Re: [Audyssey] ok a bit of explination of starship traders

2015-06-27 Thread Travis Siegel
Actually, just for reference, this is a newer version of star trader, which is 
open source, and released under the gpl.  If anyone wants it, and can't find 
it, let me know, and I'll put my copy up somewhere for download.
Star traders itself is a rewrite of the old bbs door game called czarwars, 
which was one of the many many tradewars clones, though to be fair, I'm fairly 
certain czarwars was out either slightly before, or around the same time as 
tradewars, so it's not one that jumped on the tradewars success band wagon.  I 
have registered versions of both czarwars, and seatraders (both by the same 
person, and interestingly enough, he'd also written a bbs program called 
autobbs which I also registered, and even wrote a file import utility for which 
had been posted on his main support board until his laptop crashed back in the 
early 90s, and the whole project went away.
However, this new version is much improved over the startraders code, and a 
whole lot closer to the original czarwars, though it does seem to have a few 
more features, and some options czarwars did not.  Also, you'll find me on 
there as Panther, so if you run across some of my starbases, don't feel too bad 
about being denyed access to my sectors, I'm just trying to build up a nice 
safe trading route. :)
Anyway, just thought I'd help with a bit of history there.

On Jun 23, 2015, at 6:28 PM, Darren Harris wrote:

 
 Firstly, this game is called the last resort.
 
 
 
 
 
 There are 3 games. I'm playing on game 000. 
 
 
 
 
 
 Dark was mentioning about the whole resort worlds thing with regards to
 before you get into space. Well I've just managed to get into space.
 
 
 
 
 
 Below is a rough description of starshipp traders what it does and what you
 can do. Like I said, the game is now referred too as the last resort.
 
 
 
 
 
 If we can get a good amount of people to come play on this game then it
 could certainly be good fun.
 
 
 
 
 
 The Last Resort
 
 
 March 1, 2015: What is The Last Resort and why should I play it? In very
 obvious ways, TLR is a crude game. While there is a graphical client, it is
 not necessary to play the game. TLR is free and can be played with a web
 browser or simply by telnet. Using a web browser is not very immersive;
 playing via telnet is difficult at first. You find yourself typing '?' a lot
 for the command menu. 
 
 TLR's strength is a gameplay balance that provides a platform for strategy
 like few other games. Understanding it is slow at first, but once
 understood, there are a relatively small number of mechanisms and objects
 that can be used in a near-infinite number of ways. A recent predecessor of
 TLR, Starship Traders, was described by a long-time player like this: First
 it seems too complicated, then too simple. Then too complicated again. 
 
 TLR suffers from a lack of human factors engineering and is even more
 confusing as a result. Nothing is obvious to the first-time player. Even
 when a new player figures out how to use the radio and ask someone what they
 should be doing, they are likely to be told to 'Computrade'. Such a simple
 answer to the mystery posed by such a complicated, abstract universe. Surely
 that wasn't a satisfactory answer. 
 
 But we will address that in due time. Suffice it to say, TLR is confusing,
 text-based, and huge. 'How huge is it?', you might be wondering? The new
 version of the game supports a universe of up to four million sectors and
 rooms in size. There are over a million machines and ports, and over a
 hundred thousand planets and pantries in a a game of that size. 
 
 It will also support thousands of other players. 
 
 The typical universe is divided into 1500+ distinct galaxies and hotels,
 ranging in size from 125 sectors up to 16,000 rooms. Any one of those places
 might harbor an enemy starship, attack starbases, or maybe an automatic
 homing device that will attach itself to you as you enter, and start
 broadcasting your location to the other player that placed it there. 
 
 But back to the central question: why should you waste your time on this
 game? First, a simple answer to a simple question. You probably shouldn't
 play this game. But, who am I to decide? You'll have to make that decision
 for yourself. Most players quit within a few minutes of logging in. They see
 no appealing graphics, no music plays, and nothing makes sense to them
 immediately. They move on to the next shiny thing. The first impression may
 not be everything, but here it eliminates almost 90% of players. 
 
 The other 10% starts to play, tentatively. Moving to another sector by
 typing a sector number, Moving and Trading and with a machine by typing C
 (for Computrade), testing the various commands in the menu that ? lists.
 They move, they trade, they build a few milibots, they find an abandoned
 pantry and lift some stuff out of it. The pantry takes the name of the
 player, just as several of the machines had. And one MiniBar reported the
 name of 

[Audyssey] ok a bit of explination of starship traders

2015-06-24 Thread Darren Harris

Firstly, this game is called the last resort.


 


There are 3 games. I'm playing on game 000. 


 


Dark was mentioning about the whole resort worlds thing with regards to
before you get into space. Well I've just managed to get into space.


 


Below is a rough description of starshipp traders what it does and what you
can do. Like I said, the game is now referred too as the last resort.


 


If we can get a good amount of people to come play on this game then it
could certainly be good fun.


 


The Last Resort


March 1, 2015: What is The Last Resort and why should I play it? In very
obvious ways, TLR is a crude game. While there is a graphical client, it is
not necessary to play the game. TLR is free and can be played with a web
browser or simply by telnet. Using a web browser is not very immersive;
playing via telnet is difficult at first. You find yourself typing '?' a lot
for the command menu. 

TLR's strength is a gameplay balance that provides a platform for strategy
like few other games. Understanding it is slow at first, but once
understood, there are a relatively small number of mechanisms and objects
that can be used in a near-infinite number of ways. A recent predecessor of
TLR, Starship Traders, was described by a long-time player like this: First
it seems too complicated, then too simple. Then too complicated again. 

TLR suffers from a lack of human factors engineering and is even more
confusing as a result. Nothing is obvious to the first-time player. Even
when a new player figures out how to use the radio and ask someone what they
should be doing, they are likely to be told to 'Computrade'. Such a simple
answer to the mystery posed by such a complicated, abstract universe. Surely
that wasn't a satisfactory answer. 

But we will address that in due time. Suffice it to say, TLR is confusing,
text-based, and huge. 'How huge is it?', you might be wondering? The new
version of the game supports a universe of up to four million sectors and
rooms in size. There are over a million machines and ports, and over a
hundred thousand planets and pantries in a a game of that size. 

It will also support thousands of other players. 

The typical universe is divided into 1500+ distinct galaxies and hotels,
ranging in size from 125 sectors up to 16,000 rooms. Any one of those places
might harbor an enemy starship, attack starbases, or maybe an automatic
homing device that will attach itself to you as you enter, and start
broadcasting your location to the other player that placed it there. 

But back to the central question: why should you waste your time on this
game? First, a simple answer to a simple question. You probably shouldn't
play this game. But, who am I to decide? You'll have to make that decision
for yourself. Most players quit within a few minutes of logging in. They see
no appealing graphics, no music plays, and nothing makes sense to them
immediately. They move on to the next shiny thing. The first impression may
not be everything, but here it eliminates almost 90% of players. 

The other 10% starts to play, tentatively. Moving to another sector by
typing a sector number, Moving and Trading and with a machine by typing C
(for Computrade), testing the various commands in the menu that ? lists.
They move, they trade, they build a few milibots, they find an abandoned
pantry and lift some stuff out of it. The pantry takes the name of the
player, just as several of the machines had. And one MiniBar reported the
name of the last player to trade there, 42 hours ago. So? Another 5% of the
would-be players wander off to some other site or go mow the lawn. 

The last 5% continue to play. Some of them listen to the radio as other
players chat, occasionally using words and abbreviations that hold no
meaning. Maybe they figure out how to use the radio themselves and ask a few
questions. A few interesting things were discovered today. Perhaps half of
the remaining 5% will return tomorrow to poke around more. 

Our last 2% log in again. The game is still there, their character still
where it was left. There are a different set of other players on this time.
Some have various kinds of backpacks like 'Policepack' and 'Travelpack'.
Others, however, having launched into space, are flying starships. Their
ships have names 'Battleship', 'Stealth Destroyer' and 'Hyper Cruiser'. Our
newbie hero notices that he has the words 'Camo Fannypack' in front of his
title of 'Tourist+2'. The others have titles of 'Admiral+5', 'Predator+0',
and 'Minor Tyrant+7'. 

The new Tourist has quite an imagination and starts to see patterns in the
seemingly meaningless actions in the game... When he moves, his energy level
goes down. Energy is fuel that appears to be necessary to move around,
trade, among other uses. One of the numbers in 'Inventory' is the ratio of
microbots earned to fuel consumed. Further, new fuel is issued every hour.
This is a turn-based game and energy is the fuel that turns are measured in.
The energy