[Gnustep-cvs] gnustep/dev-apps/test/Testsuite ChangeLog base/...

2005-11-27 Thread David Ayers
CVSROOT:/cvsroot/gnustep
Module name:gnustep
Branch: 
Changes by: David Ayers [EMAIL PROTECTED] 05/11/27 10:56:14

Modified files:
dev-apps/test/Testsuite: ChangeLog 
Added files:
dev-apps/test/Testsuite/base/NSFileHandle: basic.m general.m 

Log message:
* base/NSFileHandle/basic.m: New test.
* base/NSFileHandle/general.m: Ditto.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gnustep/gnustep/dev-apps/test/Testsuite/ChangeLog.diff?tr1=1.25tr2=1.26r1=textr2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gnustep/gnustep/dev-apps/test/Testsuite/base/NSFileHandle/basic.m?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/gnustep/gnustep/dev-apps/test/Testsuite/base/NSFileHandle/general.m?rev=1.1





Re: Notification once a minute - for a clock...

2005-11-27 Thread Sašo Kiselkov
Quoting Jiva DeVoe [EMAIL PROTECTED]:

 So I'm sorta hacking on WildMenus this weekend, and have implemented
 a primitive clock in the menubar... I'm wondering what's the best way
 to get my clock to redraw once a minute?  Obviously the menu code
 itself gets linked into each application, so having 20 applications
 all launching their own little background timers to update the
 menubar clock sounds kinda cruddy.  What would be the best way to do
 this?  I imagine some kind of NSNotification but that also seems cruddy.

 (ps: For those who want said functionality - I have been sending
 patches to Michael Hanni, the WildMenus maintainer, so look for a
 release from him eventually.)

 --
 Jiva DeVoe
 http://www.devoesquared.com
 PowerCard - Intuitive Project Management for Mac OS X



This in fact isn't such a big problem. But to get the max efficiency out of it
do it like this:

// if we're not the currently displayed app this method immediately returns
- (void) invokedOnceAMinute
{
  if ([NSApp isActive])
{
  [self updateClockDisplay];
}
}

// update the clock's display in case it hasn't been updated in the mean time
- (void) appDidBecomeActive
{
  [self updateClockDisplay];
}

Regards
--
Saso



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Window server and System UI Process (Was: Re: Notification once a minute - for a clock...)

2005-11-27 Thread Stefan Urbanek

Hi,

On 26.11.2005, at 23:06, Jiva DeVoe wrote:

So I'm sorta hacking on WildMenus this weekend, and have  
implemented a primitive clock in the menubar... I'm wondering  
what's the best way to get my clock to redraw once a minute?   
Obviously the menu code itself gets linked into each application,  
so having 20 applications all launching their own little background  
timers to update the menubar clock sounds kinda cruddy.  What would  
be the best way to do this?  I imagine some kind of NSNotification  
but that also seems cruddy.


(ps: For those who want said functionality - I have been sending  
patches to Michael Hanni, the WildMenus maintainer, so look for a  
release from him eventually.)


Just for inspiration, how it looks on OS X. Here is a screenshot from  
Quartz debug - an application that can show all windows and their  
properties:


http://stefan.agentfarms.net/Download/GNUstep/Trash/Quartz%20window% 
20list.png


Main menu (horizontal) is window number WID=5 owned by process called  
WindowsServer. That means that the menu is not drawn nor owned by any  
application, applications just provide menu contents that is passed  
to the menu owner - window server.


The status bar is owned by damon/process called system UI server. WID  
3a is the status bar (see NSStatusItem class) and WID 39 is the  
Spotlight magnifier icon.


Having those two processes separated from applications can simplify  
lots of things, including custom menu orientation, addition of shared  
menu entries across applications (like apple has apple menu, or menu  
with debug or scripting actions)...


Stefan Urbanek
--
http://stefan.agentfarms.net

First they ignore you, then they laugh at you, then they fight you,  
then you win.

- Mahatma Gandhi



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Re: GNUstep ROADMAP

2005-11-27 Thread Jiva DeVoe
On Nov 26, 2005, at 11:23 AM, Adrian Robert wrote: GNUstep  1.1  Integrate camaelon into gui ... I think this should be in 1.0 as a matter of practicality ... as far as I can see, this is an easily achievable target, so why not do it soon.  I really think this needs to go into 1.0.  Judging by the amount of discussion themes ALWAYS get whenever there is ANY external publicity about GNUstep, I think initial reception will be far better if we can just say, "download and switch on this theme" instead of "someday we'll have Camealon in GNUstep".  Let's not be impatient for the 1.0 release and then have lots of people dismissing it with "great, but too 80's for me"..   Integration of WildMenus ... I haven't looked at this, so i don't know, but seems reasonable.  This on the other hand, we rarely hear about on the lists, so I think it's a much lower priority than Camaelon. I'm new here, and obviously, much genuflection to everyone involved... but I just wanted to say from an outsider's standpoint, camaelon IMO is an absolute requirement to have in 1.0.  I'm sure there's lots of arguments on why not to do it, but from an outsider standpoint, it's a must-have.WRT WildMenus - WildMenus is useful if one is coming from a Mac, and wants Mac style menus... I'd argue that alone makes it worthwhile - but the thing that would make it really killer would be if it could also attach the menus to whatever main window there is currently (ala Windows etc) to make GNUstep apps not look like the "odd man out" when mixing on other window managers/desktops.  I know this is not a trivial task.  WildMenus - though cool, and I obviously use it myself, I think is not vital for a 1.0.  1.1 sure... when it gets a nice overhaul with a clock and little status applets like the mac menu, or if it gets the ability to do windows-like menus... (:: sounds of screams from GNUstep purists ::) -- Jiva DeVoe http://www.devoesquared.com PowerCard - Intuitive Project Management for Mac OS X  ___
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Re: GNUstep ROADMAP

2005-11-27 Thread Fred Kiefer
Hi Gregory,

Gregory John Casamento wrote:
 --- Fred Kiefer [EMAIL PROTECTED] wrote:
 Gregory John Casamento wrote:
 If you are a maintainer, please make any changes for your section
 that you deem appropriate.
 as far as I know we currently don't have a maintainer for GUI, so we all
 should comment on that part. And some of us already did in previous mail
 exchanges. I remember two points from my mail (yes one tends to remember
 ones own entries best) which are not addressed by your list. One being
 the stable memory layout of the GUI classes. Why would we call a release
 1.0 if it does not garranty some sort of stable interface? 
 
 Could you elaborate on this point?
 

Sorry, I should have been more explicit. I was refering to missing or
obsolete ivars for the GUI classes. Have a look at NSResponder, here you
find a bunch of boolean variables, most of them only used in the NSView
subclasses. We could decide now to move these ivars to NSView, but we
should not do so after release 1.0. On the other hand are we missing
quite some ivars for NSCell, if we want to get fully compatible with
Cocoa. Richard posted some ideas on how we could still extend classes
after the 1.0 relase, but we need to prepare them now.


 The other
 being the problems with the matrix classes. If we want a complete
 coding here, we will probably have to wait for GNUstep GUI 1.0 for
 another year, or even more. Is this what you want? 
 
 No.  I would rather have a 1.0 release sooner rather than later.  
 
 All multiple cell
 classes are only partial usable, they work for simple exmaples, but when
 put in general use they seem to fail.
 
 Could you  go ahead and add details of what needs to be done to the cell
 classes to the Roadmap where you think it needs to be?
 

I don't have Wiki write access, yes, I should just register.
The problem itself is obvious, just by looking into the bug database, or
following the mailing list. The classes NSMatrix, NSBrowser, NSTableView
and NSOutlineView are usable, but not much more. We may be able to
improve them, but I don't see a complete implementation for the 1.0 release.

 Removing classes? Which classes are you talking about. At least after
 Richards question you should have given an example. There are classes in
 GUI that have currently no actual benefit, like NSMovie, but we will
 surely implement them later on. Do you want to remove these classes? 
 
 I'm only advocating removal of shell classes which currently exist as
 placeholders for things that are entirely unimplemented.  I'm not saying that
 we should remove a class that has an incomplete implementation.
 
 In my view, if we're not going to make a class somewhat usable (i.e. even a
 skeletal/simply implementation), then we should remove it until the next
 release.  This is because it's confusing to the developer who ports an app.  
 If the header is there, I'll naturally assume that the class is available.  If
 it's not, then I know it's yet to be implemented.  
 
 NSMovieView and NSMovie, as you pointed out, are excellent examples of this. 
 I'm not sure if anyone is going to have the time to do it before we want to
 make a 1.0 release.
 

I had a similar discussion with Nicola almost five years ago. At that
time it was about what unimplemened methods should do, raise a
condiontion or silently ignore the fact that there is no code. We came
to the conclusion that outputting a warning would be best.
When we remove these classes any application that refers to object of
these classes, even if they are not critical to the overall behaviour of
the application, wont compile with GNUstep. If we leave the classes in,
but put warning messages (printed only once) into the empty methods,
these application work, with minimal functionality missing.

That's why I used NSMovie as an example. You surely wont be able to
implement a movie player with GNUstep at the time being, but if your
application sport only a gimmick movie in the about box, it should still
work with GNUstep, without displaying the movie of course.

 Or  what if I wanted to contribute a simple minded implementation of
 NSearchField in the next weeks? Would we drop that class again, as the
 implementation would not be complete? 
 
 So long as the class works on some level, it's okay to leave it in.  I'm
 referring mainly to those classes which are in GNUstep which are simply shells
 awaiting some kind of implementation and do not work at all.
 

works on some level, what if I think that not raising an exception is
already some sort of working? When I started with GNUstep, most of the
GUI classes where empty declarations, which needed filling out and that
was what I did. If we would have removed all classes without
implementation at that time, GNUstep would still be rather empty.
I really would prefer warning messages at runtime from removing classes
as a whole. Will it be a problem that some applications will compile,
but later fail to run correctly? I don't think so, as long as we 

Re: GNUstep ROADMAP

2005-11-27 Thread Gregory John Casamento
Fred,

--- Fred Kiefer [EMAIL PROTECTED] wrote:

 Hi Gregory,
 
 Gregory John Casamento wrote:
  --- Fred Kiefer [EMAIL PROTECTED] wrote:
  Gregory John Casamento wrote:
  If you are a maintainer, please make any changes for your section
  that you deem appropriate.
  as far as I know we currently don't have a maintainer for GUI, so we all
  should comment on that part. And some of us already did in previous mail
  exchanges. I remember two points from my mail (yes one tends to remember
  ones own entries best) which are not addressed by your list. One being
  the stable memory layout of the GUI classes. Why would we call a release
  1.0 if it does not garranty some sort of stable interface? 
  
  Could you elaborate on this point?
  
 
 Sorry, I should have been more explicit. I was refering to missing or
 obsolete ivars for the GUI classes. Have a look at NSResponder, here you
 find a bunch of boolean variables, most of them only used in the NSView
 subclasses. We could decide now to move these ivars to NSView, but we
 should not do so after release 1.0. On the other hand are we missing
 quite some ivars for NSCell, if we want to get fully compatible with
 Cocoa. Richard posted some ideas on how we could still extend classes
 after the 1.0 relase, but we need to prepare them now.

I see what you mean.  Our ivar layout should be stable before we release a 1.0,
I agree.

  The other
  being the problems with the matrix classes. If we want a complete
  coding here, we will probably have to wait for GNUstep GUI 1.0 for
  another year, or even more. Is this what you want? 
  
  No.  I would rather have a 1.0 release sooner rather than later.  
  
  All multiple cell
  classes are only partial usable, they work for simple exmaples, but when
  put in general use they seem to fail.
  
  Could you  go ahead and add details of what needs to be done to the cell
  classes to the Roadmap where you think it needs to be?
  
 
 I don't have Wiki write access, yes, I should just register.
 The problem itself is obvious, just by looking into the bug database, or
 following the mailing list. The classes NSMatrix, NSBrowser, NSTableView
 and NSOutlineView are usable, but not much more. We may be able to
 improve them, but I don't see a complete implementation for the 1.0 
 release.

Okay.

  Removing classes? Which classes are you talking about. At least after
  Richards question you should have given an example. There are classes in
  GUI that have currently no actual benefit, like NSMovie, but we will
  surely implement them later on. Do you want to remove these classes? 
  
  I'm only advocating removal of shell classes which currently exist as
  placeholders for things that are entirely unimplemented.  I'm not saying
 that
  we should remove a class that has an incomplete implementation.
  
  In my view, if we're not going to make a class somewhat usable (i.e. even a
  skeletal/simply implementation), then we should remove it until the next
  release.  This is because it's confusing to the developer who ports an app.
  
  If the header is there, I'll naturally assume that the class is available. 
 If
  it's not, then I know it's yet to be implemented.  
  
  NSMovieView and NSMovie, as you pointed out, are excellent examples of
 this. 
  I'm not sure if anyone is going to have the time to do it before we want to
  make a 1.0 release.
  
 
 I had a similar discussion with Nicola almost five years ago. At that
 time it was about what unimplemened methods should do, raise a
 condiontion or silently ignore the fact that there is no code. We came
 to the conclusion that outputting a warning would be best.
 When we remove these classes any application that refers to object of
 these classes, even if they are not critical to the overall behaviour of
 the application, wont compile with GNUstep. If we leave the classes in,
 but put warning messages (printed only once) into the empty methods,
 these application work, with minimal functionality missing.
 
 That's why I used NSMovie as an example. You surely wont be able to
 implement a movie player with GNUstep at the time being, but if your
 application sport only a gimmick movie in the about box, it should still
 work with GNUstep, without displaying the movie of course.

But we're being inconsistent.   What if my application uses NSInputStream,
which currently is not implemented in GNUstep?   Should it not work by the same
token as above?

  Or  what if I wanted to contribute a simple minded implementation of
  NSearchField in the next weeks? Would we drop that class again, as the
  implementation would not be complete? 
  
  So long as the class works on some level, it's okay to leave it in.  I'm
  referring mainly to those classes which are in GNUstep which are simply
 shells
  awaiting some kind of implementation and do not work at all.
  
 
 works on some level, what if I think that not raising an exception is
 already some sort of working? 

I believe you know what I 

Re: GNUstep ROADMAP

2005-11-27 Thread Richard Frith-Macdonald


On 28 Nov 2005, at 02:17, Gregory John Casamento wrote:


Fred,

--- Fred Kiefer [EMAIL PROTECTED] wrote:





When I started with GNUstep, most of the
GUI classes where empty declarations, which needed filling out and  
that

was what I did.


Having empty declarations is okay for something that's in beta,  
however, for a
1.0, I'm not sure that we should include those classes which are  
simply empty

declarations.


If we would have removed all classes without
implementation at that time, GNUstep would still be rather empty.
I really would prefer warning messages at runtime from removing  
classes

as a whole. Will it be a problem that some applications will compile,
but later fail to run correctly? I don't think so, as long as we  
output

honest warnings about missing code.

Having a method not implemented
macro in some GNUstep header file could help here. (What about using
GSOnceMLog for that?)


I really would rather save the developer time and expense of  
porting an
application only to have it say NSException: This functionality is  
not
currently implemented at runtime.  If it were me, I would be  
supremely
frustrated that I spent hours porting something only for it to fail  
at runtime.


I'm with Fred on this one ... certainly on partially implemented  
classes, but also (though less strongly) on completely empty ones.
I think there is absolutely zero risk of someone wasting loads of  
time porting only to find something critical missing... as long as  
our documentation does not tell lies (and little chance of it even  
then).
We do need to make sure that the documentation is up to date, so it  
says which methods of which classes are unimplemented.


IMO partially implemented classes tell people that there is some hope  
of the classes being done in future ... or at least that the GNUstep  
project would look favourably upon people contributing in those  
areas.  In fact it would probably be good if unimplemented methods  
actually generated an NSLog  explicitly asking for an implementation  
to be contributed.  Maybe I should add a macro to NSDebug.h to do that?


Having a completely unimplemented class there gives us a good  
placeholder for the documentation that tells people that the class is  
unimplemented, and maybe what the current plans are for it.  I can  
see the argument here for removing the class (people aren't likely to  
think the class exists if there is no trace of it), but I think that  
a header file that's clearly a shell, and documentation that states  
that the class is unimplemented, is equally clear.  We could document  
such empty classes with a note to say that someone (or nobody) is  
working on them, and a pointer to the task list on the website for  
current status.







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