie this swing goes up and down like a normal swing.
Then the player have to jump onto a trampoline as soon as the trampoline is
right underneeth the swing.
Else the swing will throw the player onto the ground.
Once on the trampoline the player have to jump back onto the swing else the
trampoline might throw the player to the ground.
I'm not sure how easy  this would be to code with bgt.
What concerns sounds, I think the sounds of donkeys and a fire sound for the
pots and rings would hopefully not be too difficult to get from the web.
Also it would hopefully be easy to get monkey sounds from the web for
stage2.
For the balls in stage3 the best sound would be a sound similar to the
rolling ball sound in ten pin alley.
This too hopefully shouldn't be too difficult to find on the web.
And I think a sound for the donkey would hopefully be quite easy to get from
the web too.
And for the trampolines and swing screeching sounds would fit.
I think circus charlie would fit into the arcade category.
The player does not always run to the right.
Sometimes the player have to run to the left.
AS far as I  can remember, from playing circus charlie with sighted friends
years ago, the player runs a bit to the right, jump across objects and then
runs a bit to the left and again jump and so on.
Bfn
Nicol



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games we'd like to play: circus charlie

2014-07-10 Thread Thomas Ward
Hi Nicol,

A few thoughts, comments, and corrections here. While you did a fairly
decent job of describing the game I did notice some mistakes, and also
wanted to point out some things you missed. I certainly don't hold it
against you since I know you could not see the game, and probably base
your descriptions on what you have been told rather than firsthand
experience.

To begin with yes Circus Charlie was for the original Nintendo
Entertainment system. While the original Nintendo is no longer
available any more commercially Circus Charlie is available for newer
Nintendo platforms. I do know for sure it is available for the
Nintendo DS as part of the Konami Classics series. So if you want to
replace your copy of the game perhaps that is an option for you.

As far as stages and levels goes I believe there were actually six not
five stages to complete in the original Circus Charlie game. Each
stage was broken down into seven levels that Charlie had to complete
before he could move onto the next stage. This style of arcade game is
known as a platformer, but its more or less what we think of as
side-scrollers today.

In the first stage Charlie rides on the back of a lion and must jump
through rings of fire. The difficulty here is to center Charlie so he
could jump through the rings without being burned.

As far as accessibility goes providing realistic sounds would be no
problem. The problem would be in trying to come up with a way to make
sure Charlie is centered in the ring and to guide him through the ring
without being burned. It was not easy to do when someone could see it,
and it would be even trickier to do using only audio.

In stage 2 Charlie has to walk or run along a tightrope with monkeys
constantly trying to knock him off. The idea here was to jump over the
monkeys or avoid them knocking Charlie off the tightrope.

As far as access goes once again coming up with sounds is no problem.
My biggest concern with access is jumping over the monkeys. When you
jump over the monkeys you had to see where the tightrope was to land
on it else poor Charlie went splat on the ground. So knowing where to
land on the tightrope was crucial to that stage.

Stage 3 was even trickier. Charlie had to jump from trampoline to
trampoline while knife throwers tried to hit him with thrown knives
and fire breathers tried to scorch him with fire from their mouths.

From an accessibility standpoint I actually find this one easy enough
to do purely from audio. I recall the mainstream version was pretty
challenging, but since everything here should have an audio equal it
might actually be possible to render a fairly accurate remake of that
level purely in audio alone.

In stage 4 is the rolling balls you mentioned. They are basically huge
rubber balls, like giant beach balls of different colors, that Charlie
has to jump from ball to ball. The trick here is the balls are
constantly rolling, constantly moving, making them hard to land on and
you can't stand on them long before Charlie gets flattened by the ball
he happens to be standing on.

Accessibility wise I have to do some thinking about this one.
Representing the balls themselves in audio is no problem. The problem
is there is no way to accurately represent the various angles as the
ball turns to let you know when to jump and where you landed on the
ball etc. That particular stage relied heavily on hand and eye
coordination, and isn't suitable for an audio representation that I
can see here.

Stage five is not as you described it in your message. Charlie is
doing some bareback riding on a horse not a donkey. Charlie jumps from
the back of the horse onto a trampoline, flips over, and then back
onto the horse. Later in that stage Charlie on horseback jumps walls
and other obstructions.

I suppose from an accessibility standpoint this stage could be done in
audio.  My concern is trying to identify when Charlie bounces into the
air and how to time his bounce so he will land on the horse correctly.
Again another one of those things that required hand and eye
coordination.

In stage 6 Circus Charlie is actually swinging from some trapeze not
swings. Although, the stage is more or less as you described it.

HTH


On 7/10/14, Nicol nicoljaco...@telkomsa.net wrote:
   HI all
 For those of you who are looking for a new game idea, especially now that
 bgt is freeware, there is a game I would very much like to play.
 Its called circus charlie.
 It might be a nintendo game; I'm not sure.
 I played this game as a kid on a small console connected to a television
 set
 with the help of my sighted friends.
 I no longer have this console.
 My mom gave it away accidentally and I can  no longer find such a console
 in
 south african shops.
 I doubt if the original game was a side scroller but I  think for bgt the
 easiest way to code it might be  to make it a side scroller.
 The game had 5 stages.
 In stage1 the player is standing on the back of a lion and  must  jump