[Gimp-developer] the old bugs in merging modes are fixed now?

2009-05-01 Thread Alchemie foto\grafiche



> From: ?yvind Kol?s 

> GEGL already has too many blending modes (36) to be
> meaningfully
> presented to most users. I guess it would make sense to
> trim down the
> existing set, and perhaps offer the more arcane modes (both
> existing
> GIMP ones and arcane ones from other software, in an
> additional
> sub-menu.)
> 
> /?yvind 

I will prefer some  more then some missed
I like the idea of a additional sub-menu to confine the less used


  
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Re: [Gimp-developer] The old bugs in merging modes > are fixed now?

2009-05-01 Thread Øyvind Kolås
On Wed, Apr 29, 2009 at 5:51 AM, Martin Nordholts  wrote:
> Alchemie foto\grafiche wrote:
>>> Spontaneously I don't think custom layer modes is a good
>>> idea. Might be
>>> fun for programmers to play with, but graphic
>>> professionals?

There is a patch for such a thing for GIMP in bugzilla (with GEGL as a
product). I do not think this is a very good idea though.

>> Actually Graphic professional do complain ,but for missed option:
>> for the absence in Gimp of modes they learned to use in Photoshop as 
>> Exclusion,Vivid light or Pin light.
>>
>
> I'm all for adding the missing layer modes. But just as David I think
> the customizability part should be in the form of programmers writing
> custom GEGL ops.

GEGL already has too many blending modes (36) to be meaningfully
presented to most users. I guess it would make sense to trim down the
existing set, and perhaps offer the more arcane modes (both existing
GIMP ones and arcane ones from other software, in an additional
sub-menu.)

/Øyvind K.
-- 
«The future is already here. It's just not very evenly distributed»
 -- William Gibson
http://pippin.gimp.org/http://ffii.org/
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Re: [Gimp-developer] The old bugs in merging modes > are fixed now?

2009-04-28 Thread Martin Nordholts
Alchemie foto\grafiche wrote:
>> Spontaneously I don't think custom layer modes is a good
>> idea. Might be 
>> fun for programmers to play with, but graphic
>> professionals?
>>
>> HTH,
>> Martin
>> 
>
>
> Actually Graphic professional do complain ,but for missed option:
> for the absence in Gimp of modes they learned to use in Photoshop as 
> Exclusion,Vivid light or Pin light.
>   

I'm all for adding the missing layer modes. But just as David I think 
the customizability part should be in the form of programmers writing 
custom GEGL ops.

- Martin
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Re: [Gimp-developer] The old bugs in merging modes > are fixed now?

2009-04-28 Thread Alchemie foto\grafiche


> 
> Spontaneously I don't think custom layer modes is a good
> idea. Might be 
> fun for programmers to play with, but graphic
> professionals?
> 
> HTH,
> Martin


Actually Graphic professional do complain ,but for missed option:
for the absence in Gimp of modes they learned to use in Photoshop as 
Exclusion,Vivid light or Pin light.

But i do not think they will complain for additional options as the modes 
listed here http://www.pegtop.net/delphi/articles/blendmodes/ 


Or of something as the new "Edge merge" mode  now added to GMIC
( that blend the images while keeping all the edges of the two images with a 
maximum contrast...quite interesting and useful characteristic)




  
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Re: [Gimp-developer] The old bugs in merging modes are fixed now?

2009-04-28 Thread David Gowers
On Wed, Apr 29, 2009 at 4:10 AM, Martin Nordholts  wrote:
> yahvuu wrote:
>> Hi all,
>>
>> Alchemie foto\grafiche schrieb:
>>
>>> The possibility to add "CUSTOM " layer modes [..]
>>>
>>
>> that sounds interesting. Just curious: i wonder how custom layer modes
>> differ from filters that take a second layer as input (e.g. LIC)?
>> i mean, other than that filters currently work destructively.
>>
>
> Hi,
>
> A layer mode is a formula for blending two pixels together, producing a
> result pixel. That is, the set of all layer modes is a subset of the set
> of all filters that blends two layers together, producing a result layer.
>
> There is one exception to this nice classification of layer modes; an
> output pixel when using the Dissolve layer mode does not only depend on
> two pixels, also on the position of these pixels.
>
> Spontaneously I don't think custom layer modes is a good idea. Might be
> fun for programmers to play with, but graphic professionals?
While this is generally true... when switching apps, with a strongly
established workflow including an app-specific layer mode, I can see
this being quite useful. OTOH, this could also be implemented by a
drop-in replacement for layer merging that supports additional modes
(ranging 0x80...0xfe in ID, perhaps), providing that contributing a
new mode to such a GEGL op could be as painless and simple as writing
the formula. And that method would be faster.

Alternatively If you really need 'custom' layer modes, I see no reason
why it cannot be applied as a layer effect, building a bit of GEGL
graph from the existing layer modes and ops.

So now that I've thought that out loud, My conclusion is: Could be
quite helpful, we don't need full custom layer modes, If we support
them in one way through layer effects, someone else could write a GEGL
Op that implements formulaic customization separate to GIMP's
codebase.

David
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Re: [Gimp-developer] The old bugs in merging modes are fixed now?

2009-04-28 Thread Martin Nordholts
yahvuu wrote:
> Hi all,
>
> Alchemie foto\grafiche schrieb:
>   
>> The possibility to add "CUSTOM " layer modes [..]
>> 
>
> that sounds interesting. Just curious: i wonder how custom layer modes
> differ from filters that take a second layer as input (e.g. LIC)?
> i mean, other than that filters currently work destructively.
>   

Hi,

A layer mode is a formula for blending two pixels together, producing a 
result pixel. That is, the set of all layer modes is a subset of the set 
of all filters that blends two layers together, producing a result layer.

There is one exception to this nice classification of layer modes; an 
output pixel when using the Dissolve layer mode does not only depend on 
two pixels, also on the position of these pixels.

Spontaneously I don't think custom layer modes is a good idea. Might be 
fun for programmers to play with, but graphic professionals?

HTH,
Martin
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Re: [Gimp-developer] The old bugs in merging modes are fixed now?

2009-04-28 Thread yahvuu
Hi all,

Alchemie foto\grafiche schrieb:
> The possibility to add "CUSTOM " layer modes [..]

that sounds interesting. Just curious: i wonder how custom layer modes
differ from filters that take a second layer as input (e.g. LIC)?
i mean, other than that filters currently work destructively.


greetings,
peter




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Re: [Gimp-developer] The old bugs in merging modes are fixed now?

2009-04-28 Thread Alchemie foto\grafiche

Thank for clearing

I also searched the bugzilla report for overlay mode but i could not find it 
anymore

But instead i find a  interesting proposal of Jao O Buono that, i believe
risk to be forgotten  because  posted in a no so strictly related topic
(here http://bugzilla.gnome.org/show_bug.cgi?id=401754 )
i quote  since is short

>"... since a long time,i envision a GIMP capable of using  new layer >modes on 
>the fly. 

>The GEGL when used as an engine should add this ability, and this is being
>tracked at Bug #161449.

>However even after that is implemented, and GEGL is used widespread >inside 
>the GIMP, a UI for CUSTOM layer modes will need to be written. >This surely 
>will
>have a default layer mode listing, and the proposed modes could certainly >be 
>there."

The possibility to add "CUSTOM " layer modes (here i think mostly to modes used 
in Photoshop but missed in gimp as exclusion, pin light, vivid light...) will 
be very useful, even in the case would be a "advanced" option requiring some 
fiddling from users, and maybe precaution when saving

here,I can't imagine how that may be done but if possible would be quite useful

thank for your work ,correct application of merging mode is in my opinion 
fundamental  for sw as Gimp



  
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Re: [Gimp-developer] The old bugs in merging modes are fixed now?

2009-04-27 Thread Martin Nordholts
Alchemie foto\grafiche wrote:
> I hoped that with the passage to GEGL the old bugs in the Mreging mode were 
> fixed
> (i refer here to OVERLAY, that in gimp is NOT overlay but a misnamed clone of 
> Soft Light, and to Color that do not seems work properly )
>   

Hi

With GEGL enabled for the projection (View -> Use GEGL) the layer modes 
Overlay and Soft Light are not identical any longer, in other words 
fixed in that sense. Iirc I reused the legacy algorithm verbatim for the 
Color mode so if the legacy code had issues the GEGL code probably will 
as well. We should fix Color mode before we use GEGL for the projection 
by default. I looked up the bug report for this:

Bug 325564 – Layer mode "Color" doesn't work well
http://bugzilla.gnome.org/show_bug.cgi?id=325564

and put it on the 2.8 milestone list. There is a closed bug report for 
the Overlay mode but can't find it right now.

There have not yet been a release for which this could be mentioned in 
the release notes. Plus, as long as GEGL is not used for the projection 
by default this is not really that big news.

BR,
Martin
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[Gimp-developer] The old bugs in merging modes are fixed now?

2009-04-27 Thread Alchemie foto\grafiche


I hoped that with the passage to GEGL the old bugs in the Mreging mode were 
fixed
(i refer here to OVERLAY, that in gimp is NOT overlay but a misnamed clone of 
Soft Light, and to Color that do not seems work properly )

But i didn't see any news in the release notes, or in the Bugzilla reports

Did i miss something, and that is already solved, or is on the "to do" list.

Is not good for a advanced Graphic editor have similar bug regarding something 
basic as the correct application of Merging modes

(is true that few users notice the problem in Overlay, since anyway the result 
should be similar to Soft Light...but similar not always identical )

If were fixed ,such good news should be reported 


  
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