Re: [Gimp-developer] Easy access for contributors

2012-03-15 Thread Alexandre Prokoudine
On Thu, Mar 15, 2012 at 3:08 PM, Aleksandar Kovac wrote:

 If a developer can't set up his/her own environment, they cant do the job.
 Period. We don't even accept GSoC students who have not done this before
 applying. And honestly, its not rocket science. Just stuff you HAVE TO know
 as a developer. Things gimp depends on etc. There are plenty of advice and
 scripts for linux and even mac. Build environment on windows is a bit more
 complex... and is contributing on windows.


 Alexia, with all possible and imaginable respect I have for you (I truly do)
 and all other great girls and guys here:
 '...Just stuff you HAVE TO know...', sounds like an awful thing to say now
 that you have mastered it. It sounds as if you're burning bridges with an
 elitist smirk. I haven't seen a person yet born with knowledge of setting up
 a development environment.

Let me provide you some background.

I'm actively participating at GSoC as primary and backup admin since
2007. What I've seen is that if you don't go a little hard on students
in the beginning and demand that they have a build environment ready
prior to beginning of the project, chances of a failure are very, very
high. This is why after a while the ready build env + the two-patches
rule became a usual thing: projects learnt that the hard way, after
repeated failures.

GIMP, for instance, wasn't accepted to GSoC in 2006 or 2007 (can't
remember exactly) after it failed two projects out of seven. These
days quite a lot of new features come from GSoC students, for some
projects GSoC brings over 50% of new features. Would you impose the
risk of failure by lowering the bar?

I've personally seen two projects badly affected by the lack of a
working development environment. One of the projects failed
completely, the other was a moderate success, but the student couldn't
deliver everything he was going to. Both of them were a _month_ behind
the schedule.

 I am not suggesting a 'GIMP dev school' (not now, at least ;).

Actually, it's a good idea. We had a hackfest last year in Germany. If
the team can agree on a certain date (we are mostly employees rather
than employers), it's doable.

Alexandre Prokoudine
http://libregraphicsworld.org
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[Gimp-developer] Adjustment layer

2012-03-15 Thread Spazzatura . Live

Hi all,

I know that probably it's a hot topic and has been asked a lot of 
times, but i tried to search into the mailing list and the questions 
seem to be a little bit old.


Is it there any chance to see the Photoshop like, adjustment layers in 
Gimp? I read on some 3-yo email that it was a work in progress, but 
since then there are no news about it... Is it still in progress? Will 
we see it in 2.8-3.0?


Thanks.
Cheers,
Stefano
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Re: [Gimp-developer] Adjustment layer

2012-03-15 Thread Alexandre Prokoudine
On Thu, Mar 15, 2012 at 6:34 PM, Spazzatura.Live wrote:
 Hi all,

 I know that probably it's a hot topic and has been asked a lot of times,
 but i tried to search into the mailing list and the questions seem to be a
 little bit old.

 Is it there any chance to see the Photoshop like, adjustment layers in Gimp?

http://blog.mmiworks.net/2012/01/gimp-full-gegl-ahead.html

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] Adjustment layer

2012-03-15 Thread Alexandre Prokoudine
On Thu, Mar 15, 2012 at 7:05 PM, Spazzatura.Live wrote:
 Ok, it would work though GEGL, but is it planned for some version or is it
 planned at all?

I'm afraid you scrolled instead of reading. Please _read_ that blog posting :)

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] An update on the menu search

2012-03-15 Thread Aleksandar Kovač

On 2012-10-03 4:11 AM, peter sikking wrote:

sorry to spoil the party, but to see how think this is a good thing,
when it can be so treacherous, is quite dangerous.
But Peter, that's how all the experiments, prototypes, working models 
are! It has to be treacherous and it has to be dangerous. But exciting 
and inspirative, too. It's the fun of creation. So we can learn. Please, 
let's afford ourselves some (U)ser e(X)perience with this work before we 
judge it with too much ossified experience. No one will be hurt.


To use the example from the video: Ellipse. Yes, I agree with the 
assertion that clicking the icon is faster. How about typing even this 
expression in Srihari's prototype: e.g. 'selectellipse 304.4*304.4mm'. 
Results in: a 304.4*304.4mm elliptic selection loaded right on the 
cursor. It is arguable that this example would have an equally effective 
counterpart in either of suggested visceral/hands-on/shortcut approaches.


There are possibly a few more benefits. For example, if we imagine that 
each word is perhaps auto-filled, that the word order can be changed 
(i.e. '304.4*304.4mm selectellipse' = 'selectellipse 304.4*304.4mm'), 
that it 'gets' the meaning (these commands would have the same result: 
'selectcircle 304.4mm', 'selectelipse 304.4mm', '304.4mm*304.4mm 
selectellipse', ...), or that the thesauri and the dictionaries could be 
'translated' for other applications.

...

Maybe I am missing a point, but what is the substance of this 
'tick-tick-tick' heuristics/metaphor? ...I like it very much, tho! ;)
I did observe guys and girls working in newspaper offices, printing 
offices, etc. working like that. They are fast. But, they are not 
creating, they are editing. On the other hand, I have observed creatives 
whose rhythms are much different than that.

Or is it to suggest the access time for individual commands and operations?

On 2012-13-03 7:49 AM, peter sikking wrote:

I think it is becoming really clear that that is what it is in
this form: help/explore/documentation.
I am fine with that,
but the presentation of the system has to be one that is
tied to the help system (see for instance apple's system-wide
help system); not present it as some shortcut/command/quicksilver
system.
Rhino, Wolfram Alpha, Blender and even Spotlight provide some capable 
'command-lineish' interaction approaches. All of them mostly outside of 
the suggested help/explore/documentation category. Turning Srihari's 
command line into spoken commands, even. (and then we have Siri ;)). 
Would I let Siri be an mediator between GIMP and the user? Not sure, but 
I would like to try and experience it. By leaving intact, of course, all 
the great UI/UX work so far and the core elements of GUI; besides the 
issues, this prototype suggests some interesting things to me:


- Possibility of using human language (text or utterances) in GIMP to 
accomplish goals.

- Possibly more humane or even faster way to executing complex commands.
- Possibility of linking macros or actions to custom commands.
- Allowing users variance in commands, with predictive results.
- A small step towards a more universally designed GIMP.
- A valuable UX, UI experience and a possibility to disseminate new 
ideas or solutions.



... all essential commands need to be
uniquely invokable with a 2 character code, the rest (any
plugin) with a 3 character code. ...

I did not understand this, sorry.


---
Alex
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Re: [Gimp-developer] Easy access for contributors

2012-03-15 Thread gfxuser

Hi,
Based on the thread title [Gimp-developer] Easy access for 
contributors and the initial message I was under the impression that 
we are talking about an idea of offering a /pre-built developer 
virtual machine, created with say SUSE factory and downloadable from 
the GIMP developers page/ or similarly fashioned dev 'shortcut' and 
not GSoC. Did I get the context wrong?
No, you just got it right. My initial posting did not address developers 
only, but also other potential contributors, like testers, bug 
reporters, artists etc. IMO it's not their business to first learn 
Linux, to package, to set up an environment, meanwhile see gray hair 
growing on their heads and - weeks or months later - eventually start 
trying out Gimp. Judging from my own painful experiences when making my 
first steps with Linux I see very few chances, that they will be still 
in the biz then.
If not... With that context in mind, it seemed like a worthy idea to 
provide such a thing to the public.
I'm glad that somebody else sees these chances. As Alexandre stated 
here, Gimp developers currently have no capacities for packaging. 
Presently I'm also not able to do it, but if the idea is good, don't get 
it lost! Maybe I can return in a few months and see this idea has 
matured and put more energy into it.


Secondly, in Gimps download area I saw binaries only for the stable 
branch, if current at all. For version 2.7.5. there are only sources 
available. The aforementioned people need something do start and go. So 
I made the proposal (oh no, a proposal... ;-) ) to put a link to 
graphicall.org at the links page (http://graphicall.org/?keywords=gimp). 
They have pre-built Gimp packages (without dev environment I suppose, 
but this would be enough). This seems do be doable and Gimps website 
maintainers are currently working on a site redesign. It could bring 
more supporting people into this project without much effort. Maybe you 
have capabilities to support the team there.


Best regards,

grafxuser


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Re: [Gimp-developer] An update on the menu search

2012-03-15 Thread Liam R E Quin
On Fri, 2012-03-16 at 04:44 +0900, Aleksandar Kovač wrote:
 How about typing even this 
 expression in Srihari's prototype: e.g. 'selectellipse 304.4*304.4mm'. 
 Results in: a 304.4*304.4mm elliptic selection loaded right on the 
 cursor.


Especially useful in inkscape; one might be more likely to want just
pixels in gimp rather than mm of course, although people working with a
single specific print use do often think in mm/inches.

Bigger is to note that this is drawing-as-maths not as manipulation.
There are times you want both, which is why Tool Options lets you enter
the numbers too.

Liam

-- 
Liam Quin - XML Activity Lead, W3C, http://www.w3.org/People/Quin/
Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org

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