Re: [Audyssey] playing Simutronics games via telnet

2009-10-19 Thread Orin
If there's a way  to play simutronics games with VipMud, I'll  
subscrie. Those things are so much fun.

On Oct 19, 2009, at 5:48 AM, Chad Fenton wrote:

I was able to do this a few months ago.  Admittedly I haven't tested  
it recently, so things may have changed between now and then.  I'm  
curious to try it again myself now.  Perhaps VIP Mud will have  
Simutronics support in their next version, but this method has been  
available since the late 90s. Maybe Simutronics made it unavailable,  
but there should be a file containing the information.  Maybe it's a  
file with the .sal extension.  I'll look into it.



- Original Message - From: "Jeremy Hartley" >

To: "Gamers Discussion list" 
Sent: Monday, October 19, 2009 1:56 AM
Subject: Re: [Audyssey] playing Simutronics games via telnet



Hello.

I will now post my findings regarding this method of connecting to  
simutronics games, just after trying to connect using a new  
character.


I have seen an article  similar to the post below, in an issue of  
audyssey magazine from a while back.  In fact, what prompted me to  
write my messages a few months ago to this list regarding playing  
simutronics games with a mud client was that, following those  
instructions given below, there did not appear to be a file called  
gse.~xt in the root directory or any directory for that matter.  I  
then ran a windows search on all files and folders on the hard  
drive, and no files of any kind were listed with the ~xt extention.

After reading chad's message, I decided to try it all again.

So, I just recreated an account, created a character from the  
website, selected the wizard front end, downloaded the game  
launcher and connected via the wizard front end, and quit to log  
out.  Then, went to the downloads section of the play.net site,  
downloaded the Simutronics desktop game entry, installed it, ran  
it, selected my character and the wizard front end, logged in,  
quit, and then looked for the sge.~xt file in the root directory of  
the hard drive.  And, like I said, there was no file on my hard  
drive with that extention.  Also, and finally, I did tripplecheck  
to make sure that I have show hidden files turned on in the options  
view tab.


After looking at the downloads page, the simutronics desktop game  
entry program appeared to be the only game entry program around.  
Perhaps simutronics has changed something between gemstone III and  
gemstone IV? When were you able to successfully log into these muds  
in the way described below?


Thanks for posting this, and I will monkey around with the other  
files listed in the simutronics directories at some point.  Maybe  
all the info is hidden in another file with another extention. grin


Jeremy

- Original Message - From: "Chad Fenton" >

To: 
Sent: Saturday, October 17, 2009 7:48 AM
Subject: [Audyssey] playing Simutronics games via telnet


Hi, all.  I recently was reviewing the archives of recent messages  
and saw a discussion of the muds offered through Simutronics.  In  
case anyone is not aware, it is possible to play these games with  
your favorite mud client of choice.  To do so, you first must have  
an account with Simutronics for the game you wish to play.  Here  
is how I've been able to play these muds through telnet in the past.


Once you have an account and have downloaded the Simutronics  
launcher program and Wizard front-end, I'd also encourage you  
download a program called Simutronics game entry, which will allow  
you to log into the game by inputting your account name, password,  
and the game you wish to play. It may be called Ultimate  
Simutronics Game Entry now.  Once you have logged in, the wizard  
program will load and put you into the game, and you'll likely  
hear some music to let you know you're in the mud.  Then you'll  
have to type quit to exit the game.


Here's where the fun begins: playing through telnet.  When you log  
into the game with the wizard, a file is put into the root  
directory of your hard drive, usually your C drive.  The file is  
called gse.~xt.  It contains the authentication login key you'll  
need to access the game, and as an added bonus, it contains the  
host name and port you will telnet into, which I think is  
something like gs3.simutronics.net 4900.  Copy everything after  
key= to the clipboard, as it will be the login key you'll use  
momentarily.  It'll look like a long series of letters and numbers.


Now you will run your mud client of choice and telnet to gs3.simutronics.net 
 4900.  When you connect, your screen reader won't say anything.   
Now just paste the login key and hit Enter, then type the word  
JAVA, all in caps, and press Enter, whereupon you should see  
"please wait for connection to game server."  Now you're playing  
the game using telnet.


If you log ou

Re: [Audyssey] playing Simutronics games via telnet

2009-10-19 Thread Chad Fenton
I was able to do this a few months ago.  Admittedly I haven't tested it 
recently, so things may have changed between now and then.  I'm curious to 
try it again myself now.  Perhaps VIP Mud will have Simutronics support in 
their next version, but this method has been available since the late 90s. 
Maybe Simutronics made it unavailable, but there should be a file containing 
the information.  Maybe it's a file with the .sal extension.  I'll look into 
it.



- Original Message - 
From: "Jeremy Hartley" 

To: "Gamers Discussion list" 
Sent: Monday, October 19, 2009 1:56 AM
Subject: Re: [Audyssey] playing Simutronics games via telnet



Hello.

I will now post my findings regarding this method of connecting to 
simutronics games, just after trying to connect using a new character.


I have seen an article  similar to the post below, in an issue of audyssey 
magazine from a while back.  In fact, what prompted me to write my 
messages a few months ago to this list regarding playing simutronics games 
with a mud client was that, following those instructions given below, 
there did not appear to be a file called gse.~xt in the root directory or 
any directory for that matter.  I then ran a windows search on all files 
and folders on the hard drive, and no files of any kind were listed with 
the ~xt extention.

After reading chad's message, I decided to try it all again.

So, I just recreated an account, created a character from the website, 
selected the wizard front end, downloaded the game launcher and connected 
via the wizard front end, and quit to log out.  Then, went to the 
downloads section of the play.net site, downloaded the Simutronics desktop 
game entry, installed it, ran it, selected my character and the wizard 
front end, logged in, quit, and then looked for the sge.~xt file in the 
root directory of the hard drive.  And, like I said, there was no file on 
my hard drive with that extention.  Also, and finally, I did tripplecheck 
to make sure that I have show hidden files turned on in the options view 
tab.


After looking at the downloads page, the simutronics desktop game entry 
program appeared to be the only game entry program around. Perhaps 
simutronics has changed something between gemstone III and gemstone IV? 
When were you able to successfully log into these muds in the way 
described below?


Thanks for posting this, and I will monkey around with the other files 
listed in the simutronics directories at some point.  Maybe all the info 
is hidden in another file with another extention. grin


Jeremy

- Original Message - 
From: "Chad Fenton" 

To: 
Sent: Saturday, October 17, 2009 7:48 AM
Subject: [Audyssey] playing Simutronics games via telnet


Hi, all.  I recently was reviewing the archives of recent messages and 
saw a discussion of the muds offered through Simutronics.  In case anyone 
is not aware, it is possible to play these games with your favorite mud 
client of choice.  To do so, you first must have an account with 
Simutronics for the game you wish to play.  Here is how I've been able to 
play these muds through telnet in the past.


Once you have an account and have downloaded the Simutronics launcher 
program and Wizard front-end, I'd also encourage you download a program 
called Simutronics game entry, which will allow you to log into the game 
by inputting your account name, password, and the game you wish to play. 
It may be called Ultimate Simutronics Game Entry now.  Once you have 
logged in, the wizard program will load and put you into the game, and 
you'll likely hear some music to let you know you're in the mud.  Then 
you'll have to type quit to exit the game.


Here's where the fun begins: playing through telnet.  When you log into 
the game with the wizard, a file is put into the root directory of your 
hard drive, usually your C drive.  The file is called gse.~xt.  It 
contains the authentication login key you'll need to access the game, and 
as an added bonus, it contains the host name and port you will telnet 
into, which I think is something like gs3.simutronics.net 4900.  Copy 
everything after key= to the clipboard, as it will be the login key 
you'll use momentarily.  It'll look like a long series of letters and 
numbers.


Now you will run your mud client of choice and telnet to 
gs3.simutronics.net 4900.  When you connect, your screen reader won't say 
anything.  Now just paste the login key and hit Enter, then type the word 
JAVA, all in caps, and press Enter, whereupon you should see "please wait 
for connection to game server."  Now you're playing the game using 
telnet.


If you log out and wait more than fifteen minutes or so, the login key 
you used to get in will be invalid, so you'll need to enter the game 
using the Simutronics Game Entry program and quit, following the steps I 
mentioned earlier, in or

Re: [Audyssey] playing Simutronics games via telnet

2009-10-18 Thread Jeremy Hartley

Hello.

I will now post my findings regarding this method of connecting to 
simutronics games, just after trying to connect using a new character.


I have seen an article  similar to the post below, in an issue of audyssey 
magazine from a while back.  In fact, what prompted me to write my messages 
a few months ago to this list regarding playing simutronics games with a mud 
client was that, following those instructions given below, there did not 
appear to be a file called gse.~xt in the root directory or any directory 
for that matter.  I then ran a windows search on all files and folders on 
the hard drive, and no files of any kind were listed with the ~xt extention.

After reading chad's message, I decided to try it all again.

So, I just recreated an account, created a character from the website, 
selected the wizard front end, downloaded the game launcher and connected 
via the wizard front end, and quit to log out.  Then, went to the downloads 
section of the play.net site, downloaded the Simutronics desktop game entry, 
installed it, ran it, selected my character and the wizard front end, logged 
in, quit, and then looked for the sge.~xt file in the root directory of the 
hard drive.  And, like I said, there was no file on my hard drive with that 
extention.  Also, and finally, I did tripplecheck to make sure that I have 
show hidden files turned on in the options view tab.


After looking at the downloads page, the simutronics desktop game entry 
program appeared to be the only game entry program around. Perhaps 
simutronics has changed something between gemstone III and gemstone IV? 
When were you able to successfully log into these muds in the way described 
below?


Thanks for posting this, and I will monkey around with the other files 
listed in the simutronics directories at some point.  Maybe all the info is 
hidden in another file with another extention. grin


Jeremy

- Original Message - 
From: "Chad Fenton" 

To: 
Sent: Saturday, October 17, 2009 7:48 AM
Subject: [Audyssey] playing Simutronics games via telnet


Hi, all.  I recently was reviewing the archives of recent messages and saw 
a discussion of the muds offered through Simutronics.  In case anyone is 
not aware, it is possible to play these games with your favorite mud 
client of choice.  To do so, you first must have an account with 
Simutronics for the game you wish to play.  Here is how I've been able to 
play these muds through telnet in the past.


Once you have an account and have downloaded the Simutronics launcher 
program and Wizard front-end, I'd also encourage you download a program 
called Simutronics game entry, which will allow you to log into the game 
by inputting your account name, password, and the game you wish to play. 
It may be called Ultimate Simutronics Game Entry now.  Once you have 
logged in, the wizard program will load and put you into the game, and 
you'll likely hear some music to let you know you're in the mud.  Then 
you'll have to type quit to exit the game.


Here's where the fun begins: playing through telnet.  When you log into 
the game with the wizard, a file is put into the root directory of your 
hard drive, usually your C drive.  The file is called gse.~xt.  It 
contains the authentication login key you'll need to access the game, and 
as an added bonus, it contains the host name and port you will telnet 
into, which I think is something like gs3.simutronics.net 4900.  Copy 
everything after key= to the clipboard, as it will be the login key you'll 
use momentarily.  It'll look like a long series of letters and numbers.


Now you will run your mud client of choice and telnet to 
gs3.simutronics.net 4900.  When you connect, your screen reader won't say 
anything.  Now just paste the login key and hit Enter, then type the word 
JAVA, all in caps, and press Enter, whereupon you should see "please wait 
for connection to game server."  Now you're playing the game using telnet.


If you log out and wait more than fifteen minutes or so, the login key you 
used to get in will be invalid, so you'll need to enter the game using the 
Simutronics Game Entry program and quit, following the steps I mentioned 
earlier, in order to play once again.


The other Simutronics muds, Dragon realms, Alliance of Heroes, and Modus 
Operandi, each have their own telnet host and port names, but you can find 
those by looking for the gse.~xt file in the root directory of your hard 
drive.


In case any are wondering, the Wikipedia entry on Gemstone IV mentions 
that using telnet to play Simutronics games is possible, and truthfully 
has been for years.  I am not affiliated in any way with Simutronics, but 
just wanted to let players know that one can play their games through 
telnet and how to do so.


Hope you all will find it useful.  Now if there was a way to make the 
Wizard client for Legends of Terris or Legen

Re: [Audyssey] playing Simutronics games via telnet

2009-10-18 Thread Orin
I wonder why MO has like 23 players and a really small PB while GS,  
DR, and others have upwards of 200?

On Oct 18, 2009, at 10:05 PM, Liam Erven wrote:

Wish you hadn't posted that. Now I'm gonna wanna play M O again.   
Laughs.

That has always been one of my favorite games.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of Chad Fenton
Sent: Saturday, October 17, 2009 9:48 AM
To: gamers@audyssey.org
Subject: [Audyssey] playing Simutronics games via telnet

Hi, all.  I recently was reviewing the archives of recent messages  
and saw a
discussion of the muds offered through Simutronics.  In case anyone  
is not
aware, it is possible to play these games with your favorite mud  
client of
choice.  To do so, you first must have an account with Simutronics  
for the

game you wish to play.  Here is how I've been able to play these muds
through telnet in the past.

Once you have an account and have downloaded the Simutronics launcher
program and Wizard front-end, I'd also encourage you download a  
program
called Simutronics game entry, which will allow you to log into the  
game by
inputting your account name, password, and the game you wish to  
play.  It
may be called Ultimate Simutronics Game Entry now.  Once you have  
logged in,
the wizard program will load and put you into the game, and you'll  
likely
hear some music to let you know you're in the mud.  Then you'll have  
to type

quit to exit the game.

Here's where the fun begins: playing through telnet.  When you log  
into the
game with the wizard, a file is put into the root directory of your  
hard
drive, usually your C drive.  The file is called gse.~xt.  It  
contains the
authentication login key you'll need to access the game, and as an  
added
bonus, it contains the host name and port you will telnet into,  
which I
think is something like gs3.simutronics.net 4900.  Copy everything  
after
key= to the clipboard, as it will be the login key you'll use  
momentarily.

It'll look like a long series of letters and numbers.

Now you will run your mud client of choice and telnet to gs3.simutronics.net
4900.  When you connect, your screen reader won't say anything.  Now  
just
paste the login key and hit Enter, then type the word JAVA, all in  
caps, and
press Enter, whereupon you should see "please wait for connection to  
game

server."  Now you're playing the game using telnet.

If you log out and wait more than fifteen minutes or so, the login  
key you
used to get in will be invalid, so you'll need to enter the game  
using the
Simutronics Game Entry program and quit, following the steps I  
mentioned

earlier, in order to play once again.

The other Simutronics muds, Dragon realms, Alliance of Heroes, and  
Modus
Operandi, each have their own telnet host and port names, but you  
can find
those by looking for the gse.~xt file in the root directory of your  
hard

drive.

In case any are wondering, the Wikipedia entry on Gemstone IV  
mentions that
using telnet to play Simutronics games is possible, and truthfully  
has been
for years.  I am not affiliated in any way with Simutronics, but  
just wanted
to let players know that one can play their games through telnet and  
how to

do so.

Hope you all will find it useful.  Now if there was a way to make  
the Wizard
client for Legends of Terris or Legends of Cosrin accessible with  
JAWS or
Window-Eyes.  Their wizard program behaves very similarly to  
Simutronics'

wizard program, repeating lines of text and generally making the play
experience rather inaccessible.  In case anyone is wondering about  
these two
games and can work some technical magic through scripting, they can  
be found

at www.legendsofterris.com and www.legendsofcosrin.com.  As with the
Simutronics games, these two are also pay to play, around $13.50 per  
month

if using Paypal.

Regards,

Chad
---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of  
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database 4520 (20091018) __

The message was checked by ESET Smart Security.

http://www.eset.com



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signature

database 4520 (20091018) __

The message was checked by ESET Smart Security.

http://www.eset.com



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Re: [Audyssey] playing Simutronics games via telnet

2009-10-18 Thread Liam Erven
Wish you hadn't posted that. Now I'm gonna wanna play M O again.  Laughs.
 That has always been one of my favorite games.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chad Fenton
Sent: Saturday, October 17, 2009 9:48 AM
To: gamers@audyssey.org
Subject: [Audyssey] playing Simutronics games via telnet

Hi, all.  I recently was reviewing the archives of recent messages and saw a
discussion of the muds offered through Simutronics.  In case anyone is not
aware, it is possible to play these games with your favorite mud client of
choice.  To do so, you first must have an account with Simutronics for the
game you wish to play.  Here is how I've been able to play these muds
through telnet in the past.

Once you have an account and have downloaded the Simutronics launcher
program and Wizard front-end, I'd also encourage you download a program
called Simutronics game entry, which will allow you to log into the game by
inputting your account name, password, and the game you wish to play.  It
may be called Ultimate Simutronics Game Entry now.  Once you have logged in,
the wizard program will load and put you into the game, and you'll likely
hear some music to let you know you're in the mud.  Then you'll have to type
quit to exit the game.

Here's where the fun begins: playing through telnet.  When you log into the
game with the wizard, a file is put into the root directory of your hard
drive, usually your C drive.  The file is called gse.~xt.  It contains the
authentication login key you'll need to access the game, and as an added
bonus, it contains the host name and port you will telnet into, which I
think is something like gs3.simutronics.net 4900.  Copy everything after
key= to the clipboard, as it will be the login key you'll use momentarily.
It'll look like a long series of letters and numbers.

Now you will run your mud client of choice and telnet to gs3.simutronics.net
4900.  When you connect, your screen reader won't say anything.  Now just
paste the login key and hit Enter, then type the word JAVA, all in caps, and
press Enter, whereupon you should see "please wait for connection to game
server."  Now you're playing the game using telnet.

If you log out and wait more than fifteen minutes or so, the login key you
used to get in will be invalid, so you'll need to enter the game using the
Simutronics Game Entry program and quit, following the steps I mentioned
earlier, in order to play once again.

The other Simutronics muds, Dragon realms, Alliance of Heroes, and Modus
Operandi, each have their own telnet host and port names, but you can find
those by looking for the gse.~xt file in the root directory of your hard
drive.

In case any are wondering, the Wikipedia entry on Gemstone IV mentions that
using telnet to play Simutronics games is possible, and truthfully has been
for years.  I am not affiliated in any way with Simutronics, but just wanted
to let players know that one can play their games through telnet and how to
do so.

Hope you all will find it useful.  Now if there was a way to make the Wizard
client for Legends of Terris or Legends of Cosrin accessible with JAWS or
Window-Eyes.  Their wizard program behaves very similarly to Simutronics'
wizard program, repeating lines of text and generally making the play
experience rather inaccessible.  In case anyone is wondering about these two
games and can work some technical magic through scripting, they can be found
at www.legendsofterris.com and www.legendsofcosrin.com.  As with the
Simutronics games, these two are also pay to play, around $13.50 per month
if using Paypal.

Regards,

Chad
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

__ Information from ESET Smart Security, version of virus signature
database 4520 (20091018) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4520 (20091018) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questi

[Audyssey] playing Simutronics games via telnet

2009-10-18 Thread Chad Fenton
Hi, all.  I recently was reviewing the archives of recent messages and saw a 
discussion of the muds offered through Simutronics.  In case anyone is not 
aware, it is possible to play these games with your favorite mud client of 
choice.  To do so, you first must have an account with Simutronics for the game 
you wish to play.  Here is how I've been able to play these muds through telnet 
in the past.

Once you have an account and have downloaded the Simutronics launcher program 
and Wizard front-end, I'd also encourage you download a program called 
Simutronics game entry, which will allow you to log into the game by inputting 
your account name, password, and the game you wish to play.  It may be called 
Ultimate Simutronics Game Entry now.  Once you have logged in, the wizard 
program will load and put you into the game, and you'll likely hear some music 
to let you know you're in the mud.  Then you'll have to type quit to exit the 
game.

Here's where the fun begins: playing through telnet.  When you log into the 
game with the wizard, a file is put into the root directory of your hard drive, 
usually your C drive.  The file is called gse.~xt.  It contains the 
authentication login key you'll need to access the game, and as an added bonus, 
it contains the host name and port you will telnet into, which I think is 
something like gs3.simutronics.net 4900.  Copy everything after key= to the 
clipboard, as it will be the login key you'll use momentarily.  It'll look like 
a long series of letters and numbers.

Now you will run your mud client of choice and telnet to gs3.simutronics.net 
4900.  When you connect, your screen reader won't say anything.  Now just paste 
the login key and hit Enter, then type the word JAVA, all in caps, and press 
Enter, whereupon you should see "please wait for connection to game server."  
Now you're playing the game using telnet.

If you log out and wait more than fifteen minutes or so, the login key you used 
to get in will be invalid, so you'll need to enter the game using the 
Simutronics Game Entry program and quit, following the steps I mentioned 
earlier, in order to play once again.

The other Simutronics muds, Dragon realms, Alliance of Heroes, and Modus 
Operandi, each have their own telnet host and port names, but you can find 
those by looking for the gse.~xt file in the root directory of your hard drive.

In case any are wondering, the Wikipedia entry on Gemstone IV mentions that 
using telnet to play Simutronics games is possible, and truthfully has been for 
years.  I am not affiliated in any way with Simutronics, but just wanted to let 
players know that one can play their games through telnet and how to do so.

Hope you all will find it useful.  Now if there was a way to make the Wizard 
client for Legends of Terris or Legends of Cosrin accessible with JAWS or 
Window-Eyes.  Their wizard program behaves very similarly to Simutronics' 
wizard program, repeating lines of text and generally making the play 
experience rather inaccessible.  In case anyone is wondering about these two 
games and can work some technical magic through scripting, they can be found at 
www.legendsofterris.com and www.legendsofcosrin.com.  As with the Simutronics 
games, these two are also pay to play, around $13.50 per month if using Paypal.

Regards,

Chad
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.