Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-05-02 Thread Liam R E Quin
On Wed, 2012-05-02 at 12:43 +0300, Dima Ursu wrote:

> by the way...is gimp going to borrow some memory management from 
> mypaint? I worked with  a .png of 15 000 px X 8000 px, on my computer 
> with 2 gb ram,
> and it works smoothly in mypaint, but gimp eats all my ram, and all the 
> swap space.

I've not had that problem, and often work with images that size or
larger. It helps to define the tile cache size (in edit/prefs) to be at
least three quarters of available memory, maybe more - e.g. I have it
set to 7 gigabytes on an 8G machine. You can also get big speedups by
going to the undo history dock and clicking on the "discard undo
history" button fairly often.


> Is Gimp going to use in the future the .ora format, or it will remain to 
> the .xcf?

Don't know. I'm sure .xcf will continue to be supported as much as
possible.

Liam

-- 
Liam Quin - XML Activity Lead, W3C, http://www.w3.org/People/Quin/
Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org

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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-05-02 Thread sigetch
2012/5/1 gfxuser :
> Hi,
>
>> It's not about the settings of the brush itself, it's about reusing
>> brushes and their corresponding settings. For example: I use a knife to add
>> color to a painting, then i use a knife without color to refine details and
>> then i use the knife with color again. Switching between the two brushes can
>> be done in MyPaint with one click or hotkey. But what will you do in Gimp?
>
> have you heard of GIMPs already existing abilities to save and load presets?
> They are in version 2.6.12, but they have already been for longer time in
> GIMP.
> You find them at the bottom of each tools' window, like the brush dialog.
> There are disc icons to save, load, delete and reset tool presets. The
> stored settings contain the particular tool settings as well as the color. I
> just tried it out. Also the small triangle icon in the upper right corner of
> the tools dialogs offers these abilities.
> There are also many ready-to-use tool presets and brushes for instance at
> http://browse.deviantart.com/resources/applications/gimpbrushes/?order=9,
> which can be very useful.

The solution is not so simple. Tool presets works fine until 2.6
series when all brush
dynamics are implemented as a tool options, but since the introduce of
dynamics,
you cannot remember and restore all of the presets by tool presets.

For example, assume tool-preset-A and tool-preset-B are sharing same dynamics-A.
When you choose tool-preset-A, dynamics-A is selected as its dynamics, then
change the value in dynamics-A, and save it. The operation lead to the
change of
behavior of tool-preset-B because it also uses dynamics-A.

So, to avoid the confusion, you should separate the dynamics  used by
tool-preset-A
from one used by tool-preset-B. and when you define the new tool
preset, you should
also define the new dynamics too.

I was very annoyed by the complicated tool preset management, and that
is one of
the biggest reason to abandon the current dynamics implementation and introduce
the MyPaint brushlib into the GIMP.
--
sigetch
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-05-02 Thread Dima Ursu
very cool...I like very much the way of painting from mypaint... and how 
you can customize brushes with those parameters...


by the way...is gimp going to borrow some memory management from 
mypaint? I worked with  a .png of 15 000 px X 8000 px, on my computer 
with 2 gb ram,
and it works smoothly in mypaint, but gimp eats all my ram, and all the 
swap space. I don't know how mypaint achieves this, but I think it's 
very cool...and useful...


And I have another question:
Is Gimp going to use in the future the .ora format, or it will remain to 
the .xcf?

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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-05-01 Thread gespert...@gmail.com
There has been a discussion related to some of the changes in painting
tools in a post from Alexia Death at Google+ (It covers some of the
issues pointed by Liam R E Quin)
https://plus.google.com/101840139629119053722/posts/43mccHvyyor
It's marked as public, so I guess it's fine to share it here.

I think it's an interesting topic to dicuss at LGM.
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-05-01 Thread gfxuser

Hi,
In Gimp on the other hand you don't have such presets and you start 
every time from scratch to design the brush again and again that you 
used previously. An excellent way to kill time without progress and 
desired result. :-(


It's not about the settings of the brush itself, it's about reusing 
brushes and their corresponding settings. For example: I use a knife 
to add color to a painting, then i use a knife without color to refine 
details and then i use the knife with color again. Switching between 
the two brushes can be done in MyPaint with one click or hotkey. But 
what will you do in Gimp?
have you heard of GIMPs already existing abilities to save and load 
presets? They are in version 2.6.12, but they have already been for 
longer time in GIMP.
You find them at the bottom of each tools' window, like the brush 
dialog. There are disc icons to save, load, delete and reset tool 
presets. The stored settings contain the particular tool settings as 
well as the color. I just tried it out. Also the small triangle icon in 
the upper right corner of the tools dialogs offers these abilities.
There are also many ready-to-use tool presets and brushes for instance 
at 
http://browse.deviantart.com/resources/applications/gimpbrushes/?order=9, which 
can be very useful.
What I was missing in the past were predefined presets out of the box, 
shipping with GIMP, but this will change in 2.8. Version 2.8RC1 has a 
reworked preset system: GIMP will ship with some presets, some reworked 
painting brushes and a preset window like Photoshop's 'Tool presets' 
window. I still haven't found a way to activate a particular preset by 
using a hotkey, but you can bind the new Preset window to a keyboard 
shortcut.


That the brush circle is so sloppy really irritates from drawing, not 
seeing where you really are. 
Version 2.6.11 on my Windows system works fine in this point. For 2.8RC1 
on Windows and 2.6.12 on OS X I have to agree with you.


Best regards,

grafxuser


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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-05-01 Thread Tobias Oelgarte

Am 01.05.2012 11:25, schrieb David Gowers (kampu):



I also don't think GIMP's brush interface is perfect. It's a lot better
than it used to be, but it's still not very streamlined.

Yes, they both suffer from the difficulty of providing ready access to
all those different curves. Even though the MyPaint approach of
showing all the curves for an output at once is greedy of screen
space, I find it more usable than GIMP's one-curve-at-once approach.
In MyPaint you don't need to access the advanced brush editor very 
often. You have a lot of good presets and all you need to do is to 
adjust two or three settings, which have hotkeys and are easy to reach. 
For the user it means that he doesn't have to bother much about all this 
amount of settings. If wanted, then he can fine tune them, otherwise the 
provided brushes are already very sufficient for most tasks.


In Gimp on the other hand you don't have such presets and you start 
every time from scratch to design the brush again and again that you 
used previously. An excellent way to kill time without progress and 
desired result. :-(


It's not about the settings of the brush itself, it's about reusing 
brushes and their corresponding settings. For example: I use a knife to 
add color to a painting, then i use a knife without color to refine 
details and then i use the knife with color again. Switching between the 
two brushes can be done in MyPaint with one click or hotkey. But what 
will you do in Gimp?

It's for sure true that painting in GIMP is slower than it used to be.
Clearing the Undo History every now and then gives a dramatic speedup,
at least with the older 2.7 preview I'm using, and profiling suggests
there's an O(n^2) list insertion going on, although it's hard to
understand why that shouldn't be a matter of microseconds, not a
noticeable fraction of a second.

Yes, GIMP is definitely weak compared to MyPaint WRT both painting
performance and painting quality/ expressiveness.

So sad, but true.

The gimp brush outline rendering-in-the-idle-loop also makes painting
_feel_ much slower than it is.

I'd still like it if we could get some kind of very simplified outline
drawing. (say, 8 points -- the most distant pixels from the center
where alpha>  threshold, along each of the right angles and 45degree
diagonals). Then, we could use the simplified version during drawing,
and the full version during 'hovering' (before the button is
depressed)
Good idea. That the brush circle is so sloppy really irritates from 
drawing, not seeing where you really are.

I remember dealing with this in the past in another application by
discarding motion events if the pointer got too far behind. It meant
that the drawing became less accurate, but once the pointer outline
isn't where you're drawing, there's no accuracy in any case.

.. Is that really true? (eg. with a tablet)
It will be delayed, but the curve will contain all dots. The main 
problem for painting is performance. If it isn't very responsive then 
you don't have a good feeling what is going on. Especially with a tablet.

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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-05-01 Thread David Gowers (kampu)
Hi Liam,

On Tue, May 1, 2012 at 9:52 AM, Liam R E Quin  wrote:
> On Mon, 2012-04-30 at 13:05 +0200, peter sikking wrote:
> [...]
>> > 4. Its implementation is very simple and well designed. This is the
>> > most important things for developers!
>>
>> ...but one million users do not care.
>
> They do if people stop working on GIMP.
>
> So, there are several parts here.
> (1) the user experience;
> (2) the technology (the C/C++ library) and how easy it
>    is to maintain and enhance;
> (3) the API between GIMP and the technology.
>
> I don't think there's any question that the mypaint brush editor user
> experience could easily be improved. Heck, it would be improved by
> having some categories, whether as tabs or just headings/groups --
> colour, shape, opacity, motion, and so on.
This is already the case. And I find it does make things much easier
to deal with.

>
> I also don't think GIMP's brush interface is perfect. It's a lot better
> than it used to be, but it's still not very streamlined.
Yes, they both suffer from the difficulty of providing ready access to
all those different curves. Even though the MyPaint approach of
showing all the curves for an output at once is greedy of screen
space, I find it more usable than GIMP's one-curve-at-once approach.

>
> It's for sure true that painting in GIMP is slower than it used to be.
> Clearing the Undo History every now and then gives a dramatic speedup,
> at least with the older 2.7 preview I'm using, and profiling suggests
> there's an O(n^2) list insertion going on, although it's hard to
> understand why that shouldn't be a matter of microseconds, not a
> noticeable fraction of a second.
Yes, GIMP is definitely weak compared to MyPaint WRT both painting
performance and painting quality/ expressiveness.

>
> The gimp brush outline rendering-in-the-idle-loop also makes painting
> _feel_ much slower than it is.
I'd still like it if we could get some kind of very simplified outline
drawing. (say, 8 points -- the most distant pixels from the center
where alpha > threshold, along each of the right angles and 45degree
diagonals). Then, we could use the simplified version during drawing,
and the full version during 'hovering' (before the button is
depressed)

>
> I remember dealing with this in the past in another application by
> discarding motion events if the pointer got too far behind. It meant
> that the drawing became less accurate, but once the pointer outline
> isn't where you're drawing, there's no accuracy in any case.

.. Is that really true? (eg. with a tablet)

>
> Getting a shared core with MyPaint might be really interesting - and the
> user interface doesn't need to be the same in both programs.
>
> Liam
>
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Liam R E Quin
On Mon, 2012-04-30 at 13:05 +0200, peter sikking wrote:
[...]
> > 4. Its implementation is very simple and well designed. This is the
> > most important things for developers!
> 
> ...but one million users do not care.

They do if people stop working on GIMP.

So, there are several parts here.
(1) the user experience;
(2) the technology (the C/C++ library) and how easy it
is to maintain and enhance;
(3) the API between GIMP and the technology.

I don't think there's any question that the mypaint brush editor user
experience could easily be improved. Heck, it would be improved by
having some categories, whether as tabs or just headings/groups --
colour, shape, opacity, motion, and so on.

I also don't think GIMP's brush interface is perfect. It's a lot better
than it used to be, but it's still not very streamlined.

It's for sure true that painting in GIMP is slower than it used to be.
Clearing the Undo History every now and then gives a dramatic speedup,
at last with the older 2.7 preview I'm using, and profiling suggests
there's an O(n^2) list insertion going on, although it's hard to
understand why that shouldn't be a matter of microseconds, not a
noticeable fraction of a second.

The gimp brush outline rendering-in-the-idle-loop also makes painting
_feel_ much slower than it is.

I remember dealing with this in the past in another application by
discarding motion events if the pointer got too far behind. It meant
that the drawing became less accurate, but once the pointer outline
isn't where you're drawing, there's no accuracy in any case.

Getting a shared core with MyPaint might be really interesting - and the
user interface doesn't need to be the same in both programs.

Liam


-- 
Liam Quin - XML Activity Lead, W3C, http://www.w3.org/People/Quin/
Pictures from old books: http://fromoldbooks.org/
The barefoot ankh.

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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Tobias Oelgarte

Am 30.04.2012 17:53, schrieb sigetch:

2012/5/1 Kevin Cozens:

On 12-04-30 06:29 AM, sigetch wrote:

2. It has 9 inputs, 42 setting parameters, and 30 internal states to
determine the timing, position, size, color, and blend mode. while the
dynamics has 7 inputs, 11 setting parameters, and no internal states.


On the surface it sounds like its more flexible than what GIMP currently has
but it also seems as if it could be a bit overwhelming to a user with 9
inputs and 42 settings.

What is an input vs. a setting? Do all brushes have 42 settings or is that
the total across all brushes? What is the maximum number of settings a user
would see for a selected brush?

The testers are going to hate you. With so many inputs, settings, and states
it will be a bit of a nightmare to make sure every combination has been
tested and is working properly.


All you have to do is to download the MyPaint, try it, and see how the
parameters are
handled. Basically they are hidden from users because "Brushes" has
many presets,
and users can tweak only few key parameters in simple parameter
setting popup dialog.
And users can still tweak all parameters from another complex
parameter editor dialog.

While in current snapshot of the GIMP, Parameters are scattered over
dynamics presets and tool options presets. To make it worse, changing the value
of the dynamics directly affect other tool presets which shares
dynamics presets.
You should take carefully the dynamics and tool options, and you
should know how those
parameters related with each other. It is too complicated than the
handling in MyPaint.
--
sigetch
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I have to agree. The current dynamics in Gimp, compared to MyPaint, are 
really ugly. I switched to MyPaint for drawings half a year ago and 
sometimes i try to use Gimp more or less the same way (for painting). 
But usually I'm scared away in not longer then ten minutes and happy to 
use MyPaint instead, even for small tasks.


The things that where most annoying in Gimp are:

1. There are no real presets for brushes. Every time you want to use 
another type of brush you have to reconfigure it again for the task. 
This is a time killer.


2. Even if I take the time to configure a "brush" I only have very 
limited options and flexibility. Not much result for the effort.


3. Gimp is really slow at drawing. I don't know what it does in the 
background, but the brushes feel slow, especially with a tablet. Got 
even slower with soon to be 2.8 compared to 2.6.


Overall I might add that Gimp inherited the worst possible combination 
for someone that wants to use Gimp for painting. As a painter I'm used 
to switch from one "tool/brush" to the other to get the desired effect - 
the same effect, immediately. Additionally I want to fine tune my 
presets, store them and reuse them. Nothing of that is possible, going 
way against the natural work flow of an artist.


For me Gimp is a rusty Swiss Knife for images, but not a drawing program 
any more (the standards improved). Hard words. I know. But this is how I 
see it. Gimp should really concentrate to improve usability by making 
things easy/quick to use. For example: In MyPaint i can switch to my 
previously used brush/tool with one click or press on the tablet. In 
Gimp my first action is to scroll to the brush list. Selecting it by 
mouse click, adjusting the parameters, restoring the dynamics, ... and 
after 2 Minutes I have roughly what I need and forgotten what I wanted 
to do with it.


Greetings from
Tobias Oelgarte
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Michael Natterer
On Mon, 2012-04-30 at 19:29 +0900, sigetch wrote:
> 2012/4/30 Alexandre Prokoudine :
> > On Mon, Apr 30, 2012 at 1:13 PM, gfxuser wrote:
> >
> >> What makes these brushes different to the GIMP brushes with 2.8 dynamic
> >> options?
> >
> > It's more options that makes it :)
> >
> > Install MyPaint and have a look at the advanced options dialog. You'll see 
> > it.
> >
> 
> MyPaint brush engine has three four advantages:
> 
> 1. Its back-end has simple "replace-alpha" operations. Current
> paint-brush has no such operations. (Only some tools like smudge tools
> has such operations.)
> 
> 2. It has 9 inputs, 42 setting parameters, and 30 internal states to
> determine the timing, position, size, color, and blend mode. while the
> dynamics has 7 inputs, 11 setting parameters, and no internal states.
> MyPaint brush engine can produce more various output.
> 
> 3. All parameters are defined as brush parameters, while in gimp,
> those parameters are not managed in one object,  brush dynamics and
> tool options manages some of those parameters.
> 
> 4. Its implementation is very simple and well designed. This is the
> most important things for developers!

I haven't looked at the code yet, would you mind to come
to #gimp on irc.gimp.org to talk about the implementation?

> 
> And It has some disadvantages:
> 
> 1. Currently its core supports ellipse dab mask only. (That means no
> pixmap brushes.)
> 
> 2. It only supports "incremental" painting mode.
> 
> 3. It lacks paint mode at all. (But who uses the painting mode of the
> paint brush?)

That sounds like you wrote a completely new paint core for it?
Or did you just subclass GimpPaintCore, avoiding GimpBrushCore?

You must use some standard way of applying the paint to the
drawable, which is most likely gimp_drawable_apply_region()?
It's probably no problem to get layer modes there.

I should actually look at the code :)

Regards,
--Mitch


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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Michael Natterer
On Mon, 2012-04-30 at 13:06 +0400, Alexandre Prokoudine wrote:
> On Mon, Apr 30, 2012 at 12:40 PM, Marco Ciampa wrote:
> 
> >> I'm currently working on porting of the MyPaint brush engine to the
> >> gimp 2.7.5 branch.
> >
> > That is simply GREAT! Have you tested it with Ubuntu 12.04?
> > That is the latest LTS...
> 
> I don't want to spoil the party, but if this is not based on GEGL's
> painting engine, then it's not going to become part of GIMP. The old
> core is gone. There's no point developing anything new on top of it.

The GEGL-ized paint core is almost the same, there is no GEGL paint
core, just the good old one ported to GEGL.

--Mitch


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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Michael Natterer
Peter,

somebody comes up with a huge improvement over the current
stuff in GIMP, and all you have to say is:

"nice for you, but for users I would swear that this should show up on
the disadvantages list."

"...but one million users do not care."

"can I point out the vision of the GIMP team?"

I don't know who that "GIMP team" is, but my vision is that
we encourage new development like this, and not put an end
to it with mails such as yours.

Of course things have to be evaluated, implemented in GEGL,
designed and whatnot, but can we please not respond in
a "this sucks" tone? Thank you.


Sigtech: I *strongly* encourage you to please go on, and if
you could port it to goat-invasion that would be great, it's
not that different from master.

Regards, and let's discuss more reasonable approaches to
*collaborative* development in Vienna,

--mitch


On Mon, 2012-04-30 at 13:05 +0200, peter sikking wrote:
> sigetch wrote:
> 
> > MyPaint brush engine has three four advantages:
> > 
> > 2. It has 9 inputs, 42 setting parameters, and 30 internal states to
> > determine the timing, position, size, color, and blend mode.
> 
> nice for you, but for users I would swear that this should show up
> on the disadvantages list.
> 
> > 3. All parameters are defined as brush parameters, while in gimp,
> > those parameters are not managed in one object,  brush dynamics and
> > tool options manages some of those parameters.
> 
> true, presets management in painting is a mess right now.
> 
> > 4. Its implementation is very simple and well designed. This is the
> > most important things for developers!
> 
> ...but one million users do not care.
> 
> > And It has some disadvantages:
> > 
> > 3. It lacks paint mode at all. (But who uses the painting mode of the
> > paint brush?)
> 
> 
> can I point out the vision of the GIMP team?
> 
> 
> 
> within GIMP painting is _part of_ image manipulation, that's why
> it is so general purpose and must have the modes. painting is
> never an objective in itself in GIMP. here GIMP is 100% different
> from krita, or mypaint.
> 
> of course when you want to make your painting engine an extension
> to GIMP, and distribute it separately, you can do whatever want.
> it is a free/libre world.
> 
> if you are aiming to get your engine _inside_ GIMP and have it
> in its standard distribution, then your technology (which seems
> to be your focus) must be adopted to the GIMP vision (see above),
> be adopted to the new technical architecture of GIMP (see GEGL)
> and fit the interaction architecture of GIMP (no giant panel with
> 42 big sliders; adapt to the tool options, integrate (how?) with
> the paint tools, etc).
> 
> this can all be done, but takes strategic thinking and then
> a lot of design work (technical and interaction) before
> development makes sense.
> 
> so you have to ask yourself which route you want to take,
> 
> --ps
> 
> founder + principal interaction architect
> man + machine interface works
> 
> http://blog.mmiworks.net: on interaction architecture
> 
> 
> 
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread sigetch
2012/5/1 Kevin Cozens :
> On 12-04-30 06:29 AM, sigetch wrote:
>>
>> 2. It has 9 inputs, 42 setting parameters, and 30 internal states to
>> determine the timing, position, size, color, and blend mode. while the
>> dynamics has 7 inputs, 11 setting parameters, and no internal states.
>
>
> On the surface it sounds like its more flexible than what GIMP currently has
> but it also seems as if it could be a bit overwhelming to a user with 9
> inputs and 42 settings.
>
> What is an input vs. a setting? Do all brushes have 42 settings or is that
> the total across all brushes? What is the maximum number of settings a user
> would see for a selected brush?
>
> The testers are going to hate you. With so many inputs, settings, and states
> it will be a bit of a nightmare to make sure every combination has been
> tested and is working properly.
>
All you have to do is to download the MyPaint, try it, and see how the
parameters are
handled. Basically they are hidden from users because "Brushes" has
many presets,
and users can tweak only few key parameters in simple parameter
setting popup dialog.
And users can still tweak all parameters from another complex
parameter editor dialog.

While in current snapshot of the GIMP, Parameters are scattered over
dynamics presets and tool options presets. To make it worse, changing the value
of the dynamics directly affect other tool presets which shares
dynamics presets.
You should take carefully the dynamics and tool options, and you
should know how those
parameters related with each other. It is too complicated than the
handling in MyPaint.
--
sigetch
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Kevin Cozens

On 12-04-30 06:29 AM, sigetch wrote:

2. It has 9 inputs, 42 setting parameters, and 30 internal states to
determine the timing, position, size, color, and blend mode. while the
dynamics has 7 inputs, 11 setting parameters, and no internal states.


On the surface it sounds like its more flexible than what GIMP currently has 
but it also seems as if it could be a bit overwhelming to a user with 9 
inputs and 42 settings.


What is an input vs. a setting? Do all brushes have 42 settings or is that 
the total across all brushes? What is the maximum number of settings a user 
would see for a selected brush?


The testers are going to hate you. With so many inputs, settings, and states 
it will be a bit of a nightmare to make sure every combination has been 
tested and is working properly.


--
Cheers!

Kevin.

http://www.ve3syb.ca/   |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172  | the mouth-breathers, and that's why we're
| powerful!"
#include  | --Chris Hardwick
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Martin Renold
On Mon, Apr 30, 2012 at 11:13:00AM +0200, gfxuser wrote:
> >I'm currently working on porting of the MyPaint brush engine to the
> >gimp 2.7.5 branch.
> What makes these brushes different to the GIMP brushes with 2.8
> dynamic options?

Probably not much that wouldn't come as a natural addition to GIMP's
existing dynamics now.

I'll touch one aspect on Thursday in Wien :-)

If you are in Wien, Ramón Miranda is also a good person to ask this
question, he has much experience with brushes in both GIMP and MyPaint.

> Are they some kind of procedural brushes like this:
> http://celarek.at/2012/01/lindenmayer-brush-for-krita/?

There is basic support for some procedural patterns, and I had plans (and
git branches) for more; but it's certainly not a key strength of brushlib.

-- 
Martin Renold
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread peter sikking
sigetch wrote:

> MyPaint brush engine has three four advantages:
> 
> 2. It has 9 inputs, 42 setting parameters, and 30 internal states to
> determine the timing, position, size, color, and blend mode.

nice for you, but for users I would swear that this should show up
on the disadvantages list.

> 3. All parameters are defined as brush parameters, while in gimp,
> those parameters are not managed in one object,  brush dynamics and
> tool options manages some of those parameters.

true, presets management in painting is a mess right now.

> 4. Its implementation is very simple and well designed. This is the
> most important things for developers!

...but one million users do not care.

> And It has some disadvantages:
> 
> 3. It lacks paint mode at all. (But who uses the painting mode of the
> paint brush?)


can I point out the vision of the GIMP team?



within GIMP painting is _part of_ image manipulation, that's why
it is so general purpose and must have the modes. painting is
never an objective in itself in GIMP. here GIMP is 100% different
from krita, or mypaint.

of course when you want to make your painting engine an extension
to GIMP, and distribute it separately, you can do whatever want.
it is a free/libre world.

if you are aiming to get your engine _inside_ GIMP and have it
in its standard distribution, then your technology (which seems
to be your focus) must be adopted to the GIMP vision (see above),
be adopted to the new technical architecture of GIMP (see GEGL)
and fit the interaction architecture of GIMP (no giant panel with
42 big sliders; adapt to the tool options, integrate (how?) with
the paint tools, etc).

this can all be done, but takes strategic thinking and then
a lot of design work (technical and interaction) before
development makes sense.

so you have to ask yourself which route you want to take,

--ps

founder + principal interaction architect
man + machine interface works

http://blog.mmiworks.net: on interaction architecture



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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread sigetch
2012/4/30 Alexandre Prokoudine :
> On Mon, Apr 30, 2012 at 1:13 PM, gfxuser wrote:
>
>> What makes these brushes different to the GIMP brushes with 2.8 dynamic
>> options?
>
> It's more options that makes it :)
>
> Install MyPaint and have a look at the advanced options dialog. You'll see it.
>

MyPaint brush engine has three four advantages:

1. Its back-end has simple "replace-alpha" operations. Current
paint-brush has no such operations. (Only some tools like smudge tools
has such operations.)

2. It has 9 inputs, 42 setting parameters, and 30 internal states to
determine the timing, position, size, color, and blend mode. while the
dynamics has 7 inputs, 11 setting parameters, and no internal states.
MyPaint brush engine can produce more various output.

3. All parameters are defined as brush parameters, while in gimp,
those parameters are not managed in one object,  brush dynamics and
tool options manages some of those parameters.

4. Its implementation is very simple and well designed. This is the
most important things for developers!


And It has some disadvantages:

1. Currently its core supports ellipse dab mask only. (That means no
pixmap brushes.)

2. It only supports "incremental" painting mode.

3. It lacks paint mode at all. (But who uses the painting mode of the
paint brush?)


Finally, both MyPaint and the GIMP lacks:

1. Texture features, which is very common for other painting softwares.
--
sigetch
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Alexandre Prokoudine
On Mon, Apr 30, 2012 at 1:13 PM, gfxuser wrote:

> What makes these brushes different to the GIMP brushes with 2.8 dynamic
> options?

It's more options that makes it :)

Install MyPaint and have a look at the advanced options dialog. You'll see it.

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread gfxuser



I'm currently working on porting of the MyPaint brush engine to the
gimp 2.7.5 branch.
It's under heavy development yet, but some functions already work.
You can see some demonstration video at youtube.
[Demo]
http://www.youtube.com/watch?v=hzUwPF1_6H8

Really nice and awesome!
What makes these brushes different to the GIMP brushes with 2.8 dynamic 
options?
Are they some kind of procedural brushes like this: 
http://celarek.at/2012/01/lindenmayer-brush-for-krita/?


Best regards
grafxuser

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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Alexandre Prokoudine
On Mon, Apr 30, 2012 at 12:40 PM, Marco Ciampa wrote:

>> I'm currently working on porting of the MyPaint brush engine to the
>> gimp 2.7.5 branch.
>
> That is simply GREAT! Have you tested it with Ubuntu 12.04?
> That is the latest LTS...

I don't want to spoil the party, but if this is not based on GEGL's
painting engine, then it's not going to become part of GIMP. The old
core is gone. There's no point developing anything new on top of it.

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread Marco Ciampa
On Mon, Apr 30, 2012 at 05:31:26PM +0900, sigetch wrote:
> Hi, all.
> 
> I'm currently working on porting of the MyPaint brush engine to the
> gimp 2.7.5 branch.
> It's under heavy development yet, but some functions already work.
> You can see some demonstration video at youtube.
> [Demo]
> http://www.youtube.com/watch?v=hzUwPF1_6H8
> 
> If you're interested in the current preview of this work,
> check out the source code at following site.
> http://git.sourceforge.jp/view?p=gimp-painter/gimp-painter-2.7.git
> 
> I tested the source code on Ubuntu 10.04, but maybe you have to
> install newer libraries
> manually in order to have the latest version of the gimp to work.
> 
> In addition, source code in currently git repository has some troubles
> to compile...
> (You should add "register_mypaint_brush_select_procs" manually to
> app/pdb/internal-procs.h)
> 
> Please feel free to talk with me by mail or by chat if you like it.

That is simply GREAT! Have you tested it with Ubuntu 12.04?
That is the latest LTS...

-- 


Marco Ciampa

++
| Linux User  #78271 |
| FSFE fellow   #364 |
++
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[Gimp-developer] [Demo] Porting MyPaint brush engines to the GIMP.

2012-04-30 Thread sigetch
Hi, all.

I'm currently working on porting of the MyPaint brush engine to the
gimp 2.7.5 branch.
It's under heavy development yet, but some functions already work.
You can see some demonstration video at youtube.
[Demo]
http://www.youtube.com/watch?v=hzUwPF1_6H8

If you're interested in the current preview of this work,
check out the source code at following site.
http://git.sourceforge.jp/view?p=gimp-painter/gimp-painter-2.7.git

I tested the source code on Ubuntu 10.04, but maybe you have to
install newer libraries
manually in order to have the latest version of the gimp to work.

In addition, source code in currently git repository has some troubles
to compile...
(You should add "register_mypaint_brush_select_procs" manually to
app/pdb/internal-procs.h)

Please feel free to talk with me by mail or by chat if you like it.

Regards,
--
sigetch
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