Re: gEDA-user: windows and opengl

2011-09-18 Thread DJ Delorie

> Is there a serious road block? 

Yes - the code just doesn't work.  The PCB window is very messed up,
including no menus or sidebar and a misaligned crosshair.

> Can I tell potential users that this will most likely be rectified
> on a reasonable time frame -- Say in, in a few months?

Officially, no - it's our policy to not make such predictions, but if
you want to fix it yourself in the next few months, you may promise
them that.  Otherwise, we'll work on it if/when we get a chance and it
will get fixed when it's fixed.


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Re: gEDA-user: windows and opengl

2011-09-18 Thread Kai-Martin Knaak
DJ Delorie wrote:

>> The most obvious difference between the windows version of PCB and
>> the one built for linux is transparency. Why is this so?
> 
> We couldn't get it working correctly in time.

Is there a serious road block? 
Can I tell potential users that this will most likely be rectified 
on a reasonable time frame -- Say in, in a few months?

---<)kaimartin(>---
-- 
Kai-Martin Knaak, Email: k...@familieknaak.de
http://pool.sks-keyservers.net:11371/pks/lookup?search=0x6C0B9F53
Still unhappy with moderation of geda-user. 
Why? Because it is completely intransparent.



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Re: gEDA-user: windows and opengl

2011-09-18 Thread DJ Delorie

> The most obvious difference between the windows version of PCB and
> the one built for linux is transparency. Why is this so?

We couldn't get it working correctly in time.


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Re: gEDA-user: windows and opengl

2011-09-18 Thread Bob Paddock
On Sat, Sep 17, 2011 at 5:05 PM, Kai-Martin Knaak  wrote:

> provides accelerated drivers for windows.
> Wouldn't openGL "just work" in such an environment?

GLEW is typically used:

http://glew.sourceforge.net/

You can find an example of its usage in the Toped project:

http://toped.org.uk/


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gEDA-user: windows and opengl

2011-09-18 Thread Kai-Martin Knaak
The most obvious difference between the windows version of PCB and 
the one built for linux is transparency. Why is this so? If I read 
the opengl description correctly, all windows versions should be 
able to deal with opengl commands even if a driver for hardware 
acceleration is missing. And of course every graphics card manufacturer 
provides accelerated drivers for windows.
Wouldn't openGL "just work" in such an environment?

---<)kaimartin(>---
-- 
Kai-Martin Knaak, Email: k...@familieknaak.de
http://pool.sks-keyservers.net:11371/pks/lookup?search=0x6C0B9F53
Still unhappy with moderation of geda-user. 
Why? Because it is completely intransparent.



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