[GRASS-dev] Re: [GRASS-user] AddOn or Script when compiling GRASS from source
Hamish wrote: Martin wrote: so what's the preferred solution for G7 1) single variable GRASS_ADDON_PATH for all components (as it is) 2) two variables - GRASS_ADDON_BASE and GRASS_ADDON_PATH (path only as in G6) Glynn: #1. Although the name doesn't matter. If the user wants to add extra executable directories, they can modify PATH directly. [moving this thread over to the dev list] as per earlier email in this thread, from my POV option #2 is the preferred solution. Definitely change the name away from PATH for usage which isn't $PATH anymore. if it doesn't harm to automatically prepend the $PATH, then why not make that easy for those who want to use it? Because it's one more unnecessary environment variable. Some systems have a limit (4k is common) on the combined memory used by the environment and the command line, so enlarging the environment reduces the maximum length of a command. A single environment variable is sufficient to find all components of an add-on. The original idea seems to have been based upon the assumption that an add-on would consist of a single script, with no additional files. That assumption should be false for anything from the add-ons repository (there should at least be a manual page). -- Glynn Clements gl...@gclements.plus.com ___ grass-dev mailing list grass-dev@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-dev
[GRASS-dev] Re: [GRASS-user] AddOn or Script when compiling GRASS from source
Glynn wrote: Because it's one more unnecessary environment variable. Some systems have a limit (4k is common) on the combined memory used by the environment and the command line, so enlarging the environment reduces the maximum length of a command. fair enough. but, A single environment variable is sufficient to find all components of an add-on. The original idea seems to have been based upon the assumption that an add-on would consist of a single script, with no additional files. right. That assumption should be false for anything from the add-ons repository as per longer explanation in a prior email, I'd argue that the case of the single personal script with no support files is still at least co-equal if not the dominant instance for addon scripts. we hear about g.extension disproportionally because it's a tricky cross platform dance to get it working smoothly and folks probably don't bother us much with errors in their personal workflows. greets from SFO, Hamish ___ grass-dev mailing list grass-dev@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-dev
[GRASS-dev] Re: [GRASS-user] AddOn or Script when compiling GRASS from source
Martin wrote: so what's the preferred solution for G7 1) single variable GRASS_ADDON_PATH for all components (as it is) 2) two variables - GRASS_ADDON_BASE and GRASS_ADDON_PATH (path only as in G6) Glynn: #1. Although the name doesn't matter. If the user wants to add extra executable directories, they can modify PATH directly. [moving this thread over to the dev list] as per earlier email in this thread, from my POV option #2 is the preferred solution. Definitely change the name away from PATH for usage which isn't $PATH anymore. if it doesn't harm to automatically prepend the $PATH, then why not make that easy for those who want to use it? Hamish ___ grass-dev mailing list grass-dev@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-dev