Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
Oh that could be the problem, we have daylight savings (so GMT+11 instead of +10) here at the moment so my computer clock must be sending dodgy times :o - Bruce "Bahamut" Andrews Florian Zschocke wrote: Bruce "Bahamut" Andrews wrote: heh, I swapped over to using Mozilla Thunderbird, and emails seem to be arriving out of sequence now too. For instance, I received all the replies to this email before this email itself... :/ I've been using Mozilla Mail for ages now and never had problems other than people not setting their PC clocks correctly or setting the wrong timezone. Mozilla Mail uses the sender timestamp to sort emails, not the receive time. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
Bruce "Bahamut" Andrews wrote: heh, I swapped over to using Mozilla Thunderbird, and emails seem to be arriving out of sequence now too. For instance, I received all the replies to this email before this email itself... :/ I've been using Mozilla Mail for ages now and never had problems other than people not setting their PC clocks correctly or setting the wrong timezone. Mozilla Mail uses the sender timestamp to sort emails, not the receive time. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be arriving out of sequence now too. For instance, I received all the replies to this email before this email itself... :/ Happens with other mailing lists too, so I guess it's just downloading them in a weird order o.O - Bruce "Bahamut" Andrews Jeffrey "botman" Broome wrote: voogru wrote: Is it me, or did Alfred's reply before the original mail get in? I see his reply at 1:50 PM, while Pavol's mail got in at 1:54. When you send email, the time on the client's machine is used for the timestamp (not the sending email server's time, the recipient's email server's time or the recipient's machine's time). Notice how I sent this message from the future! ;) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
Andrew Foss wrote: Yes he did, read the date, dec. 25 Sent: Saturday, December 25, 2004 2:59 PM mm no you didn't =S maybe its the time from the server? =? Juan Fernando No, I think Juan is correct. It might depend on the email client you are using. Notice that the hlcoders archive post... http://list.valvesoftware.com/mailman/private/hlcoders/2004-October/009269.html ...shows the email dated as "Tue Oct 12 11:56:01 2004" So, it's probably different for different folks. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
Yes he did, read the date, dec. 25 Sent: Saturday, December 25, 2004 2:59 PM > mm no you didn't =S maybe its the time from the server? =? > > Juan Fernando > > > > - Original Message - > From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, December 25, 2004 2:59 PM > Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality? > > > voogru wrote: > >> Is it me, or did Alfred's reply before the original mail get in? I see > >> his > >> reply at 1:50 PM, while Pavol's mail got in at 1:54. > > > > When you send email, the time on the client's machine is used for the > > timestamp (not the sending email server's time, the recipient's email > > server's time or the recipient's machine's time). > > > > Notice how I sent this message from the future! ;) > > > > -- > > Jeffrey "botman" Broome > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SET_VIEW and mouse behavior
Thx for the reply. I am already doing the two entity method (mentioned in your link). The dual entities allow the models to point in the correct direction, otherwise the models point up when moving down and down when moving up. The problem I am trying to solve is to get the mouse view movements the same after a SET_VIEW to a non player entity. Normally when you push up on the mouse the view looks up. After a SET_VIEW to a non-player entity pushing up on the mouse make the view look down. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tei Sent: Tuesday, October 12, 2004 5:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] SET_VIEW and mouse behavior Deadman Standing wrote: > Using SET_VIEW to change the player's perspective to that of a > non-player entity, the mouse movements seem to reverse themselves. > Normally pushing up on the mouse makes a player look up. After a > SET_VIEW to a non player entity pushing up on the mouse makes the > player's view look down. > > Anyone know of any flags or mechanisms I can use to keep the mouse > behavior the same before and after the SET_VIEW? > I have google for it, looks like you can hack a semi-solution: http://www.thewavelength.net/forums/oldthreads/006026.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SET_VIEW and mouse behavior
Deadman Standing wrote: Using SET_VIEW to change the player's perspective to that of a non-player entity, the mouse movements seem to reverse themselves. Normally pushing up on the mouse makes a player look up. After a SET_VIEW to a non player entity pushing up on the mouse makes the player's view look down. Anyone know of any flags or mechanisms I can use to keep the mouse behavior the same before and after the SET_VIEW? I have google for it, looks like you can hack a semi-solution: http://www.thewavelength.net/forums/oldthreads/006026.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
mm no you didn't =S maybe its the time from the server? =? Juan Fernando - Original Message - From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 25, 2004 2:59 PM Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality? voogru wrote: Is it me, or did Alfred's reply before the original mail get in? I see his reply at 1:50 PM, while Pavol's mail got in at 1:54. When you send email, the time on the client's machine is used for the timestamp (not the sending email server's time, the recipient's email server's time or the recipient's machine's time). Notice how I sent this message from the future! ;) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
voogru wrote: Is it me, or did Alfred's reply before the original mail get in? I see his reply at 1:50 PM, while Pavol's mail got in at 1:54. When you send email, the time on the client's machine is used for the timestamp (not the sending email server's time, the recipient's email server's time or the recipient's machine's time). Notice how I sent this message from the future! ;) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
Hello! It will be true (just as soon as I write it). Since it is not written yet, then may I make a small request? :) Our modification uses its own modular system and we routed metamod functionality to plugins directly from metamod (we didn't want to do SERVER_COMMAND("meta load ")). It will save us thousands of lines of code and hours of debugging with two functions like this: Meta_LoadPlugin() and Meta_UnloadPlugin(). Thanks! ~dvander - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pavol Marko Sent: Tuesday, October 12, 2004 10:34 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have built-in metamod-like functionality? Hello, I remember someone stating that the HL2 engine will have built-in metamod like functionality a while back. Is this actually true? Or is it only a myth? Thanks PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
Is it me, or did Alfred's reply before the original mail get in? I see his reply at 1:50 PM, while Pavol's mail got in at 1:54. Alfred is hiding something from us... ;) - Spencer "voogru" MacDonald ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] SET_VIEW and mouse behavior
Using SET_VIEW to change the player's perspective to that of a non-player entity, the mouse movements seem to reverse themselves. Normally pushing up on the mouse makes a player look up. After a SET_VIEW to a non player entity pushing up on the mouse makes the player's view look down. Anyone know of any flags or mechanisms I can use to keep the mouse behavior the same before and after the SET_VIEW? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
Alfred Reynolds wrote: It will be true (just as soon as I write it). Details will be sent to the list when something is available. Now that Half-Life2 is done, poor Alfred is the only one at Valve who still has work to do! :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
It will be true (just as soon as I write it). Details will be sent to the list when something is available. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pavol Marko Sent: Tuesday, October 12, 2004 10:34 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have built-in metamod-like functionality? > Hello, > > I remember someone stating that the HL2 engine will have built-in > metamod like functionality a while back. Is this actually true? Or is > it only a myth? > > Thanks > PM > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Does HL2 have built-in metamod-like functionality?
Hello, I remember someone stating that the HL2 engine will have built-in metamod like functionality a while back. Is this actually true? Or is it only a myth? Thanks PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Parsing Player Information
McCormack, Chris wrote: The spec for the rcon protocol was posted by alfred a while back to this list. Google for it. No need to google it, here's the thread you want... http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg07640.html -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Parsing Player Information
The spec for the rcon protocol was posted by alfred a while back to this list. Google for it. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alex Wasserman Sent: 12 October 2004 14:51 To: [EMAIL PROTECTED] Subject: [hlcoders] Parsing Player Information When I make a request for "players" to a server, I get returned a bunch of coded information. I figured out how to parse out the player names into an array, but I'm having a problem decoding the scores for each player, and the time connected...how do I do this? (I'm using Visual Basic 6.0) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Parsing Player Information
When I make a request for "players" to a server, I get returned a bunch of coded information. I figured out how to parse out the player names into an array, but I'm having a problem decoding the scores for each player, and the time connected...how do I do this? (I'm using Visual Basic 6.0) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders