Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-21 Thread Carmelo DrRaw

> On 19 May 2018, at 21:20, Philip Lehmann-Böhm  wrote:
> 
> Hi,
> I am available for testing the package. :)

Thanks!

> Some first impressions:
> - It starts, Gimp opens just fine
> - Dragged a PNG from Finder, the popup "Convert to RGB Working Space" didn't 
> come into the foreground. I had to move the main window in order to make it 
> visible.

I will look into that...

> - Drew a bit, added another layer, drew a bit, so far so good
> - The buttons of the export dialog are not properly rendered:

Could you post a screenshot of the export dialog?

> 
> 
> Am 19.05.18 um 19:13 schrieb Carmelo DrRaw:
>> For your info, I have managed to create a first GIMP 2.10.1 .dmg package 
>> using Travis-CI. It is still highly experimental, and I am already aware 
>> that for example the python plug-ins still do not work…
>> 
>> Anyway, I would really appreciate if you could test the package and give me 
>> some feedback. Once all issues fixed, it will provide an automated creation 
>> of OSX packages from the development code.
>> 
>> @Philip: are you available for testing the package? Also, do you have an 
>> account on github?
>> 
>>> On 15 May 2018, at 20:43, Philip Lehmann-Böhm >> > wrote:
>>> 
>>> Hi Andrea,
>>> 
>>> sure, sounds good. :)
>>> 
>>> Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:
 Somehow I forgot to mention the most important thing…
 
 @Philip: would you be interested to collaborate with me on this? I such 
 case, I have no problem to give you contributor access to the 
 corresponding github repo, for example.
 Once the first DMG is created, the most important thing will be to test 
 the package and report/fix problems, and that’s were in my opinion it will 
 be super-useful to share the work…
 
 What do you think?
 
 regards,
 Andrea
 
> On 15 May 2018, at 14:11, Carmelo DrRaw  > wrote:
> 
> I would like to chime in this thread, to let you know that I have quite 
> some experience in automating the OSX DMG creation process for GTK 
> applications.
> 
> I have already set-up such a build procedure for another project of mine 
> (https://github.com/aferrero2707/pf-build-osx), and I am currently 
> working on applying the same concept to GIMP.
> The build environment is based on Homebrew, and is designed to run 
> automatically on Travis-CI (https://travis-ci.org 
> ). The resulting DMG package gets automatically 
> uploaded back to GitHub, without any manual intervention.
> Up to now I have successfully compiled the git head version of 
> BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting to 
> adapt the scripts to Travis-CI and to package the whole thing into a DMG 
> file.
> The whole set of scripts would be hosted in a github repository, so that 
> it will be accessible to everybody for checking and improving…
> 
> If that sounds interesting/useful, just let me know. The idea is 
> primarily meant at regularly providing ready-to-install snapshots of the 
> development version, with close-to-zero workload for developers.
> By the way, I am already taking care of a similar automated build 
> procedure for a GIMP Linux AppImage package 
> (https://github.com/aferrero2707/gimp-appimage).
> 
> Regards,
> Andrea
> 
>> On 15 May 2018, at 12:53, Philip Lehmann-Böhm > > wrote:
>> 
>> Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:
>>> Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
> On 12 May 2018, at 14:00, Philip Lehmann-Böhm  > wrote:
> 
> I've read in the FAQs that the guy with the Mac is a bit busy at the 
> moment and so there is hardly any time left for creating the DMG. 
> Maybe I could help here and do the build? I would just need some 
> directions what is needed to compile and build the package.
 How we have been building the DMG up till now is documented in git:
 
 https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8
 
 
 This is now a little outdated because I have been working on fully 
 automating this process when I still had some spare time. This work is 
 in fact almost complete. I am trying to find the time to upload this 
 work into git. It will consist of a Python script that will 
 automatically build all components and create the DMG and some 
 documentation on how to setup the environment within which to launch 
 this Python script.
 
 Note that this concerns GIMP 2.8. There are no instructions for 2.10 
 yet. My plan was to work on 

Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-21 Thread Philip Lehmann-Böhm

Hi,
I am available for testing the package. :)
Some first impressions:
- It starts, Gimp opens just fine
- Dragged a PNG from Finder, the popup "Convert to RGB Working Space" 
didn't come into the foreground. I had to move the main window in order 
to make it visible.

- Drew a bit, added another layer, drew a bit, so far so good
- The buttons of the export dialog are not properly rendered:


Am 19.05.18 um 19:13 schrieb Carmelo DrRaw:
For your info, I have managed to create a first GIMP 2.10.1 .dmg 
package using Travis-CI. It is still highly experimental, and I am 
already aware that for example the python plug-ins still do not work…


Anyway, I would really appreciate if you could test the package and 
give me some feedback. Once all issues fixed, it will provide an 
automated creation of OSX packages from the development code.


@Philip: are you available for testing the package? Also, do you have 
an account on github?


On 15 May 2018, at 20:43, Philip Lehmann-Böhm > wrote:


Hi Andrea,

sure, sounds good. :)

Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:

Somehow I forgot to mention the most important thing…

@Philip: would you be interested to collaborate with me on this? I 
such case, I have no problem to give you contributor access to the 
corresponding github repo, for example.
Once the first DMG is created, the most important thing will be to 
test the package and report/fix problems, and that’s were in my 
opinion it will be super-useful to share the work…


What do you think?

regards,
Andrea

On 15 May 2018, at 14:11, Carmelo DrRaw > wrote:


I would like to chime in this thread, to let you know that I have 
quite some experience in automating the OSX DMG creation process 
for GTK applications.


I have already set-up such a build procedure for another project of 
mine (https://github.com/aferrero2707/pf-build-osx), and I am 
currently working on applying the same concept to GIMP.
The build environment is based on Homebrew, and is designed to run 
automatically on Travis-CI (https://travis-ci.org 
). The resulting DMG package gets 
automatically uploaded back to GitHub, without any manual intervention.
Up to now I have successfully compiled the git head version of 
BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting 
to adapt the scripts to Travis-CI and to package the whole thing 
into a DMG file.
The whole set of scripts would be hosted in a github repository, so 
that it will be accessible to everybody for checking and improving…


If that sounds interesting/useful, just let me know. The idea is 
primarily meant at regularly providing ready-to-install snapshots 
of the development version, with close-to-zero workload for developers.
By the way, I am already taking care of a similar automated build 
procedure for a GIMP Linux AppImage package 
(https://github.com/aferrero2707/gimp-appimage).


Regards,
Andrea

On 15 May 2018, at 12:53, Philip Lehmann-Böhm > wrote:


Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:

Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
On 12 May 2018, at 14:00, Philip Lehmann-Böhm 
> wrote:


I've read in the FAQs that the guy with the Mac is a bit busy 
at the moment and so there is hardly any time left for creating 
the DMG. Maybe I could help here and do the build? I would just 
need some directions what is needed to compile and build the 
package.

How we have been building the DMG up till now is documented in git:

https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8


This is now a little outdated because I have been working on 
fully automating this process when I still had some spare time. 
This work is in fact almost complete. I am trying to find the 
time to upload this work into git. It will consist of a Python 
script that will automatically build all components and create 
the DMG and some documentation on how to setup the environment 
within which to launch this Python script.


Note that this concerns GIMP 2.8. There are no instructions for 
2.10 yet. My plan was to work on making the necessary changes to 
the script and moduleset to build 2.10 as soon as the work for 
2.8 has been published in git.



regards,

-kris.


Hi Kris,

automating the build process seems like a good idea. :)

Is there anything I could do in the meantime? Like adjusting the 
Python script to 2.10?

Or following the steps of the README and build a dmg?


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Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-19 Thread Habib Gahbiche
Hi,

thanks for the links. So did you simply install the dependencies described
in [1] with homebrew and then run the script build.hb.sh? Or are there
other steps I should be aware of?

[1] https://wiki.gimp.org/wiki/Hacking:Building#GIMP.27s_dependencies

2018-05-19 21:43 GMT+02:00 Carmelo DrRaw :

> Hi!
>
> On 19 May 2018, at 19:30, Habib Gahbiche  wrote:
>
> Hi,
>
> I'm willing to help here too. I just downloaded the dmg file and Gimp
> seems to work fine (I quickly opened a jpg image by drag and drop, used a
> few brushes and exported it to png successfully). But I'm not sure if I'm
> supposed to look for specific things in gimp or does a successful launch
> mean that the dmg file is fine? Also, could you please send us the link to
> the building script? Thanks.
>
>
> I would say that this is already a very good news. One important thing is
> to test as many tools and filters as possible in “normal” conditions, and
> report whatever does not work properly.
>
> The build scripts can be found here:
> https://github.com/aferrero2707/gimp-osx/blob/master/build-hb.sh
> https://github.com/aferrero2707/gimp-osx/blob/master/package-gimp-hb.sh
>
> The cached homebrew dependencies are taken from here:
> https://github.com/aferrero2707/pf-build-osx
>
>
> Hope this helps!
>
>
> Macbook Pro 2012:
> macOS 10.13.4
> 2,5 GHz Intel Core i5
> Intel HD Graphics 4000 1536 MB
>
> Best,
>
> 2018-05-19 19:14 GMT+02:00 Carmelo DrRaw :
>
>> Sorry, I forgot to send the link to the package… here it is:
>> https://github.com/aferrero2707/gimp-osx/releases/download/
>> continuous/gimp-osx-git-2.10.1-20180519.dmg <
>> https://github.com/aferrero2707/gimp-osx/releases/download/
>> continuous/gimp-osx-git-2.10.1-20180519.dmg>
>>
>>
>> > On 19 May 2018, at 19:13, Carmelo DrRaw  wrote:
>> >
>> > For your info, I have managed to create a first GIMP 2.10.1 .dmg
>> package using Travis-CI. It is still highly experimental, and I am already
>> aware that for example the python plug-ins still do not work…
>> >
>> > Anyway, I would really appreciate if you could test the package and
>> give me some feedback. Once all issues fixed, it will provide an automated
>> creation of OSX packages from the development code.
>> >
>> > @Philip: are you available for testing the package? Also, do you have
>> an account on github?
>> >
>> >> On 15 May 2018, at 20:43, Philip Lehmann-Böhm > > wrote:
>> >>
>> >> Hi Andrea,
>> >>
>> >> sure, sounds good. :)
>> >>
>> >> Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:
>> >>> Somehow I forgot to mention the most important thing…
>> >>>
>> >>> @Philip: would you be interested to collaborate with me on this? I
>> such case, I have no problem to give you contributor access to the
>> corresponding github repo, for example.
>> >>> Once the first DMG is created, the most important thing will be to
>> test the package and report/fix problems, and that’s were in my opinion it
>> will be super-useful to share the work…
>> >>>
>> >>> What do you think?
>> >>>
>> >>> regards,
>> >>> Andrea
>> >>>
>>  On 15 May 2018, at 14:11, Carmelo DrRaw > > wrote:
>> 
>>  I would like to chime in this thread, to let you know that I have
>> quite some experience in automating the OSX DMG creation process for GTK
>> applications.
>> 
>>  I have already set-up such a build procedure for another project of
>> mine (https://github.com/aferrero2707/pf-build-osx <
>> https://github.com/aferrero2707/pf-build-osx>), and I am currently
>> working on applying the same concept to GIMP.
>>  The build environment is based on Homebrew, and is designed to run
>> automatically on Travis-CI (https://travis-ci.org ).
>> The resulting DMG package gets automatically uploaded back to GitHub,
>> without any manual intervention.
>>  Up to now I have successfully compiled the git head version of
>> BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting to adapt
>> the scripts to Travis-CI and to package the whole thing into a DMG file.
>>  The whole set of scripts would be hosted in a github repository, so
>> that it will be accessible to everybody for checking and improving…
>> 
>>  If that sounds interesting/useful, just let me know. The idea is
>> primarily meant at regularly providing ready-to-install snapshots of the
>> development version, with close-to-zero workload for developers.
>>  By the way, I am already taking care of a similar automated build
>> procedure for a GIMP Linux AppImage package (
>> https://github.com/aferrero2707/gimp-appimage <
>> https://github.com/aferrero2707/gimp-appimage>).
>> 
>>  Regards,
>>  Andrea
>> 
>> > On 15 May 2018, at 12:53, Philip Lehmann-Böhm > > wrote:
>> >
>> > Am 

Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-19 Thread Carmelo DrRaw
Hi!

> On 19 May 2018, at 19:30, Habib Gahbiche  wrote:
> 
> Hi,
> 
> I'm willing to help here too. I just downloaded the dmg file and Gimp seems 
> to work fine (I quickly opened a jpg image by drag and drop, used a few 
> brushes and exported it to png successfully). But I'm not sure if I'm 
> supposed to look for specific things in gimp or does a successful launch mean 
> that the dmg file is fine? Also, could you please send us the link to the 
> building script? Thanks.

I would say that this is already a very good news. One important thing is to 
test as many tools and filters as possible in “normal” conditions, and report 
whatever does not work properly.

The build scripts can be found here:
https://github.com/aferrero2707/gimp-osx/blob/master/build-hb.sh 

https://github.com/aferrero2707/gimp-osx/blob/master/package-gimp-hb.sh 


The cached homebrew dependencies are taken from here:
https://github.com/aferrero2707/pf-build-osx 



Hope this helps!

> 
> Macbook Pro 2012:
> macOS 10.13.4
> 2,5 GHz Intel Core i5
> Intel HD Graphics 4000 1536 MB
> 
> Best,
> 
> 2018-05-19 19:14 GMT+02:00 Carmelo DrRaw  >:
> Sorry, I forgot to send the link to the package… here it is: 
> https://github.com/aferrero2707/gimp-osx/releases/download/continuous/gimp-osx-git-2.10.1-20180519.dmg
>  
> 
>  
>   
> >
> 
> 
> > On 19 May 2018, at 19:13, Carmelo DrRaw  > > wrote:
> > 
> > For your info, I have managed to create a first GIMP 2.10.1 .dmg package 
> > using Travis-CI. It is still highly experimental, and I am already aware 
> > that for example the python plug-ins still do not work…
> > 
> > Anyway, I would really appreciate if you could test the package and give me 
> > some feedback. Once all issues fixed, it will provide an automated creation 
> > of OSX packages from the development code.
> > 
> > @Philip: are you available for testing the package? Also, do you have an 
> > account on github?
> > 
> >> On 15 May 2018, at 20:43, Philip Lehmann-Böhm  >>   >> >> wrote:
> >> 
> >> Hi Andrea,
> >> 
> >> sure, sounds good. :)
> >> 
> >> Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:
> >>> Somehow I forgot to mention the most important thing…
> >>> 
> >>> @Philip: would you be interested to collaborate with me on this? I such 
> >>> case, I have no problem to give you contributor access to the 
> >>> corresponding github repo, for example.
> >>> Once the first DMG is created, the most important thing will be to test 
> >>> the package and report/fix problems, and that’s were in my opinion it 
> >>> will be super-useful to share the work…
> >>> 
> >>> What do you think?
> >>> 
> >>> regards,
> >>> Andrea
> >>> 
>  On 15 May 2018, at 14:11, Carmelo DrRaw      >> wrote:
>  
>  I would like to chime in this thread, to let you know that I have quite 
>  some experience in automating the OSX DMG creation process for GTK 
>  applications.
>  
>  I have already set-up such a build procedure for another project of mine 
>  (https://github.com/aferrero2707/pf-build-osx 
>   
>    >), and I am currently 
>  working on applying the same concept to GIMP.
>  The build environment is based on Homebrew, and is designed to run 
>  automatically on Travis-CI (https://travis-ci.org 
>     >). The resulting DMG package gets automatically 
>  uploaded back to GitHub, without any manual intervention.
>  Up to now I have successfully compiled the git head version of 
>  BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting to 
>  adapt the scripts to Travis-CI and to package the whole thing into a DMG 
>  file.
>  The whole set of scripts would be hosted in a github repository, so that 
>  it will be accessible to everybody for checking and improving…
>  
>  If that sounds interesting/useful, just let me know. The idea is 
>  primarily meant at regularly providing 

Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-19 Thread Habib Gahbiche
Hi,

I'm willing to help here too. I just downloaded the dmg file and Gimp seems
to work fine (I quickly opened a jpg image by drag and drop, used a few
brushes and exported it to png successfully). But I'm not sure if I'm
supposed to look for specific things in gimp or does a successful launch
mean that the dmg file is fine? Also, could you please send us the link to
the building script? Thanks.

Macbook Pro 2012:
macOS 10.13.4
2,5 GHz Intel Core i5
Intel HD Graphics 4000 1536 MB

Best,

2018-05-19 19:14 GMT+02:00 Carmelo DrRaw :

> Sorry, I forgot to send the link to the package… here it is:
> https://github.com/aferrero2707/gimp-osx/releases/download/continuous/
> gimp-osx-git-2.10.1-20180519.dmg  aferrero2707/gimp-osx/releases/download/continuous/
> gimp-osx-git-2.10.1-20180519.dmg>
>
>
> > On 19 May 2018, at 19:13, Carmelo DrRaw  wrote:
> >
> > For your info, I have managed to create a first GIMP 2.10.1 .dmg package
> using Travis-CI. It is still highly experimental, and I am already aware
> that for example the python plug-ins still do not work…
> >
> > Anyway, I would really appreciate if you could test the package and give
> me some feedback. Once all issues fixed, it will provide an automated
> creation of OSX packages from the development code.
> >
> > @Philip: are you available for testing the package? Also, do you have an
> account on github?
> >
> >> On 15 May 2018, at 20:43, Philip Lehmann-Böhm  > wrote:
> >>
> >> Hi Andrea,
> >>
> >> sure, sounds good. :)
> >>
> >> Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:
> >>> Somehow I forgot to mention the most important thing…
> >>>
> >>> @Philip: would you be interested to collaborate with me on this? I
> such case, I have no problem to give you contributor access to the
> corresponding github repo, for example.
> >>> Once the first DMG is created, the most important thing will be to
> test the package and report/fix problems, and that’s were in my opinion it
> will be super-useful to share the work…
> >>>
> >>> What do you think?
> >>>
> >>> regards,
> >>> Andrea
> >>>
>  On 15 May 2018, at 14:11, Carmelo DrRaw  > wrote:
> 
>  I would like to chime in this thread, to let you know that I have
> quite some experience in automating the OSX DMG creation process for GTK
> applications.
> 
>  I have already set-up such a build procedure for another project of
> mine (https://github.com/aferrero2707/pf-build-osx  aferrero2707/pf-build-osx>), and I am currently working on applying the
> same concept to GIMP.
>  The build environment is based on Homebrew, and is designed to run
> automatically on Travis-CI (https://travis-ci.org ).
> The resulting DMG package gets automatically uploaded back to GitHub,
> without any manual intervention.
>  Up to now I have successfully compiled the git head version of
> BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting to adapt
> the scripts to Travis-CI and to package the whole thing into a DMG file.
>  The whole set of scripts would be hosted in a github repository, so
> that it will be accessible to everybody for checking and improving…
> 
>  If that sounds interesting/useful, just let me know. The idea is
> primarily meant at regularly providing ready-to-install snapshots of the
> development version, with close-to-zero workload for developers.
>  By the way, I am already taking care of a similar automated build
> procedure for a GIMP Linux AppImage package (https://github.com/
> aferrero2707/gimp-appimage  >).
> 
>  Regards,
>  Andrea
> 
> > On 15 May 2018, at 12:53, Philip Lehmann-Böhm  > wrote:
> >
> > Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:
> >> Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
>  On 12 May 2018, at 14:00, Philip Lehmann-Böhm  > wrote:
> 
>  I've read in the FAQs that the guy with the Mac is a bit busy at
> the moment and so there is hardly any time left for creating the DMG. Maybe
> I could help here and do the build? I would just need some directions what
> is needed to compile and build the package.
> >>> How we have been building the DMG up till now is documented in git:
> >>>
> >>> https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8
> 
> >>>
> >>>
> >>> This is now a little outdated because I have been working on fully
> automating this process when I still had some spare time. This work is in
> fact almost complete. I am trying to find the time to upload this work into
> git. It will consist of a Python 

Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-19 Thread Carmelo DrRaw
Sorry, I forgot to send the link to the package… here it is: 
https://github.com/aferrero2707/gimp-osx/releases/download/continuous/gimp-osx-git-2.10.1-20180519.dmg
 



> On 19 May 2018, at 19:13, Carmelo DrRaw  wrote:
> 
> For your info, I have managed to create a first GIMP 2.10.1 .dmg package 
> using Travis-CI. It is still highly experimental, and I am already aware that 
> for example the python plug-ins still do not work…
> 
> Anyway, I would really appreciate if you could test the package and give me 
> some feedback. Once all issues fixed, it will provide an automated creation 
> of OSX packages from the development code.
> 
> @Philip: are you available for testing the package? Also, do you have an 
> account on github?
> 
>> On 15 May 2018, at 20:43, Philip Lehmann-Böhm > > wrote:
>> 
>> Hi Andrea,
>> 
>> sure, sounds good. :)
>> 
>> Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:
>>> Somehow I forgot to mention the most important thing…
>>> 
>>> @Philip: would you be interested to collaborate with me on this? I such 
>>> case, I have no problem to give you contributor access to the corresponding 
>>> github repo, for example.
>>> Once the first DMG is created, the most important thing will be to test the 
>>> package and report/fix problems, and that’s were in my opinion it will be 
>>> super-useful to share the work…
>>> 
>>> What do you think?
>>> 
>>> regards,
>>> Andrea
>>> 
 On 15 May 2018, at 14:11, Carmelo DrRaw > wrote:
 
 I would like to chime in this thread, to let you know that I have quite 
 some experience in automating the OSX DMG creation process for GTK 
 applications.
 
 I have already set-up such a build procedure for another project of mine 
 (https://github.com/aferrero2707/pf-build-osx 
 ), and I am currently 
 working on applying the same concept to GIMP.
 The build environment is based on Homebrew, and is designed to run 
 automatically on Travis-CI (https://travis-ci.org 
 ). The resulting DMG package gets automatically 
 uploaded back to GitHub, without any manual intervention.
 Up to now I have successfully compiled the git head version of 
 BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting to 
 adapt the scripts to Travis-CI and to package the whole thing into a DMG 
 file.
 The whole set of scripts would be hosted in a github repository, so that 
 it will be accessible to everybody for checking and improving…
 
 If that sounds interesting/useful, just let me know. The idea is primarily 
 meant at regularly providing ready-to-install snapshots of the development 
 version, with close-to-zero workload for developers.
 By the way, I am already taking care of a similar automated build 
 procedure for a GIMP Linux AppImage package 
 (https://github.com/aferrero2707/gimp-appimage 
 ).
 
 Regards,
 Andrea 
 
> On 15 May 2018, at 12:53, Philip Lehmann-Böhm  > wrote:
> 
> Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:
>> Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
 On 12 May 2018, at 14:00, Philip Lehmann-Böhm > wrote:
 
 I've read in the FAQs that the guy with the Mac is a bit busy at the 
 moment and so there is hardly any time left for creating the DMG. 
 Maybe I could help here and do the build? I would just need some 
 directions what is needed to compile and build the package.
>>> How we have been building the DMG up till now is documented in git:
>>> 
>>> https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8 
>>> 
>>> 
>>> 
>>> This is now a little outdated because I have been working on fully 
>>> automating this process when I still had some spare time. This work is 
>>> in fact almost complete. I am trying to find the time to upload this 
>>> work into git. It will consist of a Python script that will 
>>> automatically build all components and create the DMG and some 
>>> documentation on how to setup the environment within which to launch 
>>> this Python script.
>>> 
>>> Note that this concerns GIMP 2.8. There are no instructions for 2.10 
>>> yet. My plan was to work on making the necessary changes to the script 
>>> and moduleset to build 2.10 as soon as the work for 2.8 has been 
>>> published in git.
>>> 
>>> 
>>> regards,
>>> 

Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-19 Thread Carmelo DrRaw
For your info, I have managed to create a first GIMP 2.10.1 .dmg package using 
Travis-CI. It is still highly experimental, and I am already aware that for 
example the python plug-ins still do not work…

Anyway, I would really appreciate if you could test the package and give me 
some feedback. Once all issues fixed, it will provide an automated creation of 
OSX packages from the development code.

@Philip: are you available for testing the package? Also, do you have an 
account on github?

> On 15 May 2018, at 20:43, Philip Lehmann-Böhm  wrote:
> 
> Hi Andrea,
> 
> sure, sounds good. :)
> 
> Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:
>> Somehow I forgot to mention the most important thing…
>> 
>> @Philip: would you be interested to collaborate with me on this? I such 
>> case, I have no problem to give you contributor access to the corresponding 
>> github repo, for example.
>> Once the first DMG is created, the most important thing will be to test the 
>> package and report/fix problems, and that’s were in my opinion it will be 
>> super-useful to share the work…
>> 
>> What do you think?
>> 
>> regards,
>> Andrea
>> 
>>> On 15 May 2018, at 14:11, Carmelo DrRaw >> > wrote:
>>> 
>>> I would like to chime in this thread, to let you know that I have quite 
>>> some experience in automating the OSX DMG creation process for GTK 
>>> applications.
>>> 
>>> I have already set-up such a build procedure for another project of mine 
>>> (https://github.com/aferrero2707/pf-build-osx 
>>> ), and I am currently working 
>>> on applying the same concept to GIMP.
>>> The build environment is based on Homebrew, and is designed to run 
>>> automatically on Travis-CI (https://travis-ci.org 
>>> ). The resulting DMG package gets automatically 
>>> uploaded back to GitHub, without any manual intervention.
>>> Up to now I have successfully compiled the git head version of 
>>> BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting to adapt 
>>> the scripts to Travis-CI and to package the whole thing into a DMG file.
>>> The whole set of scripts would be hosted in a github repository, so that it 
>>> will be accessible to everybody for checking and improving…
>>> 
>>> If that sounds interesting/useful, just let me know. The idea is primarily 
>>> meant at regularly providing ready-to-install snapshots of the development 
>>> version, with close-to-zero workload for developers.
>>> By the way, I am already taking care of a similar automated build procedure 
>>> for a GIMP Linux AppImage package 
>>> (https://github.com/aferrero2707/gimp-appimage 
>>> ).
>>> 
>>> Regards,
>>> Andrea 
>>> 
 On 15 May 2018, at 12:53, Philip Lehmann-Böhm > wrote:
 
 Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:
> Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
>>> On 12 May 2018, at 14:00, Philip Lehmann-Böhm >> > wrote:
>>> 
>>> I've read in the FAQs that the guy with the Mac is a bit busy at the 
>>> moment and so there is hardly any time left for creating the DMG. Maybe 
>>> I could help here and do the build? I would just need some directions 
>>> what is needed to compile and build the package.
>> How we have been building the DMG up till now is documented in git:
>> 
>> https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8 
>> 
>> 
>> 
>> This is now a little outdated because I have been working on fully 
>> automating this process when I still had some spare time. This work is 
>> in fact almost complete. I am trying to find the time to upload this 
>> work into git. It will consist of a Python script that will 
>> automatically build all components and create the DMG and some 
>> documentation on how to setup the environment within which to launch 
>> this Python script.
>> 
>> Note that this concerns GIMP 2.8. There are no instructions for 2.10 
>> yet. My plan was to work on making the necessary changes to the script 
>> and moduleset to build 2.10 as soon as the work for 2.8 has been 
>> published in git.
>> 
>> 
>> regards,
>> 
>> -kris.
>> 
> Hi Kris,
> 
> automating the build process seems like a good idea. :)
> 
> Is there anything I could do in the meantime? Like adjusting the Python 
> script to 2.10?
 Or following the steps of the README and build a dmg?
> 
> ___
> gimp-developer-list mailing list
> List address:gimp-developer-list@gnome.org 
> 
> List membership: 

Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-15 Thread Carmelo DrRaw

> On 15 May 2018, at 20:43, Philip Lehmann-Böhm  wrote:
> 
> Hi Andrea,
> 
> sure, sounds good. :)

Great! For your info, here is my first successful build log of BABL/GEGL/GIMP 
on Travis-CI, using dependencies from homebrew: 
https://api.travis-ci.org/v3/job/379322731/log.txt 

> 
> Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:
>> Somehow I forgot to mention the most important thing…
>> 
>> @Philip: would you be interested to collaborate with me on this? I such 
>> case, I have no problem to give you contributor access to the corresponding 
>> github repo, for example.
>> Once the first DMG is created, the most important thing will be to test the 
>> package and report/fix problems, and that’s were in my opinion it will be 
>> super-useful to share the work…
>> 
>> What do you think?
>> 
>> regards,
>> Andrea
>> 
>>> On 15 May 2018, at 14:11, Carmelo DrRaw >> > wrote:
>>> 
>>> I would like to chime in this thread, to let you know that I have quite 
>>> some experience in automating the OSX DMG creation process for GTK 
>>> applications.
>>> 
>>> I have already set-up such a build procedure for another project of mine 
>>> (https://github.com/aferrero2707/pf-build-osx 
>>> ), and I am currently working 
>>> on applying the same concept to GIMP.
>>> The build environment is based on Homebrew, and is designed to run 
>>> automatically on Travis-CI (https://travis-ci.org 
>>> ). The resulting DMG package gets automatically 
>>> uploaded back to GitHub, without any manual intervention.
>>> Up to now I have successfully compiled the git head version of 
>>> BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting to adapt 
>>> the scripts to Travis-CI and to package the whole thing into a DMG file.
>>> The whole set of scripts would be hosted in a github repository, so that it 
>>> will be accessible to everybody for checking and improving…
>>> 
>>> If that sounds interesting/useful, just let me know. The idea is primarily 
>>> meant at regularly providing ready-to-install snapshots of the development 
>>> version, with close-to-zero workload for developers.
>>> By the way, I am already taking care of a similar automated build procedure 
>>> for a GIMP Linux AppImage package 
>>> (https://github.com/aferrero2707/gimp-appimage 
>>> ).
>>> 
>>> Regards,
>>> Andrea 
>>> 
 On 15 May 2018, at 12:53, Philip Lehmann-Böhm > wrote:
 
 Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:
> Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
>>> On 12 May 2018, at 14:00, Philip Lehmann-Böhm >> > wrote:
>>> 
>>> I've read in the FAQs that the guy with the Mac is a bit busy at the 
>>> moment and so there is hardly any time left for creating the DMG. Maybe 
>>> I could help here and do the build? I would just need some directions 
>>> what is needed to compile and build the package.
>> How we have been building the DMG up till now is documented in git:
>> 
>> https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8 
>> 
>> 
>> 
>> This is now a little outdated because I have been working on fully 
>> automating this process when I still had some spare time. This work is 
>> in fact almost complete. I am trying to find the time to upload this 
>> work into git. It will consist of a Python script that will 
>> automatically build all components and create the DMG and some 
>> documentation on how to setup the environment within which to launch 
>> this Python script.
>> 
>> Note that this concerns GIMP 2.8. There are no instructions for 2.10 
>> yet. My plan was to work on making the necessary changes to the script 
>> and moduleset to build 2.10 as soon as the work for 2.8 has been 
>> published in git.
>> 
>> 
>> regards,
>> 
>> -kris.
>> 
> Hi Kris,
> 
> automating the build process seems like a good idea. :)
> 
> Is there anything I could do in the meantime? Like adjusting the Python 
> script to 2.10?
 Or following the steps of the README and build a dmg?
> 
> ___
> gimp-developer-list mailing list
> List address:gimp-developer-list@gnome.org 
> 
> List membership: 
> https://mail.gnome.org/mailman/listinfo/gimp-developer-list 
> 
> List archives: https://mail.gnome.org/archives/gimp-developer-list 
> 

Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-15 Thread Philip Lehmann-Böhm

Hi Andrea,

sure, sounds good. :)

Am 15.05.18 um 19:31 schrieb Carmelo DrRaw:

Somehow I forgot to mention the most important thing…

@Philip: would you be interested to collaborate with me on this? I 
such case, I have no problem to give you contributor access to the 
corresponding github repo, for example.
Once the first DMG is created, the most important thing will be to 
test the package and report/fix problems, and that’s were in my 
opinion it will be super-useful to share the work…


What do you think?

regards,
Andrea

On 15 May 2018, at 14:11, Carmelo DrRaw > wrote:


I would like to chime in this thread, to let you know that I have 
quite some experience in automating the OSX DMG creation process for 
GTK applications.


I have already set-up such a build procedure for another project of 
mine (https://github.com/aferrero2707/pf-build-osx), and I am 
currently working on applying the same concept to GIMP.
The build environment is based on Homebrew, and is designed to run 
automatically on Travis-CI (https://travis-ci.org 
). The resulting DMG package gets 
automatically uploaded back to GitHub, without any manual intervention.
Up to now I have successfully compiled the git head version of 
BABL/GEGL/GIMP using dependencies from homebrew. Now I am starting to 
adapt the scripts to Travis-CI and to package the whole thing into a 
DMG file.
The whole set of scripts would be hosted in a github repository, so 
that it will be accessible to everybody for checking and improving…


If that sounds interesting/useful, just let me know. The idea is 
primarily meant at regularly providing ready-to-install snapshots of 
the development version, with close-to-zero workload for developers.
By the way, I am already taking care of a similar automated build 
procedure for a GIMP Linux AppImage package 
(https://github.com/aferrero2707/gimp-appimage).


Regards,
Andrea

On 15 May 2018, at 12:53, Philip Lehmann-Böhm > wrote:


Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:

Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
On 12 May 2018, at 14:00, Philip Lehmann-Böhm > wrote:


I've read in the FAQs that the guy with the Mac is a bit busy at 
the moment and so there is hardly any time left for creating the 
DMG. Maybe I could help here and do the build? I would just need 
some directions what is needed to compile and build the package.

How we have been building the DMG up till now is documented in git:

https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8


This is now a little outdated because I have been working on fully 
automating this process when I still had some spare time. This 
work is in fact almost complete. I am trying to find the time to 
upload this work into git. It will consist of a Python script that 
will automatically build all components and create the DMG and 
some documentation on how to setup the environment within which to 
launch this Python script.


Note that this concerns GIMP 2.8. There are no instructions for 
2.10 yet. My plan was to work on making the necessary changes to 
the script and moduleset to build 2.10 as soon as the work for 2.8 
has been published in git.



regards,

-kris.


Hi Kris,

automating the build process seems like a good idea. :)

Is there anything I could do in the meantime? Like adjusting the 
Python script to 2.10?

Or following the steps of the README and build a dmg?


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Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-15 Thread Carmelo DrRaw
Somehow I forgot to mention the most important thing…

@Philip: would you be interested to collaborate with me on this? I such case, I 
have no problem to give you contributor access to the corresponding github 
repo, for example.
Once the first DMG is created, the most important thing will be to test the 
package and report/fix problems, and that’s were in my opinion it will be 
super-useful to share the work…

What do you think?

regards,
Andrea

> On 15 May 2018, at 14:11, Carmelo DrRaw  wrote:
> 
> I would like to chime in this thread, to let you know that I have quite some 
> experience in automating the OSX DMG creation process for GTK applications.
> 
> I have already set-up such a build procedure for another project of mine 
> (https://github.com/aferrero2707/pf-build-osx 
> ), and I am currently working 
> on applying the same concept to GIMP.
> The build environment is based on Homebrew, and is designed to run 
> automatically on Travis-CI (https://travis-ci.org ). 
> The resulting DMG package gets automatically uploaded back to GitHub, without 
> any manual intervention.
> Up to now I have successfully compiled the git head version of BABL/GEGL/GIMP 
> using dependencies from homebrew. Now I am starting to adapt the scripts to 
> Travis-CI and to package the whole thing into a DMG file.
> The whole set of scripts would be hosted in a github repository, so that it 
> will be accessible to everybody for checking and improving…
> 
> If that sounds interesting/useful, just let me know. The idea is primarily 
> meant at regularly providing ready-to-install snapshots of the development 
> version, with close-to-zero workload for developers.
> By the way, I am already taking care of a similar automated build procedure 
> for a GIMP Linux AppImage package 
> (https://github.com/aferrero2707/gimp-appimage 
> ).
> 
> Regards,
> Andrea 
> 
>> On 15 May 2018, at 12:53, Philip Lehmann-Böhm > > wrote:
>> 
>> Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:
>>> Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
> On 12 May 2018, at 14:00, Philip Lehmann-Böhm  > wrote:
> 
> I've read in the FAQs that the guy with the Mac is a bit busy at the 
> moment and so there is hardly any time left for creating the DMG. Maybe I 
> could help here and do the build? I would just need some directions what 
> is needed to compile and build the package.
 How we have been building the DMG up till now is documented in git:
 
 https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8 
 
 
 
 This is now a little outdated because I have been working on fully 
 automating this process when I still had some spare time. This work is in 
 fact almost complete. I am trying to find the time to upload this work 
 into git. It will consist of a Python script that will automatically build 
 all components and create the DMG and some documentation on how to setup 
 the environment within which to launch this Python script.
 
 Note that this concerns GIMP 2.8. There are no instructions for 2.10 yet. 
 My plan was to work on making the necessary changes to the script and 
 moduleset to build 2.10 as soon as the work for 2.8 has been published in 
 git.
 
 
 regards,
 
 -kris.
 
>>> Hi Kris,
>>> 
>>> automating the build process seems like a good idea. :)
>>> 
>>> Is there anything I could do in the meantime? Like adjusting the Python 
>>> script to 2.10?
>> Or following the steps of the README and build a dmg?
>>> 
>>> ___
>>> gimp-developer-list mailing list
>>> List address:gimp-developer-list@gnome.org 
>>> 
>>> List membership: 
>>> https://mail.gnome.org/mailman/listinfo/gimp-developer-list 
>>> 
>>> List archives: https://mail.gnome.org/archives/gimp-developer-list 
>>> 
>> 
>> 
>> ___
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>> List address:gimp-developer-list@gnome.org 
>> 
>> List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list 
>> 
>> List archives:   https://mail.gnome.org/archives/gimp-developer-list 
>> 

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Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-15 Thread Carmelo DrRaw
I would like to chime in this thread, to let you know that I have quite some 
experience in automating the OSX DMG creation process for GTK applications.

I have already set-up such a build procedure for another project of mine 
(https://github.com/aferrero2707/pf-build-osx 
), and I am currently working on 
applying the same concept to GIMP.
The build environment is based on Homebrew, and is designed to run 
automatically on Travis-CI (https://travis-ci.org ). 
The resulting DMG package gets automatically uploaded back to GitHub, without 
any manual intervention.
Up to now I have successfully compiled the git head version of BABL/GEGL/GIMP 
using dependencies from homebrew. Now I am starting to adapt the scripts to 
Travis-CI and to package the whole thing into a DMG file.
The whole set of scripts would be hosted in a github repository, so that it 
will be accessible to everybody for checking and improving…

If that sounds interesting/useful, just let me know. The idea is primarily 
meant at regularly providing ready-to-install snapshots of the development 
version, with close-to-zero workload for developers.
By the way, I am already taking care of a similar automated build procedure for 
a GIMP Linux AppImage package (https://github.com/aferrero2707/gimp-appimage 
).

Regards,
Andrea 

> On 15 May 2018, at 12:53, Philip Lehmann-Böhm  wrote:
> 
> Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:
>> Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
 On 12 May 2018, at 14:00, Philip Lehmann-Böhm  wrote:
 
 I've read in the FAQs that the guy with the Mac is a bit busy at the 
 moment and so there is hardly any time left for creating the DMG. Maybe I 
 could help here and do the build? I would just need some directions what 
 is needed to compile and build the package.
>>> How we have been building the DMG up till now is documented in git:
>>> 
>>> https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8
>>> 
>>> 
>>> This is now a little outdated because I have been working on fully 
>>> automating this process when I still had some spare time. This work is in 
>>> fact almost complete. I am trying to find the time to upload this work into 
>>> git. It will consist of a Python script that will automatically build all 
>>> components and create the DMG and some documentation on how to setup the 
>>> environment within which to launch this Python script.
>>> 
>>> Note that this concerns GIMP 2.8. There are no instructions for 2.10 yet. 
>>> My plan was to work on making the necessary changes to the script and 
>>> moduleset to build 2.10 as soon as the work for 2.8 has been published in 
>>> git.
>>> 
>>> 
>>> regards,
>>> 
>>> -kris.
>>> 
>> Hi Kris,
>> 
>> automating the build process seems like a good idea. :)
>> 
>> Is there anything I could do in the meantime? Like adjusting the Python 
>> script to 2.10?
> Or following the steps of the README and build a dmg?
>> 
>> ___
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>> List address:gimp-developer-list@gnome.org 
>> 
>> List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list 
>> 
>> List archives: https://mail.gnome.org/archives/gimp-developer-list 
>> 
> 
> 
> ___
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> List address:gimp-developer-list@gnome.org 
> 
> List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list 
> 
> List archives:   https://mail.gnome.org/archives/gimp-developer-list 
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Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-15 Thread Philip Lehmann-Böhm

Am 15.05.18 um 12:50 schrieb Philip Lehmann-Böhm:

Am 15.05.18 um 10:47 schrieb Kristian Rietveld:
On 12 May 2018, at 14:00, Philip Lehmann-Böhm  
wrote:


I've read in the FAQs that the guy with the Mac is a bit busy at the 
moment and so there is hardly any time left for creating the DMG. 
Maybe I could help here and do the build? I would just need some 
directions what is needed to compile and build the package.

How we have been building the DMG up till now is documented in git:

https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8


This is now a little outdated because I have been working on fully 
automating this process when I still had some spare time. This work 
is in fact almost complete. I am trying to find the time to upload 
this work into git. It will consist of a Python script that will 
automatically build all components and create the DMG and some 
documentation on how to setup the environment within which to launch 
this Python script.


Note that this concerns GIMP 2.8. There are no instructions for 2.10 
yet. My plan was to work on making the necessary changes to the 
script and moduleset to build 2.10 as soon as the work for 2.8 has 
been published in git.



regards,

-kris.


Hi Kris,

automating the build process seems like a good idea. :)

Is there anything I could do in the meantime? Like adjusting the 
Python script to 2.10?

Or following the steps of the README and build a dmg?


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List membership: 
https://mail.gnome.org/mailman/listinfo/gimp-developer-list

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Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-15 Thread Philip Lehmann-Böhm

Am 15.05.18 um 10:47 schrieb Kristian Rietveld:

On 12 May 2018, at 14:00, Philip Lehmann-Böhm  wrote:

I've read in the FAQs that the guy with the Mac is a bit busy at the moment and 
so there is hardly any time left for creating the DMG. Maybe I could help here 
and do the build? I would just need some directions what is needed to compile 
and build the package.

How we have been building the DMG up till now is documented in git:

   https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8


This is now a little outdated because I have been working on fully automating 
this process when I still had some spare time. This work is in fact almost 
complete. I am trying to find the time to upload this work into git. It will 
consist of a Python script that will automatically build all components and 
create the DMG and some documentation on how to setup the environment within 
which to launch this Python script.

Note that this concerns GIMP 2.8. There are no instructions for 2.10 yet. My 
plan was to work on making the necessary changes to the script and moduleset to 
build 2.10 as soon as the work for 2.8 has been published in git.


regards,

-kris.


Hi Kris,

automating the build process seems like a good idea. :)

Is there anything I could do in the meantime? Like adjusting the Python 
script to 2.10?


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Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-15 Thread Kristian Rietveld

> On 12 May 2018, at 14:00, Philip Lehmann-Böhm  wrote:
> 
> I've read in the FAQs that the guy with the Mac is a bit busy at the moment 
> and so there is hardly any time left for creating the DMG. Maybe I could help 
> here and do the build? I would just need some directions what is needed to 
> compile and build the package.

How we have been building the DMG up till now is documented in git:

  https://git.gnome.org/browse/gimp/tree/build/osx/README?h=gimp-2-8


This is now a little outdated because I have been working on fully automating 
this process when I still had some spare time. This work is in fact almost 
complete. I am trying to find the time to upload this work into git. It will 
consist of a Python script that will automatically build all components and 
create the DMG and some documentation on how to setup the environment within 
which to launch this Python script.

Note that this concerns GIMP 2.8. There are no instructions for 2.10 yet. My 
plan was to work on making the necessary changes to the script and moduleset to 
build 2.10 as soon as the work for 2.8 has been published in git.


regards,

-kris.

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Re: [Gimp-developer] MacOS-Build, maybe I could help?

2018-05-13 Thread Shlomi Fish
Hi,

On Sat, 12 May 2018 14:00:55 +0200
Philip Lehmann-Böhm  wrote:

> Hi all,
> 
> I've read in the FAQs that the guy with the Mac is a bit busy at the moment
> and so there is hardly any time left for creating the DMG. Maybe I could help
> here and do the build? I would just need some directions what is needed to
> compile and build the package.

thanks for your help. Perhaps look into the homebrew/macports packages.

-- 
-
Shlomi Fish   http://www.shlomifish.org/
http://youtu.be/KxGRhd_iWuE - Never Give Up!!

“A is A, and A is not not-A? WTH is he talking about??! Of course A can be
not-A! I want a little of the stuff he’s on!”
— Initial reaction to the http://en.wikipedia.org/wiki/Organon

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