Re[2]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Bulat Ziganshin
Hello Miguel,

Thursday, August 30, 2007, 9:40:08 AM, you wrote:

 What about running Haskell on a PostScript printer? PostScript IS 
 Turing-complete.

it would be cool to port SOE graphics to PostScript engine :)


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 Bulatmailto:[EMAIL PROTECTED]

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Re[2]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Bulat Ziganshin
Hello Hugh,

Thursday, August 30, 2007, 11:01:02 AM, you wrote:

 But it's not that simple...

 Few things are ;-)  Whats the catch?  Can we use a graphics-card as an
 n-core machine, where n = 1024?

no. it's more like 8-16 cores with 64-element SSE instructions

http://developer.download.nvidia.com/compute/cuda/0_8/NVIDIA_CUDA_Programming_Guide_0.8.pdf


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 Bulatmailto:[EMAIL PROTECTED]

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Re: Re[2]: [Haskell-cafe] Haskell on the Playstation 3? :-)

2007-08-30 Thread Hugh Perkins
So, according to the blurb, and since this is product-specific, I dont
know if this is allowed on the newsgroup?, but it does seem to be a
fairly unique product? :

- this technology works on GeGForce 8800 cards or better
- there's a dedicated processing unit available called the Tesla,
which is available in a standalone version that you can plug into a
PCI port, or in various pre-built 1U servers.  The Tesla standalone
card:

- 128 thread processor
- 518 gigaflops
- 1.5 GB dedicated memory
- Fits in one full-length, dual slot with one open PCI Express x16 slot
- Retails for about 1500usd (so, I can afford one, I guess)

For anyone who's counting, some sources put the computational capacity
of the human brain at around 10petaflops, so 20,000 of these
processors ought to be approaching that. (At a cost of 30 million
dollars ;-)  )

Anyway, 128 threads, if it is true, sounds fun.  It's not
1024-threads, but it's decent, and it's more than the 32-threads where
automatic threading is rumoured to bottom out.
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