Re: [Gimp-developer] GEGL Crashes GPU

2013-02-20 Thread Partha Bagchi
Hi Victor,

Sorry for the delay in responding. Like I told you the other night on
gtalk, I am unable to get a log on Windows even using g_print as you
suggested instead of g_message. On the Mac, I simply get that opencl is not
being used since there is no shared object to load.

I think a lot of users will be using a single display (like I do using my
laptop) and so, there would have to be some viable solution to problem of
the nvidia driver killing the GPU job, don't you think?

I didn't know about the GEGL_SWAP= RAM option and will add that to the
environment while running Gimp.

Thanks!
Partha



On Tue, Feb 19, 2013 at 1:53 PM, Victor Oliveira wrote:

> Hi Partha,
>
> I couldn't really reproduce your error, so I assume it is because you're
> trying to use the display GPU for processing and to avoid blocking the
> screen, the nvidia driver just kills whatever is running in the GPU.
> Also, I'm not sure if you're already using the GEGL_SWAP=RAM option to run
> GIMP, it should improve performance and maybe you don't get this error.
>
>
> On Sat, Feb 16, 2013 at 12:29 AM, Partha Bagchi wrote:
>
>> Hi Victor,
>>
>> I have an NVIDIA GPU with 1G dedicated VRAM,  i7 Core CPU, and 16G of
>> RAM. In any case, 150x150 radius should be doable. In any case, I am sure
>> that when Gimp goes production, it's bound to come up.
>>
>> Any further report on Mac? While I am finding that it's quite fast on an
>> Mac with 8G RAM, I am not sure if the GPU is being used.
>>
>> Note that everything I have seen/ read about OpenCL says that you don't
>> need to load the library at least on a Mac.
>>
>> Thanks,
>> Partha
>>
>>
>>
>>
>>
>> On Fri, Feb 15, 2013 at 7:22 PM, Victor Oliveira > > wrote:
>>
>>> Hi Partha,
>>>
>>> Thanks for the bug report, I'll give a look when I can.
>>> Notice that a 150x150 radius is very big and maybe yout GPU doesn't have
>>> enough memory for that, but it was supposed to fallback to the CPU in this
>>> case.
>>>
>>> Thanks
>>> Victor
>>>
>>>
>>> On Fri, Feb 15, 2013 at 8:47 AM, Tobias Ellinghaus  wrote:
>>>
 Am Freitag, 15. Februar 2013, 04:52:49 schrub Partha Bagchi:
 > Hi Victor,
 >
 > Latest git. I have an NVIDIA GeForce GT 230M card with 1G VRAM. The
 opengl
 > version is 1.1 CUDA 4.2.1 etc. Windows 7 64bit
 >
 > I think OpenCL is taking down my video every time. Here is a simple
 > repeatable test for me.
 >
 > 1. Open 16 bit tiff.
 > 2. Duplicate layer.
 > 3. Layer - desaturate -> invert
 > 4. GEGL gaussian blur x = y = 150.
 >
 > Takes the screen down (goes black and recovers) and leaves a dark
 tile on
 > the layer.
 >
 > Any ideas?

 That is normal when running OpenCL (or CUDA) kernels on a GPU that has a
 monitor connected. On Windows it will time out quite quickly, on Linux
 AFAIK
 not. However, that can be configured. Google is your friend, just
 search for
 "nvidia watchdog".

 [...]

 > Thanks,
 > Partha

 Tobias

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>>>
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Re: [Gimp-developer] GEGL Crashes GPU

2013-02-19 Thread Victor Oliveira
Hi Partha,

I couldn't really reproduce your error, so I assume it is because you're
trying to use the display GPU for processing and to avoid blocking the
screen, the nvidia driver just kills whatever is running in the GPU.
Also, I'm not sure if you're already using the GEGL_SWAP=RAM option to run
GIMP, it should improve performance and maybe you don't get this error.


On Sat, Feb 16, 2013 at 12:29 AM, Partha Bagchi  wrote:

> Hi Victor,
>
> I have an NVIDIA GPU with 1G dedicated VRAM,  i7 Core CPU, and 16G of RAM.
> In any case, 150x150 radius should be doable. In any case, I am sure that
> when Gimp goes production, it's bound to come up.
>
> Any further report on Mac? While I am finding that it's quite fast on an
> Mac with 8G RAM, I am not sure if the GPU is being used.
>
> Note that everything I have seen/ read about OpenCL says that you don't
> need to load the library at least on a Mac.
>
> Thanks,
> Partha
>
>
>
>
>
> On Fri, Feb 15, 2013 at 7:22 PM, Victor Oliveira 
> wrote:
>
>> Hi Partha,
>>
>> Thanks for the bug report, I'll give a look when I can.
>> Notice that a 150x150 radius is very big and maybe yout GPU doesn't have
>> enough memory for that, but it was supposed to fallback to the CPU in this
>> case.
>>
>> Thanks
>> Victor
>>
>>
>> On Fri, Feb 15, 2013 at 8:47 AM, Tobias Ellinghaus  wrote:
>>
>>> Am Freitag, 15. Februar 2013, 04:52:49 schrub Partha Bagchi:
>>> > Hi Victor,
>>> >
>>> > Latest git. I have an NVIDIA GeForce GT 230M card with 1G VRAM. The
>>> opengl
>>> > version is 1.1 CUDA 4.2.1 etc. Windows 7 64bit
>>> >
>>> > I think OpenCL is taking down my video every time. Here is a simple
>>> > repeatable test for me.
>>> >
>>> > 1. Open 16 bit tiff.
>>> > 2. Duplicate layer.
>>> > 3. Layer - desaturate -> invert
>>> > 4. GEGL gaussian blur x = y = 150.
>>> >
>>> > Takes the screen down (goes black and recovers) and leaves a dark tile
>>> on
>>> > the layer.
>>> >
>>> > Any ideas?
>>>
>>> That is normal when running OpenCL (or CUDA) kernels on a GPU that has a
>>> monitor connected. On Windows it will time out quite quickly, on Linux
>>> AFAIK
>>> not. However, that can be configured. Google is your friend, just search
>>> for
>>> "nvidia watchdog".
>>>
>>> [...]
>>>
>>> > Thanks,
>>> > Partha
>>>
>>> Tobias
>>>
>>> ___
>>> gimp-developer-list mailing list
>>> gimp-developer-list@gnome.org
>>> https://mail.gnome.org/mailman/listinfo/gimp-developer-list
>>>
>>>
>>
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>>
>
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Re: [Gimp-developer] GEGL Crashes GPU

2013-02-15 Thread Partha Bagchi
Hi Victor,

I have an NVIDIA GPU with 1G dedicated VRAM,  i7 Core CPU, and 16G of RAM.
In any case, 150x150 radius should be doable. In any case, I am sure that
when Gimp goes production, it's bound to come up.

Any further report on Mac? While I am finding that it's quite fast on an
Mac with 8G RAM, I am not sure if the GPU is being used.

Note that everything I have seen/ read about OpenCL says that you don't
need to load the library at least on a Mac.

Thanks,
Partha





On Fri, Feb 15, 2013 at 7:22 PM, Victor Oliveira wrote:

> Hi Partha,
>
> Thanks for the bug report, I'll give a look when I can.
> Notice that a 150x150 radius is very big and maybe yout GPU doesn't have
> enough memory for that, but it was supposed to fallback to the CPU in this
> case.
>
> Thanks
> Victor
>
>
> On Fri, Feb 15, 2013 at 8:47 AM, Tobias Ellinghaus  wrote:
>
>> Am Freitag, 15. Februar 2013, 04:52:49 schrub Partha Bagchi:
>> > Hi Victor,
>> >
>> > Latest git. I have an NVIDIA GeForce GT 230M card with 1G VRAM. The
>> opengl
>> > version is 1.1 CUDA 4.2.1 etc. Windows 7 64bit
>> >
>> > I think OpenCL is taking down my video every time. Here is a simple
>> > repeatable test for me.
>> >
>> > 1. Open 16 bit tiff.
>> > 2. Duplicate layer.
>> > 3. Layer - desaturate -> invert
>> > 4. GEGL gaussian blur x = y = 150.
>> >
>> > Takes the screen down (goes black and recovers) and leaves a dark tile
>> on
>> > the layer.
>> >
>> > Any ideas?
>>
>> That is normal when running OpenCL (or CUDA) kernels on a GPU that has a
>> monitor connected. On Windows it will time out quite quickly, on Linux
>> AFAIK
>> not. However, that can be configured. Google is your friend, just search
>> for
>> "nvidia watchdog".
>>
>> [...]
>>
>> > Thanks,
>> > Partha
>>
>> Tobias
>>
>> ___
>> gimp-developer-list mailing list
>> gimp-developer-list@gnome.org
>> https://mail.gnome.org/mailman/listinfo/gimp-developer-list
>>
>>
>
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Re: [Gimp-developer] GEGL Crashes GPU

2013-02-15 Thread Victor Oliveira
Hi Partha,

Thanks for the bug report, I'll give a look when I can.
Notice that a 150x150 radius is very big and maybe yout GPU doesn't have
enough memory for that, but it was supposed to fallback to the CPU in this
case.

Thanks
Victor


On Fri, Feb 15, 2013 at 8:47 AM, Tobias Ellinghaus  wrote:

> Am Freitag, 15. Februar 2013, 04:52:49 schrub Partha Bagchi:
> > Hi Victor,
> >
> > Latest git. I have an NVIDIA GeForce GT 230M card with 1G VRAM. The
> opengl
> > version is 1.1 CUDA 4.2.1 etc. Windows 7 64bit
> >
> > I think OpenCL is taking down my video every time. Here is a simple
> > repeatable test for me.
> >
> > 1. Open 16 bit tiff.
> > 2. Duplicate layer.
> > 3. Layer - desaturate -> invert
> > 4. GEGL gaussian blur x = y = 150.
> >
> > Takes the screen down (goes black and recovers) and leaves a dark tile on
> > the layer.
> >
> > Any ideas?
>
> That is normal when running OpenCL (or CUDA) kernels on a GPU that has a
> monitor connected. On Windows it will time out quite quickly, on Linux
> AFAIK
> not. However, that can be configured. Google is your friend, just search
> for
> "nvidia watchdog".
>
> [...]
>
> > Thanks,
> > Partha
>
> Tobias
>
> ___
> gimp-developer-list mailing list
> gimp-developer-list@gnome.org
> https://mail.gnome.org/mailman/listinfo/gimp-developer-list
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Re: [Gimp-developer] GEGL Crashes GPU

2013-02-15 Thread Tobias Ellinghaus
Am Freitag, 15. Februar 2013, 04:52:49 schrub Partha Bagchi:
> Hi Victor,
> 
> Latest git. I have an NVIDIA GeForce GT 230M card with 1G VRAM. The opengl
> version is 1.1 CUDA 4.2.1 etc. Windows 7 64bit
> 
> I think OpenCL is taking down my video every time. Here is a simple
> repeatable test for me.
> 
> 1. Open 16 bit tiff.
> 2. Duplicate layer.
> 3. Layer - desaturate -> invert
> 4. GEGL gaussian blur x = y = 150.
> 
> Takes the screen down (goes black and recovers) and leaves a dark tile on
> the layer.
> 
> Any ideas?

That is normal when running OpenCL (or CUDA) kernels on a GPU that has a 
monitor connected. On Windows it will time out quite quickly, on Linux AFAIK 
not. However, that can be configured. Google is your friend, just search for 
"nvidia watchdog".

[...]

> Thanks,
> Partha

Tobias


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[Gimp-developer] GEGL Crashes GPU

2013-02-14 Thread Partha Bagchi
Hi Victor,

Latest git. I have an NVIDIA GeForce GT 230M card with 1G VRAM. The opengl
version is 1.1 CUDA 4.2.1 etc. Windows 7 64bit

I think OpenCL is taking down my video every time. Here is a simple
repeatable test for me.

1. Open 16 bit tiff.
2. Duplicate layer.
3. Layer - desaturate -> invert
4. GEGL gaussian blur x = y = 150.

Takes the screen down (goes black and recovers) and leaves a dark tile on
the layer.

Any ideas?

Also, As I was mentioning to you before:
$ ls -al  /c/Program\ Files/NVIDIA\ Corporation/OpenCL/
total 116
drwxr-xr-x  2 partha Administrators 0 Feb  3 22:55 .
drwxr-xr-x 11 partha Administrators  4096 Feb  3 22:55 ..
-rwxr-xr-x  1 partha Administrators 53024 Jan 28 17:39 OpenCL.dll
-rwxr-xr-x  1 partha Administrators 61216 Jan 28 17:39 OpenCL64.dll

OpenCL64.dll seems bigger. So, should that be the default DLL for windows 7
64bit?

Thanks,
Partha
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