[Bug c++/82818] Bad Codegen, delete does not check for nullptrs
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=82818 --- Comment #5 from Jonathan Wakely --- (In reply to dark_sylinc from comment #0) > * AFAIK it is legal to call the destructor. Only if you have ensured it won't be called implicitly, e.g. by creating it on the heap. Your object is an automatic (stack) variable, so gets destroyed three times in total, which is so invalid it hurts.
[Bug c++/82818] Bad Codegen, delete does not check for nullptrs
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=82818 Richard Biener changed: What|Removed |Added Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID --- Comment #4 from Richard Biener --- INvalid.
[Bug c++/82818] Bad Codegen, delete does not check for nullptrs
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=82818 --- Comment #3 from Marc Glisse --- Please read the documentation for -flifetime-dse, your code is invalid.
[Bug c++/82818] Bad Codegen, delete does not check for nullptrs
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=82818 --- Comment #2 from dark_sylinc at yahoo dot com.ar --- Created attachment 42540 --> https://gcc.gnu.org/bugzilla/attachment.cgi?id=42540=edit Workaround. Uncomment "//a.~FastArray();" to make the crash come back
[Bug c++/82818] Bad Codegen, delete does not check for nullptrs
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=82818 --- Comment #1 from dark_sylinc at yahoo dot com.ar --- Update: 1. Confirmed to be broken with gcc 7.2 2. When I said fsanitize; I meant fsanitize=undefined 3. When code is slightly modified as in the new attachment, the crash is gone. But it appears again if after calling a.destroy(); we add a.~FastArray();