Hi che how do you know where or how to move in the gain menu. For example on 
the main menu you have to locate and then move the hand on the game you want to 
play. How do you do that.

-original message-
Subject: Re: [Audyssey] Mortal Kombat
From: "Che" <[EMAIL PROTECTED]>
Date: 05/29/2007 1:31 pm

  Ok, thanks for the info man.
  So are you able to beat the computer by yourself consistently?
  Also, I am still confused as to how you know if you are close enough to 
kick or punch your opponent.  I realize the two opponents are never too far 
away to do a projectile hit, but are frequently too far away to kick or 
punch.
  Lastly, are you saying there is a special sound made when your opponent 
goes over your head or vice versa?  In other words, is there something to 
listen for to tell when you are on the other side of your opponent?  As I 
remember from playing MK2 when I was sighted, the combinations depend on 
what side of your opponent you are, for example Raiden had a back, back, 
forward move, which would change from left, left, right to right, right, 
left depending on which side you are on, making it extrememly important to 
know if you are left or right of your opponent.
  Thanks again for the info, I will post a review of the game after I get to 
check it out, should be here tomorrow.
  Later,
  Che


----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 29, 2007 10:46 AM
Subject: Re: [Audyssey] Mortal Kombat


> Hi there,
> Well, I can tell you that playing MK Armageddon for the Wii is going to
> be a trip. I personally can't wait to try it, as I have the PS2 version
> of the game, and would love to perform some of those special moves and
> fatalities using the motion controls. To answer your question though, no
> location information is required. The arenas aren't large enough for
> anyone to lose their opponent as they are in, for instance, Marvel
> Nemysis. The sounds of battle aren't actually in stereo for some unknown
> reason, but given the ease with which one can find their opponent, it's
> hardly necessary. The only two things one might have to worry about are
> deathtraps, which have sounds associated with them in some cases, and
> moves that cause your opponent to switch sides with you. As you may
> know, performing special moves is dependent on hitting the right
> combination of buttons. A move could be, for example, back, forward,
> then the C button. However, which direction back or forward is depends
> on which side of the arena you're on as opposed to your opponent's side.
> The key is figuring out which moves each player has to change sides, and
> paying attention to when those moves are performed. Trust me, this is
> easier than it sounds.


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