Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios

2009-12-30 Thread Sharon Hooley

Is this the company that produces Guitar Hero?
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 2:35 PM
Subject: Re: [Audyssey] rhythm game accessibility was The future of 
BlastbayStudios




Yohandy, I'm impressed!  Not attempted that song myself, but if the
game is even halfway like the coordination I needed to nail the solo
on a real guitar it'd be fun.

Audio cues as an optional thing wouldn't ruin the track imho, because
surely most of us would run through training with them on, it'd make
the figuring out process infinitely less painless, then we'd turn them
off to have a shot at a song in career mode once we were confident.
Of course, this all hinges on Harmonix either implimenting talking
menues or some way of enabling/disabling accessibility features in an
accessible fashion.  Yup, badly explained, but hopefully you get my
point.

I've not been to the Harmonix forums or whatever.  Would a
well-written thread starter perhaps with a link to a youtube vid of
you or someone similarly decent at the game demoing what's possible be
the type of thing that would get the right sort of attention?

On 12/29/09, Yohandy  wrote:
I really enjoy these music games actually. Even the hardest guitar 
parts

can be figured out. as an example there's a trophy on lego rock band that
you need to get 100% on Europe's "the final countdown" solo on expert
guitar. my highest is 97% at full speed. I figured the solo out by
myself with absolutely no sighted help. If I can play these games anyone 
on
this list should be able to as well. If they were to add some sort of 
queues
to the track it would just ruin the song with unnecessary beeps or 
whatever.

the talking menus would rock though. why don't you all email harmonix and
let them know? that's the only way they'll find out, and they do want to
help the blind according to a forum post I read a while back, they just
don't know what to do. this is a great opportunity guys and everyone 
should

let them know. it isn't every day a mainstream company does this and we
could finally be recognized if everyone says something.


- Original Message -
From: "Orin" 
To: "Gamers Discussion list" 
Sent: Saturday, December 26, 2009 2:06 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I think the easiest thing for me when it comes to these music games is 
the

vocals. If companies like Harminix could add talking menus to the game,
especially for the career mode, that'd be helpful. At least we'd have a
chance of getting through the career mode. Right now I'm stuck somewhere 
in


career mode, where no matter what I play this next venue that I need to 
go

to simply will not unlock. Think I've unlocked a few, but I haven't even
got all the vehicles yet, the Bus and Jet something of which I thought I
already had. So even if they can't think anything for audio cues for 
drums
and guitar/bass, vocals would be fine though honestly I'd prefer 
something
where I don't have to use my voice. Also, on vocals, some songs are 
pretty

hard, and we don't know how high or low the game would allow us to go. On
expert painkiller, for example, the singer goes very high, not as high as 
I


could go certainly. I think what a blind person might do is be like Oh,
crap, I have to sing like that? The answer is no, we don't, but I don't
know how high I could go to get the max stars/score possible. Also, 
playing


around on expert bass is certainly fun, not as frustrating as learning
guitar cords. Not in career mode though, since if you fail you'll loose
fans, probably stars to the next advancement, etc.




On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote:


Another thought that just occurred is that, although some of the
mainstream titles are pretty playable, a fully accessible game in the
music genre would be an amazing timewaster for someone like me, and
perhaps not too tough for the developer.  My thinking being that one
of the open source efforts such as frets on fire already has so many
songs mapped out by users, if someone could come up with a way of
putting those cues across in audio to relieve at least partly the need
to memorise songs hit for hit, that'd be sweet.  I realise that
people, me included when I dabble from time to time at friend's
places, have had pretty good success with the mainstream titles, but
the ability to have a fully accessible career mode and/or compete
online accessibly would be awesome.

Just food for thought, I haven't thought about it enough to know
whether it'd really be doable.

On 12/26/09, dark  wrote:

An rpg would be lovely, and sinse we only have entombed thus far as a
real
audio rpg 9last crusade was more of a test product than a real game I
thought), there's a h

Re: [Audyssey] rhythm game accessibility was The future of BlastbayStudios

2009-12-29 Thread Yohandy

Hello Scott.
Yup the solo's real fun and the notes aren't actually difficult. what's 
really hard is maintaining the speed and not missing any notes. Those 
triplets are a killer. After a dozen or so tries with the solo your hand 
starts feeling that pain lol. I definitely get your point on audio. I 
honestly don't know what the best way of catching harmonix's attention would 
be to be honest. I'd record videos of me playing, but I don't own capture 
cards or anything to make it look and sound decent. I think some people on 
this list do and will probably be able to do it though. if not I guess I 
could always use a normal camera and record it the old-fashioned way. better 
than nothing I suppose.




- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 4:35 PM
Subject: Re: [Audyssey] rhythm game accessibility was The future of 
BlastbayStudios




Yohandy, I'm impressed!  Not attempted that song myself, but if the
game is even halfway like the coordination I needed to nail the solo
on a real guitar it'd be fun.

Audio cues as an optional thing wouldn't ruin the track imho, because
surely most of us would run through training with them on, it'd make
the figuring out process infinitely less painless, then we'd turn them
off to have a shot at a song in career mode once we were confident.
Of course, this all hinges on Harmonix either implimenting talking
menues or some way of enabling/disabling accessibility features in an
accessible fashion.  Yup, badly explained, but hopefully you get my
point.

I've not been to the Harmonix forums or whatever.  Would a
well-written thread starter perhaps with a link to a youtube vid of
you or someone similarly decent at the game demoing what's possible be
the type of thing that would get the right sort of attention?

On 12/29/09, Yohandy  wrote:
I really enjoy these music games actually. Even the hardest guitar 
parts

can be figured out. as an example there's a trophy on lego rock band that
you need to get 100% on Europe's "the final countdown" solo on expert
guitar. my highest is 97% at full speed. I figured the solo out by
myself with absolutely no sighted help. If I can play these games anyone 
on
this list should be able to as well. If they were to add some sort of 
queues
to the track it would just ruin the song with unnecessary beeps or 
whatever.

the talking menus would rock though. why don't you all email harmonix and
let them know? that's the only way they'll find out, and they do want to
help the blind according to a forum post I read a while back, they just
don't know what to do. this is a great opportunity guys and everyone 
should

let them know. it isn't every day a mainstream company does this and we
could finally be recognized if everyone says something.


- Original Message -
From: "Orin" 
To: "Gamers Discussion list" 
Sent: Saturday, December 26, 2009 2:06 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I think the easiest thing for me when it comes to these music games is 
the

vocals. If companies like Harminix could add talking menus to the game,
especially for the career mode, that'd be helpful. At least we'd have a
chance of getting through the career mode. Right now I'm stuck somewhere 
in


career mode, where no matter what I play this next venue that I need to 
go

to simply will not unlock. Think I've unlocked a few, but I haven't even
got all the vehicles yet, the Bus and Jet something of which I thought I
already had. So even if they can't think anything for audio cues for 
drums
and guitar/bass, vocals would be fine though honestly I'd prefer 
something
where I don't have to use my voice. Also, on vocals, some songs are 
pretty

hard, and we don't know how high or low the game would allow us to go. On
expert painkiller, for example, the singer goes very high, not as high as 
I


could go certainly. I think what a blind person might do is be like Oh,
crap, I have to sing like that? The answer is no, we don't, but I don't
know how high I could go to get the max stars/score possible. Also, 
playing


around on expert bass is certainly fun, not as frustrating as learning
guitar cords. Not in career mode though, since if you fail you'll loose
fans, probably stars to the next advancement, etc.




On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote:


Another thought that just occurred is that, although some of the
mainstream titles are pretty playable, a fully accessible game in the
music genre would be an amazing timewaster for someone like me, and
perhaps not too tough for the developer.  My thinking being that one
of the open source efforts such as frets on fire already has so many
songs mapped out by users, if someone could come up with