Re: [Gimp-developer] Re: color balance (preserve luminosity) bug

2005-12-21 Thread miriam clinton (iriXx)

There is free speech; and then there is tact and manners.

Playboy centrefolds on a devel list are not what I call manners, nor do 
I consider that ironic, given my tag line.

A man may certainly say what he likes - but manners maketh the man.

QED?

mC~

Tim Jedlicka wrote:

Sorry OT - but...perhaps you should change your tag line if you are 
easily offended. I suspect Voltaire would approve, and if not, I doubt 
he would object. Not disagreeing (nor agreeing) with your comment, 
simply pionting out the irony of your tag line.


On 12/20/05, *miriam clinton (iriXx)* [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED] wrote:


example images of too much cleaveage for a mailing list kthx.
there are
women on this list too
--
I disapprove of what you say,
but I will defend to the death your right to say it.
-Voltaire




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but I will defend to the death your right to say it.
-Voltaire 


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Re: [Gimp-developer] Re: color balance (preserve luminosity) bug

2005-12-20 Thread miriam clinton (iriXx)
example images of too much cleaveage for a mailing list kthx. there are 
women on this list too


sean wrote:


example images of bug manifestation


 




--
I disapprove of what you say,
but I will defend to the death your right to say it.
-Voltaire 


~ www.iriXx.org ~ www.copyleftmedia.org.uk ~

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Re: [Gimp-developer] comparing gimp speed

2004-11-13 Thread miriam clinton (iriXx)
Laxminarayan Kamath wrote:
Manish Singh 	
[EMAIL PROTECTED] to Daniel, Sven, gimp-developer
 

On Fri, Nov 12, 2004 at 06:08:17PM +0100, Daniel Egger wrote:
...
t's a whole bunch of contortions, and all pointless since amd64
hardware is competitively priced these days.
   

please dont concentrate only on those who can change pcs like shirts,
concentrate on us poor people too. ;)
 

true, this has always been the focus of GNU/Linux - right from the 
start, and there are still projects like Sisela and LOAF which load the 
kernel and basic apps on a floppy disc for primitive laptops (or 
wireless scanning ;)

mC~
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Re: [Gimp-developer] Selection to brush/pattern/whatever in menus...

2004-11-12 Thread miriam clinton (iriXx)
Jakub Friedl (lists) wrote:

please use Win 98 or XP if you have to use Windows, but not ME. It is
the worst system from Microsoft available.
 

I'm testing on both Win ME (forced to by a proprietary laptop) and XP. 
XP has a nice widget set. But a designer - a vanilla designer, not a 
programmer-designer like yourself, wouldnt have a clue what a widget is

mC~
 


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Re: [Gimp-developer] Selection to brush/pattern/whatever in menus...

2004-11-12 Thread miriam clinton (iriXx)
Carol Spears wrote:
On Fri, Nov 12, 2004 at 02:41:05AM -0800, miriam clinton (iriXx) wrote:
 



 

I'm freelance, have worked for a variety of companies in temporary 
contracts or purely freelance (I value my independence, and owning my 
own company).

I would say it would take me at least double or triple time to produce a 
website in GIMP comparable to the industry-standard websites I produce 
using a combination of Fireworks/Photoshop/Dreamweaver.

   

you took classes on how to use this software?  or self-educated?
carol
 

Oh and yes, for the record, I picked these tools up and used them - my 
mother was a painter, not a graphic designer. I learnt the tools in 
about 30mins.

Compared to the GIMP which I still havent got my head around hence 
my wanting to contribute - better to contribute than to whinge!

mC~
 


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Re: [Gimp-developer] Selection to brush/pattern/whatever in menus...

2004-11-12 Thread miriam clinton (iriXx)
Carol Spears wrote:
On Fri, Nov 12, 2004 at 02:41:05AM -0800, miriam clinton (iriXx) wrote:
 

Carol Spears wrote:
   

On Thu, Nov 11, 2004 at 11:17:20AM -0800, miriam clinton (iriXx) wrote:
 

just to clarify - i'm here contributing from the point of view of a 
professional graphic designer, considering the mainstream 
Adobe/Macromedia market who would have never used GIMP, and how we can 
'convert them over' gets off evangelistic soapbox/. This market are of 
the 'pick it up and use it' intuitive designers - they will reject at 
sight anything that requires coding, or obscure menus.

 

   

have them hire someone who knows gimp for the same income.  have them,
at the end of the year, tally up how much each employee actually costed
and compare it to their ability to produce actual results and know where
all of the pieces came from.
i think we will fail in selling this to people who need their employers
to provide very much cushiony stuff for them and then they dont really
know that much once this is all said and done.
we should talk to their employers instead.
who employes you?
carol
 

I'm freelance, have worked for a variety of companies in temporary 
contracts or purely freelance (I value my independence, and owning my 
own company).

I would say it would take me at least double or triple time to produce a 
website in GIMP comparable to the industry-standard websites I produce 
using a combination of Fireworks/Photoshop/Dreamweaver.

   

you took classes on how to use this software?  or self-educated?
carol
 

Home-educated by a mother who did a degree in Fine Arts and taught for 
~10 years. Don't worry, i'm an awful lot older than a kid now.

mC~
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[Gimp-developer] Regarding my testing on XP and ME

2004-11-12 Thread miriam clinton (iriXx)
I've been testing on these platforms, but will be able to convert my 
laptop over to GNU/Linux once I can get a proper set of Mandrake discs 
next week - the download edition has a corrupted 2nd CD.

In the meantime, I think it will be useful as more and more animators 
and designers are moving to XP.

mC~
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Re: OT Re: [Gimp-developer] my comments and sudden disappearance

2004-10-26 Thread miriam clinton (iriXx)
Michael Schumacher wrote:
miriam clinton (iriXx) wrote:
This is completely ridiculous, especially random threats of lawsuits 
for typos.

Both of you, continue this discussion off-list, please!
And please note that participants of a mailing lists and the mailing 
list itself are different things. Thanks.


My point is exactly the same as yours - I was receiving unpleasant and 
unsolicited mail off-list, and wished to draw such abuse of the list to 
the attention of the list manager. I do not want to keep receiving abuse 
off-list, and the best way to put this to an end, and to make such abuse 
of list addresses cease, was to make such practises known on-list.

However, I consider the matter dropped. If Jonathon wishes to rant on, 
let him do so at his discretion.

Given his behaviour, though, it has left a sour taste in my mouth about 
contributing to GNU projects at all, if this is the kind of response I 
get - unsolicited criticism of projects irrelevant to the subject at 
hand. If all non-programmer non-exclusive-GNU-users get this kind of 
treatment when they try to help port to a professional standard, and 
bug-test that standard - which is what we are aiming at - then GNU 
projects will get nowhere.

mC~
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Re: [Gimp-developer] gimp GUI

2004-10-24 Thread miriam clinton (iriXx)
thanks Sven and Carol for your answers... I'll get back to you with more 
details about the GUI, as i'm working on an art project at the moment, 
but to answer some immediate queries:

- I'm using Photoshop 7.0 - strangely enough, I find it, and all the 
other tools I use, highly intuitive - the essence of a tool that a 
graphic designer can use is its intuitiveness, rather than usability.

Perhaps in this case we should use graphic designers as testers, 
alongside bug-testers?

- I was using the GIMP supplied by Mandrake 9.2, but I'll download the 
latest version.

- First thing I'd suggest is stacking the Layers / Brushes etc. screens 
which at present you have to open from the top left hand menu - 
Photoshop keeps these permanently in appearance, stacked at the right 
hand corner, although you can double-click on the top of these mini-screens

- A Navigation tool for zooming would be essential - again, somewhere in 
these mini-screens.

- This might become a patent problem - but what i'm really suggesting is 
to keep all the tool option screens in one place, and let the content 
and menus of the tool options change within this space, rather than 
having to open a new Options window when you click on the brush tool, 
for example. Thats one of the areas where Photoshop / Paint Shop Pro 
users find GIMP most difficult - the choice of tools is obscured, and 
you can't keep control of all the tools in one place, you have to keep 
opening and closing menus.

- Its pretty hard to find where the effects are, and to know you have to 
right-click on the image to produce these. But that in itself is 
elegant, and avoids patent issues...

I think the essential problem with Effects is that its difficult to find 
out a) where they are located in the menu and b) what the heck do they 
do?... Also many of the effects are outdated or not as accurate as the 
Photoshop versions.

- One thing i /LOVE/ about the GIMP is that you've now implemented layer 
effects (Multiply, Color Dodge, Color Burn etc.) - but these really need 
to be in a permanently open menu.

The problem is that there are too many screens appearing in random 
positions - even if the layer menu is the only one open, it could appear 
aligned on the right hand side, and then when you select the brush tool, 
the layer menu stays in place, appearing below the layer menu. A 
navigator screen should be in place always - this is a feature I find 
essential, and makes it impossible for me to use the GIMP - while i can 
zoom in and out, its very difficult to drag the screen around to the 
place where I want to work.

As for Illustrator / Fireworks / Dreamweaver / Flash: (my own 
'essential' tools)

Illustrator is a print design tool, on the level of GIMP. At the moment 
we have a few imitations but they are too poor to be used for print 
preparation - there are a lot of features (which I can describe, but it 
would require a new and very extensive project) especially the ability 
to create pictures at 300dpi +. This is vitally important when preparing 
either a GIMP, vector design or print design tool - screen resolution @ 
72dpi will produce fuzzy results and embarrassment on the part of the 
designer when you take it to the printers! ;)

Fireworks is a vector design tool. Sodipodi is getting close, or aiming 
in the same direction, but really is only in the early stages - I find 
Fireworks essential for designing either print or web material - 
particularly web material and it exports to png by default. It also has 
an optimising screen for jpeg/gif (ewww, but essential). Fireworks 
allows you to slice the image and export the slices to HTML or simply to 
images - there are a variety of options, which Photoshop uses also, 
albeit in a rather obscured way. Photoshop tried to implement vector 
graphics but nobody could make head or tail of them - the only bonus is 
that you can export to ImageReady and to Illustrator.

Flash is an absolute essential - we have no tools at all at present for 
animation. Flash uses vector graphics as well as being able to import 
movies, images in any format, and sound. It also allows for javascript 
to be applied to objects (objects in this case meaning physical objects 
on the screen - this taught me a lot about programming 'objects' too). 
Flash also has its own language - 'ActionScript'- which is based on 
Javascript. Likewise, Quicktime works in a similiar way although I'd 
never reccomend it because you have to download and make sense of the 
SDK. Flash is more intuitive.

Flash works on timelines - the closest thing I've seen was that 
application for music/video mixing which was discontinued due to patent 
problems, and then re-adopted under a different name by Mandrake - the 
name slips my mind for the moment. Timelines are how we compose layers, 
putting an object on each timeline and seamlessly moving it about by 
using 'motion tweening'.

Personally speaking, I'm just sad that I can't use Free software for my 
design 

Re: [Gimp-developer] Help with gimp directory structure

2004-10-23 Thread miriam clinton (iriXx)

Jean-Sebastien Senecal wrote:
Hi,
   I'm working on an open-source software for real-time mix-medias, 
similar to Puredata. We've started using part of the Gimp code for 
image processing. For now, I was able to move the composition 
functions in paint-funcs. However, since the functions are not 
documented, I find it often difficult to know what this or this is 
doing. Plus, I don't understand well how the files are organized.

   Right now, I'm trying to find the part of Gimp's code that deals 
with layer placement and alpha composition. Could someone on this list 
tell me what functions to look for and how is the code organized in Gimp?

   Thanks,
   Jean-Sebastien

hi,
you could try asking on the linux-audio-devel list, they would be very 
interested in mixed media and image processing, especially image to 
sound processing.

best
mC~
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[Gimp-developer] gimp GUI

2004-10-23 Thread miriam clinton (iriXx)
hi,
greetings to all - to introduce myself, i'm a graphic designer from the 
UK, now living in the US.

I was at one stage (see www.copyleftmedia.org.uk) writing a book on 
copyleft in the arts, and met and interviewed Richard Stallman in 
connection with my book.

As part of our discussions, I raised the issue of why I find the GIMP 
difficult to use as a graphic designer. Although it is quite a 
formidable translation of many of the graphics tools, we graphic 
designers are visual thinkers and rely heavily on the GUI to produce our 
work. Several of my colleagues have tried GIMP but find it difficult to 
work with for this reason.

Richard then asked me if I would join gimp-devel and assist in the 
development of the GUI, from the point of view of the designer. I've 
longed to be able to contribute to GNU/Linux application development, 
but I thought that I couldnt, as I am not a coder. He encouraged me that 
GUI designers are also needed, and encouraged me to join your group.

I have some experience in designing pngs and graphics for GNU/Linux 
music applications, as I am also a musician and a member of 
linux-audio-dev and linux-audio-user - the same discussion arose on 
those lists, also for another important reason - if we are to convert 
people to using GNU/Linux, the GUIs need to be as attractive as those in 
Winblows or Mac OS.

I'm sorry if this message treads on many toes. But from the point of 
view of a designer - GIMP is designed by programmers, and therefore 
thinks in the manner of a programmer - the tools are difficult to use 
for graphic designers who are visual-thinkers. The menu is obscure, and 
it takes a great deal of mastery to create the same effects that we 
could do quickly and simply in Photoshop (err, some of the effects are 
rather dated too - but then again, some of the effects in Photoshop are 
similiarly outdated). I'm well aware of the problems which we face in 
regard to patents - I've also closely followed the Adobe vs. Macromedia 
lawsuits.

But I would very much like to comment from an artist's point of view on 
any improvements that I could suggest that might make GIMP more 
attractive to designers (and preferably, more attractive than photoshop).

I'm also interested to know if there is a port of an Adobe 
Illustrator-like application planned for the future. We need a good set 
of graphics tools, especially vector design and web design GUI-based 
tools such as the Macromedia suite to attract graphic designers - 
likewise there exists already an attractive and varied set of music 
applications which draw Winblows/Mac users to GNU/Linux. The desktop 
environments are extremely attractive - now we need to make the 
applications equally attractive, as many are frustrated by 
difficult-to-use applications, simply because of the GUI.

Again, apologies if this treads on toes - you're free to tell me to go 
shove it - but I'd very much like to comment and contribute as an artist 
and graphic designer.

Yours,
Miriam.
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