[Gimp-user] Gimp Documentation

2010-01-20 Thread Bryan
Is it possible to download the Gimp Documentation so that I can have it
locally instead of having to go online for it? At least I think it's going
online each time you open documentation.

Thanks

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[Gimp-user] Sampling Toned Images

2010-01-30 Thread Bryan
I was following a tutorial on Gimp Guru's I think it was, on copying tones
from a sample image to your own. However, when I went to (Colors?/Map/Sample
Colorize) and looked for the sample image in the drop down box, it wasn't
there. I don't know how to get it into the drop down box for selection. Can
anyone provide some help with this?

Or maybe you might be able to instruct me in this whole procedure or direct
me to another tutorial that can.

Best Regards


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[Gimp-user] Sampling Toned Images

2010-01-30 Thread Bryan
>Hi Bryan,
>
>you have opened the sample image?
>If so, which GIMP version are you using?
>
>Works fine for me with GIMP 2.6.7
>
>
>regards,
>peter
>
>
Peter, thanks for reponding. I have the same version as you do. What I did
was save a sample file from the site I was on to use in my learning. All I did
was save it in the same directory as my own image but maybe I need to store
that sample image in a specific location in order to access it for this
purpose?
-Bryan

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[Gimp-user] Sampling Toned Images

2010-01-30 Thread Bryan
>hi,
>
>Bryan wrote:
>> Peter, thanks for reponding. I have the same version as you do. What I
did
>> was save a sample file from the site I was on to use in my learning. All I
did
>> was save it in the same directory as my own image but maybe I need to
store
>> that sample image in a specific location in order to access it for this
>> purpose?
>
>No, location is irrelevant. You need to open both images in GIMP, both the
sample image
>as well as the the image you want to colorize.
>
>The drop down boxes in question show a list of all opened images and the
layers
>contained therein.

- - - - - - - 
Peter, I may not be describing myself accurately. I opened my image, then I
opened the sample tone image. They are now in 2 separate image panes, so to
speak. I positioned them side by side.

Then in my own image I go to Colors/Map/Sample Colorize and a Sample Colorize
view opens up. In that view I see on the left side is my original image
described as the "Destination Image". On the right side is what is described
as the "Sample Image" but it shows my image in that one too. If I open up the
drop down selector above the sample image, the only choices I have are My own
image file name, or From Gradient, or From Reverse Gradient. How would I
select the Sample Image which I opened as step two and is actually in a
different window next to my original image? Sorry, I probably made this very
confusing and I truly appreciate your patience for a rookie like me.

-Bryan

- - - - - - - - 

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[Gimp-user] Sampling Toned Images

2010-01-30 Thread Bryan
>Bryan wrote:
>[..]
>> If I open up the
>> drop down selector above the sample image, the only choices I have are My
own
>> image file name, or From Gradient, or From Reverse Gradient. 
>
>ahh, possibly your sample image is a GIF?
>Please check the Image->Mode menu and make shure it is set to RGB.
>
>That's an ugly pitfall, because many operations only work on RGB images
>and GIF images are loaded as "indexed color images" (=256 color only).
>Same goes for grayscale images.
>
>
>regards,
>peter



Well you're pretty close in assuming it's the wrong file type. It's not a GIF
but rather it's a png. The guy that made the tutorial offered these images
with different tones that anyone could use. But they are png's and that isn't
working. I tried just another raw file and when I did the Sample Colorize
routine, in the sample section, my other raw file showed up like it should. So
now I need to hunt down some sample files I can use. I wonder why he would
have offered png files if they don't even work for the routine for which he
was trying to teach. Maybe there is something I missed in there.

-Bryan
>
>
>

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[Gimp-user] Another Gimp/UFRaw topic

2009-09-30 Thread Bryan
For starters, is there any good reason why UFRaw should be used for anything
other than opening a RAW file before transporting it to Gimp?

What I really wanted to ask was, Why, when open up an image in UFRaw and it
looks great, even when zoomed in as much as allowed. However, when you sent it
to Gimp via UFRaw, when you zoom into even a small amount the image is very
pixelated. When or how did it become downsized or some sort of processing that
might cause this to happen? Is it possible to bring in a RAW file and retain
it's sharpness?

Thanks for anyone's help in regards to this.


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[Gimp-user] Another Gimp/UFRaw topic

2009-10-01 Thread Bryan
>On 2009-09-30, Carusoswi  wrote:
>> In the spirit of the OP's question, if you make no adjustments in UFRAW,
is
>> there any more latitude for adjustment in the resultant JPG file (in Gimp
or
>> other editing application) than what you might get straight from the
camera?
>
>This is not a very have-a-clear-answer topic.
>
>I would guess that with Canon, the answer is straightforward: the
>RAW-converted output would be SIGNIFICANTLY better than in-camera one
>in ALL respects.  Dynamic range, handling of clipping, handling of
>noise, sharpness, etc.
>
>With cameras which use more advanced versions of the Apical Iridex
>hardware or firmware (starting with Sony, but Nikon is reported to be
>in process of catching up), the situation is not as clear.  I did not
>see any report of RAW processor which can match Apical-style "Dynamic
>Range Optimizations".
>
>So: there might be one respect (tonal mapping, sometimes called
>"dynamic range") in which RAW-processed-JPEG might be not as good as
>in-camera one...
>
>> It feels as though I have a lot of latitude in GIMP.
>
>8-bit is good enough for "minimally postprocessed" images, since noise
>would provide sufficient dithering, both in highlights and in darks.
>However, significant noise reduction and/or substantial tonal mapping
>has a risk to make banding visible.  Which makes GIMP not very
>suitable for such styles of photography.  (Not so with the subjects I
>favor most, so I did not see that.)
>
>Hope this helps,
>Ilya
>
>
Ok,  I want to make sure that I've asked my question clear enough before I
decide that you guys have blown me away with your technological knowledge. I'm
shooting in RAW and so I'm opening up a RAW file with UFRaw because without
opening the file first with UFRaw, I can't get it into into Gimp for Post
Processing. I hope I'm right so far. Well, after opening the RAW file in UFRaw
and whether I perforn any adjustments or not in UFRaw, if I hit OK to send it
to Gimp isn't it still a RAW file when it's in GIMP or has UFRaw converted it
to a jpg automatically and that is why the image looks crappy in GIMP,
particulairly when zoomed in on? Isn't there is only a relatively small amount
of things you can do to an image in UFRaw? Which is why you'd want to get that
RAW file to GIMP to be able to really do some post processing because there is
only so much you can do to a jpg?


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[Gimp-user] B&W Tone Adjustments

2009-10-01 Thread Bryan
In a photo book I was reading of some ways to process a black and white photo.
This particular book was using Photoshop, as most do. There was a particular
procedure that PS is capable of and I was wonder if that capability exists in
GIMP as well.

What they would do to adjust the tone for a particular color range was, in
stead of using slide bars, they would click and hold in an area of which they
wanted to adjust an hold down shift I believe it was, and then at the same
time drag the cursor either to the right for brighter or left for darker. Of
course this procedure changed everything in the photo with that same color
range. Does anyone know if this can be done in GIMP?



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[Gimp-user] Another Gimp/UFRaw topic

2009-10-01 Thread Bryan
Well thank you Simon, even though you didn't have the answer at least I don't
feel alone on this issue. I'll see if I can find anything more in a UFRaw
site. Much obliged.
-Bryan



>There was nothing wrong with your question: It was perfectly clear.
>
>What was strange is that everyone on the list who replied, did not
>answer your question but answered the question that thought that they
>had read.  Perhaps, they simply do not want to answer it, or the
>explanation missed its mark and had to be reformatted to that of the
>layman :)  Myself included.
>
>I had a quick look on the UFraw website.   It briefly explains how it
>saves the file from the programme to the disc, but does not explain in
>which format it passes the file to Gimp.  Sorry, but I don't know the
>answer.
>
>You could try asking on a UFraw mailing list if there is one, or the
>UFraw forum:
>http://sourceforge.net/projects/ufraw/forums/forum/434060
>
>Simon.
>
>Bryan wrote:
>>> On 2009-09-30, Carusoswi  wrote:
>>>> In the spirit of the OP's question, if you make no adjustments in
UFRAW,
>> is
>>>> there any more latitude for adjustment in the resultant JPG file (in
Gimp
>> or
>>>> other editing application) than what you might get straight from the
>> camera?
>>> This is not a very have-a-clear-answer topic.
>>>
>>> I would guess that with Canon, the answer is straightforward: the
>>> RAW-converted output would be SIGNIFICANTLY better than in-camera one
>>> in ALL respects.  Dynamic range, handling of clipping, handling of
>>> noise, sharpness, etc.
>>>
>>> With cameras which use more advanced versions of the Apical Iridex
>>> hardware or firmware (starting with Sony, but Nikon is reported to be
>>> in process of catching up), the situation is not as clear.  I did not
>>> see any report of RAW processor which can match Apical-style "Dynamic
>>> Range Optimizations".
>>>
>>> So: there might be one respect (tonal mapping, sometimes called
>>> "dynamic range") in which RAW-processed-JPEG might be not as good as
>>> in-camera one...
>>>
>>>> It feels as though I have a lot of latitude in GIMP.
>>> 8-bit is good enough for "minimally postprocessed" images, since noise
>>> would provide sufficient dithering, both in highlights and in darks.
>>> However, significant noise reduction and/or substantial tonal mapping
>>> has a risk to make banding visible.  Which makes GIMP not very
>>> suitable for such styles of photography.  (Not so with the subjects I
>>> favor most, so I did not see that.)
>>>
>>> Hope this helps,
>>> Ilya
>>>
>>>
>> Ok,  I want to make sure that I've asked my question clear enough before
I
>> decide that you guys have blown me away with your technological knowledge.
I'm
>> shooting in RAW and so I'm opening up a RAW file with UFRaw because
without
>> opening the file first with UFRaw, I can't get it into into Gimp for Post
>> Processing. I hope I'm right so far. Well, after opening the RAW file in
UFRaw
>> and whether I perforn any adjustments or not in UFRaw, if I hit OK to send
it
>> to Gimp isn't it still a RAW file when it's in GIMP or has UFRaw converted
it
>> to a jpg automatically and that is why the image looks crappy in GIMP,
>> particulairly when zoomed in on? Isn't there is only a relatively small
amount
>> of things you can do to an image in UFRaw? Which is why you'd want to get
that
>> RAW file to GIMP to be able to really do some post processing because
there is
>> only so much you can do to a jpg?
>> 
>> 
>
>

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[Gimp-user] editing multiple video frames

2004-06-15 Thread Bryan Cole
Hi,

I'm trying (unsuccessfully) to edit/remove a logo from an animation-frames
sequence using GIMP + GAP. How is it possible to perform editing
operations on multiple frames at once?

I want to "fill with background" a static selected region in all frames in
the sequence but I can find no way to do this automatically. Must I really
load, manually edit and re-saving each frame individually!?

Id anyone knows how to do this, please let me know.
thanks,

Bryan

PS. yes, I am the copyright holder of the animation!

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