Re: [Audyssey] vipmud help needed-about sounds and triggers
well there is no way to do that. the idea is to listen to the speech rather than review it your self, that's how most people do it. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 11:27 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers Ah, didn't it's case sensed... By the way, is there a way to make the client stay in the output window all the time? Everytime I type something, I got to hit tab to go back to see the action. I know I can set up speech to read what's going on, but I read much faster myself than if I had to just listen to it. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:33 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers first I think you wrote mpc instead of mp3. Second, put the braces at the file path, like this. #play {music.mp3} 3rd capitalize the PlayHandle. cap p, l, a, y, cap h, a, n, d, l, e. hth. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 10:29 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers Strange, I tried the way suggested. this is what I did: in the command line of the ditor I entered: {#play mp004.mpc 80}; #var music %playhandle and yet neither hte #pc 0 stop nor the #pc @music stop would stop it rofl. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message ----- From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a sound to trigger off of (You slash * very hard*, and I got to minimize my vipmud and go sort through my 3000 odd sound files to find the one that fits, find it's exact path, then come back and paste into the trigger editor... well, if you ever decide to share your pack playing sounds where they are eg in your sounds folder isn't quite the way you'd want to go. you'd be better of going to C:\program files\vipmud\sounds and making a folder with the mud name, like alteraeon, or AA for short. then you'd just paste your sounds there and do the #play {AA\soundname.wav} command, but if you ensist on doing it the other way, when you enter the pattern press enter on the script builder button, select play sound in the action list and then you'll have a listbox with all your folders and files. There must be an easier way of doing this? 2. Now I've created a trigger: (You stand in your recall* and it plays the mp3 file I wanted it to play. Problem is, the song is like 6 mins long, > now I can't get it to stop? The helpfile mentioned the #pc stop command and the stopmusic alias, but neither seem to work here. that's because the pc stop thing needs a variable with the sound to stop it. doing #pc 0 stop will stop all sounds playing at once, however if you want to stop that single music take this example to set it up #Play {AA\recallmusic.mp3}; #var recall %PlayHandle now if you do #pc @recall stop in another trigger it'll stop. 3. So if I got multiple characters on one mud and I want the above 'recall' trigger to be shared by them all, how do I go about setting that up? in the add trigger dialog check the box that says "make globally available for all characters, that's what you need to do. 4. I read somewhere that you can make vipmud open differ
Re: [Audyssey] vipmud help needed-about sounds and triggers
Ah, didn't it's case sensed... By the way, is there a way to make the client stay in the output window all the time? Everytime I type something, I got to hit tab to go back to see the action. I know I can set up speech to read what's going on, but I read much faster myself than if I had to just listen to it. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:33 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers first I think you wrote mpc instead of mp3. Second, put the braces at the file path, like this. #play {music.mp3} 3rd capitalize the PlayHandle. cap p, l, a, y, cap h, a, n, d, l, e. hth. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 10:29 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers Strange, I tried the way suggested. this is what I did: in the command line of the ditor I entered: {#play mp004.mpc 80}; #var music %playhandle and yet neither hte #pc 0 stop nor the #pc @music stop would stop it rofl. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a sound to trigger off of (You slash * very hard*, and I got to minimize my vipmud and go sort through my 3000 odd sound files to find the one that fits, find it's exact path, then come back and paste into the trigger editor... well, if you ever decide to share your pack playing sounds where they are eg in your sounds folder isn't quite the way you'd want to go. you'd be better of going to C:\program files\vipmud\sounds and making a folder with the mud name, like alteraeon, or AA for short. then you'd just paste your sounds there and do the #play {AA\soundname.wav} command, but if you ensist on doing it the other way, when you enter the pattern press enter on the script builder button, select play sound in the action list and then you'll have a listbox with all your folders and files. There must be an easier way of doing this? 2. Now I've created a trigger: (You stand in your recall* and it plays the mp3 file I wanted it to play. Problem is, the song is like 6 mins long, > now I can't get it to stop? The helpfile mentioned the #pc stop command and the stopmusic alias, but neither seem to work here. that's because the pc stop thing needs a variable with the sound to stop it. doing #pc 0 stop will stop all sounds playing at once, however if you want to stop that single music take this example to set it up #Play {AA\recallmusic.mp3}; #var recall %PlayHandle now if you do #pc @recall stop in another trigger it'll stop. 3. So if I got multiple characters on one mud and I want the above 'recall' trigger to be shared by them all, how do I go about setting that up? in the add trigger dialog check the box that says "make globally available for all characters, that's what you need to do. 4. I read somewhere that you can make vipmud open different windows for different texts, but I can't figure out how... Say if I want all gossip messages to go on a separate window, what's the commands I would use, and where do I type them in? hmm, never heard you can do that one. Before some of ya tell me to go read the helpfile again, let me quickly mention that I have been doing just that this p
Re: [Audyssey] vipmud help needed-about sounds and triggers
first I think you wrote mpc instead of mp3. Second, put the braces at the file path, like this. #play {music.mp3} 3rd capitalize the PlayHandle. cap p, l, a, y, cap h, a, n, d, l, e. hth. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 10:29 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers Strange, I tried the way suggested. this is what I did: in the command line of the ditor I entered: {#play mp004.mpc 80}; #var music %playhandle and yet neither hte #pc 0 stop nor the #pc @music stop would stop it rofl. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a sound to trigger off of (You slash * very hard*, and I got to minimize my vipmud and go sort through my 3000 odd sound files to find the one that fits, find it's exact path, then come back and paste into the trigger editor... well, if you ever decide to share your pack playing sounds where they are eg in your sounds folder isn't quite the way you'd want to go. you'd be better of going to C:\program files\vipmud\sounds and making a folder with the mud name, like alteraeon, or AA for short. then you'd just paste your sounds there and do the #play {AA\soundname.wav} command, but if you ensist on doing it the other way, when you enter the pattern press enter on the script builder button, select play sound in the action list and then you'll have a listbox with all your folders and files. There must be an easier way of doing this? 2. Now I've created a trigger: (You stand in your recall* and it plays the mp3 file I wanted it to play. Problem is, the song is like 6 mins long, > now I can't get it to stop? The helpfile mentioned the #pc stop command and the stopmusic alias, but neither seem to work here. that's because the pc stop thing needs a variable with the sound to stop it. doing #pc 0 stop will stop all sounds playing at once, however if you want to stop that single music take this example to set it up #Play {AA\recallmusic.mp3}; #var recall %PlayHandle now if you do #pc @recall stop in another trigger it'll stop. 3. So if I got multiple characters on one mud and I want the above 'recall' trigger to be shared by them all, how do I go about setting that up? in the add trigger dialog check the box that says "make globally available for all characters, that's what you need to do. 4. I read somewhere that you can make vipmud open different windows for different texts, but I can't figure out how... Say if I want all gossip messages to go on a separate window, what's the commands I would use, and where do I type them in? hmm, never heard you can do that one. Before some of ya tell me to go read the helpfile again, let me quickly mention that I have been doing just that this past half a day rofl. I guess being quite happily simplified with Gmud for the past 7 years, my brain's just not quite ready to take in all these scripting symbols and rules- helpfile or no helpfile. lol. I tried scripting in mt at first but got nowhere, laughs. way too much vb script oriented for me. So, before I trash this new comp of mine out of frustration, I am going to close that file now, and hope some of you can answer me in the language that I can understand --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] vipmud help needed-about sounds and triggers
Strange, I tried the way suggested. this is what I did: in the command line of the ditor I entered: {#play mp004.mpc 80}; #var music %playhandle and yet neither hte #pc 0 stop nor the #pc @music stop would stop it rofl. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a sound to trigger off of (You slash * very hard*, and I got to minimize my vipmud and go sort through my 3000 odd sound files to find the one that fits, find it's exact path, then come back and paste into the trigger editor... well, if you ever decide to share your pack playing sounds where they are eg in your sounds folder isn't quite the way you'd want to go. you'd be better of going to C:\program files\vipmud\sounds and making a folder with the mud name, like alteraeon, or AA for short. then you'd just paste your sounds there and do the #play {AA\soundname.wav} command, but if you ensist on doing it the other way, when you enter the pattern press enter on the script builder button, select play sound in the action list and then you'll have a listbox with all your folders and files. There must be an easier way of doing this? 2. Now I've created a trigger: (You stand in your recall* and it plays the mp3 file I wanted it to play. Problem is, the song is like 6 mins long, > now I can't get it to stop? The helpfile mentioned the #pc stop command and the stopmusic alias, but neither seem to work here. that's because the pc stop thing needs a variable with the sound to stop it. doing #pc 0 stop will stop all sounds playing at once, however if you want to stop that single music take this example to set it up #Play {AA\recallmusic.mp3}; #var recall %PlayHandle now if you do #pc @recall stop in another trigger it'll stop. 3. So if I got multiple characters on one mud and I want the above 'recall' trigger to be shared by them all, how do I go about setting that up? in the add trigger dialog check the box that says "make globally available for all characters, that's what you need to do. 4. I read somewhere that you can make vipmud open different windows for different texts, but I can't figure out how... Say if I want all gossip messages to go on a separate window, what's the commands I would use, and where do I type them in? hmm, never heard you can do that one. Before some of ya tell me to go read the helpfile again, let me quickly mention that I have been doing just that this past half a day rofl. I guess being quite happily simplified with Gmud for the past 7 years, my brain's just not quite ready to take in all these scripting symbols and rules- helpfile or no helpfile. lol. I tried scripting in mt at first but got nowhere, laughs. way too much vb script oriented for me. So, before I trash this new comp of mine out of frustration, I am going to close that file now, and hope some of you can answer me in the language that I can understand --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.co
Re: [Audyssey] vipmud help needed-about sounds and triggers
Thanks a bunch. Now I'll go try these! "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a sound to trigger off of (You slash * very hard*, and I got to minimize my vipmud and go sort through my 3000 odd sound files to find the one that fits, find it's exact path, then come back and paste into the trigger editor... well, if you ever decide to share your pack playing sounds where they are eg in your sounds folder isn't quite the way you'd want to go. you'd be better of going to C:\program files\vipmud\sounds and making a folder with the mud name, like alteraeon, or AA for short. then you'd just paste your sounds there and do the #play {AA\soundname.wav} command, but if you ensist on doing it the other way, when you enter the pattern press enter on the script builder button, select play sound in the action list and then you'll have a listbox with all your folders and files. There must be an easier way of doing this? 2. Now I've created a trigger: (You stand in your recall* and it plays the mp3 file I wanted it to play. Problem is, the song is like 6 mins long, > now I can't get it to stop? The helpfile mentioned the #pc stop command and the stopmusic alias, but neither seem to work here. that's because the pc stop thing needs a variable with the sound to stop it. doing #pc 0 stop will stop all sounds playing at once, however if you want to stop that single music take this example to set it up #Play {AA\recallmusic.mp3}; #var recall %PlayHandle now if you do #pc @recall stop in another trigger it'll stop. 3. So if I got multiple characters on one mud and I want the above 'recall' trigger to be shared by them all, how do I go about setting that up? in the add trigger dialog check the box that says "make globally available for all characters, that's what you need to do. 4. I read somewhere that you can make vipmud open different windows for different texts, but I can't figure out how... Say if I want all gossip messages to go on a separate window, what's the commands I would use, and where do I type them in? hmm, never heard you can do that one. Before some of ya tell me to go read the helpfile again, let me quickly mention that I have been doing just that this past half a day rofl. I guess being quite happily simplified with Gmud for the past 7 years, my brain's just not quite ready to take in all these scripting symbols and rules- helpfile or no helpfile. lol. I tried scripting in mt at first but got nowhere, laughs. way too much vb script oriented for me. So, before I trash this new comp of mine out of frustration, I am going to close that file now, and hope some of you can answer me in the language that I can understand --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. N
Re: [Audyssey] vipmud help needed-about sounds and triggers
answers coming up in your message. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a sound to trigger off of (You slash * very hard*, and I got to minimize my vipmud and go sort through my 3000 odd sound files to find the one that fits, find it's exact path, then come back and paste into the trigger editor... well, if you ever decide to share your pack playing sounds where they are eg in your sounds folder isn't quite the way you'd want to go. you'd be better of going to C:\program files\vipmud\sounds and making a folder with the mud name, like alteraeon, or AA for short. then you'd just paste your sounds there and do the #play {AA\soundname.wav} command, but if you ensist on doing it the other way, when you enter the pattern press enter on the script builder button, select play sound in the action list and then you'll have a listbox with all your folders and files. There must be an easier way of doing this? 2. Now I've created a trigger: (You stand in your recall* and it plays the mp3 file I wanted it to play. Problem is, the song is like 6 mins long, > now I can't get it to stop? The helpfile mentioned the #pc stop command and the stopmusic alias, but neither seem to work here. that's because the pc stop thing needs a variable with the sound to stop it. doing #pc 0 stop will stop all sounds playing at once, however if you want to stop that single music take this example to set it up #Play {AA\recallmusic.mp3}; #var recall %PlayHandle now if you do #pc @recall stop in another trigger it'll stop. 3. So if I got multiple characters on one mud and I want the above 'recall' trigger to be shared by them all, how do I go about setting that up? in the add trigger dialog check the box that says "make globally available for all characters, that's what you need to do. 4. I read somewhere that you can make vipmud open different windows for different texts, but I can't figure out how... Say if I want all gossip messages to go on a separate window, what's the commands I would use, and where do I type them in? hmm, never heard you can do that one. Before some of ya tell me to go read the helpfile again, let me quickly mention that I have been doing just that this past half a day rofl. I guess being quite happily simplified with Gmud for the past 7 years, my brain's just not quite ready to take in all these scripting symbols and rules- helpfile or no helpfile. lol. I tried scripting in mt at first but got nowhere, laughs. way too much vb script oriented for me. So, before I trash this new comp of mine out of frustration, I am going to close that file now, and hope some of you can answer me in the language that I can understand --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.