Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Joao S. O. Bueno
Raphael, can I ask you a thing?


You could maybe just add (or ask someone to add) a zero-out 
transparent pixels on the layers menu.

This will make you possibly happy, and will NOT arbitrarily throw away 
data that is relevant to more than one group of users as this thread 
had shown.

Maybe, if you want to be really picky and selfish about this - there 
are far  more usability issues in GIMP as it is now - them instead of 
a menu option one have to actively click, there could be added an 
entry in preferences. Something like Automatically destroy color 
data from transparent pixels. Or some name equally warnfull about 
what it does.

With that, GIMP could be kept for Image Manipulation thats why we use 
it for.

However, I would agree that such an __option__ - to zero out data 
pixels - should be added to the .png  save filter.


JS
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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Sven Neumann
Hi,

Joao S. O. Bueno [EMAIL PROTECTED] writes:

 You could maybe just add (or ask someone to add) a zero-out 
 transparent pixels on the layers menu.

There's a perl script in gimp-perl which does just that:
Image-Alpha-Clear Alpha


Sven
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PNG zeroing transparent pixels. Was.. Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Joao S. O. Bueno
Ok, I managed to change my png  plugin to handle cleaning out all
transparent pixels.

What do you say? Is it interesting to go in right now? If it is a PNG 
recomendation, then it might be a nice add on, and it is small enough 
to go in even now, before the first pre-2.0.

a 640x480 pix image with a transparent hole of about half it's size 
got a 15% file size decrease.

I will polish my changes a little and submit the patch do bugzilla. If 
anyone wanna try it, just tell me now.

JS
--




On Tuesday 16 December 2003 10:31, Joao S. O. Bueno wrote:
 Raphael, can I ask you a thing?


 You could maybe just add (or ask someone to add) a zero-out
 transparent pixels on the layers menu.

 This will make you possibly happy, and will NOT arbitrarily throw
 away data that is relevant to more than one group of users as this
 thread had shown.

 Maybe, if you want to be really picky and selfish about this -
 there are far  more usability issues in GIMP as it is now - them
 instead of a menu option one have to actively click, there could be
 added an entry in preferences. Something like Automatically
 destroy color data from transparent pixels. Or some name equally
 warnfull about what it does.

 With that, GIMP could be kept for Image Manipulation thats why we
 use it for.

 However, I would agree that such an __option__ - to zero out data
 pixels - should be added to the .png  save filter.


   JS
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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread pcg
On Mon, Dec 15, 2003 at 10:45:56PM +, Adam D. Moss [EMAIL PROTECTED] wrote:
 it's quite equivalent to letting the user take the saturation
 knob down to zero and then coming back later, turning up
 the saturation again and wondering where the original colours

To just throw in another personal opinion: The behaviour you describe
wrt. saturation would be hilarious. It's even implemented that way in
current gimp _until_ you say OK. After which you have to
(comparatively) clumsily have to re-adjust it.

Being able to change the saturation later by moving it up again would be
rather desirable, even if it will not likely to be done that way for the
next decade or so.

However, the layer effects people want is (in my eyes) exactly that:
apply some saturation effect to a layer that you can later change
without loss of fidelity.

 mask.  The solution to just about all the 'I want my RGB data
 preserved orthogonally to the alpha in my file!' objections is to

Orthoginality is a different argument (and can be rather valid, too).
Tools in the current gimp don't work like alpha behaves. If you press
OK, the old image is gone.

While I sometimes find the erase tool conceptually difficult to use
(maybe because it's so unusual), the question is wether this is just a
weird added feature (as most people including me _seem_ to view it), or
something that hinders people.

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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Adam D. Moss
[EMAIL PROTECTED] ( Marc) (A.) (Lehmann ) wrote:
However, the layer effects people want is (in my eyes) exactly that:
apply some saturation effect to a layer that you can later change
without loss of fidelity.
And that'd be pretty groovy, and it'd work BECAUSE the
layer effect is conceptually (and in reality) a separate
processing step rather than an attribute of the data it
applies to.  This is precisely how I see the layer mask
versus the alpha channel.
--Adam
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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Henrik Brix Andersen
Hi,

On Tue, 2003-12-16 at 17:59, Raphaël Quinet wrote:
 Basically, the model that we should promote is:
 - layer mask= hiding mechanism, reversible
 - alpha channel = pixels that are cleared have undefined RGB data,
not reversible (except for undo)
 
 Breaking this model should be avoided, except in very special cases
 (i.e. obscure features for hackers). 

I'm sorry, Raphaël, but I do not agree with you on this issue either. I
don't see why we should limit the gimp when there is no, at least to me,
obvious reason to do so.

I think you will have to accept the fact that this proposed change will
not make it into gimp, at least not at this point in development. Allow
me to refer to the minutes of the gimpcon meetings -
http://developer.gimp.org/gimpcon/2003/minutes-1.html#decisions - where
we agreed not to continue discussions just for the sake of the
discussion. I think we have all had a chance to comment on the proposed
changes at this point, and I suggest that we leave it be.

I actually think Joao S. O. Buenos patch to the PNG plug-in is a nice
addition/work around the optimization problem - I have yet to try it
out, though.

Sincerely,
./Brix
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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Joao S. O. Bueno
Actually, this will be quite possible with the custom layer mode I 
was cooking a couple months ago, and which I plan do revive to Gimp 
2.2 ..
As an effect that applyes to the layer itself,like the dissolve 
layer mode, instead of on combinations, it is doable there.

One will just have to write the effect (if he's writiing from scracth, 
here will be a handfull of pre-made custom layer modes)
ST=0; VT=V1; LT=L1 ,
 to mean that targets HSV are set to zero, self, and self, 
respectively. 

The RGBA values per pixel are kept unchanged by the Custom Layer Mode. 

On Tuesday 16 December 2003 17:40, Adam D. Moss wrote:
 [EMAIL PROTECTED] ( Marc) (A.) (Lehmann ) wrote:
  However, the layer effects people want is (in my eyes) exactly
  that: apply some saturation effect to a layer that you can later
  change without loss of fidelity.

 And that'd be pretty groovy, and it'd work BECAUSE the
 layer effect is conceptually (and in reality) a separate
 processing step rather than an attribute of the data it
 applies to.  This is precisely how I see the layer mask
 versus the alpha channel.

 --Adam

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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Stephen J Baker
[EMAIL PROTECTED] ( Marc) (A.) (Lehmann ) wrote:

To just throw in another personal opinion: The behaviour you describe
wrt. saturation would be hilarious. It's even implemented that way in
current gimp _until_ you say OK. After which you have to
(comparatively) clumsily have to re-adjust it.
If the underlying data representation was HLS rather than RGB, doing this
would not be ludicrous - it would be expected.  OTOH, if the underlying
representation WAS HLS then doing something like taking all the green
out of the picture - then putting it back without affecting the hue would
seem ludicrous.
While I sometimes find the erase tool conceptually difficult to use
(maybe because it's so unusual), the question is wether this is just a
weird added feature (as most people including me _seem_ to view it), or
something that hinders people.
It's certainly unexpected - but it's useful.

I would rather hide that widget from Joe Public to avoid confusing him
than to unnecessarily destroy valuable data.
Let me say this one more time:  If GIMP produces truly undefined data
where Alpha is zero - then GIMP will become utterly useless for
painting texture maps for 3D graphic applications.  That's DEVASTATING
to a large number of your users.
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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Stephen J Baker
Stephen J Baker wrote:
[EMAIL PROTECTED] ( Marc) (A.) (Lehmann ) wrote:

To just throw in another personal opinion: The behaviour you describe
wrt. saturation would be hilarious. It's even implemented that way in
current gimp _until_ you say OK. After which you have to
(comparatively) clumsily have to re-adjust it.


If the underlying data representation was HLS rather than RGB, doing this
would not be ludicrous - it would be expected.  OTOH, if the underlying
representation WAS HLS then doing something like taking all the green
out of the picture - then putting it back without affecting the hue would
seem ludicrous.
(Sorry - that should have been ...putting it back without affecting the RED
would seem ludicrous.)
---
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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread pcg
On Tue, Dec 16, 2003 at 07:51:13PM +, Adam D. Moss [EMAIL PROTECTED] wrote:
 [EMAIL PROTECTED] ( Marc) (A.) (Lehmann ) wrote:
 While I sometimes find the erase tool conceptually difficult to use
 (maybe because it's so unusual), the question is wether this is just a
 weird added feature (as most people including me _seem_ to view it), or
 something that hinders people.
 
 Oh yeah, I don't know if you simply made a typo, but 'erase'
 isn't a problem, while 'unerase' is.  Not a 'your app will

No, I was referring to the erase tool (actually Eraser) since I was
too lazy to check how the unerase option is called (Anti-Erase here).
Sorry for making you guess.

I fully agree with what you say, othwerwise (I think :).

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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Roel Schroeven
Raphaël Quinet wrote:
On Tue, 16 Dec 2003 10:31:29 -0200, Joao S. O. Bueno [EMAIL PROTECTED] wrote:

You could maybe just add (or ask someone to add) a zero-out 
transparent pixels on the layers menu.
[...]

I do not care (yet) about clearing the transparent pixels, destroying
color data, using pre-multiplied alpha or all the (un)related things
that were mentioned in recent messages.
I care about the message that we are giving to the user about the
alpha channel: the correct way to present the alpha channel is that a
pixel with alpha=0 has an undefined color.  The GIMP should be free to
keep the RGB data of transparent pixels intact or to destroy it if
necessary.
Above you said I do not care about [...] destroying color data, now 
you say that the GIMP should be free to destroy RGB data. No offense, 
but that does make it easier to misunderstand you. After reading many 
posts about this topic, I'm still not sure I understand what you are 
saying.

As far as I understand it, I disagree.

[...]

Basically, the model that we should promote is:
- layer mask= hiding mechanism, reversible
- alpha channel = pixels that are cleared have undefined RGB data,
   not reversible (except for undo)
Breaking this model should be avoided, except in very special cases
(i.e. obscure features for hackers). 
I *really* don't see why. The way I see it is that in general things 
should be kept orthogonal as much as possible, unless there are good 
reasons to do otherwise. In RGBA we have four values named R, G, B and 
A, and it is perfectly possible to change any single one of them without 
affecting the others. That's orthogonality, and it is a nice feature to 
have.

What is the advantage of RGB data suddenly being undefined?

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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread pcg
On Tue, Dec 16, 2003 at 05:55:06PM -0200, Joao S. O. Bueno [EMAIL PROTECTED] wrote:
 Actually, this will be quite possible with the custom layer mode I 
 was cooking a couple months ago, and which I plan do revive to Gimp 

Right, still I disagree in practise, and here is why:

While it can be done with the custom layer mode is true, the problem is
not the implementation, but the user-interface. The model I was referring
to (that is not going to be implemented too soon, if at all) would work
somewhat like whenever the user does something, the operation is added to
the pipe/tree for the image. if necessary the user can revisit any stage
of the tree and change parameters or insert new steps.

This poses a computing problem (it might be too slow/use too much memory
for caching etc.) and also a UI problem (how can I make this accessible to
the user in an easy way).

Incidentally, this is (in a pipe not tree way) how the display app of
ImageMagick works, but it's often overlooked. I can resize an image as
often as I want (and display will do it in LQ mode quickly for me), but
only when I hit the apply menu will it actually resize the underlying
image data, keeping highest possible (for imagemagick) quality.

 One will just have to write the effect (if he's writiing from scracth, 

The just is the problem. I can do it without custom layer modes, too, I
just have to write the program.

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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Adam D. Moss
Stephen J Baker wrote:
I would rather hide that widget from Joe Public to avoid confusing him
than to unnecessarily destroy valuable data.
Let me say this one more time:  If GIMP produces truly undefined data
where Alpha is zero - then GIMP will become utterly useless for
painting texture maps for 3D graphic applications.  That's DEVASTATING
to a large number of your users.
Let me be clear, and hopefully just one more time.  As far as I'm
concerned, we're never going particularly out of our way to willfully
smash/destroy/eat/zero data belonging to a value that has that become
undefined -- but for any number of reasons (mostly optimizations
of some sort) it happens, and will increasingly happen in the future
of GIMP as a pixel's VALUE becomes further abstracted from its
REPRESENTATION (example: is your favourite 10,0,80 HSV pixel being
passed between GEGL stages as HSV, XYZ, L*a*b* or RGB?  That will
depend, and you will never know).
The question is, should we expose non-power-user tools (one tool in
particular, in my mind) that give the illusion that a pixel's raw
byte representation is precious to the GIMP core?  If your alpha
channel is really a mask, use a mask.  If your alpha channel is
really an aux channel (i.e. specular index map), use an aux channel.
If you are a power-user and willing to take your chances with alpha
and particular power-user tools, know the risk and take your chances.
If your favourite file-format plugin does not export and import
alpha channels that are spec'd to contain non-destructive
transparency data as layer masks, take it up with the author of
your favourite file-format plugin.
GIMP will always be (utterly) useful for painting texture maps
for 3D graphics applications, but if you want and need a TRULY
orthogonal (in the colourspace sense) channel in which to put
your decal mask (or other attributes) then put it in one of the
various supported GIMP data channels which are better suited to
this purpose, if you wish your process to be futureproof.
--Adam
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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread usr352

Raphaël Quinet [EMAIL PROTECTED] wrote:

 You consider that in certain circumstances this behaviour could
 be considered a bug.

Yes, because presenting undefined data to the user should be avoided.

I mostly agree with you, but there are reasons for me wanting the feature
implemented as the result of bug #127930. Here's my point of view of the
situation.

Conceptually, I agree that alpha = 0 means that the RGB value of the pixel
is undefined. Alpha = coverage; coverage = 0 means no pixel is there. Gone.
Inexistent. On the other hand, mask = 0 does NOT mean that the corresponding
pixel is inexistent, as we already agree (I think).

However both alpha and mask accomplish the same goal, i.e.
opacity/transparency of individual pixels. Personally, the first time I saw
it I found confusing and irritating to have two different elements for the
same functionality.

Being the things as they currently are, the problem that I see is that you
can use alpha to do things that you can't do with mask, and vice versa. I
would really like them to be just one, the Alpha Channel, treated just as
any other channel, but that's nearly impossible for a number of reasons. As
they are currently implemented, the only way to be able to get the
advantages of both is to implement some mechanism for converting one into
the other and vice versa. There was already one direction, accomplished with
Apply Mask. The only missing one was the reverse, which is what bug
#127930 addresses.

Now that I can convert from one to another and the other way around, I can
take full advantage of both. I'm aware that this operation might expose
undefined data, and I agree that there's some problem with that. Indeed I
proposed an alternative implementation of #127930 in an earlier message that
you haven't commented on, though now I doubt it's even useful. My current
idea is rather to try to solve it by defining the guidelines for zero-alpha
pixel handling as was mentioned earlier in this thread. In my previous
message I suggested to specify them as undefined, but maybe it's not a good
idea after all as you seem to defend.

I tried PS to see how it handles Alpha. I became quite frustrated. Once I
deleted a part of the image and saved and reloaded it, I found *no* way of
increasing the opacity of partially transparent pixels, not to mention
totally transparent ones, except by painting. All adjustment tools had RGB
but no A. Maybe it's just that I'm missing something because I'm not
experienced with it but now I think that PS is not my kind of program.

But I have sometimes found myself needing to do alpha editing. Here's an
example. I drew a closed figure in a layer and as an approximation I put a
grayscale copy of it as a mask then I applied the mask (i.e. converted it to
alpha) to continue work on it. I went on drawing; when working on the
background I suddenly realized that there were small spots within the figure
that were partially transparent and I wanted them fully opaque. The figure
was complex; if I used the anti-erase I could neglect to opacize the whole
figure. My alpha-to-mask script became very handy in that situation. With
the threshold preview I could identify the spots that were not fully opaque
and remove them.

As a final note, I've run into the same request from Gimp users for such a
mechanism as the one implemented in Bug #127930 several times already.

  Pedro Gimeno
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Re: [Gimp-developer] Handling of transparent pixels

2003-12-16 Thread Patrick McFarland
On 17-Dec-2003, [EMAIL PROTECTED] wrote:
 Conceptually, I agree that alpha = 0 means that the RGB value of the pixel
 is undefined. Alpha = coverage; coverage = 0 means no pixel is there. Gone.
 Inexistent. On the other hand, mask = 0 does NOT mean that the corresponding
 pixel is inexistent, as we already agree (I think).

Its only inexistant to the calculations. The RGB data doesnt go away, which is
what I think you mean. 
 
 However both alpha and mask accomplish the same goal, i.e.
 opacity/transparency of individual pixels. Personally, the first time I saw
 it I found confusing and irritating to have two different elements for the
 same functionality.

Well, some image editors have alpha as a transparency mask, which is what would
be better imho. Its better to visualize stuff this way. 

 Being the things as they currently are, the problem that I see is that you
 can use alpha to do things that you can't do with mask, and vice versa. I
 would really like them to be just one, the Alpha Channel, treated just as
 any other channel, but that's nearly impossible for a number of reasons. As
 they are currently implemented, the only way to be able to get the
 advantages of both is to implement some mechanism for converting one into
 the other and vice versa. There was already one direction, accomplished with
 Apply Mask. The only missing one was the reverse, which is what bug
 #127930 addresses.

I think that all the alpha and transparency mask operations should be folded in
to just doing transparency mask, and then alpha on load be converted to
transparency masks.
 
 Now that I can convert from one to another and the other way around, I can
 take full advantage of both. I'm aware that this operation might expose
 undefined data, and I agree that there's some problem with that. Indeed I
 proposed an alternative implementation of #127930 in an earlier message that
 you haven't commented on, though now I doubt it's even useful. My current
 idea is rather to try to solve it by defining the guidelines for zero-alpha
 pixel handling as was mentioned earlier in this thread. In my previous
 message I suggested to specify them as undefined, but maybe it's not a good
 idea after all as you seem to defend.
 
 I tried PS to see how it handles Alpha. I became quite frustrated. Once I
 deleted a part of the image and saved and reloaded it, I found *no* way of
 increasing the opacity of partially transparent pixels, not to mention
 totally transparent ones, except by painting. All adjustment tools had RGB
 but no A. Maybe it's just that I'm missing something because I'm not
 experienced with it but now I think that PS is not my kind of program.

GIMP is exactly the same way. I have no way of doing alpha only operations,
except when hacking up the transparency mask. My suggestion above would fix
this. Colors are RGB, and Alpha is altered through the transparency mask.

 But I have sometimes found myself needing to do alpha editing. Here's an
 example. I drew a closed figure in a layer and as an approximation I put a
 grayscale copy of it as a mask then I applied the mask (i.e. converted it to
 alpha) to continue work on it. I went on drawing; when working on the
 background I suddenly realized that there were small spots within the figure
 that were partially transparent and I wanted them fully opaque. The figure
 was complex; if I used the anti-erase I could neglect to opacize the whole
 figure. My alpha-to-mask script became very handy in that situation. With
 the threshold preview I could identify the spots that were not fully opaque
 and remove them.
 
 As a final note, I've run into the same request from Gimp users for such a
 mechanism as the one implemented in Bug #127930 several times already.

Having to use anti-erase is a pita. 

In addition to this, it should be possible to copy a transparency mask to a
RGB layer, something GIMP doesnt support afaik. (Which, then, it would appear
as a greyscale image)

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all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. -- Kristian Wilson, Nintendo, Inc, 1989

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Re: [Gimp-developer] Updating Script-Fu scripts for GIMP 1.3+

2003-12-16 Thread pcg
On Wed, Dec 17, 2003 at 04:09:45AM +0100, Sven Neumann [EMAIL PROTECTED] wrote:
  Script-Fu scripts? In the days of GIMP 1.1.x  there used to be a
  script which aided in the updating of Script-Fu scripts from the 1.0
  API to the 1.1/1.2 API but I don't see one in the 1.3 CVS copy of GIMP.
 
 This script still needs to be written. The header file gimpcompat.h is
 probably the best source of information about the changes to the PDB.

If you talk about scm2scm, it's part of the gimp-perl distro and
relatively straightfoward (no dependencies, it builds a tree of the
script, runs some filtering operations and prints out the script again).

If anybody wants to give it a try, I think modifying it for the 2.0 api
might take about as long as modifying the scripts manually :)

-- 
  -==- |
  ==-- _   |
  ---==---(_)__  __   __   Marc Lehmann  +--
  --==---/ / _ \/ // /\ \/ /   [EMAIL PROTECTED]  |e|
  -=/_/_//_/\_,_/ /_/\_\   XX11-RIPE --+
The choice of a GNU generation   |
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