Re: [Gimp-developer] Contribute to OSX-specific features and bug fixes

2018-03-29 Thread Pat David
Travis let’s you store build artifacts and other things on each build.
What’s nice is it will check for changes and store new archives if they’re
different, and allow you to check when you start.

I imagine you could start incrementally building deps and storing them,
then only build what’s needed later (or update deps as needed).

I do something sort of like this myself. But my implementation is not very
sophisticated.
On Thu, Mar 29, 2018 at 3:49 AM Kristian Rietveld  wrote:

>
> > On 28 Mar 2018, at 15:27, Carmelo DrRaw  wrote:
> >
> >
> > I am using homebrew to install the dependencies, honestly I find it more
> practical than jhbuild.
> > When creating the bundle, the libraries installed via homebrew are
> included so that the bundle is self-consistent.
>
> I use jhbuild on the one hand because it was in place when I took over the
> work on the build and because I am relatively familiar with it. On the
> other hand, it gives us full control over all versions of the dependencies
> and patches to apply in an easy way (we simply use our own jhbuild
> moduleset with all details and maintain this in the GIMP git repository).
> We do incorporate a number of patches to third-party modules (glib, GTK+,
> and so not) that have not been accepted upstream and I foresee this will
> remain so in the future.
>
>
> > Travis provides MacOS build servers. The only issue is that the jobs are
> limited to 40 minutes, which are obviously not enough to install all
> dependencies.
> > The solution I found is to do an incremental install of the homebrew
> packages via Travis itself, and save the resulting homebrew tree as a tar
> package that is stored back on github.
> > For the final build, I simply fetch and extract the pre-packaged tar
> file, which provides me all the required dependencies.
>
> 40 minutes is probably not enough. Sending around tarballs seems a bit
> hacky to me. I have another possible option for a build server that I will
> try first.
>
>
> thanks,
>
> -kris.
>
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Re: [Gimp-developer] Contribute to OSX-specific features and bug fixes

2018-03-29 Thread Kristian Rietveld

> On 28 Mar 2018, at 15:27, Carmelo DrRaw  wrote:
> 
> 
> I am using homebrew to install the dependencies, honestly I find it more 
> practical than jhbuild.
> When creating the bundle, the libraries installed via homebrew are included 
> so that the bundle is self-consistent.

I use jhbuild on the one hand because it was in place when I took over the work 
on the build and because I am relatively familiar with it. On the other hand, 
it gives us full control over all versions of the dependencies and patches to 
apply in an easy way (we simply use our own jhbuild moduleset with all details 
and maintain this in the GIMP git repository). We do incorporate a number of 
patches to third-party modules (glib, GTK+, and so not) that have not been 
accepted upstream and I foresee this will remain so in the future.


> Travis provides MacOS build servers. The only issue is that the jobs are 
> limited to 40 minutes, which are obviously not enough to install all 
> dependencies.
> The solution I found is to do an incremental install of the homebrew packages 
> via Travis itself, and save the resulting homebrew tree as a tar package that 
> is stored back on github.
> For the final build, I simply fetch and extract the pre-packaged tar file, 
> which provides me all the required dependencies.

40 minutes is probably not enough. Sending around tarballs seems a bit hacky to 
me. I have another possible option for a build server that I will try first.


thanks,

-kris.

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Re: [Gimp-developer] Contribute to OSX-specific features and bug fixes

2018-03-28 Thread Carmelo DrRaw
Hi!

> On 28 Mar 2018, at 14:58, Kristian Rietveld  wrote:
> 
> On Wed, Mar 28, 2018 at 7:51 AM, Carmelo DrRaw  wrote:
>> There are actually two major things I can offer:
>> * try to fix OSX-specific bugs - I can compile GIMP from sources, and I know 
>> how to run a debugger…
> 
> Solving bugs is always welcome! And also help with reproducing bugs.
> Regularly Mac-specific bugs are filed without clear reproduction
> instructions. Without knowing how to reproduce bugs it is hard to fix
> them ...
> 
> 
>> * help you to set-up an automated packaging of OSX bundles using Travis-CI, 
>> in case you are interested. I have already set-up such mechanism for my own 
>> image editing project (PhotoFlow), and it seems to work like a charm. 
>> Dependencies are provided via homebrew. The advantage is that the packaging 
>> does not rely on any specific user, and runs on virtualised systems which 
>> increases the security for the final users.
> 
> The GIMP DMG package cannot depend on dependencies via homebrew. The
> DMG image must be self contained. In the last year I have been working
> on a magic Python script that builds GIMP and all its dependencies
> from scratch (using jhbuild). Subsequently it validates the build
> products and then it packages them as App bundle in a DMG image. This
> script produces exactly the same DMG images as we have been releasing
> in the last few years. It works fine for 2.8 now and I was in the
> process of preparing all necessary commits to upstream it before I had
> to attend to some matters in real life. I plan to finish this work
> soon and then continue with the adaptations necessary to build 2.10
> releases.

I am using homebrew to install the dependencies, honestly I find it more 
practical than jhbuild.
When creating the bundle, the libraries installed via homebrew are included so 
that the bundle is self-consistent.

> 
> Now that you mention Travis-CI, I was wondering if you have access to
> a macOS build server? One limitation is that I currently have to use
> my old Mac laptop to produce these builds. Having access to a build
> server would greatly simplify this process. Also, with the script that
> has been written it should not be hard to simply run it nightly or
> weekly to produce regular builds.

Travis provides MacOS build servers. The only issue is that the jobs are 
limited to 40 minutes, which are obviously not enough to install all 
dependencies.
The solution I found is to do an incremental install of the homebrew packages 
via Travis itself, and save the resulting homebrew tree as a tar package that 
is stored back on github.
For the final build, I simply fetch and extract the pre-packaged tar file, 
which provides me all the required dependencies.

It takes some hours to set-up, but then it just works…

Regards.

> 
> 
> regards,
> 
> -kris.

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Re: [Gimp-developer] Contribute to OSX-specific features and bug fixes

2018-03-28 Thread Kristian Rietveld
Forgot to CC the mailing list ...

On Wed, Mar 28, 2018 at 2:58 PM, Kristian Rietveld  wrote:
> On Wed, Mar 28, 2018 at 7:51 AM, Carmelo DrRaw  wrote:
>> There are actually two major things I can offer:
>> * try to fix OSX-specific bugs - I can compile GIMP from sources, and I know 
>> how to run a debugger…
>
> Solving bugs is always welcome! And also help with reproducing bugs.
> Regularly Mac-specific bugs are filed without clear reproduction
> instructions. Without knowing how to reproduce bugs it is hard to fix
> them ...
>
>
>> * help you to set-up an automated packaging of OSX bundles using Travis-CI, 
>> in case you are interested. I have already set-up such mechanism for my own 
>> image editing project (PhotoFlow), and it seems to work like a charm. 
>> Dependencies are provided via homebrew. The advantage is that the packaging 
>> does not rely on any specific user, and runs on virtualised systems which 
>> increases the security for the final users.
>
> The GIMP DMG package cannot depend on dependencies via homebrew. The
> DMG image must be self contained. In the last year I have been working
> on a magic Python script that builds GIMP and all its dependencies
> from scratch (using jhbuild). Subsequently it validates the build
> products and then it packages them as App bundle in a DMG image. This
> script produces exactly the same DMG images as we have been releasing
> in the last few years. It works fine for 2.8 now and I was in the
> process of preparing all necessary commits to upstream it before I had
> to attend to some matters in real life. I plan to finish this work
> soon and then continue with the adaptations necessary to build 2.10
> releases.
>
> Now that you mention Travis-CI, I was wondering if you have access to
> a macOS build server? One limitation is that I currently have to use
> my old Mac laptop to produce these builds. Having access to a build
> server would greatly simplify this process. Also, with the script that
> has been written it should not be hard to simply run it nightly or
> weekly to produce regular builds.
>
>
> regards,
>
> -kris.
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Re: [Gimp-developer] Contribute to OSX-specific features and bug fixes

2018-03-28 Thread Michal Vašut
>
> Haha, warm welcome :-D
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Re: [Gimp-developer] Contribute to OSX-specific features and bug fixes

2018-03-28 Thread Tobias Jakobs
2018-03-28 7:51 GMT+02:00 Carmelo DrRaw :
> Hello everybody,
>
> OSX is my primary platform for work and for development, and I have a fairly 
> good experience in developing GTK applications for OSX. Therefore I can offer 
> some help to solve bugs and do checks of GIMP on Mac.
> I cannot guarantee a very fast feedback all the time, but I will do my best.
>
> There are actually two major things I can offer:
> * try to fix OSX-specific bugs - I can compile GIMP from sources, and I know 
> how to run a debugger…

Here you can find a list with all macOS bugs:
https://bugzilla.gnome.org/buglist.cgi?bug_status=UNCONFIRMED_status=NEW_status=ASSIGNED_status=REOPENED_status=NEEDINFO=Other_id=299713_sys=Mac%20OS=Importance=GIMP_format=advanced

Regards,
Tobias
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Re: [Gimp-developer] Contribute to OSX-specific features and bug fixes

2018-03-28 Thread Shlomi Fish
On Wed, 28 Mar 2018 07:51:51 +0200
Carmelo DrRaw  wrote:

> Hello everybody,
> 
> OSX is my primary platform for work and for development, and I have a fairly
> good experience in developing GTK applications for OSX. Therefore I can offer
> some help to solve bugs and do checks of GIMP on Mac. I cannot guarantee a
> very fast feedback all the time, but I will do my best.

Hi Carmelo!

Thanks for your willingness to contribute. I highly appreciate it. Please see
https://en.wikipedia.org/wiki/MacOS for the correct spelling of 'OS X'->'macOS'.

Regards,

Shlomi
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[Gimp-developer] Contribute to OSX-specific features and bug fixes

2018-03-27 Thread Carmelo DrRaw
Hello everybody,

OSX is my primary platform for work and for development, and I have a fairly 
good experience in developing GTK applications for OSX. Therefore I can offer 
some help to solve bugs and do checks of GIMP on Mac.
I cannot guarantee a very fast feedback all the time, but I will do my best.

There are actually two major things I can offer:
* try to fix OSX-specific bugs - I can compile GIMP from sources, and I know 
how to run a debugger…
* help you to set-up an automated packaging of OSX bundles using Travis-CI, in 
case you are interested. I have already set-up such mechanism for my own image 
editing project (PhotoFlow), and it seems to work like a charm. Dependencies 
are provided via homebrew. The advantage is that the packaging does not rely on 
any specific user, and runs on virtualised systems which increases the security 
for the final users.

By the way, I am already using Travis-CI to provide a GIMP AppImage that is 
regularly updated (every week or every time there is an important commit): 
https://github.com/aferrero2707/gimp-appimage 


Please let me know if and how I can help…

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