Re: [hlcoders] different bounding box sizes for different teams

2006-04-15 Thread Aaron Schiff
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What you should do is trace what accesses the bounds in hl2mp_gamerules.cpp,
then override what sets it.

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[hlcoders] different bounding box sizes for different teams

2006-04-15 Thread l3fty
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Does anyone know a simple way to change the bounding box depending on which 
team the player belongs to? The predefined values used in hl2dm are at the top 
of hl2mp_gamerules.cpp and I might be mistaken but I think they are used long 
before the player actually chooses his team. Ideally there would be some way to 
set them again in hl2mp_player.cpp, as the players team/model is chosen.

Any ideas?
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Re: [hlcoders] The Wall Bug of KZMOD

2006-04-15 Thread Brandon
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psst dont release a really bugged beta to the public
then u fix it and no one cares anymore


On 4/14/06, Skillet <[EMAIL PROTECTED]> wrote:
>
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> The same issue happens in my mod (using HL2DM SDK base), so I would assume
> it is a problem of the SDK and none of the aforementioned movement
> changes.
> Curiously, it seems, for me, to be just as likely to occur while moving
> along perfectly straight walls as diagonals and other oddly shaped
> geometry.
>
> On 4/13/06, Jason Houston <[EMAIL PROTECTED]> wrote:
> >
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> > [ Picked text/plain from multipart/alternative ]
> > They released a BETA, calm down ;)
> >
> >
> > --
> > Draco
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