Re: [Audyssey] mist games (was first person adventure games)

2015-05-03 Thread Cara Quinn
Jeremy,

You're absolutely right! It was pretty difficult to get in just the right 
position at times, not only to see what you needed to see but as you say, to 
pick up / interact with certain things in the game.

It was actually because of this very reason that my friend and I missed a whole 
series of clues which would have helped us solve the game faster and easier 
than we did. As it was, we still solved the game but we needed to really use a 
lot of wit and intelligence to figure out the puzzles in scientific and 
engineering terms. This actually goes a long way to showing how much thought 
the game developers really honestly put into this game, as these puzzles and 
situations were not just thrown together haphazardly, but were very thorough in 
their design and fit into the game's story on a deep level.

Anyway, blah blah blah - enough from me! :)

Oh, btw, love your Zappa quote in your signature! Just saw Dweezil the other 
night. Fabulous show!

Cheers!

Cara
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On May 2, 2015, at 6:22 AM, Jeremy Brown tyr...@gmail.com wrote:

Mist? lol!

I played those with my ex-wife and a friend of ours.  I remember there
were times when it was tricky to get set up right to pick up things,
though my memory might be faulty in this regard.  The real thing that
made Mist very impressive was that the puzzles were very difficult and
different from most adventure style games.  There  was one that was
sort of like Simon where you had to arrange musical tones to open a
secret door iirc.  There were also some fiendishly devilish word
puzzles.  One for instance used a short sentence where the only vowel
in the entire sentence was y.  It made guessing it extremely difficult
I only played the first game, that intermittently, and very late at
night, so I apologize for not being able to give more details.  At the
same time we were playing Mist, my friend was playing World of
Warcraft and Betrayal at Crondor, so it's quite possible Im mixing
things up.  I remember the Crondor game had these puzzle locks where
you'd have to solve a riddle and flip the lock tumblers to the proper
letters to solve it.  I always liked that mechanic as well.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] mist games (was first person adventure games)

2015-05-02 Thread Jeremy Brown
Mist? lol!

I played those with my ex-wife and a friend of ours.  I remember there
were times when it was tricky to get set up right to pick up things,
though my memory might be faulty in this regard.  The real thing that
made Mist very impressive was that the puzzles were very difficult and
different from most adventure style games.  There  was one that was
sort of like Simon where you had to arrange musical tones to open a
secret door iirc.  There were also some fiendishly devilish word
puzzles.  One for instance used a short sentence where the only vowel
in the entire sentence was y.  It made guessing it extremely difficult
 I only played the first game, that intermittently, and very late at
night, so I apologize for not being able to give more details.  At the
same time we were playing Mist, my friend was playing World of
Warcraft and Betrayal at Crondor, so it's quite possible Im mixing
things up.  I remember the Crondor game had these puzzle locks where
you'd have to solve a riddle and flip the lock tumblers to the proper
letters to solve it.  I always liked that mechanic as well.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
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