Re: [GRASS-dev] some impressions on the wx interface

2009-09-12 Thread Michael Barton



On Sep 12, 2009, at 10:31 AM, Helena Mitasova wrote:



On Sep 12, 2009, at 4:04 AM, Robert Szczepanek wrote:


Michael Barton pisze:



On Sep 11, 2009, at 7:24 PM, Hamish wrote:


Any objections to renaming the mini-menu to "Add decoration" from
"Add overlay"?   "Overlay" might be confused with raster overlays,
and is otherwise not very clear in its meaning.


Hamish


Can anyone think of another term than overlay (I understand the
possible
confusion) and decoration (is a scale really a "decoration"?). Is
decoration the correct cartographic term? Is there another?

Michael


Add (map) description?


I tried to find a better term (overlay and decorations are really
bad) - here are
some terms commonly used for legend, scale, title, autor etc.:

add map description
add map elements
add map components

I am not sure which one is the best,

Helena


Of all of these, I like "map elements" best so far.

Michael





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Re: [GRASS-dev] some impressions on the wx interface

2009-09-12 Thread Martin Landa
Hi,

2009/9/11 Robert Szczepanek :

[...]

> Which version are we talking about?
> http://grass.itc.it/grass64/manuals/html64_user/icons/grass2/element-add.png
> http://grass.itc.it/grass64/manuals/html64_user/icons/silk/overlays.png
> http://grass.itc.it/grass64/manuals/html64_user/icons/grass/gui-rastanalyze.gif
>
> I agree with you. None of them is good :)
> Any idea how it should look like?
> Explicit version like this one?
> http://robert.szczepanek.pl/icon/0.1/overlay-add.png

overlay icon changed (i.e., element-add -> overlay-add) in r39152
(trunk) and r39153 (devbr6). Should be backported also to relbr64?

Martin

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Re: [GRASS-dev] some impressions on the wx interface

2009-09-12 Thread Helena Mitasova


On Sep 12, 2009, at 4:04 AM, Robert Szczepanek wrote:


Michael Barton pisze:



On Sep 11, 2009, at 7:24 PM, Hamish wrote:


Any objections to renaming the mini-menu to "Add decoration" from
"Add overlay"?   "Overlay" might be confused with raster overlays,
and is otherwise not very clear in its meaning.


Hamish


Can anyone think of another term than overlay (I understand the  
possible

confusion) and decoration (is a scale really a "decoration"?). Is
decoration the correct cartographic term? Is there another?

Michael


Add (map) description?


I tried to find a better term (overlay and decorations are really  
bad) - here are

some terms commonly used for legend, scale, title, autor etc.:

add map description
add map elements
add map components

I am not sure which one is the best,

Helena



Robert
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Re: [GRASS-dev] some impressions on the wx interface

2009-09-12 Thread Helena Mitasova






Given that wxGUI is completely new and minimally tested by broader
users community it is quite amazing how robust it is and I would  
vote

for releasing it as a default GUI for both Mac and linux, as it is
now for winGRASS. It may be worth to spend some time on polishing
it for GRASS64 final release, rather than having to maintain two  
GUIs


I agree.


I am not sure if we can do such major change in this stage (after 5
rcs and probably few weeks before final release). It would require
other RC - in this case I would vote against. I would be happy to see
6.4.0 out even with TCL/TK as default, but soon. We can choose wxGUI
as default in 6.5 (which should be out quite soon).


Martin - I am not suggesting any major change here, I was suggesting two
things:

- given that wxGUI is already default in winGRASS, why wait for 6.5  
for Mac and Linux?
  It should not delay 6.4 release. We could also go back to TclTk  
with WinGRASS
  to keep consistency in binaries, but I am not sure it is a good  
idea to do a major release

with default GUI that is not being maintained any more.

- by polishing wxGUI I meant what we are doing right now - fixing  
help page,

fix any bugs or weird behaviors that show up
during testing and perhaps make minimal changes to icons or  
descriptions,
such as the "Add overlay" issue. There may be more issues like this  
in TclTK GUI

than wxGUI, but there is nobody is going to fix those.

Helena
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Re: [GRASS-dev] some impressions on the wx interface

2009-09-12 Thread Robert Szczepanek
Michael Barton pisze:
> 
> 
> On Sep 11, 2009, at 7:24 PM, Hamish wrote:
> 
>> Any objections to renaming the mini-menu to "Add decoration" from
>> "Add overlay"?   "Overlay" might be confused with raster overlays,
>> and is otherwise not very clear in its meaning.
>>
>>
>> Hamish
> 
> Can anyone think of another term than overlay (I understand the possible
> confusion) and decoration (is a scale really a "decoration"?). Is
> decoration the correct cartographic term? Is there another?
> 
> Michael

Add (map) description?

Robert
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Re: [GRASS-dev] some impressions on the wx interface

2009-09-12 Thread Martin Landa
Hi,

2009/9/12 Martin Landa :

[...]

 The dialog name for r.shaded.relief is "raded.relief". Didn't check
 other dialogs.
>>
>> Looks OK on my Mac version. Maybe it is fixed now.
>
> Not here, it's bug (will be fixed). It's probably due to 'sh' which is
> replaced by default (shell script extension).

Fixed in r39137.

Martin

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Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Martin Landa
Hi,

2009/9/12 Michael Barton :

[...]

>> The one very confusing thing is that when you try to run any d.* command
>> it says "not yet implemented" so it looks like unfinished thing which
>> may be OK
>> for RC but not for the final release. I suggest to change the message
>> to something
>> like "not applicable without X11 support, please use appropriate icons,
>> see wxGUI help" although people generally won't know what X11 is -
>> so maybe somebody has a better suggestion?
>>
>> And as I said before - I am missing the d.* commands  sooo much!
>
> The old d.* commands will not work in GRASS 7...at all because of the change
> in the underlying display architecture. Remember, they dumped displays to a

They could work, but it needs some developer to implement it. First
step would be to implement d.mon for wx displays. Then you should be
able to start wxGUI Display Window from CLI, e.g., d.mon wx0. I hope
it will be done for 7.0.

> The reason for the message is that Jachim Czpicky originally, and Martin
> Landa subsequently have thought about the possibility of having the command
> parser recognize a d.* command and display the result in a wxpython canvas.
> This sort of works in the Mac and Unix from the wxpython command parser, but
> I don't think that the python scripts to do this from a terminal are
> functional (Martin can correct me on this if I'm wrong).

They are not functional, but could be after probably little work. But
it was just designed as temporally solution - as I mentioned we need
d.mon back suitable to work with wxGUI displays.

> However, it seems to me better to wait until the display architecture is
> more finalized in GRASS 7 to do this. You can still display in x11 on GRASS
> 6 however. Maybe we should change the message for windows, however. I'm not
> sure where that message would live if you are talking about this from the
> Msys terminal.

Right.

>>> I noticed that the students were using most the "load map layers into
>>> workspace" icon, instead of "add raster" or "add vector". I don't know
>>> if this is because "load maps" is more to the left of the toolbar, and
>>> if you read from left to right, you see it before the others. I think
>>> that it would be better if the three "workspace" icons were at the far
>>> right of the toolbar. Also I would put the "add raster" and "add
>>> vector" icons  with a different image, to highlight them from the
>>> others.
>>
> There seems some logic to putting all the layer add buttons to the left and
> the workspace buttons to the right, but I don't have strong feelings about
> it.
>> I am not sure about this - I did not observe students using load map
>> layers
>>  - maybe you have shown
>> the students the load map layers first and they stick to it even
>> after they find out
>> about add raster.

>From my POV Layer Toolbar seems quite intuitive/standard to me. On the
left-most side are located icons which manage workspace (new, open,
save). The most GUI application which I use have also file-management
icons on the left (new/open/save file) side. "Load map layers" is
useful when you want to add more map layers in one shot. Otherwise
it's more easy to click on icon to add raster/vector map layer (also
note key shortcuts added recently to GRASS 6.5 and 7.0) [1].

>>> In the Map Display, the "overlay" icon doesn't really mean much, I
>>> think that a different image would help, or even three buttons, one
>>> for legend, one for north arrow and on for text.
>>
>> YES!!! Everybody here complains that they cannot find the legend button.
>> Even if you read the wxGUI help - it is hard to remember.
>
> Robert's new proposed button is much better.

+1

>>> In GIS manager, it looks to me that the "maps for each display" and
>>> "command output" are tabs, right? using a wx.notebook? in this case, I
>>> have to say that they don't look like tabs, and this always got me a
>>> little confused. If they had a real tab-like appearance, it would be
>>> better to understand the way the GUI works, because anyone that's new
>>> to the interface would know that there are two tabs with different
>>> contents.
>>
>> I would agree with this, although most students figured this out.
>
> Maybe change the background color of the bar behind the tabs if that is
> possible?

It's just matter of style which is currently used. Probably I would
prefer to use no style with default look-and-feel.

>> Given that wxGUI is completely new and minimally tested by broader
>> users community it is quite amazing how robust it is and I would vote
>> for releasing it as a default GUI for both Mac and linux, as it is
>> now for winGRASS. It may be worth to spend some time on polishing
>> it for GRASS64 final release, rather than having to maintain two GUIs
>
> I agree.

I am not sure if we can do such major change in this stage (after 5
rcs and probably few weeks before final release). It would require
other RC - in this case I would vote against. I would be happy to see
6.4.0 out 

Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Michael Barton



On Sep 11, 2009, at 7:24 PM, Hamish wrote:


Any objections to renaming the mini-menu to "Add decoration" from
"Add overlay"?   "Overlay" might be confused with raster overlays,
and is otherwise not very clear in its meaning.


Hamish


Can anyone think of another term than overlay (I understand the  
possible confusion) and decoration (is a scale really a  
"decoration"?). Is decoration the correct cartographic term? Is there  
another?


Michael

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Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Hamish
> >> YES!!! Everybody here complains that they cannot find the legend
> >> button. Even if you read the wxGUI help - it is hard to remember.
> > 
> > Which version are we talking about?
> 
> This one
> http://grass.itc.it/grass64/manuals/html64_user/icons/grass2/element-add.png

oh, I always looked right past that; never noticed what it did.


> > I agree with you. None of them is good :)
> > Any idea how it should look like?
> > Explicit version like this one?
> > http://robert.szczepanek.pl/icon/0.1/overlay-add.png
> 
> Big improvement from my perspective.

I agree.



Any objections to renaming the mini-menu to "Add decoration" from
"Add overlay"?   "Overlay" might be confused with raster overlays,
and is otherwise not very clear in its meaning.


Hamish



  
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Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Glynn Clements

Michael Barton wrote:

> > And as I said before - I am missing the d.* commands  sooo much!
> 
> The old d.* commands will not work in GRASS 7...at all because of the  
> change in the underlying display architecture.

The commands work fine; they just behave differently in terms of where
the resulting image ends up.

> Remember, they dumped  displays to a generic X window.

They generated output via the current monitor, which may or may not
have been an X monitor.

> To get an image into a canvas (TclTk  
> or wxPython) is considerably more complicated, though you can do a lot  
> more with it once it's there.
> 
> The reason for the message is that Jachim Czpicky originally, and  
> Martin Landa subsequently have thought about the possibility of having  
> the command parser recognize a d.* command and display the result in a  
> wxpython canvas.

Trying to recognise d.* commands prior to execution is unwise; e.g. 
this probably won't work if the command is a user script which invokes
d.* commands.

It would make more sense to assume that any command may generate
output, and to allow for this by setting all relevant environment
variables.

> This sort of works in the Mac and Unix from the  
> wxpython command parser, but I don't think that the python scripts to  
> do this from a terminal are functional (Martin can correct me on this  
> if I'm wrong).
> 
> However, it seems to me better to wait until the display architecture  
> is more finalized in GRASS 7 to do this.

I'm unaware of any planned changes to the way that the display library
works. I'm not anticipating any significant changes, although specific
features can be added if necessary.

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Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Carlos Grohmann
Hello Helena and Robert.

>On Fri, Sep 11, 2009 at 14:28, Helena Mitasova  wrote:
>
>> I noticed that the students were using most the "load map layers into
>> workspace" icon, instead of "add raster" or "add vector". I don't know
>> if this is because "load maps" is more to the left of the toolbar, and
>> if you read from left to right, you see it before the others. I think
>> that it would be better if the three "workspace" icons were at the far
>> right of the toolbar. Also I would put the "add raster" and "add
>> vector" icons  with a different image, to highlight them from the
>> others.
>
> I am not sure about this - I did not observe students using load map layers
>  - maybe you have shown
> the students the load map layers first and they stick to it even after they
> find out
> about add raster.
>>

Actually I didn't even know about the "load map" before the workshop
(wasn't using the wx interface much). I always use (and teach) the
"add raster". But the workshop was very fast-paced, so maybe they got
a little lost and start hovering the mouse over the GUI to find out
what the icons do, and starting from the left, "load maps" comes
before "add raster".. I still think the workspace icons should go to
the far right of the toolbar.




>On Fri, Sep 11, 2009 at 17:37, Robert Szczepanek  wrote:
>
> Which version are we talking about?
> http://grass.itc.it/grass64/manuals/html64_user/icons/grass2/element-add.png
> http://grass.itc.it/grass64/manuals/html64_user/icons/silk/overlays.png
> http://grass.itc.it/grass64/manuals/html64_user/icons/grass/gui-rastanalyze.gif
>
> I agree with you. None of them is good :)
> Any idea how it should look like?
> Explicit version like this one?
> http://robert.szczepanek.pl/icon/0.1/overlay-add.png


I forgotto say, I'm using the default "grass2" icon set. The explicit
one you pointed is better, but still maybe one icon per overlay?
(legend, north arrow, text)?




cheers

Carlos



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Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Michael Barton



On Sep 11, 2009, at 2:12 PM, grass-dev-requ...@lists.osgeo.org wrote:


Date: Fri, 11 Sep 2009 22:37:25 +0200
From: Robert Szczepanek 
Subject: Re: [GRASS-dev] some impressions on the wx interface
To: Helena Mitasova 
Cc: Carlos Grohmann ,grass-dev
   
Message-ID: <4aaab505.9070...@szczepanek.pl>
Content-Type: text/plain; charset=windows-1252

Hello Helena and Carlos,

Thank you for valuable comments on GUI.

Helena Mitasova pisze:
Little bit of cosmetics to wxGUI would indeed help, especially for  
new

users - see my comments below:

On Sep 11, 2009, at 11:01 AM, Carlos Grohmann wrote:

In the Map Display, the "overlay" icon doesn't really mean much, I
think that a different image would help, or even three buttons, one
for legend, one for north arrow and on for text.


YES!!! Everybody here complains that they cannot find the legend  
button.

Even if you read the wxGUI help - it is hard to remember.


Which version are we talking about?


This one


http://grass.itc.it/grass64/manuals/html64_user/icons/grass2/element-add.png




I agree with you. None of them is good :)
Any idea how it should look like?
Explicit version like this one?
http://robert.szczepanek.pl/icon/0.1/overlay-add.png


Big improvement from my perspective.

Thanks
Michael



Robert


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Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Michael Barton

Thanks for more comments. See below for some responses and ideas.

Michael
__
C. Michael Barton
Director, Center for Social Dynamics & Complexity
Professor of Anthropology, School of Human Evolution & Social Change
Arizona State University
Tempe, AZ  85287-2402
USA

voice:  480-965-6262; fax: 480-965-7671
www:http://csdc.asu.edu, http://shesc.asu.edu
http://www.public.asu.edu/~cmbarton

On Sep 11, 2009, at 2:12 PM, grass-dev-requ...@lists.osgeo.org wrote:


Date: Fri, 11 Sep 2009 13:28:56 -0400
From: Helena Mitasova 
Subject: Re: [GRASS-dev] some impressions on the wx interface
To: Carlos Grohmann 
Cc: grass-dev 
Message-ID: 
Content-Type: text/plain; charset=WINDOWS-1252; delsp=yes;
   format=flowed

Little bit of cosmetics to wxGUI would indeed help, especially for
new users - see my comments below:

On Sep 11, 2009, at 11:01 AM, Carlos Grohmann wrote:


One thing is that the WX interface doesn't open a terminal (at least
in Windows), so if one is thinking about running GRASS+R, with GRASS
on top of R, there is no way. Or is there?


yes, there is, we open GRASS using GRASS+MSYS icon (the one with
grass and blue M)
and that opens wxGUI and shell. This makes the environment on linux,  
Mac
and WinGRASS very similar to each other and so far worked great for  
me.


The one very confusing thing is that when you try to run any d.*  
command

it says "not yet implemented" so it looks like unfinished thing which
may be OK
for RC but not for the final release. I suggest to change the message
to something
like "not applicable without X11 support, please use appropriate  
icons,

see wxGUI help" although people generally won't know what X11 is -
so maybe somebody has a better suggestion?

And as I said before - I am missing the d.* commands  sooo much!


The old d.* commands will not work in GRASS 7...at all because of the  
change in the underlying display architecture. Remember, they dumped  
displays to a generic X window. To get an image into a canvas (TclTk  
or wxPython) is considerably more complicated, though you can do a lot  
more with it once it's there.


The reason for the message is that Jachim Czpicky originally, and  
Martin Landa subsequently have thought about the possibility of having  
the command parser recognize a d.* command and display the result in a  
wxpython canvas. This sort of works in the Mac and Unix from the  
wxpython command parser, but I don't think that the python scripts to  
do this from a terminal are functional (Martin can correct me on this  
if I'm wrong).


However, it seems to me better to wait until the display architecture  
is more finalized in GRASS 7 to do this. You can still display in x11  
on GRASS 6 however. Maybe we should change the message for windows,  
however. I'm not sure where that message would live if you are talking  
about this from the Msys terminal.





I noticed that the students were using most the "load map layers into
workspace" icon, instead of "add raster" or "add vector". I don't  
know
if this is because "load maps" is more to the left of the toolbar,  
and

if you read from left to right, you see it before the others. I think
that it would be better if the three "workspace" icons were at the  
far

right of the toolbar. Also I would put the "add raster" and "add
vector" icons  with a different image, to highlight them from the
others.


I am not sure about this - I did not observe students using load map
layers
 - maybe you have shown
the students the load map layers first and they stick to it even
after they find out
about add raster.


There seems some logic to putting all the layer add buttons to the  
left and the workspace buttons to the right, but I don't have strong  
feelings about it.




In the Map Display, the "overlay" icon doesn't really mean much, I
think that a different image would help, or even three buttons, one
for legend, one for north arrow and on for text.


YES!!! Everybody here complains that they cannot find the legend  
button.

Even if you read the wxGUI help - it is hard to remember.


Robert's new proposed button is much better.



In GIS manager, it looks to me that the "maps for each display" and
"command output" are tabs, right? using a wx.notebook? in this  
case, I

have to say that they don't look like tabs, and this always got me a
little confused. If they had a real tab-like appearance, it would be
better to understand the way the GUI works, because anyone that's new
to the interface would know that there are two tabs with different
contents.


I would agree with this, although most students figured this out.


Maybe change the background color of the bar behind the tabs if that  
is possible?




Given that wxGUI is completely new and minimally tested by broa

Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Robert Szczepanek
Hello Helena and Carlos,

Thank you for valuable comments on GUI.

Helena Mitasova pisze:
> Little bit of cosmetics to wxGUI would indeed help, especially for new
> users - see my comments below:
> 
> On Sep 11, 2009, at 11:01 AM, Carlos Grohmann wrote:
>> In the Map Display, the "overlay" icon doesn't really mean much, I
>> think that a different image would help, or even three buttons, one
>> for legend, one for north arrow and on for text.
> 
> YES!!! Everybody here complains that they cannot find the legend button.
> Even if you read the wxGUI help - it is hard to remember.

Which version are we talking about?
http://grass.itc.it/grass64/manuals/html64_user/icons/grass2/element-add.png
http://grass.itc.it/grass64/manuals/html64_user/icons/silk/overlays.png
http://grass.itc.it/grass64/manuals/html64_user/icons/grass/gui-rastanalyze.gif

I agree with you. None of them is good :)
Any idea how it should look like?
Explicit version like this one?
http://robert.szczepanek.pl/icon/0.1/overlay-add.png

Robert
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Re: [GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Helena Mitasova
Little bit of cosmetics to wxGUI would indeed help, especially for  
new users - see my comments below:


On Sep 11, 2009, at 11:01 AM, Carlos Grohmann wrote:


One thing is that the WX interface doesn't open a terminal (at least
in Windows), so if one is thinking about running GRASS+R, with GRASS
on top of R, there is no way. Or is there?


yes, there is, we open GRASS using GRASS+MSYS icon (the one with  
grass and blue M)

and that opens wxGUI and shell. This makes the environment on linux, Mac
and WinGRASS very similar to each other and so far worked great for me.

The one very confusing thing is that when you try to run any d.* command
it says "not yet implemented" so it looks like unfinished thing which  
may be OK
for RC but not for the final release. I suggest to change the message  
to something

like "not applicable without X11 support, please use appropriate icons,
see wxGUI help" although people generally won't know what X11 is -
so maybe somebody has a better suggestion?

And as I said before - I am missing the d.* commands  sooo much!


I noticed that the students were using most the "load map layers into
workspace" icon, instead of "add raster" or "add vector". I don't know
if this is because "load maps" is more to the left of the toolbar, and
if you read from left to right, you see it before the others. I think
that it would be better if the three "workspace" icons were at the far
right of the toolbar. Also I would put the "add raster" and "add
vector" icons  with a different image, to highlight them from the
others.


I am not sure about this - I did not observe students using load map  
layers

 - maybe you have shown
the students the load map layers first and they stick to it even  
after they find out

about add raster.


In the Map Display, the "overlay" icon doesn't really mean much, I
think that a different image would help, or even three buttons, one
for legend, one for north arrow and on for text.


YES!!! Everybody here complains that they cannot find the legend button.
Even if you read the wxGUI help - it is hard to remember.


In GIS manager, it looks to me that the "maps for each display" and
"command output" are tabs, right? using a wx.notebook? in this case, I
have to say that they don't look like tabs, and this always got me a
little confused. If they had a real tab-like appearance, it would be
better to understand the way the GUI works, because anyone that's new
to the interface would know that there are two tabs with different
contents.


I would agree with this, although most students figured this out.

Given that wxGUI is completely new and minimally tested by broader
users community it is quite amazing how robust it is and I would vote
for releasing it as a default GUI for both Mac and linux, as it is
now for winGRASS. It may be worth to spend some time on polishing
it for GRASS64 final release, rather than having to maintain two GUIs  
- I found that some

people who learned TclTK GUI stick to it and are hesitant to switch.

Helena


Also it would be very nice if instead of "maps for each
display", we had "maps for display 1", "maps for display 2", etc.

Also, using the mouse scroll wheel to navigate between tabs, IMO, is a
must-have. That includes all tabs, the display tabs in gism and the
options tabs in the commands dialogs. I also noticed that one can
"close" tabs in the command dialog. why? the arrows to scroll to tabs
that may not be visible is OK (although I would prefer to have all the
tabs shown, even if that meant two rows of tabs), but closing tabs
shouldn't be an option. Maybe we can save some space using regular
"square" tabs instead of the tabs with that triangular ending.

The dialog name for r.shaded.relief is "raded.relief". Didn't check
other dialogs.

And I noticed that I can't change the HTML browser (Ubuntu 9.04,
latest GRASS SVN). It always call Konqueror. I tried changing
GRASS_HTML_BROWSER to firefox or chromium-browser, but unsuccessfully.

that's it for now. I'll use only the WX interface now, so I might come
back with more feedback soon.

cheers

Carlos



--
Carlos Henrique Grohmann - Geologist D.Sc.
a.k.a. Guano - Linux User #89721
ResearcherID: A-9030-2008

http://digitalelevation.blogspot.com

http://www.igc.usp.br/pessoais/guano
_
Can’t stop the signal.
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[GRASS-dev] Re: GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Michael Barton

Thanks for the thoughtful review and summary Carlos.

Michael

On Sep 11, 2009, at 8:02 AM, grass-dev-requ...@lists.osgeo.org wrote:


Date: Fri, 11 Sep 2009 12:01:51 -0300
From: Carlos Grohmann 
Subject: [GRASS-dev] some impressions on the wx interface
To: grass-dev 
Message-ID:
   
Content-Type: text/plain; charset=windows-1252

Dear devs,

Recently we had a workshop on SAGA+GRASS+R at the Geomorphometry2009
conference (www.geomorphometry.org). Before the workshop I was using
the old tcl/tk interface (pretty much because of laziness, I'm used to
it), but during the workshop most students were using Windows, so the
WX interface was the default. Besides some bugs with the Windows
version of GRASS, it went well. Some of the issues I observed during
the workshop follow, so we can discuss ways to improve GRASS.

One thing is that the WX interface doesn't open a terminal (at least
in Windows), so if one is thinking about running GRASS+R, with GRASS
on top of R, there is no way. Or is there?

I noticed that the students were using most the "load map layers into
workspace" icon, instead of "add raster" or "add vector". I don't know
if this is because "load maps" is more to the left of the toolbar, and
if you read from left to right, you see it before the others. I think
that it would be better if the three "workspace" icons were at the far
right of the toolbar. Also I would put the "add raster" and "add
vector" icons  with a different image, to highlight them from the
others.

In the Map Display, the "overlay" icon doesn't really mean much, I
think that a different image would help, or even three buttons, one
for legend, one for north arrow and on for text.

In GIS manager, it looks to me that the "maps for each display" and
"command output" are tabs, right? using a wx.notebook? in this case, I
have to say that they don't look like tabs, and this always got me a
little confused. If they had a real tab-like appearance, it would be
better to understand the way the GUI works, because anyone that's new
to the interface would know that there are two tabs with different
contents. Also it would be very nice if instead of "maps for each
display", we had "maps for display 1", "maps for display 2", etc.

Also, using the mouse scroll wheel to navigate between tabs, IMO, is a
must-have. That includes all tabs, the display tabs in gism and the
options tabs in the commands dialogs. I also noticed that one can
"close" tabs in the command dialog. why? the arrows to scroll to tabs
that may not be visible is OK (although I would prefer to have all the
tabs shown, even if that meant two rows of tabs), but closing tabs
shouldn't be an option. Maybe we can save some space using regular
"square" tabs instead of the tabs with that triangular ending.

The dialog name for r.shaded.relief is "raded.relief". Didn't check
other dialogs.

And I noticed that I can't change the HTML browser (Ubuntu 9.04,
latest GRASS SVN). It always call Konqueror. I tried changing
GRASS_HTML_BROWSER to firefox or chromium-browser, but unsuccessfully.

that's it for now. I'll use only the WX interface now, so I might come
back with more feedback soon.

cheers

Carlos


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[GRASS-dev] some impressions on the wx interface

2009-09-11 Thread Carlos Grohmann
Dear devs,

Recently we had a workshop on SAGA+GRASS+R at the Geomorphometry2009
conference (www.geomorphometry.org). Before the workshop I was using
the old tcl/tk interface (pretty much because of laziness, I'm used to
it), but during the workshop most students were using Windows, so the
WX interface was the default. Besides some bugs with the Windows
version of GRASS, it went well. Some of the issues I observed during
the workshop follow, so we can discuss ways to improve GRASS.

One thing is that the WX interface doesn't open a terminal (at least
in Windows), so if one is thinking about running GRASS+R, with GRASS
on top of R, there is no way. Or is there?

I noticed that the students were using most the "load map layers into
workspace" icon, instead of "add raster" or "add vector". I don't know
if this is because "load maps" is more to the left of the toolbar, and
if you read from left to right, you see it before the others. I think
that it would be better if the three "workspace" icons were at the far
right of the toolbar. Also I would put the "add raster" and "add
vector" icons  with a different image, to highlight them from the
others.

In the Map Display, the "overlay" icon doesn't really mean much, I
think that a different image would help, or even three buttons, one
for legend, one for north arrow and on for text.

In GIS manager, it looks to me that the "maps for each display" and
"command output" are tabs, right? using a wx.notebook? in this case, I
have to say that they don't look like tabs, and this always got me a
little confused. If they had a real tab-like appearance, it would be
better to understand the way the GUI works, because anyone that's new
to the interface would know that there are two tabs with different
contents. Also it would be very nice if instead of "maps for each
display", we had "maps for display 1", "maps for display 2", etc.

Also, using the mouse scroll wheel to navigate between tabs, IMO, is a
must-have. That includes all tabs, the display tabs in gism and the
options tabs in the commands dialogs. I also noticed that one can
"close" tabs in the command dialog. why? the arrows to scroll to tabs
that may not be visible is OK (although I would prefer to have all the
tabs shown, even if that meant two rows of tabs), but closing tabs
shouldn't be an option. Maybe we can save some space using regular
"square" tabs instead of the tabs with that triangular ending.

The dialog name for r.shaded.relief is "raded.relief". Didn't check
other dialogs.

And I noticed that I can't change the HTML browser (Ubuntu 9.04,
latest GRASS SVN). It always call Konqueror. I tried changing
GRASS_HTML_BROWSER to firefox or chromium-browser, but unsuccessfully.

that's it for now. I'll use only the WX interface now, so I might come
back with more feedback soon.

cheers

Carlos



-- 
Carlos Henrique Grohmann - Geologist D.Sc.
a.k.a. Guano - Linux User #89721
ResearcherID: A-9030-2008

http://digitalelevation.blogspot.com

http://www.igc.usp.br/pessoais/guano
_
Can’t stop the signal.
___
grass-dev mailing list
grass-dev@lists.osgeo.org
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