Re: [Audyssey] voice kews in games
well the issue is training the voice, right now because we need to listen to the screen reader we are at a disadvantage of ever training our voice we would have to have seperate material to train with. yes it can be done I tried doing it was the ms speech engine to get it started but it was quite slow and I ended up forgetting about it. At 01:37 p.m. 27/10/2014, you wrote: sinse we've been discussing voice activation for new technology in a general sense, I wondered what people thought about the possibilities of voice control for games, after all this is something that has already started on mainstream consoles and a couple of indi games such as codename signus. So, I wonder what people think a good use of speech control for games would be. A voice activated arcade game could be entertaining and provide a lot of atmosphere, imagine a racing game where your yelling "left! left! now breeak!" or a sort of Dj style boppit game where your saying in rythm "hit it! pull it!" or whatever. however the major field I see for voice working in is stratogy games and rpgs. generally you can speak faster than you can type, and definitely faster than you can find and hit controls. sinse however speech is a manifestly more complex method of input than just hitting buttons, and doesn't have the disadvantage of having a relativistic speed and being commonly missunderstood the way fast typed keyboard inputs do, I wonder if speech in a mud or real time stratogy game could be fun, especially sinse you could have your hands on the touch screen or keyboard controls doing other things. Imagine for example an rpg where you used the keyboard to launche physical attacks such as sword thrusts in response to real time audio, but used your voice to wield magic. This could be quite a lot of fun, because the essential physical combat could then work in an arcade style and the complexity could occur at the metter level of your speech. For example the arcade fighting part of the game could be similar to blind swordsman, ie, hear a sword swing and block, but you could then use your voice to say "Cast ice blade!" or similar. Similarly, imagine a real time time of conflict style stratogy where you could give all your orders vocally. you could be reviewing the map with your fingers or curser keys, but could give orders as you did it rather than having to pause the game and input commands. Of course the disadvantage is I don't know whether this technology would exists sinse the hole chat and gaming thing is also very common at the moment and certainly on mainstream consoles mikes are more commonly for voice chat with other online players than voice commands to the game, but I thought it was a fun idea. Obviously for access reasons as Tom said earlier there would need to be more traditional alternatives in such games, but I did think it was an interesting possibility to speculate on. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice kews in games
Hi Jacob. I wonder how much is your South African accent, and just the software, sinse certainly I've run into a fair amount of inaccuracies myself and even in England I'm regarded as speaking fairly precisely. I do think the technology is still improving though. Even though voice dictation has been around sinse the dos days, it's only really on tablets that any major effort is being put into developing it, and of course extra computing power will help. Beware the grue! Dark. - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Monday, October 27, 2014 6:46 PM Subject: Re: [Audyssey] voice kews in games The text fiction interpreter have played around with offers action buttons for most common commands, but, yes - one of the other primary reasons don't try do too much using voice dictation is since I'm not American, or British, and while my phone is set to recognise South African english, I don't expect it to get it right too much of the time, and tracking down and correcting multiple mistakes would be more irritating than just typing most of the text using normal touch screen... Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, October 27, 2014 8:08 PM Subject: Re: [Audyssey] voice kews in games Hi jacob. that is a point. I haven't downlloaded I frotz or similar if type games because I don't usually havemy blue tooth keyboard handy (it's a bit large to carry), and while the on screen keyboard is fine for just putting in a few letters to search on the ap store or writing my character name in a choiceofgames title, It would probably be a bit more of an irritation playing if. Dictation might be a plan, though I would worry about accuracy, although Ios 8 is supposed to be more accurate with that. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice kews in games
The text fiction interpreter have played around with offers action buttons for most common commands, but, yes - one of the other primary reasons don't try do too much using voice dictation is since I'm not American, or British, and while my phone is set to recognise South African english, I don't expect it to get it right too much of the time, and tracking down and correcting multiple mistakes would be more irritating than just typing most of the text using normal touch screen... Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, October 27, 2014 8:08 PM Subject: Re: [Audyssey] voice kews in games Hi jacob. that is a point. I haven't downlloaded I frotz or similar if type games because I don't usually havemy blue tooth keyboard handy (it's a bit large to carry), and while the on screen keyboard is fine for just putting in a few letters to search on the ap store or writing my character name in a choiceofgames title, It would probably be a bit more of an irritation playing if. Dictation might be a plan, though I would worry about accuracy, although Ios 8 is supposed to be more accurate with that. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice kews in games
Hi jacob. that is a point. I haven't downlloaded I frotz or similar if type games because I don't usually havemy blue tooth keyboard handy (it's a bit large to carry), and while the on screen keyboard is fine for just putting in a few letters to search on the ap store or writing my character name in a choiceofgames title, It would probably be a bit more of an irritation playing if. Dictation might be a plan, though I would worry about accuracy, although Ios 8 is supposed to be more accurate with that. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice kews in games
Hi Tom. A startrek game giving actual orders would be awsome! I do remember hearing of one of the trek games that did this to a limited extent, but I don't think it was more than a gimic so having it work correctly would be a definite advantage in both speed and atmosphere, particularly for a program with such memorable verbal phraises as Startrek, after all what would be more fun than having the confirm order phrase "make it so!" :d. I initially thought Codename Cygnas did this, however on playing through the game I was quite disappointed to find that the amount of verbal kews the game recognized is very limited and for example deciding whether to disarm a bad guy of their gun with a wrist chop or deciding to try a clever maneuver like making them shoot a lamp stand which falls on them is just distinguished with the general commands "athletic" or "clever" rather than saying which choice you actually wanted. I definitely agree on rpgs as I said. On the racing front your correct on realism in a racing game and the lack of correct speech to give angled terms with analogue control. When I made that suggestion however I was thinking more in terms of a basic racing themed arcade title like light cars or the skeeing level of Jim's awsome homer where you just move left and right to dodge oncoming obstructions rather than actually simulate driving a car, I just thought the experience of having to verbally give commands could enhance the frantic atmosphere of that sort of game by forcing you to yel "left! no right!" Like the world's worst back seat driver :d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice kews in games
Voice cues, or voice instructions? For example, could already, if wanted to, play interactive fiction games on my android phone, and use voice dictation to type in commands - although, don't really use voice dictation too much/often, it's available to use as a form of text input. Only issue there might be if you needed to speak the names of characters, or character types - not sure how well google voice recognition would react to me talking about goblins, ogres, etc... Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you...to the space janitor's closet... - Original Message --- Subject: [Audyssey] voice kews in games From: "dark" Date: Mon, 27 Oct 2014 00:37:26 - To: sinse we've been discussing voice activation for new technology in a general sense, I wondered what people thought about the possibilities of voice control for games, after all this is something that has already started on mainstream consoles and a couple of indi games such as codename signus. So, I wonder what people think a good use of speech control for games would be. A voice activated arcade game could be entertaining and provide a lot of atmosphere, imagine a racing game where your yelling "left! left! now breeak!" or a sort of Dj style boppit game where your saying in rythm "hit it! pull it!" or whatever. however the major field I see for voice working in is stratogy games and rpgs. generally you can speak faster than you can type, and definitely faster than you can find and hit controls. sinse however speech is a manifestly more complex method of input than just hitting buttons, and doesn't have the disadvantage of having a relativistic speed and being commonly missunderstood the way fast typed keyboard inputs do, I wonder if speech in a mud or real time stratogy game could be fun, especially sinse you could have your hands on the touch screen or keyboard controls doing other things. Imagine for example an rpg where you used the keyboard to launche physical attacks such as sword thrusts in response to real time audio, but used your voice to wield magic. This could be quite a lot of fun, because the essential physical combat could then work in an arcade style and the complexity could occur at the metter level of your speech. For example the arcade fighting part of the game could be similar to blind swordsman, ie, hear a sword swing and block, but you could then use your voice to say "Cast ice blade!" or similar. Similarly, imagine a real time time of conflict style stratogy where you could give all your orders vocally. you could be reviewing the map with your fingers or curser keys, but could give orders as you did it rather than having to pause the game and input commands. Of course the disadvantage is I don't know whether this technology would exists sinse the hole chat and gaming thing is also very common at the moment and certainly on mainstream consoles mikes are more commonly for voice chat with other online players than voice commands to the game, but I thought it was a fun idea. Obviously for access reasons as Tom said earlier there would need to be more traditional alternatives in such games, but I did think it was an interesting possibility to speculate on. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice kews in games
Hi Dark, Well, I can say I have looked at the possibility of adding voice commands to Final Conflict as I like the idea of being able to actually order fire photon torpedo's verbally rather than selecting it from a menu etc. In a turn based strategy game such as that there is no time critical game play and you can basically give all the commands verbally just as easily, if not more so, than the menus. However, in a racing game I am pretty certain voice input would not work. Most analog racing games allow for sharp turns and precision driving around curves which require the right amount of turn on the racing wheel or controller. Voice input does not give that degree of precision. If a gamer yells "left" how left is left? Besides as someone who has played racing games, mainstream and accessible, I prefer having a physical controller in my hands. I like being able to turn the wheel, hit the breaks, and the feel of driving a car even if it is virtual. Telling the car what to do like a virtual version of KITT wouldn't nearly be as fun or entertaining. However, I do think voice input would be perfectly fine for an RPG. Perhaps a roguelike game such as Entombed. I could see giving directions such as north, south, east, west, take, drop, etc being well suited to that type of game. Cheers! On 10/26/14, dark wrote: > sinse we've been discussing voice activation for new technology in a general > sense, I wondered what people thought about the possibilities of voice > control for games, after all this is something that has already started on > mainstream consoles and a couple of indi games such as codename signus. > > So, I wonder what people think a good use of speech control for games would > be. > > A voice activated arcade game could be entertaining and provide a lot of > atmosphere, imagine a racing game where your yelling "left! left! now > breeak!" or a sort of Dj style boppit game where your saying in rythm > "hit it! pull it!" or whatever. > > however the major field I see for voice working in is stratogy games and > rpgs. generally you can speak faster than you can type, and definitely > faster than you can find and hit controls. sinse however speech is a > manifestly more complex method of input than just hitting buttons, and > doesn't have the disadvantage of having a relativistic speed and being > commonly missunderstood the way fast typed keyboard inputs do, I wonder if > speech in a mud or real time stratogy game could be fun, especially sinse > you could have your hands on the touch screen or keyboard controls doing > other things. > > Imagine for example an rpg where you used the keyboard to launche physical > attacks such as sword thrusts in response to real time audio, but used your > voice to wield magic. > > This could be quite a lot of fun, because the essential physical combat > could then work in an arcade style and the complexity could occur at the > metter level of your speech. For example the arcade fighting part of the > game could be similar to blind swordsman, ie, hear a sword swing and block, > but you could then use your voice to say "Cast ice blade!" or similar. > > Similarly, imagine a real time time of conflict style stratogy where you > could give all your orders vocally. you could be reviewing the map with your > fingers or curser keys, but could give orders as you did it rather than > having to pause the game and input commands. > > Of course the disadvantage is I don't know whether this technology would > exists sinse the hole chat and gaming thing is also very common at the > moment and certainly on mainstream consoles mikes are more commonly for > voice chat with other online players than voice commands to the game, but I > thought it was a fun idea. > > Obviously for access reasons as Tom said earlier there would need to be more > traditional alternatives in such games, but I did think it was an > interesting possibility to speculate on. > > Beware the grue! > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice kews in games
Hi Phil. this rings a vague bell, and I've also heard of a game called zombie scream or something similar, where you have to scream to get your character to run away from zombies, (we once got the developer trying to advertise it on audio games without realizing "audio" meant what goes into the ears not comes out of the mouth). However these have mostly been novelties and have generally just substituted the speech method for normal control of a game accessible or not. Just in the same way we've now had touch screen games that use finger slides and the like rather than just having you tap buttons as though you were playing on a keyboard, I'd love to see some games that actually exploite the unique aspects of voice control. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice kews in games
Hi Dark, There already is a voice activation game for iOS. Pah. A crazy voice-controlled game by Labgoo and Yosi Taguri. Pah version 1.2, a classic sidescroller for iOS, with one big twist. Your goal is to destroy the asteroids before they destroy you. It's the first full game in the iPhone App Store to be activated by voice only. Although it's a touch screen device - touching the screen won't do anything. To play the game you use your voice in two ways. Say Aah to move the spaceship up and down by changing your volume. Shout Pah! to shoot. There is no audio indication of where the asteroids are, so the game is not really fully accessible for the blind. A totally blind person has to shoot at random. - Original Message - From: "dark" To: Sent: Sunday, October 26, 2014 8:37 PM Subject: [Audyssey] voice kews in games sinse we've been discussing voice activation for new technology in a general sense, I wondered what people thought about the possibilities of voice control for games, after all this is something that has already started on mainstream consoles and a couple of indi games such as codename signus. So, I wonder what people think a good use of speech control for games would be. A voice activated arcade game could be entertaining and provide a lot of atmosphere, imagine a racing game where your yelling "left! left! now breeak!" or a sort of Dj style boppit game where your saying in rythm "hit it! pull it!" or whatever. however the major field I see for voice working in is stratogy games and rpgs. generally you can speak faster than you can type, and definitely faster than you can find and hit controls. sinse however speech is a manifestly more complex method of input than just hitting buttons, and doesn't have the disadvantage of having a relativistic speed and being commonly missunderstood the way fast typed keyboard inputs do, I wonder if speech in a mud or real time stratogy game could be fun, especially sinse you could have your hands on the touch screen or keyboard controls doing other things. Imagine for example an rpg where you used the keyboard to launche physical attacks such as sword thrusts in response to real time audio, but used your voice to wield magic. This could be quite a lot of fun, because the essential physical combat could then work in an arcade style and the complexity could occur at the metter level of your speech. For example the arcade fighting part of the game could be similar to blind swordsman, ie, hear a sword swing and block, but you could then use your voice to say "Cast ice blade!" or similar. Similarly, imagine a real time time of conflict style stratogy where you could give all your orders vocally. you could be reviewing the map with your fingers or curser keys, but could give orders as you did it rather than having to pause the game and input commands. Of course the disadvantage is I don't know whether this technology would exists sinse the hole chat and gaming thing is also very common at the moment and certainly on mainstream consoles mikes are more commonly for voice chat with other online players than voice commands to the game, but I thought it was a fun idea. Obviously for access reasons as Tom said earlier there would need to be more traditional alternatives in such games, but I did think it was an interesting possibility to speculate on. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] voice kews in games
sinse we've been discussing voice activation for new technology in a general sense, I wondered what people thought about the possibilities of voice control for games, after all this is something that has already started on mainstream consoles and a couple of indi games such as codename signus. So, I wonder what people think a good use of speech control for games would be. A voice activated arcade game could be entertaining and provide a lot of atmosphere, imagine a racing game where your yelling "left! left! now breeak!" or a sort of Dj style boppit game where your saying in rythm "hit it! pull it!" or whatever. however the major field I see for voice working in is stratogy games and rpgs. generally you can speak faster than you can type, and definitely faster than you can find and hit controls. sinse however speech is a manifestly more complex method of input than just hitting buttons, and doesn't have the disadvantage of having a relativistic speed and being commonly missunderstood the way fast typed keyboard inputs do, I wonder if speech in a mud or real time stratogy game could be fun, especially sinse you could have your hands on the touch screen or keyboard controls doing other things. Imagine for example an rpg where you used the keyboard to launche physical attacks such as sword thrusts in response to real time audio, but used your voice to wield magic. This could be quite a lot of fun, because the essential physical combat could then work in an arcade style and the complexity could occur at the metter level of your speech. For example the arcade fighting part of the game could be similar to blind swordsman, ie, hear a sword swing and block, but you could then use your voice to say "Cast ice blade!" or similar. Similarly, imagine a real time time of conflict style stratogy where you could give all your orders vocally. you could be reviewing the map with your fingers or curser keys, but could give orders as you did it rather than having to pause the game and input commands. Of course the disadvantage is I don't know whether this technology would exists sinse the hole chat and gaming thing is also very common at the moment and certainly on mainstream consoles mikes are more commonly for voice chat with other online players than voice commands to the game, but I thought it was a fun idea. Obviously for access reasons as Tom said earlier there would need to be more traditional alternatives in such games, but I did think it was an interesting possibility to speculate on. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.