[Gimp-developer] Where can I help?

2011-01-25 Thread Stephen Greenwalt
Where can I help? Here's an ultra-short overview of my background:

* 18 years overall development experience including software engineering,
team leader, and senior IT management.

* Expert-level C, C++, C#, etc. knowledge.

* Extensive 3D design and development knowledge (texture mapping, 3D scene
rendering, lighting, etc).

* Decent knowledge of file format specs for most common image file formats,
as well as some experience writing apps that make in-memory (on the fly)
changes to image data.

* Have tried my hand at various self-invented strategies for pattern
recognition within image data.

* Now working, oddly enough, in unrelated areas dealing with Lean
Manufacturing, Quality Systems, etc.

* Have been using GIMP for certain things for about 3 years or so.

* Have some extra time I could devote . . . but will wait to quantify that
until I hear where you need help.

* Well, there's more . . .

Let me know.

Thanks,

Steve Greenwalt
Layton, Utah
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] Where can I help?

2011-01-25 Thread Tobias Jakobs
Hi Steve,

On Tue, Jan 25, 2011 at 09:35, Stephen Greenwalt
stephengreenw...@gmail.com wrote:
 Where can I help? Here's an ultra-short overview of my background:

I'm not a developer, but an long term Gimp user. I would suggest:
1. Go into the IRC channel to get direct feedback from the developers.
2. Try to checkout and compile the latest version from the git repository.
3. Have a look into the bugs with the gnome-love keyword:
https://bugzilla.gnome.org/buglist.cgi?quicksearch=keywords%3Agnome-love+product%3A%22GIMP%22+
4. Talk about the bug you are interested in. (IRC or mailinglist)
5. Add a patch to the bugreport.

Alternativ you could help with gegl, have a look at this mail:
https://lists.xcf.berkeley.edu/lists/gimp-developer/2011-January/026046.html

Regards,
Tobias
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] Where can I help?

2011-01-25 Thread Bill Skaggs
On Tue, Jan 25, 2011 at 12:35 AM, Stephen Greenwalt 
stephengreenw...@gmail.com wrote:

 Where can I help? Here's an ultra-short overview of my background: ...


Here's one suggestion that you could probably work on immediately, and would
prepare
you to work on other things if you are interested.  Gimp has a plug-in
called Lighting Effects
that simulates the results of shining lights on 3D-deformed images.  It is
pretty fancy and
sometimes gives neat results, but the rendering procedure it uses doesn't
work as well as it
could, because the triangles that it decomposes the surface into are too
small -- you get a
lot of faceting effects that a better algorithm would avoid.  Plug-ins are
more or less freestanding
code, so it ought to be possible to improve the rendering without a huge
investment of time in
learning the whole architecture of Gimp -- but you would learn a substantial
amount about the
architecture as a side-effect of working on it.

  -- Bill
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] Where can I help?

2011-01-25 Thread Martin Nordholts
On 01/25/2011 09:35 AM, Stephen Greenwalt wrote:
 Where can I help?

It would be great to get help with bugs put on the 2.8 milestone:
https://bugzilla.gnome.org/buglist.cgi?product=GIMPbug_status=UNCONFIRMEDbug_status=NEWbug_status=ASSIGNEDbug_status=REOPENEDtarget_milestone=2.8

Regards,
Martin


-- 

My GIMP Blog:
http://www.chromecode.com/
Nightly GIMP, GEGL, babl tarball builds
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] Where can I help?

2011-01-25 Thread Stephen Greenwalt
Thanks for the info.  I have used that filter many times, and I will take a
look at what you describe.

When light is cast against a 3D mesh, how that light diffuses over the
surface can also be affected by whether the ray caster is using vector
normals, or face normals, and other things.  So, triangle size might just
be part of the problem.

On Tue, Jan 25, 2011 at 9:56 PM, Bill Skaggs weska...@gmail.com wrote:


 On Tue, Jan 25, 2011 at 12:35 AM, Stephen Greenwalt 
 stephengreenw...@gmail.com wrote:

 Where can I help? Here's an ultra-short overview of my background: ...


 Here's one suggestion that you could probably work on immediately, and
 would prepare
 you to work on other things if you are interested.  Gimp has a plug-in
 called Lighting Effects
 that simulates the results of shining lights on 3D-deformed images.  It is
 pretty fancy and
 sometimes gives neat results, but the rendering procedure it uses doesn't
 work as well as it
 could, because the triangles that it decomposes the surface into are too
 small -- you get a
 lot of faceting effects that a better algorithm would avoid.  Plug-ins are
 more or less freestanding
 code, so it ought to be possible to improve the rendering without a huge
 investment of time in
 learning the whole architecture of Gimp -- but you would learn a
 substantial amount about the
 architecture as a side-effect of working on it.

   -- Bill


___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer


Re: [Gimp-developer] Where can I help?

2011-01-25 Thread Martin Nordholts
On 01/26/2011 06:55 AM, Stephen Greenwalt wrote:
 Here's one suggestion that you could probably work on immediately,
 and would prepare
 you to work on other things if you are interested.  Gimp has a
 plug-in called Lighting Effects
 Thanks for the info.  I have used that filter many times, and I will
 take a look at what you describe.

Thank you for the offering. I would like to point out though that it 
would be even more helpful in the long term if the plug-in was ported to 
a GEGL operation so that we can use it when GIMP does its processing in 
linear light 32-bit RGBA.

Regards,
Martin


-- 

My GIMP Blog:
http://www.chromecode.com/
Nightly GIMP, GEGL, babl tarball builds
___
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer