gEDA-user: Re: bf1 vs. pcb
On Wed, 11 Oct 2006 22:52:45 -0400 Harry Eaton [EMAIL PROTECTED] wrote: Fixes are in. Grab the latest CVS and give it a go. Thanks Harry. Levente -- http://web.interware.hu/lekovacs pgpe95sIifoqG.pgp Description: PGP signature ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: bf1 vs. pcb
On Wed, 2006-10-11 at 22:52 -0400, Harry Eaton wrote: Levente wrote: ... Please find the pcb file via this link. http://web.interware.hu/lekovacs/cuccok/hardware/bf1.pcb [snip] Fixes are in. Grab the latest CVS and give it a go. Is this still the clipper branch of CVS, or HEAD? I've tried opening bf1.pcb with the CVS clipper branch, and get what I think are odd results: pcb bf1.pcb Error while clipping PBO_SUB Error while clipping PBO_SUB In the schematic, GND-sldr appears to be clipped into about the top quarter of the board, missing elsewhere. On the comp side of the board, it appears that the GND-comp polygons actually touch all the wires on the component layer. I deleted my ~/.pcb directory to make sure it wasn't a problem with that, but still get the same effect. Regards Peter Clifton ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
gEDA-user: Polygon clear line question
Hi, When I draw polygons, some copper lines have clearance to the polygons andother copper lines do not. How can I make them all having polygon flag i.e. making them all be separated from polygons? short key'j' and's-j'do not work forthis situation. Thanks. Hao ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: Re: bf1 vs. pcb
Levente, I should point out that bf1.pcb has two identical copies of a self-intersecting polygon (that's bad) at lines 8427 and 8432. I think you want to delete one of the polys and drop the last point in the poly. harry ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
gEDA-user: more on clipping
Harry, and all, I've tested this clipping toy for a while. I think the best thing would be if there was a way to recalculate dead areas; hence for example, if you add a via in a dead area, and in the other side if there is some GND present, the area can be again filled. So somehow it should be dynamic. Or it would be nice to have a menu item like Recalculate polygons or something like this. Note that if you switch on check polys and you switch off the silk layer, the marker lines will be fat. This goes to GTK HID. Note another thing... if you save your designe with the check polygons switched on, the Menu-Settings-Check polygons will be working inverted. This is with GTK HID too. Levente -- http://web.interware.hu/lekovacs pgpYixyfSwnjF.pgp Description: PGP signature ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: Polygon clear line question
When I draw polygons, some copper lines have clearance to the polygons and other copper lines do not. How can I make them all having polygon flag i.e. making them all be separated from polygons? short key 'j' and 's-j' do not work for this situation. Thanks. Select - Select All Objects :ClrFlag(SelectedLines,Join) (Note to Harry: This seems to be broken with clipper) ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: bf1 vs. pcb
On Thu, 2006-10-12 at 07:22 -0400, Harry Eaton wrote: Peter Clifton wrote: Fixes are in. Grab the latest CVS and give it a go. Is this still the clipper branch of CVS, or HEAD? This is the HEAD. Clipper is dead now that it is merged. h. Thanks.. works much better. I'm interested to know if the clipper looks at connectivity when skipping vias and wires (e.g. does it clip around a wire it is notionally connected to anyway?). When I tried to fill an area with two polygons which overlapped on an edge, each polygon clipped independently as if it was on its own. Perhaps I should make more use of polygons rather than rectangles... I just find rectangles easier to draw! Is there ever any intention to make the polygon clipping connectivity sensitive? Thanks for the hard work.. I especially love the new thermals. Regards Peter Clifton ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: Re: bf1 vs. pcb
Levente, That BF532 PCB is very impressive, especially given that you fit it all on two layers. The skill of the people on the gEDA lists amazes me again and again... -David Carr Levente wrote: On Thu, 12 Oct 2006 08:32:08 -0400 Harry Eaton [EMAIL PROTECTED] wrote: I should point out that bf1.pcb has two identical copies of a self-intersecting polygon (that's bad) at lines 8427 and 8432. I think you want to delete one of the polys and drop the last point in the poly. Thank you very much. What I did is that I deleted all the poly, and added one big poly. Both sides. On the top, nothing was appearing after adding it. On the bottom it was okay. I have tested the new thermals too. It is very cool, that now we can make solid thermals. I think this should be default for vias, hence we don't soldering anything into it. (except blue wires of course :-) I'd add an option like Default thermal for vias and another for pads. Anyways, thanks for the clipping support, it is great to have it in PCB. Levente -- http://web.interware.hu/lekovacs ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
gEDA-user: Hurray for pcb-clipping
Harry and all, I just want to say thank you for implementing clipping support in PCB. For me especially this is huge because now I can use my school's PCB mill to create boards produced by PCB. The CAM software on that thing is horribly expensive and also quite broken with respect to RS-274X compliance. Thanks again, David Carr ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: bf1 vs. pcb
Peter Clifton wrote: Thanks for the hard work.. I especially love the new thermals. Me too. John G ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
gEDA-user: PCB: Save called Open
I suggest the button Open in the Save dialog was renamed to Save. CL ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
gEDA-user: PCB: See 'Problems' in the manual
pcb-200601414 README says See 'Problems' in the manual. There is no section 'Problems' in the README. What manual is it referring to? Would it be possible to put URL of the manual into the README? CL ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: PCB: Save called Open
I suggest the button Open in the Save dialog was renamed to Save. Which GUI ? ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: PCB: See 'Problems' in the manual
pcb-200601414 README says See 'Problems' in the manual. There is no section 'Problems' in the README. What manual is it referring to? Would it be possible to put URL of the manual into the README? The pcb manual is in the doc subdirectory of the source tree. The build creates html, pdf, ps, dvi, and info formats of it (assuming you've enabled doc-building and have all the needed converters). ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: PCB: Save called Open
On Thu, Oct 12, 2006 at 03:01:48PM -0400, DJ Delorie wrote: I suggest the button Open in the Save dialog was renamed to Save. Which GUI ? I reainstalled to the latest version and now it says OK. No need to worry anymore :) CL ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: PCB: See 'Problems' in the manual
Karel Kulhavy wrote: pcb-200601414 Karel, Is this a real version number? phil ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: Polygon clear line question
It works. It's so sorry that I do not know how to find the useful command for the command line input. Got to remember this command. Thank you so much! Bing When I draw polygons, some copper lines have clearance to the polygons and other copper lines do not. How can I make them all having polygon flag i.e. making them all be separated from polygons? short key 'j' and 's-j' do not work for this situation. Thanks. Select - Select All Objects :ClrFlag(SelectedLines,Join) (Note to Harry: This seems to be broken with clipper) ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
gEDA-user: Automatic repositioning to attributes
Hi all, Using gschem, I have been some problems every time I add a component. All symbols added, its attributes are relocated automaticly. But I dont want this. I study where I want the RefDes and Value in any symbol that I create, and gSchem simply ignore the position on my symbol file. How to desable this effect? Cheers, Antonio ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: Polygon clear line question
It's so sorry that I do not know how to find the useful command for the command line input. In the manual, find the appendix for Action Reference. It's currently Appendix F. ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: more on clipping
Levente wrote: I've tested this clipping toy for a while. I think the best thing would be if there was a way to recalculate dead areas; hence for example, if you add a via in a dead area, and in the other side if there is some GND present, the area can be again filled. So somehow it should be dynamic. Or it would be nice to have a menu item like Recalculate polygons or something like this. I think you should morph the polygon into its pieces, then use the f-key to highlight those that are connected. If you are able to connect the others, then keep them or delete them if you can't get them connected. The advantage of this is that you don't have to constantly re-compute the one huge polygon with its hundred thousand verticies. It will make working with, and re-loading the design much faster while still accomplishing everything you want. h. ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
Re: gEDA-user: more on clipping
Just curious, How are you handling arcs in the polygons? Are you using line segments as an approximation or are you actually using an arc primitive? If you are using line segments, does the number of segments vary on the diameter or is it fixed? Your 100K vertex comment made me curious. -David Carr Harry Eaton wrote: Levente wrote: I've tested this clipping toy for a while. I think the best thing would be if there was a way to recalculate dead areas; hence for example, if you add a via in a dead area, and in the other side if there is some GND present, the area can be again filled. So somehow it should be dynamic. Or it would be nice to have a menu item like Recalculate polygons or something like this. I think you should morph the polygon into its pieces, then use the f-key to highlight those that are connected. If you are able to connect the others, then keep them or delete them if you can't get them connected. The advantage of this is that you don't have to constantly re-compute the one huge polygon with its hundred thousand verticies. It will make working with, and re-loading the design much faster while still accomplishing everything you want. h. ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user ___ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user