Re: [Audyssey] perspective was; Re: first person adventure games.

2015-05-02 Thread Thomas Ward
Hi Dark,

Good point. The movement is very important in defining what is
first-person verses side-scroller etc so I do take your point below in
terms of audio games.


Obviously, in a graphical game there is a huge difference between
first-person and third-person perspective. In first-person games like
Doom, for example, all you see is a hand with perhaps a gun in it as
you would if you were actually present. In third-person games you
actually get to see the character on screen as well as other aspects
of the current area from a third-person perspective. It is difficult
to define such a difference from the perspective of audio only so
therefore some other aspect like movement needs to form the basis of
what we mean by first-person.


Cheers!


On 5/1/15, dark d...@xgam.org wrote:
 Hi Tom.

 While I take your point about first person perspectives, and in fairness in

 my e-mail to Ishen I was slightly using short hand, at the same time I do
 think first person is a tad harder to define in audio without talking in
 terms of movement.

 An audio side scroller like superliam for example in one sense does have a
 first person perspective, sinse your viewpoint (hearing point? audiopoint?),

 is from the central location of the character. You hear what is ahead of
 them in the direction of travel, left or right, and what is behind them in
 the other direction, and what you hear changes according to their position
 relative to the enemies. Imagine you were making your way sideways along a
 wall with sound sources ahead and behind you and how they would rise and
 fade relative to your 1D movement towards or away and you'll see what I
 mean.

 In a graphical side scroller like marrio brothers, you see a great many
 things that your character would not from his/her current location. For
 example, in the first level of Marrio   when you come up to a pipe, you see

 Marrio's position to the left, but also you can see the top of the pipe and

 what is on the other side of it. That is not true of an audio side scroller,

 though interestingly enough it can be true of games where you can run in
 four directions, up down left and right such as airic the clerric, sinse you

 can there often here stuff that is in game terms quite a distance from your

 character, or behind walls etc.

 This is why i always tend to think first person in audio needs the
 clarrification of the movement in addition to just mentioning the
 perspective as well.

 Beware the grue!

 Dark.
 There is always more to know, more to see, more to learn. The world is vast

 and wondrous strange and th ere are more things benieth the stars than even

 the archmaesters of the citadel can dream.

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[Audyssey] perspective was; Re: first person adventure games.

2015-05-01 Thread dark

Hi Tom.

While I take your point about first person perspectives, and in fairness in 
my e-mail to Ishen I was slightly using short hand, at the same time I do 
think first person is a tad harder to define in audio without talking in 
terms of movement.


An audio side scroller like superliam for example in one sense does have a 
first person perspective, sinse your viewpoint (hearing point? audiopoint?), 
is from the central location of the character. You hear what is ahead of 
them in the direction of travel, left or right, and what is behind them in 
the other direction, and what you hear changes according to their position 
relative to the enemies. Imagine you were making your way sideways along a 
wall with sound sources ahead and behind you and how they would rise and 
fade relative to your 1D movement towards or away and you'll see what I 
mean.


In a graphical side scroller like marrio brothers, you see a great many 
things that your character would not from his/her current location. For 
example, in the first level of Marrio   when you come up to a pipe, you see 
Marrio's position to the left, but also you can see the top of the pipe and 
what is on the other side of it. That is not true of an audio side scroller, 
though interestingly enough it can be true of games where you can run in 
four directions, up down left and right such as airic the clerric, sinse you 
can there often here stuff that is in game terms quite a distance from your 
character, or behind walls etc.


This is why i always tend to think first person in audio needs the 
clarrification of the movement in addition to just mentioning the 
perspective as well.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and th ere are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 5:04 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Dark,

Actually, to be more accurate first-person means that the game is
written from a first-person perspective be it visual or audio.
However, you are also correct in saying it offers 360 degrees of
movement as apposed to a 2d left/right and up/down environment.

Cheers!


On 5/1/15, dark d...@xgam.org wrote:

Hi Ishen.

Descent into madness isn't first person adventure, the first person bit
means 360 degree movement.

I'm actually a bit surprised you come on here and ask when first person
adventure games is a genre on audiogames.net (one I just added myself,
indeed if I were suspicious I would wonder if your just asking to be
contrary after seeing the genre).

For a list just go to audiogames.net, use the search games list and 
choose

first person adventures in the second dropdown box (the one for game
genres).

Dark.
There is always more to know, more to see, more to learn. The world is 
vast


and wondrous strange and there are more things benieth the stars than 
even

the archmaesters of the citadel can dream.


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