Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios
Is this the company that produces Guitar Hero? - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, December 29, 2009 2:35 PM Subject: Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios Yohandy, I'm impressed! Not attempted that song myself, but if the game is even halfway like the coordination I needed to nail the solo on a real guitar it'd be fun. Audio cues as an optional thing wouldn't ruin the track imho, because surely most of us would run through training with them on, it'd make the figuring out process infinitely less painless, then we'd turn them off to have a shot at a song in career mode once we were confident. Of course, this all hinges on Harmonix either implimenting talking menues or some way of enabling/disabling accessibility features in an accessible fashion. Yup, badly explained, but hopefully you get my point. I've not been to the Harmonix forums or whatever. Would a well-written thread starter perhaps with a link to a youtube vid of you or someone similarly decent at the game demoing what's possible be the type of thing that would get the right sort of attention? On 12/29/09, Yohandy wrote: I really enjoy these music games actually. Even the hardest guitar parts can be figured out. as an example there's a trophy on lego rock band that you need to get 100% on Europe's "the final countdown" solo on expert guitar. my highest is 97% at full speed. I figured the solo out by myself with absolutely no sighted help. If I can play these games anyone on this list should be able to as well. If they were to add some sort of queues to the track it would just ruin the song with unnecessary beeps or whatever. the talking menus would rock though. why don't you all email harmonix and let them know? that's the only way they'll find out, and they do want to help the blind according to a forum post I read a while back, they just don't know what to do. this is a great opportunity guys and everyone should let them know. it isn't every day a mainstream company does this and we could finally be recognized if everyone says something. - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Saturday, December 26, 2009 2:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios I think the easiest thing for me when it comes to these music games is the vocals. If companies like Harminix could add talking menus to the game, especially for the career mode, that'd be helpful. At least we'd have a chance of getting through the career mode. Right now I'm stuck somewhere in career mode, where no matter what I play this next venue that I need to go to simply will not unlock. Think I've unlocked a few, but I haven't even got all the vehicles yet, the Bus and Jet something of which I thought I already had. So even if they can't think anything for audio cues for drums and guitar/bass, vocals would be fine though honestly I'd prefer something where I don't have to use my voice. Also, on vocals, some songs are pretty hard, and we don't know how high or low the game would allow us to go. On expert painkiller, for example, the singer goes very high, not as high as I could go certainly. I think what a blind person might do is be like Oh, crap, I have to sing like that? The answer is no, we don't, but I don't know how high I could go to get the max stars/score possible. Also, playing around on expert bass is certainly fun, not as frustrating as learning guitar cords. Not in career mode though, since if you fail you'll loose fans, probably stars to the next advancement, etc. On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote: Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts such as frets on fire already has so many songs mapped out by users, if someone could come up with a way of putting those cues across in audio to relieve at least partly the need to memorise songs hit for hit, that'd be sweet. I realise that people, me included when I dabble from time to time at friend's places, have had pretty good success with the mainstream titles, but the ability to have a fully accessible career mode and/or compete online accessibly would be awesome. Just food for thought, I haven't thought about it enough to know whether it'd really be doable. On 12/26/09, dark wrote: An rpg would be lovely, and sinse we only have entombed thus far as a real audio rpg 9last crusade was more of a test product than a real game I thought), there's a h
Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios
Hello Scott. Yup the solo's real fun and the notes aren't actually difficult. what's really hard is maintaining the speed and not missing any notes. Those triplets are a killer. After a dozen or so tries with the solo your hand starts feeling that pain lol. I definitely get your point on audio. I honestly don't know what the best way of catching harmonix's attention would be to be honest. I'd record videos of me playing, but I don't own capture cards or anything to make it look and sound decent. I think some people on this list do and will probably be able to do it though. if not I guess I could always use a normal camera and record it the old-fashioned way. better than nothing I suppose. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, December 29, 2009 4:35 PM Subject: Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios Yohandy, I'm impressed! Not attempted that song myself, but if the game is even halfway like the coordination I needed to nail the solo on a real guitar it'd be fun. Audio cues as an optional thing wouldn't ruin the track imho, because surely most of us would run through training with them on, it'd make the figuring out process infinitely less painless, then we'd turn them off to have a shot at a song in career mode once we were confident. Of course, this all hinges on Harmonix either implimenting talking menues or some way of enabling/disabling accessibility features in an accessible fashion. Yup, badly explained, but hopefully you get my point. I've not been to the Harmonix forums or whatever. Would a well-written thread starter perhaps with a link to a youtube vid of you or someone similarly decent at the game demoing what's possible be the type of thing that would get the right sort of attention? On 12/29/09, Yohandy wrote: I really enjoy these music games actually. Even the hardest guitar parts can be figured out. as an example there's a trophy on lego rock band that you need to get 100% on Europe's "the final countdown" solo on expert guitar. my highest is 97% at full speed. I figured the solo out by myself with absolutely no sighted help. If I can play these games anyone on this list should be able to as well. If they were to add some sort of queues to the track it would just ruin the song with unnecessary beeps or whatever. the talking menus would rock though. why don't you all email harmonix and let them know? that's the only way they'll find out, and they do want to help the blind according to a forum post I read a while back, they just don't know what to do. this is a great opportunity guys and everyone should let them know. it isn't every day a mainstream company does this and we could finally be recognized if everyone says something. - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Saturday, December 26, 2009 2:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios I think the easiest thing for me when it comes to these music games is the vocals. If companies like Harminix could add talking menus to the game, especially for the career mode, that'd be helpful. At least we'd have a chance of getting through the career mode. Right now I'm stuck somewhere in career mode, where no matter what I play this next venue that I need to go to simply will not unlock. Think I've unlocked a few, but I haven't even got all the vehicles yet, the Bus and Jet something of which I thought I already had. So even if they can't think anything for audio cues for drums and guitar/bass, vocals would be fine though honestly I'd prefer something where I don't have to use my voice. Also, on vocals, some songs are pretty hard, and we don't know how high or low the game would allow us to go. On expert painkiller, for example, the singer goes very high, not as high as I could go certainly. I think what a blind person might do is be like Oh, crap, I have to sing like that? The answer is no, we don't, but I don't know how high I could go to get the max stars/score possible. Also, playing around on expert bass is certainly fun, not as frustrating as learning guitar cords. Not in career mode though, since if you fail you'll loose fans, probably stars to the next advancement, etc. On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote: Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts such as frets on fire already has so many songs mapped out by users, if someone could come up with