[GRASS-dev] Re: [GRASS-user] AddOn or Script when compiling GRASS from source

2011-10-24 Thread Glynn Clements

Hamish wrote:

  Martin wrote:
   so what's the preferred solution for G7
   
   1) single variable GRASS_ADDON_PATH for all components
  (as it is)
   2) two variables - GRASS_ADDON_BASE and
  GRASS_ADDON_PATH (path only as in G6)
 Glynn:
  #1. Although the name doesn't matter.
  
  If the user wants to add extra executable directories,
  they can modify PATH directly.
 
 
 [moving this thread over to the dev list]
 
 as per earlier email in this thread, from my POV option
 #2 is the preferred solution. Definitely change the name
 away from PATH for usage which isn't $PATH anymore.
 
 if it doesn't harm to automatically prepend the $PATH,
 then why not make that easy for those who want to use it?

Because it's one more unnecessary environment variable. Some systems
have a limit (4k is common) on the combined memory used by the
environment and the command line, so enlarging the environment reduces
the maximum length of a command.

A single environment variable is sufficient to find all components of
an add-on. The original idea seems to have been based upon the
assumption that an add-on would consist of a single script, with no
additional files. That assumption should be false for anything from
the add-ons repository (there should at least be a manual page).

-- 
Glynn Clements gl...@gclements.plus.com
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[GRASS-dev] Re: [GRASS-user] AddOn or Script when compiling GRASS from source

2011-10-24 Thread Hamish
Glynn wrote:
 Because it's one more unnecessary environment variable.
 Some systems have a limit (4k is common) on the
 combined memory used by the environment and the command
 line, so enlarging the environment reduces the maximum
 length of a command.

fair enough. but,
 
 A single environment variable is sufficient to find all
 components of an add-on. The original idea seems to 
 have been based upon the assumption that an add-on
 would consist of a single script, with no additional
 files.

right.

 That assumption should be false for anything from
 the add-ons repository


as per longer explanation in a prior email, I'd argue
that the case of the single personal script with no
support files is still at least co-equal if not the
dominant instance for addon scripts. 

we hear about g.extension disproportionally because it's
a tricky cross platform dance to get it working smoothly
and folks probably don't bother us much with errors in
their personal workflows.


greets from SFO,
Hamish
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[GRASS-dev] Re: [GRASS-user] AddOn or Script when compiling GRASS from source

2011-10-23 Thread Hamish
 Martin wrote:
  so what's the preferred solution for G7
  
  1) single variable GRASS_ADDON_PATH for all components
 (as it is)
  2) two variables - GRASS_ADDON_BASE and
 GRASS_ADDON_PATH (path only as in G6)
Glynn:
 #1. Although the name doesn't matter.
 
 If the user wants to add extra executable directories,
 they can modify PATH directly.


[moving this thread over to the dev list]

as per earlier email in this thread, from my POV option
#2 is the preferred solution. Definitely change the name
away from PATH for usage which isn't $PATH anymore.

if it doesn't harm to automatically prepend the $PATH,
then why not make that easy for those who want to use it?


Hamish

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