The point of GAE is to have your game state unaware of instances.

The problem you suggest would not occur because game state isn't stored on 
instances.  Also, the channel API doesn't run on your instances, it's a 
separate service.

To answer your question about channel streams, you need to store the channel 
id of the user you want to push to in the datastore or memcache which will 
be available to all instances.  Then to send a message simply do a lookup. 
 No mater how many instances are spawned, they will still be reading the 
same underlying datastore and have access to the same channels.

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