Re: [GEM-dev] Depth Of Field
Hi Chris This can be done with a shader and a framebuffer. ok, so I'll try again using shaders (If anyone have more infos about that, I'm listenning) The gemwin is not the way to do it because it knows nothing of the geometry being rendered elsewhere in a patch. Ok, I thought about [gemwin] because of the way we can move the viewpoint in the scene using [view< messages. And camera location + camera focus managed with the same object [gemwin] would have been nice... Best regards, Pierre ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Re: [GEM-dev] Depth Of Field
This can be done with a shader and a framebuffer. The gemwin is not the way to do it because it knows nothing of the geometry being rendered elsewhere in a patch. On Mon, Nov 9, 2009 at 6:43 AM, Pierre wrote: > Hi, > Something I would add to G.E.M. is the "Depth Of Field" effect. > Someone asked this last year on pd-list without succes/response : > http://lists.puredata.info/pipermail/pd-list/2008-10/065649.html > > Adding something like a 'focus' parameter to [gemwin] would be very nice. > Maybe it could be done using GLSL or [GEMglAccum] (*) but, until now, all > my searches and tests have failed... > > Any ideas on how to do that ? > I can code a bit a opengl/c, but I have poor skills... > So any help, link or idea is welcome ! > > Best regards, > Pierre > > (*) http://www.opengl.org/sdk/docs/man/xhtml/glAccum.xml > (*) http://www.opengl.org/resources/code/samples/redbook/dof.c > > > > ___ > GEM-dev mailing list > GEM-dev@iem.at > http://lists.puredata.info/listinfo/gem-dev > ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
[GEM-dev] Depth Of Field
Hi, Something I would add to G.E.M. is the "Depth Of Field" effect. Someone asked this last year on pd-list without succes/response : http://lists.puredata.info/pipermail/pd-list/2008-10/065649.html Adding something like a 'focus' parameter to [gemwin] would be very nice. Maybe it could be done using GLSL or [GEMglAccum] (*) but, until now, all my searches and tests have failed... Any ideas on how to do that ? I can code a bit a opengl/c, but I have poor skills... So any help, link or idea is welcome ! Best regards, Pierre (*) http://www.opengl.org/sdk/docs/man/xhtml/glAccum.xml (*) http://www.opengl.org/resources/code/samples/redbook/dof.c ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev