Re: [Haskell-cafe] SOC idea ticket: Rendering Engine
I tried it and it goes out of memory. The log attached. -- Roman I. Cheplyaka :: http://ro-che.info/ Don't let school get in the way of your education. - Mark Twain Script started on Tue Mar 24 16:50:41 2009 [materials,.,..,.svn,car,packs,models] [texturemapping.vert,toonf2.frag,.,..,.svn,Example_CelShading.vert,texturemapping.frag,Example_CelShading.frag,toonf2.vert,ambient.vert,ambient.frag,diffuse.vert,diffuse.frag] [.,Robot.material,..,.svn,RZR-002.material,Ogre.material,Scene.material,todo,jaiqua.material,ogrehead.material] load: Robot.material load: RZR-002.material load: Ogre.material load: Scene.material load: jaiqua.material load: ogrehead.material [.,blue_jaiqua.jpg,..,cel_shading_edge.png,.svn,cel_shading_specular.png,r2skin.jpg,GreenSkin.jpg,WeirdEye.png,cel_shading_diffuse.png,spheremap.png,dirt01.jpg,RZR-002.png] [.,..,.svn,robot.skeleton.xml,athene.mesh.xml,ninja.mesh.xml,RZR-002.mesh.xml,Cube.mesh.xml,robot.mesh.xml,facial.mesh.xml,jaiqua.mesh.xml,ogrehead.mesh.xml,Suzanne.mesh.xml] [chasis.jpg,.,scooby_body.material,..,.svn,chasis_a.jpg,ventanas.jpg,scooby_body.mesh.xml] load: scooby_body.material creating entity: OgreHead from mesh: ogrehead.mesh.xml parsing XML file [Ogre/Tusks,Ogre/Earring,Ogre/Skin,Ogre/Eyes] compiling material: Ogre/Eyes WeirdEye.png loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Skin GreenSkin.jpg loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Earring spheremap.png loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Tusks dirt01.jpg loaded resolution = 96 x 96, 3 bytes per pixel done creating entity: Robot from mesh: robot2.mesh.xml parsing XML file [Examples/Robot] compiling material: Examples/Robot r2skin.jpg loaded resolution = 512 x 512, 3 bytes per pixel Compiling program: (Just Examples/AmbientShadingVP,Just Examples/AmbientShadingFP) Mesa 7.0.3 implementation error: User called no-op dispatch function (an unsupported extension function?) Please report at bugzilla.freedesktop.org Mesa 7.0.3 implementation error: User called no-op dispatch function (an unsupported extension function?) Please report at bugzilla.freedesktop.org Mesa 7.0.3 implementation error: User called no-op dispatch function (an unsupported extension function?) Please report at bugzilla.freedesktop.org Mesa 7.0.3 implementation error: User called no-op dispatch function (an unsupported extension function?) Please report at bugzilla.freedesktop.org Mesa 7.0.3 implementation error: User called no-op dispatch function (an unsupported extension function?) Please report at bugzilla.freedesktop.org example1: out of memory (requested 2944401408 bytes) Script done on Tue Mar 24 16:50:45 2009 ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] SOC idea ticket: Rendering Engine
Oh, I managed to enjoy ogre by disabling other entities. -- Roman I. Cheplyaka :: http://ro-che.info/ Don't let school get in the way of your education. - Mark Twain ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] SOC idea ticket: Rendering Engine
Does your video card support shaders? If it's an old card with fixed function opengl, then edit /media/materials/scripts/Robot.material file. Disable shaders: { //source ambient.vert //source diffuse.vert source toonf2.vert } fragment_program Examples/AmbientShadingFP glsl { //source ambient.frag //source diffuse.frag source toonf2.frag } material Examples/Robot { // Software blending technique technique { pass { // vertex_program_ref Examples/AmbientShadingVP // { // // map shininess from custom renderable param 1 // //param_named_auto shininess custom 1 // } //fragment_program_ref Examples/AmbientShadingFP //{ //// map shininess from custom renderable param 1 ////param_named_auto shininess custom 1 // } texture_unit { texture r2skin.jpg } } } } 2009/3/24 Roman Cheplyaka r...@ro-che.info Oh, I managed to enjoy ogre by disabling other entities. -- Roman I. Cheplyaka :: http://ro-che.info/ Don't let school get in the way of your education. - Mark Twain ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] SOC idea ticket: Rendering Engine
* Csaba Hruska csaba.hru...@gmail.com [2009-03-24 16:54:51+0100] Does your video card support shaders? If it's an old card with fixed function opengl, then edit /media/materials/scripts/Robot.material file. Disable shaders: Yeah, that helped. (It's video card embedded in my laptop.) -- Roman I. Cheplyaka :: http://ro-che.info/ Don't let school get in the way of your education. - Mark Twain ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] SOC idea ticket: Rendering Engine
* Csaba Hruska csaba.hru...@gmail.com [2009-03-23 19:24:19+0100] Hi! I've created a ticket for this idea: http://hackage.haskell.org/trac/summer-of-code/ticket/1572 Please write your opinion. I also put the source code here: http://code.google.com/p/lambdacube/ svn checkout *http*://lambdacube.googlecode.com/svn/trunk/lambdacube-read-only Hi Csaba, this looks very promising! Correct command to checkout: svn checkout http://lambdacube.googlecode.com/svn/trunk/ lambdacube -- Roman I. Cheplyaka :: http://ro-che.info/ Don't let school get in the way of your education. - Mark Twain ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe