Re: [Gimp-developer] GEGL
Thanks Alex for explanation. I've written a minimally functional gegl ui that works in Laidout: > https://www.youtube.com/watch?v=GPz3BniLSFw&t=8s Wow that's exactly what I had in my mind. It can also import SVG filters > I also thought about this. Inkscape has some SVG filter editor, but this looks much better! My intention is to have this node ui usable, if possible, at least via a > plugin to Gimp (for instance). I'm doing a workshop at the upcoming > Libre Graphics Meeting about nodes in FOSS to further explore issues > involved. > You are my hero :-D. > ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list
Re: [Gimp-developer] GEGL
On 03/13/2018 01:22 PM, Alexandre Prokoudine wrote: It does have a UI which is available optionally, and unlike Blender's node editor, very few people have used it so far. There also was a GSoC project to build a conventional node-based editor with GTK+ UI for GEGL, but it didn't exactly succeed. What and where is this ui? I know of imgflo. Is there another? I see a Tool->Gegl Operation in Gimp 2.9, but this seems to be a one time, one operation, irreversible thing, with broader reversible node editing only in the fullness of time, according to Gimp's roadmap. I've written a minimally functional gegl ui that works in Laidout: https://www.youtube.com/watch?v=GPz3BniLSFw&t=8s It's very new and not remotely tested enough! It currently can import and export gegl xml files. It can also import SVG filters (still working on export, and mapping to gegl nodes). My intention is to have this node ui usable, if possible, at least via a plugin to Gimp (for instance). I'm doing a workshop at the upcoming Libre Graphics Meeting about nodes in FOSS to further explore issues involved. -Tom laidout.org tomlechner.com ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list
Re: [Gimp-developer] GEGL
On Tue, Mar 13, 2018 at 7:18 PM, Michal Vašut wrote: > Is GEGL comparable with Blender's node editor This is a technically incorrect question. GEGL is an image processing engine. It isn't UI. It does have a UI which is available optionally, and unlike Blender's node editor, very few people have used it so far. There also was a GSoC project to build a conventional node-based editor with GTK+ UI for GEGL, but it didn't exactly succeed. > or could it be visualised this way? It can be, see above. > Another one: Does Gimp use GEGL localisations (there are some in GEGL > repository), or it's own? If GEGL operations are translated into your native language, and GIMP uses that language in UI, you will see options of those operations in your native language. Alex ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list
[Gimp-developer] GEGL
Is GEGL comparable with Blender's node editor or could it be visualised this way? Or did I miss the concept of it and it's something completely different? Another one: Does Gimp use GEGL localisations (there are some in GEGL repository), or it's own? Thanks for answers, Michal ___ gimp-developer-list mailing list List address:gimp-developer-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list