Re: [gdal-dev] GDAL 3.5 successfully built for iOS with cmake

2022-07-06 Thread Paul Harwood
What would be very nice would be if you created a PR to add the iOS build
hints to gdal.org - so that this knowledge does not get lost ...

On Wed, 6 Jul 2022 at 10:21, Nik Sands  wrote:

> Hi Even,
>
> Yes, you’re updated patch has worked on a (clean) distribution of version
> 3.5.  It has built for iOS successfully now, without my second dodgy
> work-around patch.
>
> Thanks again.
>
> Nik.
>
>
> On 6 Jul 2022, at 6:28 pm, Even Rouault 
> wrote:
>
> Nik,
>
> can you revert your patches and just try the one at
> https://github.com/OSGeo/gdal/pull/6024 ?
>
> The difference with my previous one is that it also unset variables in the
> cache. Testing locally on Linux (by running it unconditionnaly), I now see
> that the generated port/cpl_config.h in the build directory no longer
> define HAVE_STATVFS64, which should avoid the need for your patch in the
> .cpp file
>
> Even
>
> Le 06/07/2022 à 08:41, Nik Sands a écrit :
>
> Hello again,
>
> This is just a quick note to follow up on my many questions over the past
> few days.
>
> I have successfully built GDAL 3.5 for iOS, and I have fully documented
> the procedure I used at:
>
>
> https://gis.stackexchange.com/questions/434514/build-gdal-3-x-for-ios/435316#435316
>
> Note that it includes two patches.  The second patch is a very dodgy
> kludge.  I hope that people who know better than I do will be able to come
> up with a better solution and that both patches will be incorporated into
> future distributions of GDAL.
>
> Thanks to Even and the many other people who replied and offered advice
> and suggestions (and a patch).
>
> Cheers,
> Nik.
>
> ___
> gdal-dev mailing list
> gdal-dev@lists.osgeo.org
> https://lists.osgeo.org/mailman/listinfo/gdal-dev
>
>
> --
> http://www.spatialys.com
> My software is free, but my time generally not.
>
>
>
> 
> NIK SANDS
> Line Tamer | Time Traveller | Space Cadet
>
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Re: [gdal-dev] GDAL 3.5 successfully built for iOS with cmake

2022-07-06 Thread Nik Sands
Hi Even,

Yes, you’re updated patch has worked on a (clean) distribution of version 3.5.  
It has built for iOS successfully now, without my second dodgy work-around 
patch.

Thanks again.

Nik.


> On 6 Jul 2022, at 6:28 pm, Even Rouault  wrote:
> 
> Nik,
> 
> can you revert your patches and just try the one at 
> https://github.com/OSGeo/gdal/pull/6024 ?
> 
> The difference with my previous one is that it also unset variables in the 
> cache. Testing locally on Linux (by running it unconditionnaly), I now see 
> that the generated port/cpl_config.h in the build directory no longer define 
> HAVE_STATVFS64, which should avoid the need for your patch in the .cpp file
> 
> Even
> 
> Le 06/07/2022 à 08:41, Nik Sands a écrit :
>> Hello again,
>> 
>> This is just a quick note to follow up on my many questions over the past 
>> few days.
>> 
>> I have successfully built GDAL 3.5 for iOS, and I have fully documented the 
>> procedure I used at:
>> 
>>  
>> https://gis.stackexchange.com/questions/434514/build-gdal-3-x-for-ios/435316#435316
>> 
>> Note that it includes two patches.  The second patch is a very dodgy kludge. 
>>  I hope that people who know better than I do will be able to come up with a 
>> better solution and that both patches will be incorporated into future 
>> distributions of GDAL.
>> 
>> Thanks to Even and the many other people who replied and offered advice and 
>> suggestions (and a patch).
>> 
>> Cheers,
>> Nik.
>> 
>> ___
>> gdal-dev mailing list
>> gdal-dev@lists.osgeo.org
>> https://lists.osgeo.org/mailman/listinfo/gdal-dev
> 
> -- 
> http://www.spatialys.com
> My software is free, but my time generally not.
> 



NIK SANDS
Line Tamer | Time Traveller | Space Cadet

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Re: [gdal-dev] GDAL 3.5 successfully built for iOS with cmake

2022-07-06 Thread Even Rouault

Nik,

can you revert your patches and just try the one at 
https://github.com/OSGeo/gdal/pull/6024 ?


The difference with my previous one is that it also unset variables in 
the cache. Testing locally on Linux (by running it unconditionnaly), I 
now see that the generated port/cpl_config.h in the build directory no 
longer define HAVE_STATVFS64, which should avoid the need for your patch 
in the .cpp file


Even

Le 06/07/2022 à 08:41, Nik Sands a écrit :

Hello again,

This is just a quick note to follow up on my many questions over the past few 
days.

I have successfully built GDAL 3.5 for iOS, and I have fully documented the 
procedure I used at:


https://gis.stackexchange.com/questions/434514/build-gdal-3-x-for-ios/435316#435316

Note that it includes two patches.  The second patch is a very dodgy kludge.  I 
hope that people who know better than I do will be able to come up with a 
better solution and that both patches will be incorporated into future 
distributions of GDAL.

Thanks to Even and the many other people who replied and offered advice and 
suggestions (and a patch).

Cheers,
Nik.

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--
http://www.spatialys.com
My software is free, but my time generally not.

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