Re: Cocoon build attempt.

2004-10-12 Thread Stefano Mazzocchi
Adam Jack wrote:
Build from repository is a beautiful thing. Even though Beaver broke with
a technicality (the LICENSE file was missing) Gump was able (and willing) to
take the latest successful build of it from the repository. As such, even
though we state Beaver is the root cause (despite not being a direct
dependency), Cocoon still got a shot at a build.
http://brutus.apache.org/gump/public/cocoon/cocoon/index.html
So, now we have some Cocoon issues to fix, it seems:
http://brutus.apache.org/gump/public/cocoon/cocoon/gump_work/build_cocoon_cocoon.html
We have a problem.
Gump tried to build cocoon but it should *NOT* have! because a 
dependency was not satisfied and it was not beaver.

http://brutus.apache.org/gump/public/excalibur/excalibur-xmlutil/gump_work/build_excalibur_excalibur-xmlutil.html
The reason why cocoon fails is exactly that excalibur-xmlutil is not 
present and gump should have figured that out.

I think that trying to build when the dependencies are not set it's more 
harmful than useful.

--
Stefano.


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Re: Cocoon build attempt.

2004-10-12 Thread Adam R. B. Jack

 We have a problem.

 Gump tried to build cocoon but it should *NOT* have!

Yeah, I had a sneaking suspicion something was wrong there, but I was being
hopeful. Ok, I need to go back to the drawing board on 'build from
repository'.

Basically, the logic was to override the 'prerequisite failed' logic (that
would suppress a build) and in such case still go looking for artifacts 
try the build. I thought that if it failed to find artifacts it'd not build,
but apparently not. I'll look at this ASAP.

regards,

Adam


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Re: Cocoon build attempt.

2004-10-12 Thread Stefano Mazzocchi
Adam R. B. Jack wrote:
We have a problem.
Gump tried to build cocoon but it should *NOT* have!

Yeah, I had a sneaking suspicion something was wrong there, but I was being
hopeful. Ok, I need to go back to the drawing board on 'build from
repository'.
Basically, the logic was to override the 'prerequisite failed' logic (that
would suppress a build) and in such case still go looking for artifacts 
try the build. I thought that if it failed to find artifacts it'd not build,
but apparently not. I'll look at this ASAP.
Thanks much, Adam!
--
Stefano.


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