Re: Automake requirements for gtk+, glib
On 6/16/07, Matthias Clasen <[EMAIL PROTECTED]> wrote: No. automake versions are not compatible. Simply changing the requirements is not an option. Thanks... My attempt at a quick hack (simply replacing "1.7" with "1.9" for the version) seemingly could compile gtk, but the make install step failed. I'm not familiar with the details of automake, but I infer it must have had some incompatible changes somewhere between 1.7 and 1.9. Ideally the gtk build could be done with the current version of automake (apparently they're up to v1.10 now), but I could certainly see where that might not be too high a priority. It's only a problem if you want to build project X which requires v1.7 and project Y which requires a newer version - then you either need to keep multiple automake versions, or you have to reinstall automake to build one of the projects. How do the gtk+ developers handle this now ? Regards, Geoff ___ gtk-devel-list mailing list gtk-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtk-devel-list
Automake requirements for gtk+, glib
I was trying to build gtk+ and glib from the trunk subversion sources, but autogen.sh complains about wanting version 1.7.x of automake. I now have automake v1.9.6 installed, so the default script was actually requiring me to use a much older version. Should it really depend on the older version ? I just changed my local autogen.sh to require 1.9.x instead of 1.7.x, and the build seems to be working fine now (it's still compiling; I'm building on a slow laptop). Should a patch updating this be added to subversion ? Regards, Geoff ___ gtk-devel-list mailing list gtk-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtk-devel-list
gdk-pixbuf.loaders in gtk+-2.10.7
Hi all. It appears that gtk+-2.10.7 generates a version of the file gdk-pixbuf.loaders which does not contain support for .svg files. I built gtk+-2.10.7 from source and tried to install it (a newer GTK+ was needed so I could build gnome-games from source). After I installed it, I found that games could not load .svg images, and I traced the problem to the file gdk-pixbuf.loaders. The copy of the file with the source distribution for gtk had no entry to handle .svg files. When I compared with a different machine, I was able to find a version of that file which did define handling for .svg, so in the short run I just copied the file over from the other mahchine. I can now load .svg files appropriately on my box, but I wonder whether there's some reason (other than oversight) that the default build of gtk+ doesn't handle svg files. I'm not suscribed to the list, so please cc me on any replies; and if this doesn't belong on the dev list, please accept my apologies, but I would appreciate any feedback as to where I should as such questions. Thanks, Geoff ___ gtk-devel-list mailing list gtk-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtk-devel-list