[Gimp-developer] Allow zero delta on 'add border' filter

2013-09-30 Thread Jeremy Morton
The 'Filters | Decor | Add Border' filter allows a border to be added 
around the current image.  The delta value determines the extent to 
which the base color is changed to create the bevel effect.  When the 
delta value is changed to 0, it automatically jumps back to 1.  However, 
why not allow it to stay at zero, and when it's zero, just add a border 
whose color is identical to the specified base color?  This would allow 
the 'add border' filter to add plain un-beveled borders if the user desires.


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Re: [Gimp-developer] Shape layers for GIMP?

2012-09-09 Thread Jeremy Morton
Yes, processors nowadays are very powerful and indeed applying a bunch 
of effects onto a shape layer every time you make a change takes a good 
amount of CPU power; but that's fundamentally different, because at 
least there, there is a finite limit of the number of operations that 
will need to be reapplied per change (ie. every single layer effect is 
turned on, the CPU will have to re-apply every single layer effect). 
However, the idea of being able to modify any change in the undo buffer 
is much more difficult, because there is a potentially infinite number 
of past changes.  I could design a really complex shape, apply 100 
effects, then go away and do loads more complex work with loads more 
complex effects, then design another really complex shape, etc.  By the 
time I want to go back 1000 (by the way, actually finding the edit I 
want to modify would be rather difficult at this point too!), the CPU 
has to apply 1000 processor-intensive effects.  That's WAY more work 
than even the worst-case scenario with something like a shape layer. 
But it just gets worse and worse.  What will the performance be like if 
I want to modify something 10,000 moves back?  100,000?  At some point 
this idea because unfeasible, it seems to me.  Modern CPUs can perform 
"quite a lot of operations without cumbersome delay", but even the most 
powerful CPU is going to start to hurt at some point, and in advanced 
graphics editing, that point may arrive rather quickly.


> operations without cumbersome delay. And, clearly: if many slow
> filters have to be recalculated
> in order to update the screen, the user may have to wait. But again,
> what would be the better
> alternative -- simply not allow to re-adjust that operation from long
> ago?

Yes.  Or to give the user a warning that this operation is likely to 
take a long time.  But because it may be likely to take a long time, it 
is no replacement for shape layers.  The great thing about shape layers 
in Photoshop is that you get a "live preview" - it is able to render the 
layer effects almost immediately every time you make a change.  It 
wouldn't be worth it if you had to wait 10 seconds every time.


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On 09/09/2012 20:10, yahvuu wrote:

Hi Jeremy,

Am 09.09.2012 13:32, schrieb Jeremy Morton:

On 09/09/2012 12:24, yahvuu wrote:

My understanding is that you will be able to go back in the operations history 
and just modify the path.
All consequences of this modification will be displayed live. No need to declare special 
"layer effects"
or special "shape layers".


Well that sounds great, but I don't really see how it's feasible.  What if you 
want to modify an operation 1000 complex edits ago?  The CPU is going to have 
to redo those 1000 edits every time you modify; surely this would become 
cumbersome very quickly?

what gets better if you redo those 1000 complex edits manually?

Your shape layer example probably shows that current computers can perform 
quite a lot of
operations without cumbersome delay. And, clearly: if many slow filters have to 
be recalculated
in order to update the screen, the user may have to wait. But again, what would 
be the better
alternative -- simply not allow to re-adjust that operation from long ago?

There is a wide range of possible optimizations, so it is probably better to 
think of
non-destructive editing not as a macro-recorder which has to replay any stroke 
and user action
in strictly the same way, but rather as building a list of operations that 
achieves the desired effect
in the shortest way possible.


best regards,
yahvuu




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[Gimp-developer] Selecting multiple nodes with rectangle?

2012-09-09 Thread Jeremy Morton
Is there a way in GIMP to use the regular select tools (or something 
like them) to select multiple nodes in GIMP, rather than having to 
shift-click node-per-node?  If not, maybe it would be a good idea to 
have a "select nodes" checkbox in the select tool options, so you could 
use them to select any path nodes that fall within the boundary?


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Re: [Gimp-developer] Shape layers for GIMP?

2012-09-09 Thread Jeremy Morton

On 09/09/2012 12:24, yahvuu wrote:

Am 08.09.2012 20:02, schrieb Jeremy Morton:

[..] What's taking up the time is going through the following process:

1. Delete previous applied "effects layers".
2. Modify path.
3. Convert path to selection.
4. Fill selection with colour.
5. Apply inner shadow to layer.
6. Apply inner glow to layer.
7. Apply gradient to layer.
8. [etc...]

With a shape layer, assuming it had been set up already with the desired 
effects, the above steps would change to the following:

1. Modify path.


One of the most important features of future GIMP is to enable the user to "revisit 
the past". Citing [1]:
 "No matter if it was done five seconds or five months ago, one can recall
 any previous operation applied to this layer and readjust it. "


My understanding is that you will be able to go back in the operations history 
and just modify the path.
All consequences of this modification will be displayed live. No need to declare special 
"layer effects"
or special "shape layers".


Well that sounds great, but I don't really see how it's feasible.  What 
if you want to modify an operation 1000 complex edits ago?  The CPU is 
going to have to redo those 1000 edits every time you modify; surely 
this would become cumbersome very quickly?


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Re: [Gimp-developer] Shape layers for GIMP?

2012-09-08 Thread Jeremy Morton
I think the first stage, to make it really useful, would be to 
incorporate the Script-fu layer effects here into GIMP proper:

http://registry.gimp.org/node/186

Are they already in GIMP?  I can't see most of them.  Once they were in, 
GIMP could apply them to shape layers automatically.


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On 08/09/2012 20:08, Liam R E Quin wrote:

On Sat, 2012-09-08 at 11:34 +0100, Jeremy Morton wrote:

  Are there any plans to introduce something like
this for GIMP?


The GIMP plans are limited by having very few active programmers.

Are you volunteering to work on a feature like this? That would indeed
be awesome.

Liam


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Re: [Gimp-developer] Shape layers for GIMP?

2012-09-08 Thread Jeremy Morton

On 08/09/2012 18:29, Richard Gitschlag wrote:

There's a slightly faster manual way: Stroke the path onto a layer mask,
this keeps the "shape" of the layer separate from its actual content.
True, you still have no live preview (you have to fill inside/outside of
selection with 0% and 100% to set the mask) linked to a path object, but
it's non-destructive to the layer's constituent pixels.


Destroying the constituent pixels isn't really what's taking up the 
time.  What's taking up the time is going through the following process:


1. Delete previous applied "effects layers".
2. Modify path.
3. Convert path to selection.
4. Fill selection with colour.
5. Apply inner shadow to layer.
6. Apply inner glow to layer.
7. Apply gradient to layer.
8. [etc...]

With a shape layer, assuming it had been set up already with the desired 
effects, the above steps would change to the following:


1. Modify path.

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[Gimp-developer] Shape layers for GIMP?

2012-09-08 Thread Jeremy Morton
I've looked around and it looks like GIMP doesn't have anything like 
Photoshop's shape layers.  Shape layers are really cool because they're 
a path tied to a normal layer whose purpose is simply to ummask that 
normal layer.  Photoshop then gives you a live preview of what that 
unmasked layer looks like when the path is closed, and automatically 
updates that preview as you edit the path's nodes.  In addition, 
Photoshop offers the option to apply layer effects live (updated each 
time you edit the nodes in the shape layer's path).


Although you can do this in GIMP, you have to do it all manually (create 
path, convert to selection, fill selection) so it's much slower and it 
isn't a "live preview".  Are there any plans to introduce something like 
this for GIMP?


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Re: [Gimp-developer] XP SP3 requirement?

2012-05-09 Thread Jeremy Morton
I changed the registry entry following registry entry on my machine to 
fake SP3 being installed:

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Windows]
"CSDVersion"=dword:0300

The setup ran fine and GIMP 2.8.0 runs fine.  I really think the Windows 
installer should not refuse to install on SP2, and at most should popup 
a 'not supported' warning.  It's pointless to put a barricade in place 
because of a registry entry.


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On 07/05/2012 18:27, Jernej Simončič wrote:

On Monday, May 7, 2012, 15:45:13, Jeremy Morton wrote:


The "GTK+ and GIMP installers for Windows" project is listed as
GPL-licensed on Sourceforge, but I can't seem to find the source files
used to make the latest GIMP-2.8 installer.  Could you tell me where I
can get them?  For example, where the latest Inno Setup ISS script is?


Oops, I forgot to upload the new script - it's now up (though the only
changes from the 2.7.4 script are check for SSE and cleanup of a few
obsolete plugins from 2.6).


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Re: [Gimp-developer] XP SP3 requirement?

2012-05-09 Thread Jeremy Morton



On 07/05/2012 18:27, Jernej Simončič wrote:

On Monday, May 7, 2012, 15:45:13, Jeremy Morton wrote:


The "GTK+ and GIMP installers for Windows" project is listed as
GPL-licensed on Sourceforge, but I can't seem to find the source files
used to make the latest GIMP-2.8 installer.  Could you tell me where I
can get them?  For example, where the latest Inno Setup ISS script is?


Oops, I forgot to upload the new script - it's now up (though the only
changes from the 2.7.4 script are check for SSE and cleanup of a few
obsolete plugins from 2.6).


... and also, presumably, this:

MinVersion=0,5.01sp3
//MinVersion=0,5.0

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Re: [Gimp-developer] XP SP3 requirement?

2012-05-07 Thread Jeremy Morton

Jernej,

The "GTK+ and GIMP installers for Windows" project is listed as 
GPL-licensed on Sourceforge, but I can't seem to find the source files 
used to make the latest GIMP-2.8 installer.  Could you tell me where I 
can get them?  For example, where the latest Inno Setup ISS script is?


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On 06/05/2012 17:39, Jernej Simončič wrote:

On Sunday, May 6, 2012, 17:39:25, Jay Smith wrote:


Is SP3 _really_ necessary?


Probably not, but I have no time to test on unsupported OS versions.


There are many XP users who will not go past SP2 because of the
Microsoft monitoring&  reporting, etc., of higher-level installations.


I have no idea what you're talking about. Anybody that paranoid is on
his own.


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Re: [Gimp-developer] [PATCH] gimp-web: Update the Windows download link to gimp-2.8.0 [try 2]

2012-05-07 Thread Jeremy Morton
Microsoft's Genuine Advantage was installed with SP3, but not SP2. 
There are millions of SP2 installs out there in the wild.  If GIMP 
should basically run on SP2, I don't see a reason not to offer an 
(unsupported) installer for it; it's just a case of, as Jernej wrote, 
'bumping the minimum requirement' down again.


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On 07/05/2012 08:07, Cristian Secară wrote:

În data de Mon, 07 May 2012 00:02:43 +0100, Jeremy Morton a scris:


Please please please offer support for SP2.  It's not hard and
there's still a ton of SP2 installations out there.  If you don't
bother with SP2, you might as well not bother with XP at all.


What means "offer suport" here ? Is to be expected that GIMP 2.8 will
not work at all on SP2, or is it just about offering help by someone in
case of install troubles or something ?

(Other than that, I believe that the "SP3" is just a centralized
collection of XP fixes, most of them being already present in a SP2
with all live updates accepted and installed. As for "monitoring&
reporting" folly, in case this exists, was this present only on XP SP3
and never since then on newer Windows versions ?

Cristi


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Re: [Gimp-developer] [PATCH] gimp-web: Update the Windows download link to gimp-2.8.0 [try 2]

2012-05-06 Thread Jeremy Morton
Please please please offer support for SP2.  It's not hard and there's 
still a ton of SP2 installations out there.  If you don't bother with 
SP2, you might as well not bother with XP at all.


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On 06/05/2012 20:06, Detlef Riekenberg wrote:

GIMP 2.8 was build for Windows XP SP3 and above

try 2:
Minimum supported OS bumped to Windows XP SP3 as mentioned by Jernej in
http://mail.gnome.org/archives/gimp-developer-list/2012-May/msg00055.html

--
By by ... Detlef
---
  downloads/Windows.xhtml |2 +-
  1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/downloads/Windows.xhtml b/downloads/Windows.xhtml
index 3f11b83..37bc194 100644
--- a/downloads/Windows.xhtml
+++ b/downloads/Windows.xhtml
@@ -6,7 +6,7 @@ href="http://gimp-win.sourceforge.net/";>Windows installers by 
Jernej
  Simončič.

  
-http://downloads.sourceforge.net/gimp-win/gimp-2.6.12-i686-setup-2.exe";>Download 
GIMP 2.6.12  – Installer for Windows XP SP2 or later
+http://sourceforge.net/projects/gimp-win/files/GIMP%20%2B%20GTK%2B%20%28stable%20release%29/GIMP%202.8.0/gimp-2.8.0-setup.exe/download";>Download
 GIMP 2.8.0  – Installer for Windows XP SP3 or later
  

  GIMP User Manual

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Re: [Gimp-developer] XP SP3 requirement?

2012-05-06 Thread Jeremy Morton

Jernej,

I run XP SP2 on some machines.  My vote is also to support SP2.  Why is 
SP2 unsupported, can't you fire up a VM with it on or something?  At 
least provide 2 separate installers, with SP2 and SP3 requirements...


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On 06/05/2012 17:39, Jernej Simončič wrote:

On Sunday, May 6, 2012, 17:39:25, Jay Smith wrote:


Is SP3 _really_ necessary?


Probably not, but I have no time to test on unsupported OS versions.


There are many XP users who will not go past SP2 because of the
Microsoft monitoring&  reporting, etc., of higher-level installations.


I have no idea what you're talking about. Anybody that paranoid is on
his own.


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Re: [Gimp-developer] yes, its that time of the year..

2012-05-06 Thread Jeremy Morton

Alexandre, your social skills get me through the day sometimes.

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On 06/05/2012 15:26, Alexandre Prokoudine wrote:

On Sun, May 6, 2012 at 5:15 PM, legion1978 wrote:

Please read it before you ditch it.


"I know you are tired of the "rename GIMP" threads, but I will bring
this up once again so that you could be even more tired."

Thanks, but no, thanks.

Alexandre Prokoudine
http://libregraphicsworld.org
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[Gimp-developer] Official 2.8 Windows installer?

2012-05-04 Thread Jeremy Morton
Now that GIMP 2.8 is officially out, shouldn't we (with some urgency) 
get an official Windows installer for it near the top of the downloads page:

http://www.gimp.org/downloads/

We still have the 2.6.12 installer linked.

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Re: [Gimp-developer] gimp 2.8 splash screen suggestion

2012-04-17 Thread Jeremy Morton

On 17/04/2012 15:13, John Harris wrote:

V  e  r   s   i  o  n
Two Point Eight.

This could still fit in the bottom of your vertical banner as your
third element, yet it would minimize the visual weight.


Please god no.  That sounds seriously cheesy.  :-)

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Re: [Gimp-developer] ANNOUNCE: GIMP 2.8.0-RC1 released

2012-04-05 Thread Jeremy Morton

This may not be the appropriate place for this, but...


WOOHOO!!!

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On 05/04/2012 21:48, Michael Natterer wrote:

Hi,

GIMP 2.8.0-RC1 has been released. This is the first release candidate
of the upcoming stable 2.8 release.

Running this release for the first time will create a new
~/.gimp-2.8 directory in your home directory, and will migrate your
GIMP 2.6 settings. Please report any issues you encounter during
settings migration, or later with the migrated settings.

For a complete list of changes since 2.7.5 please see the "Changes"
section below. Also see the release notes of the 2.7 series at
http://www.gimp.org/release-notes/gimp-2.7.html

Happy GIMPing,
--Mitch


Download


   GIMP 2.8.0-RC1 is available from:

   ftp://ftp.gimp.org/pub/gimp/v2.8/

   and from the mirrors listed at:

   http://www.gimp.org/downloads/#mirrors

   The checksum of the tarball is:

   134396e4399b7e753ffca7ba366c418f  gimp-2.8.0-RC1.tar.bz2


Changes in GIMP 2.8.0-RC1
=

Core:

  - Add our own GimpOperationBrightnessContrast because GEGL one is different


Plug-ins:

  - Fix some GFig rendering issues


Source and build system:

  - Depend on Babl 0.1.10, GEGL 0.2.0 and some other new library versions


General:

  - Bug fixes
  - Translation updates



Contributors


   Alexia Death, Alexis Wilhelm, Martin Nordholts, Massimo Valentini,
   Michael Natterer, Mikael Magnusson, Mukund Sivaraman, Sebastian
   Pipping, Simon Budig, Øyvind Kolås.


Translators
===

   Albert F, Alexandre Prokoudine, Carles Ferrando, Daniel Korostil,
   Dimitris Spingos (Δημήτρης Σπίγγος), Fran Diéguez, Khaled Hosny,
   Kiyotaka NISHIBORI, Marco Ciampa, Nils Philippsen, Piotr Drąg,
   Praveen Illa, Rodrigo Padula de Oliveira,


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Re: [Gimp-developer] What's keeping us from getting 2.8 out?

2012-03-08 Thread Jeremy Morton
Thumbs up from me!  I think 2.7 was good enough, with a few code 
cleanups, to be released as 2.8 half a year ago!


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On 08/03/2012 17:58, Nils Philippsen wrote:

Hi there,

I guess I've been a monumental pain to some in the past weeks with all
my nagging, but somehow it feels as if we're afraid of getting 2.8 out
of the door.

I'm not sure how much Enselic's list of remaining tasks matches reality
(not sure how it gets decided what tasks get added there and when
they're considered done -- I guess it feeds off the 2.8 milestone in
Bugzilla?), but if it's not completely off track (I don't think it is),
development (or at least "ticking off tasks") has been stagnant since
the end of 2011.

To get out of this (at least perceived) state of gridlock, we should
have some criteria with which to decide what must be done for 2.8 to
happen, so we have a list which we can simply tick off one after
another.

These are the criteria I would use, with a bit of guessing where we are
regarding them interspersed:

- Finish release notes and related docs:
 - Document changed and new API -- anyone other than Mitch who
 can do this? I guess every bit counts but somebody knowledgeable
 enough needs to say "yes, this should be about all".
 - 
http://developer.gimp.org/api/2.0/libgimp/libgimp-index-new-in-2-8.html
 doesn't exist yet, ditto.
 - Some screenshots are still missing.
 - Anything else?
- Get out 2.7.5. Only I would call it 2.8-RC, if only to keep us on our
toes :-).
- Fix milestone 2.8 bugs which are either critical or would need
incompatible API/ABI changes for being fixed, or push the latter to a
later milestone if the bug is something with which we can live for the
duration of 2.8. This needs a bit of triaging I suppose -- I would do
that, but would probably err on the side of pushing to 2.10/3.0 :-).
- Once we're done code-wise:
 - Tag 2.8.0
 - Roll a tarball, publish it.
 - Get binary builds for Windows/Mac done? That wouldn't need to
 hold up the release IMO however.
 - Post stories how we've beat Duke Nukem Forever by years :-D to
 Freshmeat or however that's called today, libregraphicsworld.org
 and the other usual suspects.

So that's my take on it. Comments?

Other than that, I have some (possibly heretical) ideas of how to get
future versions out quicker, but that's stuff for another post (and
should probably be discussed after 2.8 is out -- we don't need any more
distractions right now).

Nils

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Re: [Gimp-developer] How much money to make a dent in GIMP 2.8?

2012-03-05 Thread Jeremy Morton
With all due respect, your method of not paying anyone has resulted in 2 
years without a stable release of GIMP.  What's your point?  It's not 
like things are just rosy and there aint nothing to fix.


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On 05/03/2012 11:56, peter sikking wrote:

Paul Slocum wrote:


I've been a serious professional GIMP user for about 10 years, but the
project has seem stalled for quite some time now.  I was wondering how
much money it would take to get the project back on track?  Would 25k,
50k, 100k to hire one or two programmers for several months make a
substantial difference?



can I point out a couple of things?

first, it has been pointed out for years that that would
build a two-class society in GIMP: paid and very active
(and contribution is power in free software), vs. unpaid and
occasional contributor (or more tragic, unpaid and steady
contributor; how long would that last?)

next, software engineering is only one single piece of the whole
puzzle of shipping software. I have a lot of respect for the people
who write the documentation; for the people who do triage in
bugzilla; for those who run the SoC; for those who organise
and do localisation; I probably forget some more who do similar
hard, nagging work that involves quite a bit of managing
processes. all of this is not seen as development,
which is already a put-down for these people. add another one
on top; that it would not speak for itself to pay to get
this done?

then there is my team, the UI team. and related, the people
undertaking quite a bit of usability research at this moment.
As a professional, I know what all that is worth, both in
what it delivers to the project and what it costs in
the real world: a substantial amount. all of this is
contributed at the moment with the understanding that
there is no money going around in GIMP (donations are
used for travel to bring contributors together and for
servers and hosting).

I would not like to see that understanding being broken.

the reason our (m+mi works) contribution of years to
openPrinting came to an end, was that I realised
that everyone was paid to contribute to open source
printing (_no_one_ work voluntarily in printing) except
for us, the interaction design team, who were dragging
printing out of the 1980s (kicking and screaming).
meanwhile there was a lot of pressure on us from these paid
folks to make progress, but not a dollar to make it happen.
then something snapped.

I won't get fooled again. if there is money for the engineering
of a project, then there better be real ($) appreciation of
what interaction design is worth.

my conclusion is to let pandora's box of paid development
closed.

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://blog.mmiworks.net: on interaction architecture



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Re: [Gimp-developer] Retouch 'push' tool?

2012-03-02 Thread Jeremy Morton

Paint Shop Pro's documentation of it says:

"Similar to Smudge, but does not pick up any new color."

So it's basically maintaining the colors of the area you initially 
clicked on when you started the click-drag.  I don't see how IWarp is 
equivalent, because it operates on a whole image.  Push is, well, 
similar to smudge - you drag the cursor around to manipulate the image.


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On 02/03/2012 23:01, Przemyslaw Golab wrote:



2012/3/2 Jeremy Morton mailto:ad...@game-point.net>>

Does GIMP have an equivalent to Paint Shop Pro's retouch 'push'
tool? It's similar to but not the same as the smudge tool.


Filters>Distorts>IWarp and do as Liam R E Quin said. If you want help
give more info about the problem.

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[Gimp-developer] Retouch 'push' tool?

2012-03-02 Thread Jeremy Morton
Does GIMP have an equivalent to Paint Shop Pro's retouch 'push' tool? 
It's similar to but not the same as the smudge tool.


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[Gimp-developer] Progress towards GIMP 2.8?

2012-01-19 Thread Jeremy Morton

Hello everyone,

Seems GIMP deadline is doing the usual thing - slipping.  :-)  This page 
used to indicate that 2.8 would be released near the beginning of 2012; 
now it's back to March:


http://tasktaste.com/projects/Enselic/gimp-2-8

Can any major developers give an indication of how near we are to a 2.8 
release?  I'm really looking forward to it!!!


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Re: [Gimp-developer] suggestion for new versions of GIMP

2011-11-24 Thread Jeremy Morton
Oh god, we're really in trouble.  :-S  Yahoo! Answers is laughing at us? 
 I learnt where babby formed from that informative site.


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On 24/11/2011 09:20, Jim Michaels wrote:

the comments I am getting from some yahoo answers when GIMP is suggested
are basically laughter, and that photoshop should be had instead.

probably one of the most glaring things missing which serious users are
missing are REALLY DECENT Camera RAW format tools and conversions for
all the camera that have it - especially hasselblads. just make sure
that when you have your adjustments, they are properly organized. make
it really easy to use.

some of the things I like about photoshop like Vibrance and some of its
adjustments seem to be missing in GIMP (or people just don't know what
those things are called, or they just don't work the same). I don't know
if you can add that functionality in GIMP or not.

in fact, make GIMP really easy to use, and powerful.

make animation part of the package instead of a separate piece. some of
us are losing out.

make menu items intuitive. File,create for doing scanners is not
intuitive. File,Scanners or File,Acquire is easy to understand.

adobe photoshop filters (Mac or PC) should be built in. people should
have to install a plugin. GIMP without photoshop filters is practically
useless. such as alien skin's eye candy... (I think the company name
could be changed)

GIMP should be powerful.

photoshop already has optional OpenGL 3d capability...
not to mention you can photo a room and it can count items on a picture
and measure items in a room and give you room dimensions.

like I said, people laugh at GIMP...

so... what is GIMP trying to be?
-
Jim Michaels
jmich...@yahoo.com <mailto:jmich...@yahoo.com>
j...@jimscomputerrepairandwebdesign.com
<mailto:j...@jimscomputerrepairandwebdesign.com>
http://JimsComputerRepairandWebDesign.com
http://JesusnJim.com (my personal site, has software)
---
Computer memory measurements, SSD measurements, microsoft disk size
measurements (note: they will say GB or MB or KB or TB when it is not!):
[KiB] [MiB] [GiB] [TiB]
[2^10B=1,024B=1KiB]
[2^20B=1,048,576B=1MiB]
[2^30B=1,073,741,824B=1GiB]
[2^40B=1,099,511,627,776B=1TiB]
hard disk industry disk size measurements:
[KB] [MB] [GB] [TB]
[10^3B=1,000B=1KB]
[10^6B=1,000,000B=1MB]
[10^9B=1,000,000,000B=1GB]
[10^12B=1,000,000,000,000B=1TB]




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Re: [Gimp-developer] Getting the recognition that GIMP deserves

2011-11-10 Thread Jeremy Morton

On 10/11/2011 13:45, Alexia Death wrote:

On Thu, Nov 10, 2011 at 2:59 PM, Jeremy Morton  wrote:

On 10/11/2011 12:47, Rob Antonishen wrote:


The same could be said for any complex piece of software.  I would
disagree that there are many "middle ground users" anymore - and they
shouldn't be a a target audience.


So take the power users then.  They might want to use a recent development
version at work... still worth having a professional looking product.


They are NOT SUPPOSED TO do exactly that! Ever! They may want to, but
its not a good idea from anybody's perceptive. Development versions
may for example write incompatible or corrupt files may have features
that will not be in the final stable release etc... Concrete sample:
At the beginning of 2.7 cycle layer group masks were enabled. They
sort of worked but were buggy and deemed too buggy to be fixed in this
cycle aand thus  were disabled. Now people who used that version in
some place they shouldn't have have files that no longer work as
intended in current version of GIMP. No  functionality present in dev
release is guaranteed to be there in a stable version. Arguing that we
should use nice splashes so people could shoot themselves in the foot
is silly.


Well if you want advanced users to use final releases, perhaps release 
them more often than once every 2 years?  ;-)


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Re: [Gimp-developer] Getting the recognition that GIMP deserves

2011-11-10 Thread Jeremy Morton

On 10/11/2011 12:47, Rob Antonishen wrote:

The same could be said for any complex piece of software.  I would
disagree that there are many "middle ground users" anymore - and they
shouldn't be a a target audience.


So take the power users then.  They might want to use a recent 
development version at work... still worth having a professional looking 
product.


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Re: [Gimp-developer] Getting the recognition that GIMP deserves

2011-11-10 Thread Jeremy Morton

On 10/11/2011 09:51, Alexandre Prokoudine wrote:

On Thu, Nov 10, 2011 at 10:34 AM, Aleksandar Kovac wrote:


"It's only a dev version, general users won't see it." is a lame excuse on
many levels. Is there 'us' and 'them' in open source?


Come on, you are smarter than that. Of course there is "us" and
"them". Using development versions causes cancer, brings 20 year of
unluck on your family and kills kittens by thousands. People wo use
graphics software professionally tend to use apps that produce
_repeatedly_ consistent output. No dev version _ever_ guarantees that.
I find it highly distrurbuing that such a simple thing should even be
explained.


I'm an 'average user' and I'd usually stick to stable releases of stuff 
like GIMP, but come on - 2.6 is two years old now with no single-window 
mode.  Of course I'm using 2.7.  I have no problem with the dodgy splash 
screen using GIMP at home because I'm not uptight, but thinking about it 
I might be a little bit uncomfortable installing it at work.  ;-)  I'd 
agree with those saying such splash screens should probably be avoided, 
even for development versions.


Speaking of 2.6 being old, how accurate is this tasktaste graph?
http://tasktaste.com/projects/Enselic/gimp-2-8

It would seem to suggest there are maybe 1-2 weeks of work left but I 
get the feeling there is more than that.  :-)


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