Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Bruce \"Bahamut\" Andrews
Oh that could be the problem, we have daylight savings (so GMT+11
instead of +10) here at the moment so my computer clock must be sending
dodgy times :o
- Bruce "Bahamut" Andrews

Florian Zschocke wrote:
Bruce "Bahamut" Andrews wrote:
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be
arriving out of sequence now too.  For instance, I received all the
replies to this email before this email itself... :/

I've been using Mozilla Mail for ages now and never had problems
other than people not setting their PC clocks correctly or setting
the wrong timezone. Mozilla Mail uses the sender timestamp to sort
emails, not the receive time.
Florian
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Florian Zschocke
Bruce "Bahamut" Andrews wrote:
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be
arriving out of sequence now too.  For instance, I received all the
replies to this email before this email itself... :/
I've been using Mozilla Mail for ages now and never had problems
other than people not setting their PC clocks correctly or setting
the wrong timezone. Mozilla Mail uses the sender timestamp to sort
emails, not the receive time.
Florian
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Bruce \"Bahamut\" Andrews
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be
arriving out of sequence now too.  For instance, I received all the
replies to this email before this email itself... :/
Happens with other mailing lists too, so I guess it's just downloading
them in a weird order o.O
- Bruce "Bahamut" Andrews

Jeffrey "botman" Broome wrote:
voogru wrote:
Is it me, or did Alfred's reply before the original mail get in? I
see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.

When you send email, the time on the client's machine is used for the
timestamp (not the sending email server's time, the recipient's email
server's time or the recipient's machine's time).
Notice how I sent this message from the future!  ;)
--
Jeffrey "botman" Broome
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \"botman\" Broome
Andrew Foss wrote:
Yes he did, read the date, dec. 25
Sent: Saturday, December 25, 2004 2:59 PM

mm no you didn't =S maybe its the time from the server? =?
Juan Fernando
No, I think Juan is correct.  It might depend on the email client you
are using.  Notice that the hlcoders archive post...
http://list.valvesoftware.com/mailman/private/hlcoders/2004-October/009269.html
...shows the email dated as "Tue Oct 12 11:56:01 2004"
So, it's probably different for different folks.
--
Jeffrey "botman" Broome
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Andrew Foss
Yes he did, read the date, dec. 25

Sent: Saturday, December 25, 2004 2:59 PM

> mm no you didn't =S maybe its the time from the server? =?
>
> Juan Fernando
>
>
>
> - Original Message -
> From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, December 25, 2004 2:59 PM
> Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
>
> > voogru wrote:
> >> Is it me, or did Alfred's reply before the original mail get in? I see
> >> his
> >> reply at 1:50 PM, while Pavol's mail got in at 1:54.
> >
> > When you send email, the time on the client's machine is used for the
> > timestamp (not the sending email server's time, the recipient's email
> > server's time or the recipient's machine's time).
> >
> > Notice how I sent this message from the future!  ;)
> >
> > --
> > Jeffrey "botman" Broome
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
>
>
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RE: [hlcoders] SET_VIEW and mouse behavior

2004-10-12 Thread Deadman Standing
Thx for the reply. I am already doing the two entity method (mentioned
in your link). The dual entities allow the models to point in the
correct direction, otherwise the models point up when moving down and
down when moving up.

The problem I am trying to solve is to get the mouse view movements the
same after a SET_VIEW to a non player entity. Normally when you push up
on the mouse the view looks up. After a SET_VIEW to a non-player entity
pushing up on the mouse make the view look down.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: Tuesday, October 12, 2004 5:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] SET_VIEW and mouse behavior

Deadman Standing wrote:
> Using SET_VIEW to change the player's perspective to that of a
> non-player entity, the mouse movements seem to reverse themselves.
> Normally pushing up on the mouse makes a player look up. After a
> SET_VIEW to a non player entity pushing up on the mouse makes the
> player's view look down.
>
> Anyone know of any flags or mechanisms I can use to keep the mouse
> behavior the same before and after the SET_VIEW?
>

I have google for it, looks like you can hack a semi-solution:

http://www.thewavelength.net/forums/oldthreads/006026.html


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Re: [hlcoders] SET_VIEW and mouse behavior

2004-10-12 Thread tei
Deadman Standing wrote:
Using SET_VIEW to change the player's perspective to that of a
non-player entity, the mouse movements seem to reverse themselves.
Normally pushing up on the mouse makes a player look up. After a
SET_VIEW to a non player entity pushing up on the mouse makes the
player's view look down.
Anyone know of any flags or mechanisms I can use to keep the mouse
behavior the same before and after the SET_VIEW?
I have google for it, looks like you can hack a semi-solution:
http://www.thewavelength.net/forums/oldthreads/006026.html
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Juan Fernando Mora Muñoz
mm no you didn't =S maybe its the time from the server? =?
Juan Fernando
- Original Message -
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 25, 2004 2:59 PM
Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

voogru wrote:
Is it me, or did Alfred's reply before the original mail get in? I see
his
reply at 1:50 PM, while Pavol's mail got in at 1:54.
When you send email, the time on the client's machine is used for the
timestamp (not the sending email server's time, the recipient's email
server's time or the recipient's machine's time).
Notice how I sent this message from the future!  ;)
--
Jeffrey "botman" Broome
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \"botman\" Broome
voogru wrote:
Is it me, or did Alfred's reply before the original mail get in? I see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.
When you send email, the time on the client's machine is used for the
timestamp (not the sending email server's time, the recipient's email
server's time or the recipient's machine's time).
Notice how I sent this message from the future!  ;)
--
Jeffrey "botman" Broome
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread David Anderson
Hello!
It will be true (just as soon as I write it).
Since it is not written yet, then may I make a small request? :)
Our modification uses its own modular system and we routed metamod
functionality to plugins directly from metamod (we didn't want to do
SERVER_COMMAND("meta load ")).
It will save us thousands of lines of code and hours of debugging with two
functions like this: Meta_LoadPlugin() and Meta_UnloadPlugin().
Thanks!
 ~dvander
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pavol Marko
Sent: Tuesday, October 12, 2004 10:34 AM To:
[EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have
built-in metamod-like functionality?
Hello,
I remember someone stating that the HL2 engine will have built-in
metamod like functionality a while back. Is this actually true? Or is
it only a myth?
Thanks
PM
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread voogru
Is it me, or did Alfred's reply before the original mail get in? I see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.

Alfred is hiding something from us...

;)


- Spencer "voogru" MacDonald



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[hlcoders] SET_VIEW and mouse behavior

2004-10-12 Thread Deadman Standing
Using SET_VIEW to change the player's perspective to that of a
non-player entity, the mouse movements seem to reverse themselves.
Normally pushing up on the mouse makes a player look up. After a
SET_VIEW to a non player entity pushing up on the mouse makes the
player's view look down.

Anyone know of any flags or mechanisms I can use to keep the mouse
behavior the same before and after the SET_VIEW?



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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \"botman\" Broome
Alfred Reynolds wrote:
It will be true (just as soon as I write it). Details will be sent to
the list when something is available.
Now that Half-Life2 is done, poor Alfred is the only one at Valve who
still has work to do!  :)
--
Jeffrey "botman" Broome
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Alfred Reynolds
It will be true (just as soon as I write it). Details will be sent to
the list when something is available.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pavol Marko
Sent: Tuesday, October 12, 2004 10:34 AM To:
[EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have
built-in metamod-like functionality?

> Hello,
>
> I remember someone stating that the HL2 engine will have built-in
> metamod like functionality a while back. Is this actually true? Or is
> it only a myth?
>
> Thanks
> PM
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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[hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Pavol Marko
Hello,
I remember someone stating that the HL2 engine will have built-in metamod
like functionality a while back. Is this actually true? Or is it only a
myth?
Thanks
PM
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Re: [hlcoders] Parsing Player Information

2004-10-12 Thread Jeffrey \"botman\" Broome
McCormack, Chris wrote:
The spec for the rcon protocol was posted by alfred a while back to
this list. Google for it.
No need to google it, here's the thread you want...
http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg07640.html
--
Jeffrey "botman" Broome
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RE: [hlcoders] Parsing Player Information

2004-10-12 Thread McCormack, Chris
The spec for the rcon protocol was posted by alfred a while back to this list. Google 
for it.

Chris

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alex
Wasserman
Sent: 12 October 2004 14:51
To: [EMAIL PROTECTED]
Subject: [hlcoders] Parsing Player Information


When I make a request for "players" to a server, I get returned a
bunch of coded information. I figured out how to parse out the player
names into an array, but I'm having a problem decoding the scores for
each player, and the time connected...how do I do this? (I'm using
Visual Basic 6.0)

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[hlcoders] Parsing Player Information

2004-10-12 Thread Alex Wasserman
When I make a request for "players" to a server, I get returned a
bunch of coded information. I figured out how to parse out the player
names into an array, but I'm having a problem decoding the scores for
each player, and the time connected...how do I do this? (I'm using
Visual Basic 6.0)

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