Re: [Audyssey] Puppy1 keyboard Issues
Hi Shaun, Quote jim this aint true, dos has a kernal, but windows up to 95 was a shell over that.. End quote Actually, Windows 95 was just a graphical shell riding over top of MS dos 7. the operating system was still Dos, but Dos was relegated to mmore of a bootstrapper roll rather than the primary user interface. In previous versions of windows such as Windows 3.0 and 3.1 it was sold separately, and you had to add the win command to the startup scripts to load it automatically. with Windows 95 Dos and windows were bundled together, and Microsoft set windows to load by default. However, if you knew how to modify the boot scripts you could have Windows 95 boot into MS Dos 7 directly. In fact, as late as Windows 98 you could theoretically install MS Dos independantly of the Windows user interface for technical support purposes. I use to run the Windows 98 Dos shell from floppies all the time when I wanted to access something using JFD such as Partition Magic, commo, and some of my other favorite dos applications. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Jim, right. the kernel can be given any name the developer wants to give it. In MS dos it is msdos.sys, in Windows 95/98 it was io.sys, in Linux it is vmlinuz, etc. It isn't the name that is important but the system files function that determines what a kernel is. At a minum a kernel bootstraps the initialization of the operating system handles basic keyboard, mouse, video, IDE drive support, etc. A kernel usually runs the very low level processes and functionality that the operating system needs for basic input and output as well as other hardware management. Everything else is just eh shell that rides on top of the kernel so you and I can communicate with the computer as well as get useful things done. As an example let us take a very simple operating system like MS Dos 6.2. the kernel is msdos.sys. the msdos.sys file handles the booting of dos, handles your basic vidio support, keyboard support, etc, but doesn't exactly give you much functionality by itself. The file command.com, however, is a shell that gets loaded so you can type commands and pull up files, directories, and launch programs. files like autoexec.bat are nothing more than boot scripts for command.com that pass early instructions to command.com, and tell it where to find directories, files, what programs to launch, etc. files like config.ini hold special configuration settings for the shell. However, the real magic is msdos.sys which is running in the background managing the hardware, system clock, and is providing input/output support for the shell you are interfacing with. Jim Kitchen wrote: > Hi Thomas and Shaun, > > Oh, ok, so kernel is a term for a system file of any name. I mistakenly > thought that you were saying that it was literally the name of a system file > that every computer had. > > BFN > > Jim > > Where the system is concerned, you're not allowed to ask > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Thomas and Shaun, Oh, ok, so kernel is a term for a system file of any name. I mistakenly thought that you were saying that it was literally the name of a system file that every computer had. BFN Jim Where the system is concerned, you're not allowed to ask [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
jim this aint true, dos has a kernal, but windows up to 95 was a shell over that. Ofcause things were much simpler than they are. The system was controled by 2 configuration files, programs had their own files and no central locations. In windows 95-98 you still had this to a lesser degree pluss the startup folders and the central configuration bank called registry. In these nt bassed systems you don't have this as such. There is a boot loader called ntldr, a kernal file or several that make up this. There is an ntdetect.com file so there is a really low level dos kernal in xp. I know there still is an io.sys to. Msdos.sys has been replaced by boot.ini. Its the only text file in boot up. At 09:51 p.m. 8/07/2008, you wrote: >Hi Aiden and Thomas, > >Thank you very much for the explanation of what the kernel is. My old dos >computer does not have a kernel file and it can run Windows 3.1. So I guess I >ran computers for over 20 years without a kernel file on them. Sorry, just >curious now as to what was the first version of Windows to implement the >kernel file thing. Wondering if it wasn't the first version of windows that >was not just a program that ran on top of dos. That would be XP or something >like that right? > >BFN > > Jim > >Bad command or file name. Go stand in the corner. > >[EMAIL PROTECTED] >http://www.kitchensinc.net >(440) 286-6920 >Chardon Ohio USA >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Jim, As was stated before every single operating system ever created has a kernel responcible for providing core functionality for the operating system. Just because the kernel doesn't have the name kernel in the file name doesn't mean there isn't one present. In fact in my experience most operating system kernels have obscure file names. Using your example of MS Dos 6.2 and windows 3.1 there certainly was a kernel. In MS Dos 6.2 and earlier the kernel was located in the file msdos.sys. In Windows 95, 98, and ME the kernel was relocated to io.sys. As to your question what was the first Windows version to run without MS Dos I believe it was Windows NT 4.0. The corporate versions of windows such as Windows NT were light years ahead of the Windows software available to the general home user base. While the rest of us were getting Windows 95, 98, ME corporations were getting Windows NT and eventually Windows 2000 Pro. Around 2000 I switched to corporate versions of Windows such as Windows 2000 for this very reason. I saw that the corporate versions were a much better product, and the home users were getting shafted by getting an infurior product. As it happens Windows Milennium did turn a lot of customers off, and Microsoft couldn't really do much more to improve the old Windows 9x series of Windows releases. So they got smart and turned back to the windows NT platform for their next major windows release. On October 25, 2001 Microsoft announced the release of windows XP which is probably the best os they ever wrote to this date. While I think Vista is ok XP has turned into a really robust and reliable os for a lot of people. the power of XP really has to do with the stability from windows NT, 2000, and the multimedia features taken from 98 and Millennium. Basically, the best of both worlds rolled into one single os. Jim Kitchen wrote: > Hi Aiden and Thomas, > > Thank you very much for the explanation of what the kernel is. My old dos > computer does not have a kernel file and it can run Windows 3.1. So I guess > I ran computers for over 20 years without a kernel file on them. Sorry, just > curious now as to what was the first version of Windows to implement the > kernel file thing. Wondering if it wasn't the first version of windows that > was not just a program that ran on top of dos. That would be XP or something > like that right? > > BFN > > Jim > > Bad command or file name. Go stand in the corner. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Aiden and Thomas, Thank you very much for the explanation of what the kernel is. My old dos computer does not have a kernel file and it can run Windows 3.1. So I guess I ran computers for over 20 years without a kernel file on them. Sorry, just curious now as to what was the first version of Windows to implement the kernel file thing. Wondering if it wasn't the first version of windows that was not just a program that ran on top of dos. That would be XP or something like that right? BFN Jim Bad command or file name. Go stand in the corner. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Jim, In a nutshell the kernel is the core of an operating system. It contains the really really low level hardware and software support for your operating system. Each operating system has its own unique type of kernel, but every single os out there has one. it is the first thing that gets loaded when the os is started and the last thing to get unloaded when the os is shut down. Everything else such as user interfaces, applications, and higher level drivers are just additional software so the os can be interacted with, but the kernel is the core of the os acting behind the scenes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Jim, this is a bit off topic, but just so you know, the kernel is the core of an operating system. it's the first thing to load into memory and the last thing to unload from memory. without the kernel, windows, linux, any operating system wouldn't be an operating system. Aiden - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Thomas Ward" Sent: Monday, July 07, 2008 10:20 AM Subject: Re: [Audyssey] Puppy1 keyboard Issues > Hi Thomas, > > Thanks for the explanation of the differences between the Timer function > and the GetTickCount function. Actually I did not know the rest of what > you said. I mean I don't even know what a kernel is. I have mostly heard > of that in reference to compiling something in Linux. But I did just find > 3 copies of the kernel32.dll file on my computer. > > Thanks again and BFN > > Jim > > Thieves who steal corn from a garden could be charged with stalking. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Thomas, Thanks for the explanation of the differences between the Timer function and the GetTickCount function. Actually I did not know the rest of what you said. I mean I don't even know what a kernel is. I have mostly heard of that in reference to compiling something in Linux. But I did just find 3 copies of the kernel32.dll file on my computer. Thanks again and BFN Jim Thieves who steal corn from a garden could be charged with stalking. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Jim, Well, I do have one theory that may explain why GetTickCount is more accurate than using the VB 6 Form_Timer, and it has to do with the fact the form timers are events and do not have direct access to the running time like GetTickCount() does. As you probably already know the GetTickCount function is a core part of the Windows kernel, Kernel32.dll, and it keeps track of the time that has passed since the system was started. All of the Windows events including the VB 6 and .Net Framework form timers are just high level wrapppers for Kernel32.GetTickCount(). Which may result in some inaccurate timing. Basically what happens when you add a VB 6 Form_Timer to your project that timer asks Windows to notify it of when the time changes. The request is sent up stairs where the Windows events places it in a waiting thread, a hold on a moment state, and as soon as a GetTickCount message is recieved by the Windows event mottle it cycles it back through to the application that is awaiting news of the GetTickCount state. While this is probably ok for some applications it is probably too slow for really really time critical applications. windows events work on a first come first served basis which isn't always practical when you need something right away. If you just include Kernel32.GetTickCount() directly in your VB 6 application you end up skipping all that Windows Event crap, and get your time data right from the source responcible for managing it for everything system wide. It is like having your hands on the football and doing a end run around the ddefencive linemen in front of you. You totally pass by the other players on the field and have a clear shot for a touch down. there isn't anything between your application and the timer function which means it might be giving you a more accurate time count. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Thomas, Yeah it doesn't make sense to me either, but I have noticed that the get tick count function does seem to be a bit more precise than the timer function especially for very small amounts of time. You know like the .05 amount that I use for a timing loop in Mach 1, Pong, Homer on a Harley and Puppy1. BFN Jim Let not the sands of time get in your lunch. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
yeh, it does it to me all the time. I'm forced to press an up or down arrow, a bilyan times just to find what I want Cory - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Thomas Ward" Sent: Thursday, July 03, 2008 5:23 PM Subject: Re: [Audyssey] Puppy1 keyboard Issues > Hi Thomas, > > Thank you for your programming example. > > I wonder how many people are having problems with the menus in Puppy1 and > Homer on a Harley. If it is that many, I will make changes. > > BFN > > Jim > > There are two ways to write error-free programs; only the third one works. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > __ NOD32 3243 (20080704) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi, Hmmm... I'm not sure why that would make a difference, but we will see. Theoretically speaking, both are timers that refresh the state of the application x MS, and deciding on which to use is largely preference unless you are using a console appplication that requires GetTickCount instead of a standard Form timer. Jim Kitchen wrote: > Hi Piotru and those having the keyboard menu problem with Puppy1, > > I found out what the problem is. The delay routine is slightly different > from Homer on a Harley and Puppy1. One uses the timer function and one uses > the get tick count function. So I will definitely change the Puppy1 one to > be the same as the Homer on a Harley one. > > Happy Fourth of July. > > BFN > > Jim > > Today is the day for Americans to get drunk and play with explosives. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Piotru and those having the keyboard menu problem with Puppy1, I found out what the problem is. The delay routine is slightly different from Homer on a Harley and Puppy1. One uses the timer function and one uses the get tick count function. So I will definitely change the Puppy1 one to be the same as the Homer on a Harley one. Happy Fourth of July. BFN Jim Today is the day for Americans to get drunk and play with explosives. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Lisa, Thank you very much for letting me know that the menus are working just fine for you. It seems bizarre to me that they work fine for some but not for others. I do also appreciate hearing that they are not working well for others. I will take a look at it for version 2. Thanks again and thanks again to those who have said that they are not working correctly. Happy Fourth of July. BFN Jim Today is the day for Americans to get drunk and play with explosives. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
well jim i experience those menues problems. that's not good. - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Thomas Ward" Sent: Friday, July 04, 2008 1:23 AM Subject: Re: [Audyssey] Puppy1 keyboard Issues > Hi Thomas, > > Thank you for your programming example. > > I wonder how many people are having problems with the menus in Puppy1 and > Homer on a Harley. If it is that many, I will make changes. > > BFN > > Jim > > There are two ways to write error-free programs; only the third one works. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > -- Kobietkom tez zdarzaja sie wtopy. Zobacz filmik >>> http://link.interia.pl/f1e63 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hmm I have the issues in puppy1 menus, strangely not the homer thing but who knows. At 12:23 p.m. 4/07/2008, you wrote: >Hi Thomas, > >Thank you for your programming example. > >I wonder how many people are having problems with the menus in Puppy1 and >Homer on a Harley. If it is that many, I will make changes. > >BFN > > Jim > >There are two ways to write error-free programs; only the third one works. > >[EMAIL PROTECTED] >http://www.kitchensinc.net >(440) 286-6920 >Chardon Ohio USA >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
I thought I was the only one who is having problems. Jim. both games do that fo rme. - Original Message - From: "Lisa Hayes" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 03, 2008 10:24 PM Subject: Re: [Audyssey] Puppy1 keyboard Issues > Jim I've struck no problems with the menus, not one. > Lisa Hayes > skype name, lisa12257 > join my chat list subscribe at [EMAIL PROTECTED] > - Original Message - > From: "Jim Kitchen" <[EMAIL PROTECTED]> > To: "Thomas Ward" > Sent: Friday, July 04, 2008 10:23 AM > Subject: Re: [Audyssey] Puppy1 keyboard Issues > > >> Hi Thomas, >> >> Thank you for your programming example. >> >> I wonder how many people are having problems with the menus in Puppy1 and >> Homer on a Harley. If it is that many, I will make changes. >> >> BFN >> >> Jim >> >> There are two ways to write error-free programs; only the third one >> works. >> >> [EMAIL PROTECTED] >> http://www.kitchensinc.net >> (440) 286-6920 >> Chardon Ohio USA >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG. >> Version: 7.5.526 / Virus Database: 270.4.4/1532 - Release Date: 3/07/2008 >> 8:32 AM >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Jim I've struck no problems with the menus, not one. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Thomas Ward" Sent: Friday, July 04, 2008 10:23 AM Subject: Re: [Audyssey] Puppy1 keyboard Issues > Hi Thomas, > > Thank you for your programming example. > > I wonder how many people are having problems with the menus in Puppy1 and > Homer on a Harley. If it is that many, I will make changes. > > BFN > > Jim > > There are two ways to write error-free programs; only the third one works. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.526 / Virus Database: 270.4.4/1532 - Release Date: 3/07/2008 > 8:32 AM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Thomas, Thank you for your programming example. I wonder how many people are having problems with the menus in Puppy1 and Homer on a Harley. If it is that many, I will make changes. BFN Jim There are two ways to write error-free programs; only the third one works. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Jim, Smile. Yes, I know how DirectInput polls for keyboard input. I guess I should have been more specific what I meant. In my games how I handle this problem with DirectX skipping menu items or polling too fast is I trap the keyboard states in a Boolean array. If the array reports that the key is already being held down my input timer ignores the key. However, if the array shows the key is not down it will perform the action once and ignores future requests until the key is released and pressed again. Here is a little VB 2008 sample to show you what I mean. ' Poll keyboard state. key = keyboard.GetCurrentKeyboardState() ' Down arrow was pressed. If key[Key.Down] And keys]VK_Down] = False Then keys[VK_Down] = True MenuDown() End If ' Down arrow is not being held down ' so release it in the keys array. Else keys[VK_Down] = False End ' Up arrow was pressed. If key.[Key.Up] And keys[VK_Up] = False Then MenuUp() End If ' Up arrow is not being held down ' so release it in the keys array. Else keys[VK_Up] = False End As a result of the code above if the keys array returns true the if statement will skip the keyboard action until the keys array returns false. Otherwise it will wait until the key in question is not being held down, and then take action on the next key press. Hope that helps. Jim Kitchen wrote: > Hi Thomas, > > Yes and no. Some of the menus in Puppy1 such as adjust volume, adjust rate > of speech and change voice still use the VB6 keyboard input, because those > are chunks of code from before. The main menus though are DirectX keyboard > input routines that I took from Homer on a Harley and just changed what they > say. > > DirectX keyboard input does not have key presses and releases. You simply > pole all keys or the keys that you are looking for being pressed and it > returns a value of the state of the key. > > What I do and have always done is have a slight delay before poling for > another key press. It is working perfectly for me in Puppy1 and Homer on a > Harley. I guess though that the speed of some computers and fingers may make > a difference. It really shouldn't though for the speed of the computer as > the delay routine should be constant regardless of computer speed. > > Yes, sorry, I forgot that some computers do not have a right control key. I, > as I did in Homer on a Harley will add for that the space bar does the same > as the right control key. > > BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Thomas, Yes and no. Some of the menus in Puppy1 such as adjust volume, adjust rate of speech and change voice still use the VB6 keyboard input, because those are chunks of code from before. The main menus though are DirectX keyboard input routines that I took from Homer on a Harley and just changed what they say. DirectX keyboard input does not have key presses and releases. You simply pole all keys or the keys that you are looking for being pressed and it returns a value of the state of the key. What I do and have always done is have a slight delay before poling for another key press. It is working perfectly for me in Puppy1 and Homer on a Harley. I guess though that the speed of some computers and fingers may make a difference. It really shouldn't though for the speed of the computer as the delay routine should be constant regardless of computer speed. Yes, sorry, I forgot that some computers do not have a right control key. I, as I did in Homer on a Harley will add for that the space bar does the same as the right control key. BFN - Original Message - Hi Jim, I am having a couple of keyboard issues with Puppy1 i would like to ask you about. Perhaps you can address them in a future update of the game. the first one is about the menus. While in the menus pressing down arrow or up arrow scrolls too rapidly. Instead of moving to the next item it will often scroll 2 or 3 menu choices at a time. I believe you mentioned before you have switched to DirectInput for keyboard handling. In that case the menu keyboard input for the menus should be looking for keyboard releases and not key presses. If youcheck for a key release rather than a key press in menus the menu item won't scroll to the next item until the up or down arrow is released. The second one is just a laptop vs desktop keyboard layout issue. As the game currently exists you need to shoot with the left control key and fire with the right control key. that is fine for desktops and laptops with a full sized keyboard, but not all laptops come with two control keys. I have owned two laptops with a left control key only, and in that case the gamer could fire but not get information on enemy positions. Perhaps you could add an extra information key to the game to address this issue with laptops? Cheers. --- Jim On the keyboard of life, always keep one finger on the escape key. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Yeah I noticed the laptop issue. I thought the issue was my system, but didn't mention it. At 02:51 a.m. 2/07/2008, you wrote: >Hi Jim, >I am having a couple of keyboard issues with Puppy1 i would like to ask >you about. Perhaps you can address them in a future update of the game. >the first one is about the menus. While in the menus pressing down arrow >or up arrow scrolls too rapidly. Instead of moving to the next item it >will often scroll 2 or 3 menu choices at a time. I believe you mentioned >before you have switched to DirectInput for keyboard handling. In that >case the menu keyboard input for the menus should be looking for >keyboard releases and not key presses. If youcheck for a key release >rather than a key press in menus the menu item won't scroll to the next >item until the up or down arrow is released. >The second one is just a laptop vs desktop keyboard layout issue. As the >game currently exists you need to shoot with the left control key and >fire with the right control key. that is fine for desktops and laptops >with a full sized keyboard, but not all laptops come with two control >keys. I have owned two laptops with a left control key only, and in that >case the gamer could fire but not get information on enemy positions. >Perhaps you could add an extra information key to the game to address >this issue with laptops? >Cheers. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Hi Charles, The fire key isn't the problem. One of my laptops has the left control for firing, but it does not have the right control key which is used for checking the enemy fighter's position. Fortunately, the laptop I have with me currently has both control keys so it isn't currently a major concern, but could be an issue if I wanted to put Puppy1 on my other notebook computer. Idealy Jim could use left an right shift as backup keys since every laptop I have owned has both shift keys since it is the most commonly used modifier key on the keyboard. Though, space would work for an alternate info key as well. Charles Rivard wrote: > Maybe the space bar could be the fire key? Every keyboard has one. Just a > thought. > > --- > Laughter is the best medicine. Look around you and find a dose. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Puppy1 keyboard Issues
Maybe the space bar could be the fire key? Every keyboard has one. Just a thought. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Audessy Mailing List" Sent: Tuesday, July 01, 2008 7:51 AM Subject: [Audyssey] Puppy1 keyboard Issues > Hi Jim, > I am having a couple of keyboard issues with Puppy1 i would like to ask > you about. Perhaps you can address them in a future update of the game. > the first one is about the menus. While in the menus pressing down arrow > or up arrow scrolls too rapidly. Instead of moving to the next item it > will often scroll 2 or 3 menu choices at a time. I believe you mentioned > before you have switched to DirectInput for keyboard handling. In that > case the menu keyboard input for the menus should be looking for > keyboard releases and not key presses. If youcheck for a key release > rather than a key press in menus the menu item won't scroll to the next > item until the up or down arrow is released. > The second one is just a laptop vs desktop keyboard layout issue. As the > game currently exists you need to shoot with the left control key and > fire with the right control key. that is fine for desktops and laptops > with a full sized keyboard, but not all laptops come with two control > keys. I have owned two laptops with a left control key only, and in that > case the gamer could fire but not get information on enemy positions. > Perhaps you could add an extra information key to the game to address > this issue with laptops? > Cheers. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]