Re: [haskell-art] Playing a beep

2009-08-03 Thread Henning Thielemann


On Mon, 3 Aug 2009, Håkan Thörngren wrote:


Hi,

I am developing a calculator simulator which can do simple beeps.  The 
simulator figures
out the frequency and duration of the beep and informs a separate thread about 
it. That
thread is then supposed to perform the actual playing of the beep.

So far I have tried to use Synthesizer and I can sometimes get some fragments 
of beeps to
occur, but it  is very erratic and often/soon I tend to get:

interactive: fd:19: hPutBuf: resource vanished (Broken pipe)

after which no beeps occurs.  Probably my thread dies when this happens.


Too bad. I thought Sox would be an easy and portable way. But people 
already reported problems on Windows. Now Mac. I use Linux, where I also 
encountered a bug recently. Maybe a Sox bug? Have you tried 'sox' package 
and included examples alone?


Please see haskell-art archive. We had a discussion about such issues a 
month ago or so.___
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Re: [haskell-art] Playing a beep

2009-08-03 Thread Håkan Thörngren
On Mon, Aug 3, 2009 at 9:06 PM, Henning Thielemann 
lemm...@henning-thielemann.de wrote:


 Too bad. I thought Sox would be an easy and portable way. But people
 already reported problems on Windows. Now Mac. I use Linux, where I also
 encountered a bug recently. Maybe a Sox bug? Have you tried 'sox' package
 and included examples alone?


I tried the oscillator example as given, if it plays, it plays forever. But
about half of the times it just dies with the broken pipe error and no sound
at all.  I did not find any examples in the sox package?

Apparantly the play command crashes. I have a crash dump, but it does not
say so much, I probably need a debug version of it.  I will see if I can
investigate it later this week.  I will also take a look in the archives.
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