RE: "Talking" with the compiler

2004-01-28 Thread Simon Peyton-Jones
| Yes, the HEP was one attempt to define the interface.  There was a
| "HEP-lite" implementation at one point, I believe, but it was never
| fully adopted.

But in effect, GHCi-as-a-library amounts to a HEP expressed as a Haskell
library rather than a COM object.  So we're getting there.

S
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RE: "Talking" with the compiler

2004-01-27 Thread Simon Marlow
 
> > My plan is to have an API where you can request a :load of a module
> > source (perhaps omitting the code generation steps for 
> speed) and then
> > request information about the module, by source location 
> (GHC now has
> > completely accurate source location information in its abstract
> > datatype; we did this recently in order to support the Visual Studio
> > work).  The API will most likely be a derivative of the existing
> > compilation manager interface: see 
> > ghc/compiler/compMan/CompManager.lhs.
> 
> What's about the HEP ?
> The paper at haskell.org is a little bit old, and I could not find 
> newer information about the API or it's use.

Yes, the HEP was one attempt to define the interface.  There was a
"HEP-lite" implementation at one point, I believe, but it was never
fully adopted.

Cheers,
Simon
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Re: "Talking" with the compiler

2004-01-26 Thread Hans Nikolaus Beck
Hi,

My plan is to have an API where you can request a :load of a module
source (perhaps omitting the code generation steps for speed) and then
request information about the module, by source location (GHC now has
completely accurate source location information in its abstract
datatype; we did this recently in order to support the Visual Studio
work).  The API will most likely be a derivative of the existing
compilation manager interface: see 
ghc/compiler/compMan/CompManager.lhs.
What's about the HEP ?
The paper at haskell.org is a little bit old, and I could not find 
newer information about the API or it's use.

Greetings

Hans

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Re: "Talking" with the compiler

2004-01-20 Thread Bernard James POPE
Peter wrote:

> BTW, does Language.Haskell.Parser.parseModule already perform infix
> resolution? 

Unless it changed very recently, then no.

I have written some code for this very task:

   http://www.cs.mu.oz.au/~bjpop/code/Infix.hs

You give it the infix rules that are in scope and a module and it 
returns the module with the infix applications resolved. (Of course
knowing what rules are in scope is another story, not solved by this
piece of code).

Perhaps it is of some use to you?

Cheers,
Bernie.
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Re: "Talking" with the compiler

2004-01-20 Thread Peter Thiemann
Hello Simon,

>> Am 18.01.2004 um 11:31 schrieb Ketil Malde:
>> 
>> > [EMAIL PROTECTED] (Hans Nikolaus Beck) writes:
>> >
>> >> in order to build a programming environement, it would be 
>> nice to ask
>> >> the GHC about symbols etc found in a given Haskell program.
>> >
>> > I suppose a programming environment could talk to GHCi 
>> (which provides
>> > commands like :type, :info, :browse to explore the currently defined
>> > symbols)?
>> 
>> I've look shortly at the GHCi documentation. So I think it would be 
>> possible to include a "GHC engine" into a IDE application by 
>> redirecting input and output from GHCi to pipes (I rembemer 
>> that emacs 
>> used something similar for doing it's compile stuff). But that's 
>> hardcore UNIX,  I've forgot how to do that  :-(((

sm> For the Visual Studio plugin we're going to need to talk to GHCi.  We
sm> plan to do this by designing an appropriate API for GHCi and calling it
sm> directly; you *could* do it by talking over a pipe, but it's going to be
sm> a lot of work (and slow).  If you want to do this, please talk to us
sm> about what API you'd like to see, and we can hopefully implement
sm> something that will be generally useful.

we need exactly such a thing for the typebrowser that we are building
on top of the theory presented in our ICFP'03 paper. The browser is
not going to interact with the compiler, it just needs to gobble up
the environment of a given module to get going. Clearly, we would like
to spare ourselves the royal pain to implement the module system and all
that. At the present stage, the most useful functionality for us would be:

1. Make GHC load a module and then dump the entire symbol table of
   the current module (all accessible symbols (qualified and
   unqualified), classes, instances, typings), in some external
   representation. That external representation might be XML where you
   just use the names of the types and constructors inside of GHC.
   (I actually started to hack this up, but it would be nice to have a
   declared standard for such a representation. Yes, it could be
   automated using drift, but not all the constructors and
   fields are interesting outside of GHC, so you want to have
   "intelligent" shortcuts. Example: information about which fields in
   a record type are "banged" does not matter if you are just
   interested in typing.)

   It would be even nicer, if there was a way to have GHC ignore all
   definitions in the current module and just construct the imported
   environment. As far as I've seen the datastructures inside GHC
   allow for that. 

2. How about making the annotated syntax tree available in an XML
   format adapted from the datatypes of the GHC parser? BTW, does 
   Language.Haskell.Parser.parseModule already perform infix
   resolution? 

Of course, a library API would be useful, too, but the internal
structure of GHC's symbol table is sufficiently complicated that you
may not want to expose it. Instead, you'd like some way to look up
the information attached to a (qualified) symbol in the current
module's scope and get the result in a simple format, i.e., probably
not using GHC's internal datatypes. 

-Peter

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Re: "Talking" with the compiler

2004-01-20 Thread Hans Nikolaus Beck
Hi,

I agree.  It would be nice to have also a Iterator interface for the 
AST, i.e. for jump to next/previous symbol of a special kind. Also 
information about the caller of a symbol would be nice (I don't know if 
that is already part of the compiler manager interface).

I'm interested in code visualization and refactoring, so this all would 
be nice to have :-))

BTW:  My host system will be Squeak ...

greetings

Hans

Am 20.01.2004 um 11:32 schrieb Simon Marlow:


On Mon, 2004-01-19 at 11:34, Simon Marlow wrote:
For the Visual Studio plugin we're going to need to talk to
GHCi.  We
plan to do this by designing an appropriate API for GHCi
and calling it
directly; you *could* do it by talking over a pipe, but
it's going to be
a lot of work (and slow).  If you want to do this, please talk to us
about what API you'd like to see, and we can hopefully implement
something that will be generally useful.
I wanted something like that for a Haskell IDE I was working on (not
much progress on it at the moment, but I may pick it up again).
The main things I wanted was enough information to be able to
implement
"jump to definition". Where you select a symbol in your
editor and move
to where that variable/function/type/class was defined, in the same
module or another module.  It would also be useful to find out the
module and package a symbol comes from so that an IDE could
have a good
stab at finding some documentation.
For that, you'd want an API for wandering through the useful
information
in .hi files. An API corresponding to hugs/ghci's :info
, :browse
, :type  would be a good start. You'd want to
be able to
specify which root module to load up the symbols for, optionally
specifing a search path and expect it to also load up the .hi
files for
any imported modules.
This is all stuff that we need for Visual Studio too.  VS will 
typecheck
your program as you type, so you'll get errors underlined in the source
code.  A side effect of this is that it will collect all the 
information
reuqired to implement "jump to definition" and "tell me the type of 
this
identifier" in the editor.

My plan is to have an API where you can request a :load of a module
source (perhaps omitting the code generation steps for speed) and then
request information about the module, by source location (GHC now has
completely accurate source location information in its abstract
datatype; we did this recently in order to support the Visual Studio
work).  The API will most likely be a derivative of the existing
compilation manager interface: see 
ghc/compiler/compMan/CompManager.lhs.

Cheers,
Simon
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RE: "Talking" with the compiler

2004-01-20 Thread Duncan Coutts
On Mon, 2004-01-19 at 11:34, Simon Marlow wrote:
> For the Visual Studio plugin we're going to need to talk to GHCi.  We
> plan to do this by designing an appropriate API for GHCi and calling it
> directly; you *could* do it by talking over a pipe, but it's going to be
> a lot of work (and slow).  If you want to do this, please talk to us
> about what API you'd like to see, and we can hopefully implement
> something that will be generally useful.

I wanted something like that for a Haskell IDE I was working on (not
much progress on it at the moment, but I may pick it up again).

The main things I wanted was enough information to be able to implement
"jump to definition". Where you select a symbol in your editor and move
to where that variable/function/type/class was defined, in the same
module or another module.  It would also be useful to find out the
module and package a symbol comes from so that an IDE could have a good
stab at finding some documentation.

For that, you'd want an API for wandering through the useful information
in .hi files. An API corresponding to hugs/ghci's :info , :browse
, :type  would be a good start. You'd want to be able to
specify which root module to load up the symbols for, optionally
specifing a search path and expect it to also load up the .hi files for
any imported modules.

For what I wanted, the ability to evaluate/compile expressions was not
necessary, just to browse through symbol information.

Duncan

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RE: "Talking" with the compiler

2004-01-20 Thread Simon Marlow
 
> On Mon, 2004-01-19 at 11:34, Simon Marlow wrote:
> > For the Visual Studio plugin we're going to need to talk to 
> GHCi.  We
> > plan to do this by designing an appropriate API for GHCi 
> and calling it
> > directly; you *could* do it by talking over a pipe, but 
> it's going to be
> > a lot of work (and slow).  If you want to do this, please talk to us
> > about what API you'd like to see, and we can hopefully implement
> > something that will be generally useful.
> 
> I wanted something like that for a Haskell IDE I was working on (not
> much progress on it at the moment, but I may pick it up again).
> 
> The main things I wanted was enough information to be able to 
> implement
> "jump to definition". Where you select a symbol in your 
> editor and move
> to where that variable/function/type/class was defined, in the same
> module or another module.  It would also be useful to find out the
> module and package a symbol comes from so that an IDE could 
> have a good
> stab at finding some documentation.
> 
> For that, you'd want an API for wandering through the useful 
> information
> in .hi files. An API corresponding to hugs/ghci's :info 
> , :browse
> , :type  would be a good start. You'd want to 
> be able to
> specify which root module to load up the symbols for, optionally
> specifing a search path and expect it to also load up the .hi 
> files for
> any imported modules.

This is all stuff that we need for Visual Studio too.  VS will typecheck
your program as you type, so you'll get errors underlined in the source
code.  A side effect of this is that it will collect all the information
reuqired to implement "jump to definition" and "tell me the type of this
identifier" in the editor.

My plan is to have an API where you can request a :load of a module
source (perhaps omitting the code generation steps for speed) and then
request information about the module, by source location (GHC now has
completely accurate source location information in its abstract
datatype; we did this recently in order to support the Visual Studio
work).  The API will most likely be a derivative of the existing
compilation manager interface: see ghc/compiler/compMan/CompManager.lhs.

Cheers,
Simon
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RE: "Talking" with the compiler

2004-01-19 Thread Simon Marlow
 
> Am 18.01.2004 um 11:31 schrieb Ketil Malde:
> 
> > [EMAIL PROTECTED] (Hans Nikolaus Beck) writes:
> >
> >> in order to build a programming environement, it would be 
> nice to ask
> >> the GHC about symbols etc found in a given Haskell program.
> >
> > I suppose a programming environment could talk to GHCi 
> (which provides
> > commands like :type, :info, :browse to explore the currently defined
> > symbols)?
> 
> I've look shortly at the GHCi documentation. So I think it would be 
> possible to include a "GHC engine" into a IDE application by 
> redirecting input and output from GHCi to pipes (I rembemer 
> that emacs 
> used something similar for doing it's compile stuff). But that's 
> hardcore UNIX,  I've forgot how to do that  :-(((

For the Visual Studio plugin we're going to need to talk to GHCi.  We
plan to do this by designing an appropriate API for GHCi and calling it
directly; you *could* do it by talking over a pipe, but it's going to be
a lot of work (and slow).  If you want to do this, please talk to us
about what API you'd like to see, and we can hopefully implement
something that will be generally useful.

Cheers,
Simon
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Re: "Talking" with the compiler

2004-01-18 Thread Hans Nikolaus Beck
Hi,

Am 18.01.2004 um 11:31 schrieb Ketil Malde:

[EMAIL PROTECTED] (Hans Nikolaus Beck) writes:

in order to build a programming environement, it would be nice to ask
the GHC about symbols etc found in a given Haskell program.
I suppose a programming environment could talk to GHCi (which provides
commands like :type, :info, :browse to explore the currently defined
symbols)?
I've look shortly at the GHCi documentation. So I think it would be 
possible to include a "GHC engine" into a IDE application by 
redirecting input and output from GHCi to pipes (I rembemer that emacs 
used something similar for doing it's compile stuff). But that's 
hardcore UNIX,  I've forgot how to do that  :-(((

Greetings

Hans
-kzm
--
If I haven't seen further, it is by standing in the footprints of 
giants

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Re: "Talking" with the compiler

2004-01-18 Thread Ketil Malde
[EMAIL PROTECTED] (Hans Nikolaus Beck) writes:

> in order to build a programming environement, it would be nice to ask
> the GHC about symbols etc found in a given Haskell program.

I suppose a programming environment could talk to GHCi (which provides
commands like :type, :info, :browse to explore the currently defined
symbols)?

-kzm
-- 
If I haven't seen further, it is by standing in the footprints of giants
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Re: "Talking" with the compiler

2004-01-17 Thread Hans Nikolaus Beck
Hi,

thank you, it's seems very helpful :-))

Greetings

Hans

Am 18.01.2004 um 00:31 schrieb Donald Bruce Stewart:

HNBeck:
Hi,

in order to build a programming environement, it would be nice to ask
the GHC about symbols etc found in a given Haskell program. I've read
that GHC has a interface, which was originally intended to plug in
other backends. But I've never found a detailed description or API
Can someone help me ?
Perhaps you are talking about the external Core interface.  
Documentation
for that is here:
 
http://www.haskell.org/ghc/docs/latest/html/users_guide/ext-core.html

Also, there are many -ddump-xxx options, that can give you very useful
information, at any level of the compiler. Info for that is here:
 
http://www.haskell.org/ghc/docs/latest/html/users_guide/flag- 
reference.html#AEN6775

Cheers,
Don
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Re: "Talking" with the compiler

2004-01-17 Thread Donald Bruce Stewart
HNBeck:
> Hi,
> 
> in order to build a programming environement, it would be nice to ask 
> the GHC about symbols etc found in a given Haskell program. I've read 
> that GHC has a interface, which was originally intended to plug in 
> other backends. But I've never found a detailed description or API
> 
> Can someone help me ?

Perhaps you are talking about the external Core interface. Documentation
for that is here:
http://www.haskell.org/ghc/docs/latest/html/users_guide/ext-core.html

Also, there are many -ddump-xxx options, that can give you very useful
information, at any level of the compiler. Info for that is here:
http://www.haskell.org/ghc/docs/latest/html/users_guide/flag-reference.html#AEN6775

Cheers,
Don
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"Talking" with the compiler

2004-01-17 Thread Hans Nikolaus Beck
Hi,

in order to build a programming environement, it would be nice to ask 
the GHC about symbols etc found in a given Haskell program. I've read 
that GHC has a interface, which was originally intended to plug in 
other backends. But I've never found a detailed description or API

Can someone help me ?

Thanks

Hans

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