Re: [GEM-dev] AA with shader

2011-01-27 Thread Jack
Thanx Chris and Cyrille, i will take a look on these two possibilities.
I have found this link :
http://people.csail.mit.edu/ericchan/articles/prefilter/
I will try later if i can understood.
++

Jack



Le jeudi 27 janvier 2011 à 17:59 +0100, cyrille henry a écrit :
> hello,
> 
> you can also try to render into a frambuffer with size 2n+1.
> rendering this texture should performe a simple AA.
> 
> c
> 
> Le 27/01/2011 14:03, chris clepper a écrit :
> > Jack
> >
> > You could try a shader that does edge detection and above a certain 
> > threshold apply a simple blur.  That should give some sort of AA.  A more 
> > complex version could adjust the blur based on how strong the edge is.
> >
> > Chris
> >
> > On Tue, Jan 25, 2011 at 6:34 PM, Jack  > > wrote:
> >
> > I know, this is not a specific GEM problem.
> > I would like to get the render (started with only geos) from the
> > [gemframebuffer] anti-aliased. And I was wondering if someone has worked
> > on a shader to get this effect and if this person would like to share
> > his shader or to help in development ?
> > Thanx.
> > ++
> >
> > Jack
> >
> >
> >
> >
> > ___
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> >
> >
> >
> >
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Re: [GEM-dev] AA with shader

2011-01-27 Thread cyrille henry

hello,

you can also try to render into a frambuffer with size 2n+1.
rendering this texture should performe a simple AA.

c

Le 27/01/2011 14:03, chris clepper a écrit :

Jack

You could try a shader that does edge detection and above a certain threshold 
apply a simple blur.  That should give some sort of AA.  A more complex version 
could adjust the blur based on how strong the edge is.

Chris

On Tue, Jan 25, 2011 at 6:34 PM, Jack mailto:j...@rybn.org>> 
wrote:

I know, this is not a specific GEM problem.
I would like to get the render (started with only geos) from the
[gemframebuffer] anti-aliased. And I was wondering if someone has worked
on a shader to get this effect and if this person would like to share
his shader or to help in development ?
Thanx.
++

Jack




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Re: [GEM-dev] AA with shader

2011-01-27 Thread chris clepper
Jack

You could try a shader that does edge detection and above a certain
threshold apply a simple blur.  That should give some sort of AA.  A more
complex version could adjust the blur based on how strong the edge is.

Chris

On Tue, Jan 25, 2011 at 6:34 PM, Jack  wrote:

> I know, this is not a specific GEM problem.
> I would like to get the render (started with only geos) from the
> [gemframebuffer] anti-aliased. And I was wondering if someone has worked
> on a shader to get this effect and if this person would like to share
> his shader or to help in development ?
> Thanx.
> ++
>
> Jack
>
>
>
>
> ___
> GEM-dev mailing list
> GEM-dev@iem.at
> http://lists.puredata.info/listinfo/gem-dev
>
>
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