Re: [Gimp-developer] Icon for dynamics

2011-02-03 Thread sigetch
Making good default icon is important.  But please remember that it is more
important to allow users define their own custom icons for each dynamics
separately (like icons of the brush resourse in MyPaint.) Users make their
own dynamics and distinguish them by its icons.
2011/02/04 7:24 Sven Neumann s...@gimp.org:
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Re: [Gimp-developer] GUI enhancement patch from GIMP UI brainstorm blog

2011-01-07 Thread sigetch
On Thu, Jan 6, 2011 at 4:51 PM, Alexia Death alexiade...@gmail.com wrote:
 On Wednesday, January 05, 2011 19:42:28 sigetch wrote:
 I tried merging the smooth on top of the master yesterday. It works nicely,

I'm very happy to hear that.

 has a little bit of room for improvement(like makining the line catch up when
 you stop or finish the stroke)

I agree that improve of the stroke finishing process is very important.


 the circular queue thingy and the fact that it's a miniobject stuck into paint
 options object and its existence in general.
 The way it would need to be
 rewritten is adding a stroke array and its management functions into the paint
 core and then smoth from that. The smooth function also belongs in the paint
 core.

I simply imitate the gimp_paint_options_get_gradient_color(...), but paint core
is better choice to implement that function.

 And why does ink have its own circular buffer? whats wrong with using the
 paintcores one?

Well, simply by the historical reason. I implemented the smoothing of
the ink tool first,
and then extend it to the brush core, while keeping the first one unchanged...

 And to discuss all of this, Id like to see you in IRC :)

I'd like to do so, but unfortunately, I have very little spare time in
this month, neither
in the next month... X(
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sigetch.
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Re: [Gimp-developer] GUI enhancement patch from GIMP UI brainstorm blog

2011-01-05 Thread sigetch
On Wed, Jan 5, 2011 at 7:39 PM, peter sikking pe...@mmiworks.net wrote:
 so back to your argument:

 1) there is no value in usability testing random ideas, as were
 implemented here. There are thousands of random ideas, with an
 infinite number of combinations. there is value in testing UI designs
 (step 2–5) to debug their concepts.

 2) throwing out a prototype and getting some user feedback _is_ by
 definition the armpit of usability. proper testing is a whole
 other ball-game.


I see your opinion and I find that everyone like talking about GUI things :)

Actually I'm not so interested in the GUI, but only interested in improving the
brush behavior like line smoothing and color blending feature that is currently
released and maintained as a separate patch by the another member in our
project, which is called GIMP-painter.

And actually GUI patch is only an option.  I think toolbar is a good
option though.
I need some good stuff that can be implemented  quickly to improve my own
brush testing operation, because current GUI has many problems and I can't
find any prospective concept or prototype implemented in the master branch...

So if you all don't want to accept the toolbar, let's ignore them and discuss
about the brush features.
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sigetch.
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Re: [Gimp-developer] GUI enhancement patch from GIMP UI brainstorm blog

2011-01-04 Thread sigetch
2011/1/5 peter sikking pe...@mmiworks.net:
 しげっち wrote:

 I know that there was a discussion about the consumption of the
 vertical space of the toolbar once in the mailing list.

 I also spent most of a talk at an lgm discussing this topic.

 in the bigger scheme of things (space, how usable toolbars are)
 I do not see GIMP having a toolbar.

 2011年1月4日20:46 peter sikking pe...@mmiworks.net:

 when making UI, one has to:

 1) identify the issue
 2) find the cause
 3) evaluate everything (including brainstorm ideas)
 4) make a solutions model
 5) design the UI
 6) develop it

 and although things go a bit jumbled every once in a while,
 this is what happens here at GIMP.

 ==snip==

 steps 2-5 are what I bring to any project and customer I work with.

 I agree that these features must be reviewed by many people in
 official and commercial process,
 but we also want to have a prototype to get positive feed back.

 It's very good and superior point of the open source software to
 implement GUI freely by anyone
 and have review it by many other people.

 It's just a patch of the my private work for now, so we can review it
 and simply ignore many
 of them. Let's try step 2-5 based on the feedback from existing prototype.

 nice try, but: no.

 I tried to show you why in my previous mail.
 I can only add that a developer plunking in a code change at
 users' request and then let users' feedback sort it out
 is the 'armpit of usability' (i.e. the worst possible). see:

 http://blog.mmiworks.net/2008/09/armpit-of-usability_20.html

Well, you don't permit the GIMP to have the toolbars even if it is OPTIONAL and
it doesn't replace or overwrite any existing GUI policy ?
I think it can be merged as an optional code, and safely ignore that feature
in compile time of runtime switch.
(currently I don't implement any switches though.)

I think open source project can have several policy as a optional
implementations,
and it can provide alternative way for users who has alternative demands.
--
sigetch
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