Re: [Gimp-developer] Best way for limit distance
Thanks for the suggestion. Using Joao [EMAIL PROTECTED] lead I use for now python-fu with the numarray extension. As far as I know such speedups are something scrip-fu is not capable off, and I truly hope one day script-fu will be phased out and python-fu (or any other sane scripting language) will take it's place.Others might disagree, but I don't consider perl sane :) BTW, all this was part of a small evaluation of CCD noise removal method. If you are interested, the details are in http://pages.quicksilver.net.nz/pepe/d70/Nikon_D70_on_Linux.html#ISONoise The results are quite dismaying. I appreciate any insight on the subject. However please note I am not looking for a solution for the specific image I used, but a generic one. -Joseph Øyvind Kolås wrote: On Tue, 30 Nov 2004 13:25:16 +1300, Joseph Heled [EMAIL PROTECTED] wrote: (I think this has been discussed on the list before, but not sure where/when.) What is the best way to achieve the following functionality - Given two layers L1 and L2, I want L2 limited by it's distance from L1 Result - L1 - MIN( MAX(L1 - L2), -20), 20) Options: A. Write a plugin B. Write it as a script-fu (not sure if script-fu can iterate on pixels, and what is the speed implication). And I hate scheme. C. Write it in python fu if I can compile it, but even though it is probably not as universally available as scrip-fu. Can I iterate over an image in python-fu? D. I know I can do it with 5 layers and overlay modes. write this as a script-fu. Not elegant and requires loads of memory for large images. E. extend gluas to be able to pick an auxiliary drawable for additional pixel sources, (essentially resurrecting some code I initially had in a different version of gluas, and write the expression in gluas). ( gluas is at http://pippin.gimp.org/plug-ins/gluas/ ) /pippin ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Best way for limit distance
On Fri, 03 Dec 2004 10:12:37 +1300, Joseph Heled [EMAIL PROTECTED] wrote: BTW, all this was part of a small evaluation of CCD noise removal method. If you are interested, the details are in http://pages.quicksilver.net.nz/pepe/d70/Nikon_D70_on_Linux.html#ISONoise The results are quite dismaying. I appreciate any insight on the subject. However please note I am not looking for a solution for the specific image I used, but a generic one. I think you are running with an old version of the gimp, the artifacts from the median filtering done in the Despeckle plugin doesn't look good at all in your image,. somehow it seems like the result I achieve in http://pippin.gimp.org/tmp/despeckle_adaptive_non_recursive_radius_1_black_level_0_white_level_256.png.html might be similar to what you want (note that I have run it on the jpeg version of your original.) running with a radius of 1. /pippin -- Software patents hinder progress | http://swpat.ffii.org/ Web : http://pippin.gimp.org/ ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Best way for limit distance
I am using gimp-2.2-pre2. I certainly get totally different results than you for the same setting. I would appreciate some advice on how to find out how can that be, -Joseph Øyvind Kolås wrote: On Fri, 03 Dec 2004 10:12:37 +1300, Joseph Heled [EMAIL PROTECTED] wrote: BTW, all this was part of a small evaluation of CCD noise removal method. If you are interested, the details are in http://pages.quicksilver.net.nz/pepe/d70/Nikon_D70_on_Linux.html#ISONoise The results are quite dismaying. I appreciate any insight on the subject. However please note I am not looking for a solution for the specific image I used, but a generic one. I think you are running with an old version of the gimp, the artifacts from the median filtering done in the Despeckle plugin doesn't look good at all in your image,. somehow it seems like the result I achieve in http://pippin.gimp.org/tmp/despeckle_adaptive_non_recursive_radius_1_black_level_0_white_level_256.png.html might be similar to what you want (note that I have run it on the jpeg version of your original.) running with a radius of 1. /pippin ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Best way for limit distance
Øyvind Kolås wrote: http://pippin.gimp.org/tmp/despeckle_adaptive_non_recursive_radius_1_black_level_0_white_level_256.png.html might be similar to what you want (note that I have run it on the jpeg version of your original.) running with a radius of 1. /pippin I was careless and did not realize the jpeg will make such a big difference. I replaced the original on my page with a png file, which you can grab if you wish and see the problem for real. While your settings are definitely better, personally I find the result not good enough. And as I mentioned, the speed of the plugin is a big deterrent as well. -Joseph ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer