commit:     de131984cda6e4c9097ee02ebcb38eb581f6db40
Author:     Vadim A. Misbakh-Soloviov <git <AT> mva <DOT> name>
AuthorDate: Fri Jun  2 13:02:17 2017 +0000
Commit:     Vadim A. Misbakh-Soloviov <mva <AT> mva <DOT> name>
CommitDate: Fri Jun  2 13:02:17 2017 +0000
URL:        https://gitweb.gentoo.org/proj/gamerlay.git/commit/?id=de131984

aquaria/bbge semi-fix: chewi said there is new repo + needs to finish porting 
to EAPI6 (no gamesdir)

 games-arcade/aquaria/aquaria-9999.ebuild        | 72 ++++++++++++++++---------
 games-engines/bbge/bbge-9999.ebuild             | 43 ++++++++-------
 games-engines/bbge/files/gentoo-data-path.patch | 40 --------------
 3 files changed, 73 insertions(+), 82 deletions(-)

diff --git a/games-arcade/aquaria/aquaria-9999.ebuild 
b/games-arcade/aquaria/aquaria-9999.ebuild
index 7cbdc7d..2e1283e 100644
--- a/games-arcade/aquaria/aquaria-9999.ebuild
+++ b/games-arcade/aquaria/aquaria-9999.ebuild
@@ -1,11 +1,10 @@
-# Copyright 1999-2011 Gentoo Foundation
+# Copyright 1999-2016 Gentoo Foundation
 # Distributed under the terms of the GNU General Public License v2
-# $Header: $
 
-EAPI="2"
+EAPI=6
 EHG_REPO_URI="http://hg.icculus.org/icculus/aquaria";
 
-inherit eutils flag-o-matic games cmake-utils mercurial
+inherit eutils flag-o-matic cmake-utils mercurial versionator
 
 DESCRIPTION="A 2D scroller set in a massive ocean world"
 HOMEPAGE="http://www.bit-blot.com/aquaria/";
@@ -14,14 +13,24 @@ SRC_URI="aquaria-lnx-humble-bundle.mojo.run"
 LICENSE="GPL-2"
 SLOT="0"
 KEYWORDS=""
-IUSE=""
+IUSE="luajit"
 RESTRICT="fetch"
 
-RDEPEND="dev-lang/lua
+RDEPEND="
+       luajit? (
+               dev-lang/luajit:2
+       )
+       !luajit? (
+               || (
+                       dev-lang/lua:5.1
+                       dev-lang/lua:0
+               )
+       )
        >=dev-libs/tinyxml-2.6.1-r1[stl]
        games-engines/bbge
        media-libs/glpng
-       media-libs/libsdl"
+       media-libs/libsdl
+"
 
 DEPEND="${RDEPEND}
        app-arch/unzip"
@@ -30,7 +39,8 @@ S="${WORKDIR}/${PN}"
 
 pkg_nofetch() {
        echo
-       elog "Download ${A} from ${HOMEPAGE} and place it in ${DISTDIR}"
+       ewarn "Despite game code is open source, it still need artwork from 
original humblebundle package."
+       ewarn "Please, download ${A} from ${HOMEPAGE} (or from your humble 
bundle library) and place it in ${DISTDIR}"
        echo
 }
 
@@ -45,41 +55,55 @@ src_unpack() {
 }
 
 src_prepare() {
+       local lua=lua
+       use luajit && lua=luajit-5.1
+       has_version 'dev-lang/lua:5.1' && lua=lua5.1
+
        # Fix include paths.
        sed -i \
                -e "s:\.\./ExternalLibs/glpng:GL/glpng:" \
                -e "s:\.\./ExternalLibs/::" \
                -e "s:\.\./BBGE/:BBGE/:" \
-               Aquaria/*.{cpp,h} || die
+               Aquaria/*.{cpp,h} || die "Fix include patch failed"
 
        # Only build game sources.
-       rm -r BBGE/ || die
-       sed -i "/ADD_EXECUTABLE[(]/,/[)]/d" CMakeLists.txt || die
-       echo 'ADD_EXECUTABLE(aquaria ${AQUARIA_SRCS})' >> CMakeLists.txt || die
+       rm -r BBGE/ ExternalLibs/ || die "dropping bbge && ExternalLibs faled"
+       sed -i "/ADD_EXECUTABLE[(]/,/[)]/d" CMakeLists.txt || die "dropping 
bbge && ExternalLibs faled"
+       echo 'ADD_EXECUTABLE(aquaria ${AQUARIA_SRCS})' >> CMakeLists.txt || die 
"dropping bbge && ExternalLibs faled"
 
        # Redefine libraries to link against.
        sed -i "/TARGET_LINK_LIBRARIES/d" CMakeLists.txt || die
-       echo "TARGET_LINK_LIBRARIES(aquaria BBGE glpng lua pthread SDL 
tinyxml)" >> CMakeLists.txt || die
+       echo "TARGET_LINK_LIBRARIES(aquaria BBGE glpng ${lua} pthread SDL 
tinyxml)" >> CMakeLists.txt || die
+
+       default
 }
 
 src_configure() {
+       local lua=lua
+
+       use luajit && (
+               local ljpk="$(best_version dev-lang/luajit:2)"
+               local ljv="$(get_version_component_range 1-2 ${ljpk/*luajit-/})"
+               append-cppflags -I/usr/include/luajit"${ljv}"
+       )
+
+       has_version 'dev-lang/lua:5.1' && append-cppflags -I/usr/include/lua5.1
+
        append-cppflags -I/usr/include/BBGE -I/usr/include/freetype2
        cmake-utils_src_configure
 }
 
 src_install() {
-       dogamesbin "${CMAKE_BUILD_DIR}/${PN}" || die
-
-       cd ../data || die
-       insinto "${GAMES_DATADIR}/Aquaria"
-       doins -r *.xml */ || die
-       doins -r "${S}"/game_scripts/* || die
+       cmake-utils_src_install
 
-       dodoc README-linux.txt || die
-       dohtml -r docs/* || die
+       cd ../data
+       insinto /usr/share/Aquaria
+       doins -r *.xml */
+       doins -r "${S}"/game_scripts/*
 
-       doicon "${PN}.png" || die
-       make_desktop_entry "${PN}" "Aquaria" || die
+       dodoc README-linux.txt
+       dodoc -r docs/*
 
-       prepgamesdirs
+       doicon "${PN}.png"
+       make_desktop_entry "${PN}" "Aquaria"
 }

diff --git a/games-engines/bbge/bbge-9999.ebuild 
b/games-engines/bbge/bbge-9999.ebuild
index c20ac8e..d68e6ae 100644
--- a/games-engines/bbge/bbge-9999.ebuild
+++ b/games-engines/bbge/bbge-9999.ebuild
@@ -1,12 +1,11 @@
-# Copyright 1999-2011 Gentoo Foundation
+# Copyright 1999-2017 Gentoo Foundation
 # Distributed under the terms of the GNU General Public License v2
-# $Header: $
 
-EAPI="2"
+EAPI=6
 EHG_REPO_URI="http://hg.icculus.org/icculus/aquaria";
 EHG_PROJECT="aquaria"
 
-inherit flag-o-matic games cmake-utils mercurial
+inherit flag-o-matic cmake-utils mercurial
 
 DESCRIPTION="The Bit-Blot Game Engine, used by Aquaria"
 HOMEPAGE="http://www.bit-blot.com/";
@@ -16,7 +15,8 @@ SLOT="0"
 KEYWORDS=""
 IUSE="static-libs"
 
-RDEPEND=">=dev-libs/tinyxml-2.6.1-r1[stl]
+RDEPEND="
+       >=dev-libs/tinyxml-2.6.1-r1[stl]
        media-libs/freetype:2
        media-libs/ftgl
        media-libs/glpng
@@ -24,15 +24,18 @@ RDEPEND=">=dev-libs/tinyxml-2.6.1-r1[stl]
        media-libs/libvorbis
        media-libs/openal
        sys-libs/zlib
-       virtual/opengl"
+       virtual/opengl
+"
 
 DEPEND="${RDEPEND}"
 
 S="${WORKDIR}/aquaria"
 
+#PATCHES=("${FILESDIR}/patches")
+
 src_prepare() {
        # Remove bundled stuff to ensure it's not used.
-       rm -r BBGE/{GL,glext} || die
+       rm -r BBGE/{GL,glext} || die "Removing bundled stuff failed"
 
        # Remove bundled sources.
        # Don't build Aquaria.
@@ -40,28 +43,32 @@ src_prepare() {
                -e '/glpng/d' -e '/tinyxml/d' \
                -e '/TARGET_LINK_LIBRARIES/d' \
                -e '/ADD_EXECUTABLE[(]/,/[)]/d' \
-               CMakeLists.txt || die
+               CMakeLists.txt || die "No Aquaria patch failed"
 
-       # Set the data prefix directory.
-       echo "ADD_DEFINITIONS(-DBBGE_DATA_PREFIX=\"${GAMES_DATADIR}\")" >> 
CMakeLists.txt || die
+#      # Set the data prefix directory.
+#      echo "ADD_DEFINITIONS(-DBBGE_DATA_PREFIX=\"${GAMES_DATADIR}\")" >> 
CMakeLists.txt || die ""
 
        # Always build shared.
-       echo 'ADD_LIBRARY(BBGE SHARED ${BBGE_SRCS})' >> CMakeLists.txt || die
+       echo 'ADD_LIBRARY(BBGE SHARED ${BBGE_SRCS})' >> CMakeLists.txt || die 
"Always-shared patch failed"
 
        # Optionally build static.
        if use static-libs; then
-               echo 'ADD_LIBRARY(BBGE_Static STATIC ${BBGE_SRCS})' >> 
CMakeLists.txt || die
-               echo 'SET_TARGET_PROPERTIES(BBGE_Static PROPERTIES OUTPUT_NAME 
BBGE)' >> CMakeLists.txt || die
+               echo 'ADD_LIBRARY(BBGE_Static STATIC ${BBGE_SRCS})' >> 
CMakeLists.txt || die "Static libs patch failed"
+               echo 'SET_TARGET_PROPERTIES(BBGE_Static PROPERTIES OUTPUT_NAME 
BBGE)' >> CMakeLists.txt || die "Static libs patch failed"
        fi
 
        # Resolve symbols now, not later.
-       echo 'TARGET_LINK_LIBRARIES(BBGE ftgl glpng openal SDL tinyxml 
vorbisfile z)' >> CMakeLists.txt || die
+       echo 'TARGET_LINK_LIBRARIES(BBGE ftgl glpng openal SDL tinyxml 
vorbisfile z)' >> CMakeLists.txt || die "Now-Resolve patch failed"
 
        # Use system headers.
-       ln -snf ../ExternalLibs/glfont2 BBGE/glfont2 || die
-       sed -i 's:\.\./ExternalLibs/::' BBGE/*.{cpp,h} || die
-       sed -i -r 's:["<](gl[a-z]*\.h)[">]:<GL/\1>:' BBGE/Base.h 
BBGE/Texture.cpp || die
-       sed -i -e 's:"FTGL\.h":<FTGL/ftgl.h>:' -e '/FTGLTextureFont\.h/d' 
BBGE/TTFFont.h || die
+       ln -snf ../ExternalLibs/glfont2 BBGE/glfont2 || die "system-headers 
patch failed"
+       sed -i 's:\.\./ExternalLibs/::' BBGE/*.{cpp,h} || die "system-headers 
patch failed"
+       sed -i -r 's:["<](gl[a-z]*\.h)[">]:<GL/\1>:' BBGE/Base.h 
BBGE/Texture.cpp || die "system-headers patch failed"
+       sed -i -e 's:"FTGL\.h":<FTGL/ftgl.h>:' -e '/FTGLTextureFont\.h/d' 
BBGE/TTFFont.h || die "system-headers patch failed"
+
+       sed -i -e '1i#include <unistd.h>' BBGE/Joystick.cpp || die "Joystick 
unistd sed-patch failed"
+
+       default
 }
 
 src_configure() {

diff --git a/games-engines/bbge/files/gentoo-data-path.patch 
b/games-engines/bbge/files/gentoo-data-path.patch
deleted file mode 100644
index cf3a755..0000000
--- a/games-engines/bbge/files/gentoo-data-path.patch
+++ /dev/null
@@ -1,40 +0,0 @@
-# HG changeset patch
-# User James Le Cuirot <ch...@aura-online.co.uk>
-# Date 1276623161 -3600
-# Node ID 1feb7c10b9ae5669721fad0aec3c7fb9f4ccfd78
-# Parent  3806789df5b04b632bcc3a483f4668edcb164fbc
-Use /usr/share/games/<appName> for data path on Gentoo.
-
-diff -r 3806789df5b0 -r 1feb7c10b9ae BBGE/Core.cpp
---- a/BBGE/Core.cpp    Tue Jun 15 18:21:12 2010 +0100
-+++ b/BBGE/Core.cpp    Tue Jun 15 18:32:41 2010 +0100
-@@ -1008,25 +1008,10 @@
-               else
-                       debugLog("Failed to chdir to filesystem path" + 
filesystem);
-       }
--      char path[PATH_MAX];
--      // always a symlink to this process's binary, on modern Linux systems.
--      const ssize_t rc = readlink("/proc/self/exe", path, sizeof (path));
--      if ( (rc == -1) || (rc >= sizeof (path)) )
--      {
--              // error!
--              debugLog("readlink");
--      }
--      else
--      {
--              path[rc] = '\0';
--              char *ptr = strrchr(path, '/');
--              if (ptr != NULL)
--              {
--                      *ptr = '\0';
--                      debugLog(path);
--                      chdir(path);
--              }
--      }
-+      std::string path("/usr/share/games/");
-+      path.append(appName);
-+      debugLog(path);
-+      chdir(path.c_str());
- #endif
- #ifdef BBGE_BUILD_WINDOWS
-       // FIXME: filesystem not handled

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