Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-22 Thread Bryan Peterson
I basically ust felt where the target was and then backed up from it. I 
don't remember all the details. This was close to twenty years ago. And as I 
said this was only a child's bow, and the arrows still did punch holes in 
the boxes. They weren't able to punch all the way through the entire widt of 
te box toug.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, August 20, 2011 6:17 PM
Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts


How did you aim, and at what distance did you shoot  A cardboard box would 
not stop an arrow from my bow.  The backstop I shot at was made up of 
layers of cardboard sheets that were about 4 feet long by 14 inches wide, 
stacked until they were 6 feet high, held together by bar clamps.  The 
target was pinned to the stack.  There was a pad of conveyer belt-type 
rubber behind the cardboard stack, and the arrows would stick into this 
hard rubber.  So, if I were to shoot at a cardboard box, it wouldn't stop 
an arrow.


---
Shepherds are the best beasts!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 5:57 PM
Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 
thoughts



I just used the bow and arrow. We had a makeshift field set up in our 
backyard with an empty cardboard box to shoot at and a big heavy  tarp 
over the wall behind it.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 4:46 PM
Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts


What kind of archery equipment did you use and how did you aim?  I shot 
a 60-pound White Tail Hunter made by Bear.  It was a compound bow with a 
reduction in weight after you pulled the bow over the cam.  I pulled 60 
and held about 42 while aiming.  My arrows were 31 inch aluminum shafts 
with 150 grain field points for target archery.  A large spotlight was 
positioned above the backstop and a light probe was mounted onto the bow 
where sighted people would put a sight.  The light probe was built into 
a piece of sprinkler pipe.  I listened to the received signal through an 
earphone.  I aimed for the highest tone, then released the arrow.  On a 
good day, I could hit a paper plate 3 out of 5 times at a distance of 20 
yards, equivalent to 18 meters.  This was indoor archery.  The light 
probe focused on an 18-inch circle, and it was then up to me to judge 
the center of that area.


---
"Security is not the absence of danger.  It is the presence of the 
Lord."


- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 1:10 AM
Subject: Re: [Audyssey] mota beta 22 thoughts


I agree. I've fired enough guns in my life to be able to say that as 
well. And I've done enough archery to know that the bow sounds are more 
or less spot on also. Granted most of my experience was with a much 
smaller bow than what I imagine the bow Angela finds would be. And that 
one sounded qite different. Given my shall we say, small stature I'd 
probably still need a child's bow since I don't know if I could draw a 
full-sized one effectively.

We are the Knights who say...Ni!
- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 10:37 PM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi.
I like the newer sounds myself. I've recorded gunshots myself and they 
sound more like the newer ones than what the original mota gunshots 
sounded like.


Sent with Thunderbird 3.1.10 portable.

On 8/16/2011 12:08 PM, Bryan Peterson wrote:
Maybe release the Beta 18 sounds as a separate sound pack? That way 
those who wanted it could have it while those who, like me, are happy 
with the newer sounds, could stick with those. It's the sae idea that 
was discussed with regard to speech packs with different voices.

We are the Knights who say...Ni!
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi John,

Thanks for your thoughts and comments. However, I have a few 
responces

of my own below.

John wrote:

  I personally preferred the weapon sounds from beta 18. For me, the
new ones are
far more sci fi, and far less realistic.

My reply:

Well, that's unfortunate because the gun shots etc in beta 18 were 
low

fidelity and I wanted to replace them with hi-fi sounds. As I
purchased the new sounds for round about $35 I can't just afford to
throw that money away and put the old ones back in. Besides I'm

Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-22 Thread Charles Rivard
Aiming is 95 percent form, but when you're trying to hit a 50 cent piece 
from 20 yards, you need something more precise.


---
Shepherds are the best beasts!
- Original Message - 
From: "Dakotah Rickard" 

To: "Gamers Discussion list" 
Sent: Sunday, August 21, 2011 10:01 AM
Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts



Aiming's not so hard, really.

I love that targeting system you figured out though Charles. It is
really quite imaginative.

On 8/17/11, Darren Duff  wrote:

Wow that's pretty cool! I'd love to try that some time...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, August 17, 2011 6:47 PM
To: Gamers Discussion list
Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts

What kind of archery equipment did you use and how did you aim?  I shot a
60-pound White Tail Hunter made by Bear.  It was a compound bow with a
reduction in weight after you pulled the bow over the cam.  I pulled 60 
and
held about 42 while aiming.  My arrows were 31 inch aluminum shafts with 
150

grain field points for target archery.  A large spotlight was positioned
above the backstop and a light probe was mounted onto the bow where 
sighted

people would put a sight.  The light probe was built into a piece of
sprinkler pipe.  I listened to the received signal through an earphone. 
I
aimed for the highest tone, then released the arrow.  On a good day, I 
could
hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent 
to
18 meters.  This was indoor archery.  The light probe focused on an 
18-inch

circle, and it was then up to me to judge the center of that area.

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 1:10 AM
Subject: Re: [Audyssey] mota beta 22 thoughts


I agree. I've fired enough guns in my life to be able to say that as 
well.

And I've done enough archery to know that the bow sounds are more or less
spot on also. Granted most of my experience was with a much smaller bow
than what I imagine the bow Angela finds would be. And that one sounded
qite different. Given my shall we say, small stature I'd probably still
need a child's bow since I don't know if I could draw a full-sized one
effectively.
We are the Knights who say...Ni!
- Original Message -
From: "Valiant8086" 
To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 10:37 PM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi.
I like the newer sounds myself. I've recorded gunshots myself and they
sound more like the newer ones than what the original mota gunshots
sounded like.

Sent with Thunderbird 3.1.10 portable.

On 8/16/2011 12:08 PM, Bryan Peterson wrote:

Maybe release the Beta 18 sounds as a separate sound pack? That way
those who wanted it could have it while those who, like me, are happy
with the newer sounds, could stick with those. It's the sae idea that
was discussed with regard to speech packs with different voices.
We are the Knights who say...Ni!
- Original Message - From: "Thomas Ward"

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi John,

Thanks for your thoughts and comments. However, I have a few 
responces

of my own below.

John wrote:

  I personally preferred the weapon sounds from beta 18. For me, the
new ones are
far more sci fi, and far less realistic.

My reply:

Well, that's unfortunate because the gun shots etc in beta 18 were 
low

fidelity and I wanted to replace them with hi-fi sounds. As I
purchased the new sounds for round about $35 I can't just afford to
throw that money away and put the old ones back in. Besides I'm
personally happy with the new sounds so if people want the old ones
I'll see what other people have to say about them before I put the 
old

sounds back in the game.

John Wrote:

The new door sounds sound like a haunted
house rather than an ancient temple. The older ones (a stone door)
really make the
ambience authentic.


My Reply:

Not really. Most ancient greek temples used wooden doors not stone.
Were this ancient Egypt or something stone would in deed be more
appropriate here. So I think this is a situation of historical
accuracy vs player perspective. So I'd like to hear others thoughts
here. If the majority of the people want the stone doors back I'll do
it, but it would not be historically accurate in my book.

John wrote:

  The ability to jump continually (from beta 18) was an invaluable
aid in making
my times with the levers, and getting over the fire pit in level one
and the chasm
in level two.

My Reply

Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-21 Thread Dakotah Rickard
Aiming's not so hard, really.

I love that targeting system you figured out though Charles. It is
really quite imaginative.

On 8/17/11, Darren Duff  wrote:
> Wow that's pretty cool! I'd love to try that some time...
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Charles Rivard
> Sent: Wednesday, August 17, 2011 6:47 PM
> To: Gamers Discussion list
> Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts
>
> What kind of archery equipment did you use and how did you aim?  I shot a
> 60-pound White Tail Hunter made by Bear.  It was a compound bow with a
> reduction in weight after you pulled the bow over the cam.  I pulled 60 and
> held about 42 while aiming.  My arrows were 31 inch aluminum shafts with 150
> grain field points for target archery.  A large spotlight was positioned
> above the backstop and a light probe was mounted onto the bow where sighted
> people would put a sight.  The light probe was built into a piece of
> sprinkler pipe.  I listened to the received signal through an earphone.  I
> aimed for the highest tone, then released the arrow.  On a good day, I could
> hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to
> 18 meters.  This was indoor archery.  The light probe focused on an 18-inch
> circle, and it was then up to me to judge the center of that area.
>
> ---
> "Security is not the absence of danger.  It is the presence of the Lord."
>
> - Original Message -
> From: "Bryan Peterson" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, August 17, 2011 1:10 AM
> Subject: Re: [Audyssey] mota beta 22 thoughts
>
>
>>I agree. I've fired enough guns in my life to be able to say that as well.
>>And I've done enough archery to know that the bow sounds are more or less
>>spot on also. Granted most of my experience was with a much smaller bow
>>than what I imagine the bow Angela finds would be. And that one sounded
>>qite different. Given my shall we say, small stature I'd probably still
>>need a child's bow since I don't know if I could draw a full-sized one
>>effectively.
>> We are the Knights who say...Ni!
>> - Original Message -
>> From: "Valiant8086" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, August 16, 2011 10:37 PM
>> Subject: Re: [Audyssey] mota beta 22 thoughts
>>
>>
>>> Hi.
>>> I like the newer sounds myself. I've recorded gunshots myself and they
>>> sound more like the newer ones than what the original mota gunshots
>>> sounded like.
>>>
>>> Sent with Thunderbird 3.1.10 portable.
>>>
>>> On 8/16/2011 12:08 PM, Bryan Peterson wrote:
 Maybe release the Beta 18 sounds as a separate sound pack? That way
 those who wanted it could have it while those who, like me, are happy
 with the newer sounds, could stick with those. It's the sae idea that
 was discussed with regard to speech packs with different voices.
 We are the Knights who say...Ni!
 - Original Message - From: "Thomas Ward"
 
 To: "Gamers Discussion list" 
 Sent: Tuesday, August 16, 2011 9:20 AM
 Subject: Re: [Audyssey] mota beta 22 thoughts


> Hi John,
>
> Thanks for your thoughts and comments. However, I have a few responces
> of my own below.
>
> John wrote:
>
>   I personally preferred the weapon sounds from beta 18. For me, the
> new ones are
> far more sci fi, and far less realistic.
>
> My reply:
>
> Well, that's unfortunate because the gun shots etc in beta 18 were low
> fidelity and I wanted to replace them with hi-fi sounds. As I
> purchased the new sounds for round about $35 I can't just afford to
> throw that money away and put the old ones back in. Besides I'm
> personally happy with the new sounds so if people want the old ones
> I'll see what other people have to say about them before I put the old
> sounds back in the game.
>
> John Wrote:
>
> The new door sounds sound like a haunted
> house rather than an ancient temple. The older ones (a stone door)
> really make the
> ambience authentic.
>
>
> My Reply:
>
> Not really. Most ancient greek temples used wooden doors not stone.
> Were this ancient Egypt or something stone would in deed be more
> appropriate here. So I think this is a situation of historical
> accuracy vs player perspective. So I'd like to hear others thoughts
> here. If the majority of the people want the stone doors back I'll do
> it, but it would not be historically accurate in my book.
>
> John wrote:
>
>   The ability to jump continually (from beta 18) was an invaluable
> aid in making
> my times with the levers, and getting over the fire pit in level one
> and the chasm
> in level two.
>
> My Reply:
>
> Sorry, That is not technically possible. The way jumping worked in say
> beta 18 caused endles

Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-21 Thread Charles Rivard
How did you aim, and at what distance did you shoot  A cardboard box would 
not stop an arrow from my bow.  The backstop I shot at was made up of layers 
of cardboard sheets that were about 4 feet long by 14 inches wide, stacked 
until they were 6 feet high, held together by bar clamps.  The target was 
pinned to the stack.  There was a pad of conveyer belt-type rubber behind 
the cardboard stack, and the arrows would stick into this hard rubber.  So, 
if I were to shoot at a cardboard box, it wouldn't stop an arrow.


---
Shepherds are the best beasts!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 5:57 PM
Subject: Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts


I just used the bow and arrow. We had a makeshift field set up in our 
backyard with an empty cardboard box to shoot at and a big heavy  tarp over 
the wall behind it.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 4:46 PM
Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts


What kind of archery equipment did you use and how did you aim?  I shot a 
60-pound White Tail Hunter made by Bear.  It was a compound bow with a 
reduction in weight after you pulled the bow over the cam.  I pulled 60 
and held about 42 while aiming.  My arrows were 31 inch aluminum shafts 
with 150 grain field points for target archery.  A large spotlight was 
positioned above the backstop and a light probe was mounted onto the bow 
where sighted people would put a sight.  The light probe was built into a 
piece of sprinkler pipe.  I listened to the received signal through an 
earphone.  I aimed for the highest tone, then released the arrow.  On a 
good day, I could hit a paper plate 3 out of 5 times at a distance of 20 
yards, equivalent to 18 meters.  This was indoor archery.  The light 
probe focused on an 18-inch circle, and it was then up to me to judge the 
center of that area.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 1:10 AM
Subject: Re: [Audyssey] mota beta 22 thoughts


I agree. I've fired enough guns in my life to be able to say that as 
well. And I've done enough archery to know that the bow sounds are more 
or less spot on also. Granted most of my experience was with a much 
smaller bow than what I imagine the bow Angela finds would be. And that 
one sounded qite different. Given my shall we say, small stature I'd 
probably still need a child's bow since I don't know if I could draw a 
full-sized one effectively.

We are the Knights who say...Ni!
- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 10:37 PM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi.
I like the newer sounds myself. I've recorded gunshots myself and they 
sound more like the newer ones than what the original mota gunshots 
sounded like.


Sent with Thunderbird 3.1.10 portable.

On 8/16/2011 12:08 PM, Bryan Peterson wrote:
Maybe release the Beta 18 sounds as a separate sound pack? That way 
those who wanted it could have it while those who, like me, are happy 
with the newer sounds, could stick with those. It's the sae idea that 
was discussed with regard to speech packs with different voices.

We are the Knights who say...Ni!
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi John,

Thanks for your thoughts and comments. However, I have a few 
responces

of my own below.

John wrote:

  I personally preferred the weapon sounds from beta 18. For me, the
new ones are
far more sci fi, and far less realistic.

My reply:

Well, that's unfortunate because the gun shots etc in beta 18 were 
low

fidelity and I wanted to replace them with hi-fi sounds. As I
purchased the new sounds for round about $35 I can't just afford to
throw that money away and put the old ones back in. Besides I'm
personally happy with the new sounds so if people want the old ones
I'll see what other people have to say about them before I put the 
old

sounds back in the game.

John Wrote:

The new door sounds sound like a haunted
house rather than an ancient temple. The older ones (a stone door)
really make the
ambience authentic.


My Reply:

Not really. Most ancient greek temples used wooden doors not stone.
Were this ancient Egypt or something stone would in deed be more
appropriate here. So I think this is a situation of historical
accuracy vs player perspective. So I'd like to hear othe

Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-20 Thread Darren Duff
Wow that's pretty cool! I'd love to try that some time... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, August 17, 2011 6:47 PM
To: Gamers Discussion list
Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts

What kind of archery equipment did you use and how did you aim?  I shot a
60-pound White Tail Hunter made by Bear.  It was a compound bow with a
reduction in weight after you pulled the bow over the cam.  I pulled 60 and
held about 42 while aiming.  My arrows were 31 inch aluminum shafts with 150
grain field points for target archery.  A large spotlight was positioned
above the backstop and a light probe was mounted onto the bow where sighted
people would put a sight.  The light probe was built into a piece of
sprinkler pipe.  I listened to the received signal through an earphone.  I
aimed for the highest tone, then released the arrow.  On a good day, I could
hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to
18 meters.  This was indoor archery.  The light probe focused on an 18-inch
circle, and it was then up to me to judge the center of that area.

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 1:10 AM
Subject: Re: [Audyssey] mota beta 22 thoughts


>I agree. I've fired enough guns in my life to be able to say that as well. 
>And I've done enough archery to know that the bow sounds are more or less 
>spot on also. Granted most of my experience was with a much smaller bow 
>than what I imagine the bow Angela finds would be. And that one sounded 
>qite different. Given my shall we say, small stature I'd probably still 
>need a child's bow since I don't know if I could draw a full-sized one 
>effectively.
> We are the Knights who say...Ni!
> - Original Message - 
> From: "Valiant8086" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, August 16, 2011 10:37 PM
> Subject: Re: [Audyssey] mota beta 22 thoughts
>
>
>> Hi.
>> I like the newer sounds myself. I've recorded gunshots myself and they 
>> sound more like the newer ones than what the original mota gunshots 
>> sounded like.
>>
>> Sent with Thunderbird 3.1.10 portable.
>>
>> On 8/16/2011 12:08 PM, Bryan Peterson wrote:
>>> Maybe release the Beta 18 sounds as a separate sound pack? That way 
>>> those who wanted it could have it while those who, like me, are happy 
>>> with the newer sounds, could stick with those. It's the sae idea that 
>>> was discussed with regard to speech packs with different voices.
>>> We are the Knights who say...Ni!
>>> - Original Message - From: "Thomas Ward" 
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, August 16, 2011 9:20 AM
>>> Subject: Re: [Audyssey] mota beta 22 thoughts
>>>
>>>
 Hi John,

 Thanks for your thoughts and comments. However, I have a few responces
 of my own below.

 John wrote:

   I personally preferred the weapon sounds from beta 18. For me, the
 new ones are
 far more sci fi, and far less realistic.

 My reply:

 Well, that's unfortunate because the gun shots etc in beta 18 were low
 fidelity and I wanted to replace them with hi-fi sounds. As I
 purchased the new sounds for round about $35 I can't just afford to
 throw that money away and put the old ones back in. Besides I'm
 personally happy with the new sounds so if people want the old ones
 I'll see what other people have to say about them before I put the old
 sounds back in the game.

 John Wrote:

 The new door sounds sound like a haunted
 house rather than an ancient temple. The older ones (a stone door)
 really make the
 ambience authentic.


 My Reply:

 Not really. Most ancient greek temples used wooden doors not stone.
 Were this ancient Egypt or something stone would in deed be more
 appropriate here. So I think this is a situation of historical
 accuracy vs player perspective. So I'd like to hear others thoughts
 here. If the majority of the people want the stone doors back I'll do
 it, but it would not be historically accurate in my book.

 John wrote:

   The ability to jump continually (from beta 18) was an invaluable
 aid in making
 my times with the levers, and getting over the fire pit in level one
 and the chasm
 in level two.

 My Reply:

 Sorry, That is not technically possible. The way jumping worked in say
 beta 18 caused endless problems with joysticks, mice, etc. You had no
 control over when to jump and when you wanted to stop jumping because
 it would go into an infinite loop usually ending up with Angela in a
 fire, chasm, etc before you were able to stop. So restrictionms were
 put in pl

Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-20 Thread Bryan Peterson
I just used the bow and arrow. We had a makeshift field set up in our 
backyard with an empty cardboard box to shoot at and a big heavy  tarp over 
the wall behind it.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 4:46 PM
Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts


What kind of archery equipment did you use and how did you aim?  I shot a 
60-pound White Tail Hunter made by Bear.  It was a compound bow with a 
reduction in weight after you pulled the bow over the cam.  I pulled 60 
and held about 42 while aiming.  My arrows were 31 inch aluminum shafts 
with 150 grain field points for target archery.  A large spotlight was 
positioned above the backstop and a light probe was mounted onto the bow 
where sighted people would put a sight.  The light probe was built into a 
piece of sprinkler pipe.  I listened to the received signal through an 
earphone.  I aimed for the highest tone, then released the arrow.  On a 
good day, I could hit a paper plate 3 out of 5 times at a distance of 20 
yards, equivalent to 18 meters.  This was indoor archery.  The light probe 
focused on an 18-inch circle, and it was then up to me to judge the center 
of that area.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 1:10 AM
Subject: Re: [Audyssey] mota beta 22 thoughts


I agree. I've fired enough guns in my life to be able to say that as well. 
And I've done enough archery to know that the bow sounds are more or less 
spot on also. Granted most of my experience was with a much smaller bow 
than what I imagine the bow Angela finds would be. And that one sounded 
qite different. Given my shall we say, small stature I'd probably still 
need a child's bow since I don't know if I could draw a full-sized one 
effectively.

We are the Knights who say...Ni!
- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 10:37 PM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi.
I like the newer sounds myself. I've recorded gunshots myself and they 
sound more like the newer ones than what the original mota gunshots 
sounded like.


Sent with Thunderbird 3.1.10 portable.

On 8/16/2011 12:08 PM, Bryan Peterson wrote:
Maybe release the Beta 18 sounds as a separate sound pack? That way 
those who wanted it could have it while those who, like me, are happy 
with the newer sounds, could stick with those. It's the sae idea that 
was discussed with regard to speech packs with different voices.

We are the Knights who say...Ni!
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi John,

Thanks for your thoughts and comments. However, I have a few responces
of my own below.

John wrote:

  I personally preferred the weapon sounds from beta 18. For me, the
new ones are
far more sci fi, and far less realistic.

My reply:

Well, that's unfortunate because the gun shots etc in beta 18 were low
fidelity and I wanted to replace them with hi-fi sounds. As I
purchased the new sounds for round about $35 I can't just afford to
throw that money away and put the old ones back in. Besides I'm
personally happy with the new sounds so if people want the old ones
I'll see what other people have to say about them before I put the old
sounds back in the game.

John Wrote:

The new door sounds sound like a haunted
house rather than an ancient temple. The older ones (a stone door)
really make the
ambience authentic.


My Reply:

Not really. Most ancient greek temples used wooden doors not stone.
Were this ancient Egypt or something stone would in deed be more
appropriate here. So I think this is a situation of historical
accuracy vs player perspective. So I'd like to hear others thoughts
here. If the majority of the people want the stone doors back I'll do
it, but it would not be historically accurate in my book.

John wrote:

  The ability to jump continually (from beta 18) was an invaluable
aid in making
my times with the levers, and getting over the fire pit in level one
and the chasm
in level two.

My Reply:

Sorry, That is not technically possible. The way jumping worked in say
beta 18 caused endless problems with joysticks, mice, etc. You had no
control over when to jump and when you wanted to stop jumping because
it would go into an infinite loop usually ending up with Angela in a
fire, chasm, etc before you were able to stop. So restrictionms were
put in place that you had to let go of the controls keyboard, mouse,
joystick, whatever before starting a new jump. I'm sorry, but I had no
choice but to do it this way.

John Wrote:

I really preferred the previous sound for nearing a spike. I've found