[Haskell-cafe] Re: 3D Rendering Engine in Haskell (Re: FRP + physics / status of hpysics)

2009-03-08 Thread Neal Alexander

Csaba Hruska wrote:
Of course I write everything in haskell! I mean about Ogre that i use 
only it's model and material formats and none of its code. Thats all.

Yes, later I'd like to write a collada importer. :)

2009/3/8 Peter Verswyvelen bugf...@gmail.com mailto:bugf...@gmail.com

Awesome! 


When you say you took Ogre as a base, do you mean your engine will
be able to load the meshes and material files, or are you also
wrapping the C++ code base? 


Did you also consider Collada?

2009/3/8 Csaba Hruska csaba.hru...@gmail.com
mailto:csaba.hru...@gmail.com

Hi!

This should be a bit offtopic, but now I'd like to announce that
I'm working on a 3D rendering rengine in Haskell.
I take ogre3d (www.ogre3d.org http://www.ogre3d.org) as a
base. My code can import import a subset of ogre model files
(currently xml version) and material scripts
(http://www.ogre3d.org/docs/manual/manual_14.html#SEC23).
You can easily import an existing 3d content or create new one
because there are ogre exporter plugins for every major modeler
programs.
Currently I have some working code. I hope I'll be ready to
release it in a month. It should act as graphical backend for
FRP libraries.
I use yampa in the example program but it's just an option, only
example program depends on it.

Cheers,
Csaba Hruska

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Would be nice if the ogre resource loading stuff were a seperate library.

Anyway, it seems like theres quite a few people working on game/openGL 
related stuff for Haskell now. Would be nice to get a group of people 
working on something.


Personally, I've been working on a 2d isometric game for the past 
several months.


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Re: [Haskell-cafe] Re: 3D Rendering Engine in Haskell (Re: FRP + physics / status of hpysics)

2009-03-08 Thread Roman Cheplyaka
* Neal Alexander relapse@gmx.com [2009-03-08 10:49:52-0800]
 Anyway, it seems like theres quite a few people working on game/openGL  
 related stuff for Haskell now. Would be nice to get a group of people  
 working on something.

Please go ahead!

 Personally, I've been working on a 2d isometric game for the past several 
 months.

-- 
Roman I. Cheplyaka :: http://ro-che.info/
Don't let school get in the way of your education. - Mark Twain
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