RE: [hlcoders] Spectator VGUI (Observer)
Actually, HLPP is back online at telefragged. So you can actually get the tutorial at http://hlpp.telefragged.com/tuts/spectator.htm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Varlock Sent: Thursday, May 02, 2002 7:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Spectator VGUI (Observer) http://web1.archive.org/web/20011123024534/http://hlpp.valveworld.com/tu ts/s pectator.htm - Trevor - Original Message - From: Josh Coyne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 01, 2002 6:59 PM Subject: [hlcoders] Spectator VGUI (Observer) This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Are there any guides on the web(or just general info here) about setting up a chasecam similar to well... almost every round based mod(CStrike,AHL,DoD,etc) Our mod has Last Man Standing, and I have the basics worked out so we have spectators and such; however im afraid our spectators dont have a good VGUI hud yet( and an interface to the chasecam and such). If you guys have any info on that, that would be duly appreciated Regards, Josh -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] HLTV 1109 quick fix
the with comment brackets excluded SVC_CROSSHAIRANGLE, SVC_SOUNDFADE, SVC_CLIENTMAXSPEED definitions in the SDK are wrong and shouldn't be used. also the DRCAPI_* constants are not used anymore. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of David Flor Sent: Thursday, May 02, 2002 6:20 AM To: 'David Flor'; [EMAIL PROTECTED] Subject: RE: [hlcoders] HLTV 1109 quick fix While, I'm at it, I thought I'd ask... In the fix you specify: #define SVC_DIRECTOR 51 // messsage for director module in proxy ...but in my version of HL I have another define... #define SVC_SOUNDFADE 51 Are these conflicting messages? Also, where are the DRCAPI_... values used? There's a reference to CallDirectorProc, but can't find it... -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Thursday, May 02, 2002 12:17 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] HLTV 1109 quick fix In looking at this, I'm guessing that DRC_EVENT somehow maps to DRC_CMD_EVENT. Is there some way, through this or through some other means, to send custom messages to all spectators? I'd like to be able to do more than simply state two players and try to figure things out. Also, I see that you now set the message size, which in your example is 9, but the client doesn't read the priority long. So if I wanted to add more data to this message, do I add it at the end or before the priority? Is there some other manner? Anyway... At least it doesn't crash any more! Tnx Rgds... David Nighthawk Flor - [EMAIL PROTECTED] http://opera.redeemedsoft.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Martin Webrant Sent: Wednesday, May 01, 2002 8:32 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] HLTV 1109 quick fix Thx Mugsy! A few comments: Need to add char map[255] to overviewInfo_s and save it off in ParseOverviewFile. The sub commands of svc_director is missing in the client - add them to hud_spectator.h. Martin 'BulliT' Webrant www.planethalflife.com/agmod -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Mugsy _ Sent: den 1 maj 2002 07:42 To: [EMAIL PROTECTED] Subject: [hlcoders] HLTV 1109 quick fix Hey all, Had a chat with Martin Otten, and he sent me some info to get HLTV working again in 1109, until they can release another SDK. Check it out at http://www.captured.com/savage/hltv_1109_fix.html I make all the usual disclaimers associated with tutorials. Let me know if there are any big errors and I'll fix em. Matt Mugsy Boone Day of Defeat mod www.dayofdefeatmod.com _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Spectator VGUI (Observer)
thanks!(both of ya) - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, May 02, 2002 3:47 AM Subject: RE: [hlcoders] Spectator VGUI (Observer) Actually, HLPP is back online at telefragged. So you can actually get the tutorial at http://hlpp.telefragged.com/tuts/spectator.htm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Varlock Sent: Thursday, May 02, 2002 7:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Spectator VGUI (Observer) http://web1.archive.org/web/20011123024534/http://hlpp.valveworld.com/tu ts/s pectator.htm - Trevor - Original Message - From: Josh Coyne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 01, 2002 6:59 PM Subject: [hlcoders] Spectator VGUI (Observer) This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Are there any guides on the web(or just general info here) about setting up a chasecam similar to well... almost every round based mod(CStrike,AHL,DoD,etc) Our mod has Last Man Standing, and I have the basics worked out so we have spectators and such; however im afraid our spectators dont have a good VGUI hud yet( and an interface to the chasecam and such). If you guys have any info on that, that would be duly appreciated Regards, Josh -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders