[Gimp-user] 3D heightfield render plugin?

2010-08-16 Thread Rob Antonishen
A few gimp versions ago I thought there was a 3D rendered view of your
image as a heightfield.  This was a second 'view and it would update
as you worked on the main image with the normal tools.  The only think
you could change was the camera position.

Does anyone remember this?

Is it still available for the current version of gimp?

Am I having a hallucination?

Thanks in advance-

-Rob A
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[Gimp-user] text on circle-path, change direction

2010-08-16 Thread martinz
hi @ all!

I have a little question about text on a path.

If I make a circle and put a text on its path, then the head of the letters
will point outside the circles center.

How can I make the letters of the text point to the middle of the
circle/path??

thx for help!
best regards,
martin

-- 
martinz (via www.gimpusers.com)
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Re: [Gimp-user] text on circle-path, change direction

2010-08-16 Thread Kevin Cozens
martinz wrote:
 How can I make the letters of the text point to the middle of the
 circle/path??

Change the sign of the fill angle to change the direction the letters will
appear around the circle as well as whether they point towards the center
of the circle or away from the center.


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Re: [Gimp-user] Sinc(Lanczos3) interpolation making patterns like artifacts when scaling.

2010-08-16 Thread Ernie Wright
Aliet wrote:

 I noticed on some of the finished pictures some sort of pattern like
 artifacts and pixels with offending colors whenever there was
 transparent gray or black over white o clear backgrounds, I also
 noticed that these were downscaled using Sinc(Lanczos3)
 interpolation. I've been conducting some tests to compare Cubic and
 Sinc interpolations on my pictures, I know Sinc is the theoretical
 optimum but I needed to see in practice if the difference was
 noticeable enough and if so always use it

There is no perfect resizing filter.  All filters will cause one of two
kinds of problems, either ringing (windowed sinc filters like Lanczos)
or blurring (cubic).  You choose between them on a case-by-case basis
depending on whether you want to preserve detail (Lanczos) or minimize
artifacts (cubic).

Sinc is only ideal in an ideal world.  In the real world, resizing
filters must have finite extent, and RGB levels are typically limited to
8 bits of precision.

- Ernie  http://home.comcast.net/~erniew

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