The point of GAE is to have your game state unaware of instances. The problem you suggest would not occur because game state isn't stored on instances. Also, the channel API doesn't run on your instances, it's a separate service.
To answer your question about channel streams, you need to store the channel id of the user you want to push to in the datastore or memcache which will be available to all instances. Then to send a message simply do a lookup. No mater how many instances are spawned, they will still be reading the same underlying datastore and have access to the same channels. -- You received this message because you are subscribed to the Google Groups "Google App Engine for Java" group. To post to this group, send email to google-appengine-java@googlegroups.com. To unsubscribe from this group, send email to google-appengine-java+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-appengine-java?hl=en.