Re: [hlcoders] 9wb problems
so if the models have controllers they screw up? my models are not 9wb yet, just putting code in place so that mod can slowly transfer to new sys. and all full body anims are hard coded somehow on client :S man i am a dumb ass :S jc - Original Message - From: "Adrian Finol" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, March 29, 2003 8:34 PM Subject: RE: [hlcoders] 9wb problems > If they are always looking to the right maybe you still have controllers in > your model? I've seen that behavior before and it was caused by that. > > About the animations that don't play properly, what happens? There is > hardcoded numbers for animations that are full body (no gait sequence). You > might want to look at these numbers: > > #define ANIM_WALK_SEQUENCE 2 > #define ANIM_JUMP_SEQUENCE 28 > #define ANIM_LAST_NONGAIT_SEQUENCE 27 //Marks the latest non gaited > sequence > > About the server side code, I don't remember if we ever released this, I'll > get it together and post it here if we didn't. > > -Original Message- > From: jc [mailto:[EMAIL PROTECTED] > Sent: Saturday, March 29, 2003 4:50 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] 9wb problems > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > hey. im trying to get the 9-way-blending code to work. i got the files > shimms posted compiled in and working. there are few problems tho (third > person mod): > > all my models seem to look to the right (depends on animation - eg swim > works :S) > > jump and some other anims dont play properly. > > i understand there is some related server side code, has anyone here got it? > also, did anyone have the above problems? > > (oh, the m_bLocal thing is set to false so its) > > jc > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] 9wb problems
If they are always looking to the right maybe you still have controllers in your model? I've seen that behavior before and it was caused by that. About the animations that don't play properly, what happens? There is hardcoded numbers for animations that are full body (no gait sequence). You might want to look at these numbers: #define ANIM_WALK_SEQUENCE 2 #define ANIM_JUMP_SEQUENCE 28 #define ANIM_LAST_NONGAIT_SEQUENCE 27 //Marks the latest non gaited sequence About the server side code, I don't remember if we ever released this, I'll get it together and post it here if we didn't. -Original Message- From: jc [mailto:[EMAIL PROTECTED] Sent: Saturday, March 29, 2003 4:50 AM To: [EMAIL PROTECTED] Subject: [hlcoders] 9wb problems This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hey. im trying to get the 9-way-blending code to work. i got the files shimms posted compiled in and working. there are few problems tho (third person mod): all my models seem to look to the right (depends on animation - eg swim works :S) jump and some other anims dont play properly. i understand there is some related server side code, has anyone here got it? also, did anyone have the above problems? (oh, the m_bLocal thing is set to false so its) jc -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] 9wb problems
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hey. im trying to get the 9-way-blending code to work. i got the files shimms posted compiled in and working. there are few problems tho (third person mod): all my models seem to look to the right (depends on animation - eg swim works :S) jump and some other anims dont play properly. i understand there is some related server side code, has anyone here got it? also, did anyone have the above problems? (oh, the m_bLocal thing is set to false so its) jc -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders