gEDA-user: Re: bf1 vs. pcb

2006-10-12 Thread Levente
On Wed, 11 Oct 2006 22:52:45 -0400
Harry Eaton [EMAIL PROTECTED] wrote:

 Fixes are in. Grab the latest CVS and give it a go.

Thanks Harry.

Levente

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Re: gEDA-user: bf1 vs. pcb

2006-10-12 Thread Peter Clifton
On Wed, 2006-10-11 at 22:52 -0400, Harry Eaton wrote:
 Levente wrote:
 ...
 
 Please find the pcb file via this link.
 
 http://web.interware.hu/lekovacs/cuccok/hardware/bf1.pcb

[snip]

 Fixes are in. Grab the latest CVS and give it a go.

Is this still the clipper branch of CVS, or HEAD?

I've tried opening bf1.pcb with the CVS clipper branch, and get what I
think are odd results:

pcb bf1.pcb 
Error while clipping PBO_SUB
Error while clipping PBO_SUB

In the schematic, GND-sldr appears to be clipped into about the top
quarter of the board, missing elsewhere. 

On the comp side of the board, it appears that the GND-comp polygons
actually touch all the wires on the component layer.

I deleted my ~/.pcb directory to make sure it wasn't a problem with
that, but still get the same effect.

Regards

Peter Clifton



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gEDA-user: Polygon clear line question

2006-10-12 Thread hwb



Hi,
When I draw polygons, some copper lines have clearance to 
the polygons andother copper lines do not. 
How can I make them all having polygon flag i.e. making them all be separated 
from polygons? short key'j' and's-j'do not work 
forthis situation. Thanks.
Hao


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Re: gEDA-user: Re: bf1 vs. pcb

2006-10-12 Thread Harry Eaton

Levente,

I should point out that bf1.pcb has two identical copies of a 
self-intersecting polygon (that's bad) at lines 8427 and 8432.


I think you want to delete one of the polys and drop the last point in 
the poly.


harry




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gEDA-user: more on clipping

2006-10-12 Thread Levente
Harry, and all,

I've tested this clipping toy for a while. I think the best thing would be if 
there was a way to recalculate dead areas; hence for example, if you add a via 
in a dead area, and in the other side if there is some GND present, the area 
can be again filled. So somehow it should be dynamic. Or it would be nice to 
have a menu item like Recalculate polygons or something like this.

Note that if you switch on check polys and you switch off the silk layer, the 
marker lines will be fat. This goes to GTK HID.

Note another thing... if you save your designe with the check polygons switched 
on, the Menu-Settings-Check polygons will be working inverted. This is with 
GTK HID too.

Levente

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Re: gEDA-user: Polygon clear line question

2006-10-12 Thread DJ Delorie

 When I draw polygons, some copper lines have clearance to the
 polygons and other copper lines do not.  How can I make them all
 having polygon flag i.e. making them all be separated from polygons?
 short key 'j' and 's-j' do not work for this situation.  Thanks.

Select - Select All Objects

:ClrFlag(SelectedLines,Join)

(Note to Harry: This seems to be broken with clipper)


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Re: gEDA-user: bf1 vs. pcb

2006-10-12 Thread Peter Clifton
On Thu, 2006-10-12 at 07:22 -0400, Harry Eaton wrote:
 Peter Clifton wrote:
 
 
 Fixes are in. Grab the latest CVS and give it a go.
 
 
 
 Is this still the clipper branch of CVS, or HEAD?
 
   
 
 This is the HEAD. Clipper is dead now that it is merged.
 
 h.

Thanks.. works much better.

I'm interested to know if the clipper looks at connectivity when
skipping vias and wires (e.g. does it clip around a wire it is
notionally connected to anyway?). 

When I tried to fill an area with two polygons which overlapped on an
edge, each polygon clipped independently as if it was on its own.
Perhaps I should make more use of polygons rather than rectangles... I
just find rectangles easier to draw!

Is there ever any intention to make the polygon clipping connectivity
sensitive?

Thanks for the hard work.. I especially love the new thermals.
 

Regards

Peter Clifton




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Re: gEDA-user: Re: bf1 vs. pcb

2006-10-12 Thread David Carr

Levente,

That BF532 PCB is very impressive, especially given that you fit it all 
on two layers.  The skill of the people on the gEDA lists amazes me 
again and again...


-David Carr

Levente wrote:

On Thu, 12 Oct 2006 08:32:08 -0400
Harry Eaton [EMAIL PROTECTED] wrote:

  

I should point out that bf1.pcb has two identical copies of a
self-intersecting polygon (that's bad) at lines 8427 and 8432.

I think you want to delete one of the polys and drop the last point in
the poly.



Thank you very much.

What I did is that I deleted all the poly, and added one big poly. Both sides. 
On the top, nothing was appearing after adding it. On the bottom it was okay.

I have tested the new thermals too. It is very cool, that now we can make solid thermals. 
I think this should be default for vias, hence we don't soldering anything into it. 
(except blue wires of course :-) I'd add an option like Default thermal for 
vias and another for pads.

Anyways, thanks for the clipping support, it is great to have it in PCB.


Levente

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gEDA-user: Hurray for pcb-clipping

2006-10-12 Thread David Carr

Harry and all,

I just want to say thank you for implementing clipping support in PCB.  
For me especially this is huge because now I can use my school's PCB 
mill to create boards produced by PCB.  The CAM software on that thing 
is horribly expensive and also quite broken with respect to RS-274X 
compliance.


Thanks again,
David Carr


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Re: gEDA-user: bf1 vs. pcb

2006-10-12 Thread John Griessen



Peter Clifton wrote:


Thanks for the hard work.. I especially love the new thermals.



Me too.

John G


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gEDA-user: PCB: Save called Open

2006-10-12 Thread Karel Kulhavy
I suggest the button Open in the Save dialog was renamed to Save.

CL


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gEDA-user: PCB: See 'Problems' in the manual

2006-10-12 Thread Karel Kulhavy
pcb-200601414 README says See 'Problems' in the manual. There is no section
'Problems' in the README. What manual is it referring to? Would it be possible
to put URL of the manual into the README?

CL


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Re: gEDA-user: PCB: Save called Open

2006-10-12 Thread DJ Delorie

 I suggest the button Open in the Save dialog was renamed to Save.

Which GUI ?


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Re: gEDA-user: PCB: See 'Problems' in the manual

2006-10-12 Thread DJ Delorie

 pcb-200601414 README says See 'Problems' in the manual. There is
 no section 'Problems' in the README. What manual is it referring to?
 Would it be possible to put URL of the manual into the README?

The pcb manual is in the doc subdirectory of the source tree.  The
build creates html, pdf, ps, dvi, and info formats of it (assuming
you've enabled doc-building and have all the needed converters).


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Re: gEDA-user: PCB: Save called Open

2006-10-12 Thread Karel Kulhavy
On Thu, Oct 12, 2006 at 03:01:48PM -0400, DJ Delorie wrote:
 
  I suggest the button Open in the Save dialog was renamed to Save.
 
 Which GUI ?

I reainstalled to the latest version and now it says OK. No need to worry
anymore :)

CL


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Re: gEDA-user: PCB: See 'Problems' in the manual

2006-10-12 Thread [EMAIL PROTECTED]

Karel Kulhavy wrote:

pcb-200601414


Karel,

Is this a real version number?

phil


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Re: gEDA-user: Polygon clear line question

2006-10-12 Thread hwb
It works. It's so sorry that I do not know how to find the useful command 
for the command line input. Got to remember this command. Thank you so much!


Bing





When I draw polygons, some copper lines have clearance to the
polygons and other copper lines do not.  How can I make them all
having polygon flag i.e. making them all be separated from polygons?
short key 'j' and 's-j' do not work for this situation.  Thanks.


Select - Select All Objects

:ClrFlag(SelectedLines,Join)

(Note to Harry: This seems to be broken with clipper)





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gEDA-user: Automatic repositioning to attributes

2006-10-12 Thread Antonio Augusto Todo Bom Neto




Hi all,

Using gschem, I have been some problems every time I add a component.

All symbols added, its attributes are relocated automaticly. But I dont want this.

I study where I want the RefDes and Value in any symbol that I create, and gSchem simply ignore the position on my symbol file.

How to desable this effect?

Cheers, 

Antonio




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Re: gEDA-user: Polygon clear line question

2006-10-12 Thread DJ Delorie

 It's so sorry that I do not know how to find the useful command for
 the command line input.

In the manual, find the appendix for Action Reference.  It's
currently Appendix F.


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Re: gEDA-user: more on clipping

2006-10-12 Thread Harry Eaton

Levente wrote:


I've tested this clipping toy for a while. I think the best thing would be if there was a 
way to recalculate dead areas; hence for example, if you add a via in a dead area, and in 
the other side if there is some GND present, the area can be again filled. So somehow it 
should be dynamic. Or it would be nice to have a menu item like Recalculate 
polygons or something like this.
 



I think you should morph the polygon into its pieces, then use the f-key 
to highlight those that are connected. If you are able to connect the 
others, then keep them or delete them if you can't get them connected.


The advantage of this is that you don't have to constantly re-compute 
the one huge polygon with its hundred thousand verticies. It will make 
working with, and re-loading the design much faster while still 
accomplishing everything you want.


h.




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Re: gEDA-user: more on clipping

2006-10-12 Thread David Carr

Just curious,

How are you handling arcs in the polygons?  Are you using line segments 
as an approximation or are you actually using an arc primitive?  If you 
are using line segments, does the number of segments vary on the 
diameter or is it fixed?


Your 100K vertex comment made me curious.
-David Carr

Harry Eaton wrote:

Levente wrote:

I've tested this clipping toy for a while. I think the best thing 
would be if there was a way to recalculate dead areas; hence for 
example, if you add a via in a dead area, and in the other side if 
there is some GND present, the area can be again filled. So somehow 
it should be dynamic. Or it would be nice to have a menu item like 
Recalculate polygons or something like this.
 



I think you should morph the polygon into its pieces, then use the 
f-key to highlight those that are connected. If you are able to 
connect the others, then keep them or delete them if you can't get 
them connected.


The advantage of this is that you don't have to constantly re-compute 
the one huge polygon with its hundred thousand verticies. It will make 
working with, and re-loading the design much faster while still 
accomplishing everything you want.


h.




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