Re: [Audyssey] Top ten games discussion

2008-12-19 Thread dark
I haven't finished technoshock either due to the insane difficulty, but i do 
have to admit it's well put together and complex for an uncommercial game, 
which is why I wasn't too surprised to see it in that list.


Beware the Grue!

Dark.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, December 19, 2008 7:55 PM
Subject: Re: [Audyssey] Top ten games discussion



I was supprised with superdeakout but also with technoshock.
I have never been able to clock that game neither have I superliam.
At 06:02 a.m. 20/12/2008, you wrote:
Appologies to anyone reading the ag.net forum,  yes, I'm lazy and 
can't be bothered to write the same stuff twice, but would be interested 
in discussing things in both places, hence the C&p.


I wasn't overly surprised at some of the games,  though I have to 
admit Super deakout did rather take me by surprise, and I was mildly 
surprised at final conflict. I would've expected a free rpg to be in there 
somewhere,  something like Logd or Kingdom of loathing,  though i 
don't know if the fact that bonuses are available in these games inclined 
people to think of them as commercial.


Speaking of commercial, I was slightly surprised to see Superliam in 
there. It's a very nice game, but I would've thought it could've been 
eclipsed by the likes of Rail racer.


I also would've included Shades of doom but not Gma tank commander,   
sinse despite it's really nice sfx, it's not really a long game.


I was also mildly disappointed to see that neither Sryth, nor Smugglers 3 
made it.


while I can understand Jaws users not voting for smugglers 4, I would've 
thought the popularity of S3 would've been noticed.


It does seem to say something for David Greenwood and Gma games though, 
that two of his games,  produced a while ago now, and one using his 
game engin were in the top 5 commercial slots, not to mention Technoshock 
which clearly borrows a lot from shades.


Actually, I did wonder if technoshock's difficulty would've put people 
off, but evidantly not.


I'd have been interested to see what the other contenders would've been if 
it had been 10 games for each catagory instead of five,  especially 
given that the voting system gave people ten slots to play with.


Hmmm, part of me does also wonder if some games got in there because 
people were attempting to think of 10 games for each slot instead of five.


I know I put Gma tank commander and Technoshock in there myself, but 
probably wouldn't have if I'd have only been required to vote for 5 games 
of each type.


Beware the Grue! (who is most irritated and hungry that nobody voted for 
him).


Dark.
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Re: [Audyssey] Top ten games discussion

2008-12-19 Thread shaun everiss
I was supprised with superdeakout but also with technoshock.
I have never been able to clock that game neither have I superliam.
At 06:02 a.m. 20/12/2008, you wrote:
>Appologies to anyone reading the ag.net forum,  yes, I'm lazy and can't be 
>bothered to write the same stuff twice, but would be interested in discussing 
>things in both places, hence the C&p.
>
>I wasn't overly surprised at some of the games,  though I have to admit 
>Super deakout did rather take me by surprise, and I was mildly surprised at 
>final conflict. I would've expected a free rpg to be in there somewhere,  
>something like Logd or Kingdom of loathing,  though i don't know if the 
>fact that bonuses are available in these games inclined people to think of 
>them as commercial.
>
>Speaking of commercial, I was slightly surprised to see Superliam in there. 
>It's a very nice game, but I would've thought it could've been eclipsed by the 
>likes of Rail racer. 
>
>I also would've included Shades of doom but not Gma tank commander,  sinse 
>despite it's really nice sfx, it's not really a long game.
>
>I was also mildly disappointed to see that neither Sryth, nor Smugglers 3 made 
>it. 
>
>while I can understand Jaws users not voting for smugglers 4, I would've 
>thought the popularity of S3 would've been noticed.
>
>It does seem to say something for David Greenwood and Gma games though, that 
>two of his games,  produced a while ago now, and one using his game engin 
>were in the top 5 commercial slots, not to mention Technoshock which clearly 
>borrows a lot from shades. 
>
>Actually, I did wonder if technoshock's difficulty would've put people off, 
>but evidantly not.
>
>I'd have been interested to see what the other contenders would've been if it 
>had been 10 games for each catagory instead of five,  especially given 
>that the voting system gave people ten slots to play with. 
>
>Hmmm, part of me does also wonder if some games got in there because people 
>were attempting to think of 10 games for each slot instead of five. 
>
>I know I put Gma tank commander and Technoshock in there myself, but probably 
>wouldn't have if I'd have only been required to vote for 5 games of each type.
>
>Beware the Grue! (who is most irritated and hungry that nobody voted for him). 
>
>Dark.
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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